• Title/Summary/Keyword: learning preference

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A Study on the Preferable Learning Strategies in Science Learning of the Secondary School Students (과학 학습시 중 . 고등학생들이 선호하는 학습 전략에 관한 연구)

  • Kim, Jung-Seok;Kwon, Hye-Lyun;Chang, Nam-Kee
    • Journal of The Korean Association For Science Education
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    • v.17 no.1
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    • pp.103-113
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    • 1997
  • The purpose of this study was to identify the preferable learning strategies in science learning and to find out the relationship between these strategies and scientific achievement of students in the secondary school. The learning strategies were tested with two categories, self-focused and work-focused learning. The four types of learning strategies in science learning were analyzed, and they were named to organization, monitoring, elaboration and memorization strategies, which were defined by GSSS test. In the self-focused learning, the organization and monitoring strategies were preferred to the elaboration and memorization strategies. Middle school students had a preference for memorization strategy (p=0.000), whereas high school students had a preference for monitoring strategy (p=0.015). In the case of organization strategy, female groups were preferable to male groups (p=0.027). In the second form of learning types, work-focused learning, the memorization strategy was the same preference as organization and monitoring strategies in the secondary school students, especially the male groups of high school students. The preference of elaboration strategy was relative lower compared with that of self-focused learning type. Middle school students had a preference for monitoring strategy (p=0.001), whereas high school students had a preference for elaboration strategy (p=0.001). The difference of each preference between male and female groups was not shown. From the analysis of correlation between learning strategy and scientific achievement, it showed that the monitoring strategy was commonly correlated with scientific achievement. In the self-focused learning, elaboration and organization strategies were correlated with scientific achievement in high school students (p<0.05). In the work-focused learning, memorization strategy was correlated with scientific achievement in middle school students, especially in male groups (p<0.05).

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The Research of Effect of Cyber Education at Always Learning System in Affinity of Cyber Education for Officials: Focusing on Busan Metropolitan City (상시학습체제에서 사이버교육 요인이 공무원의 사이버교육 선호도에 미치는 영향 -부산광역시를 중심으로-)

  • Park, Myung-Kyu;Sim, Sun-Hee;Kim, Ha-Kyun
    • Journal of Fisheries and Marine Sciences Education
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    • v.23 no.1
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    • pp.116-125
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    • 2011
  • In this study, a survey research was conducted on government employees in Busan Metropolitan City to identify the influence of cyber education factors (learning factor, learner factor, and learning system factor) on the preference for government employee cyber education offered by the government always learning system. Analyzed results, recognition of learning factor, learner factor, and always learning system were shown to have significant influence on the preference for cyber education, but no indication of influence by always learning support. This study intends to assist stimulating voluntary participation in cyber education and active commitment in learning activities through improving learning effect and fortifying convenient informatization education, with regard to activation of cyber education and improved preference for cyber education.

The Learning Preference based Self-Directed Learning System using Topic Map (토픽 맵을 이용한 학습 선호도 기반의 자기주도적 학습 시스템)

  • Jeong, Hwa-Young;Kim, Yun-Ho
    • Journal of Advanced Navigation Technology
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    • v.13 no.2
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    • pp.296-301
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    • 2009
  • In the self-directed learning, learner can construct learning course. But it is very difficult for learner to construct learning course with understanding the various learning contents's characteristics. This research proposed the method to support to learner the information of learning contents type to fit the learner as calculate the learner's learning preference when learner construct the learning course. The calculating method of learning preference used preference vector value of topic map. To apply this method, we tested 20 learning sampling group and presented that this method help to learner to construct learning course as getting the high average degree of learning satisfaction.

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The Propose System of Learning Contents using the Preference of Learner (학습 선호도에 의한 학습 콘텐츠 제안 시스템)

  • Jeong, Hwa-Young;Lee, Yun-Ho;Hong, Bong-Hwa
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.477-485
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    • 2010
  • Web based learning systems are operating with various and lots of learning contents. But it is hard to construct learning contents to fit learners when they select learning contents for learning. In this paper, we proposed the recommendation method that can support the learning contents as calculate learner's preference using the learning history information of learner's profile when learner design and compose learning course. In the applying result of this method, we've selected testing learner group and was able to know it can help to learner processing learning by themselves as we've got great learning satisfaction after test.

Metacognitive Awareness, Preference, and Use of Effective Learning Strategies in Korean Undergraduates (대학생의 학습전략 효과성 인지, 선호 및 활용)

  • An, Da-Hwi;Lee, Heeseung
    • (The) Korean Journal of Educational Psychology
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    • v.32 no.3
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    • pp.321-353
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    • 2018
  • The purpose of this study was to investigate Korean undergraduate students' metacognitive awareness and preference of effective learning strategies. To achieve this goal, a scenario-based survey was conducted focusing on the metacognitive awareness, preference, and use of seven effective learning strategies (modality effect, static-media presentations, absence of extraneous details, testing, distributed learning, interleaved learning, generation) that were empirically supported. This study also aimed to explore the relationships between grade point average (GPA), metacognitive self-regulation, and the aforementioned variables to investigate which students know about, prefer, and use effective learning strategies. The majority of students were unknowledgeable about four of the seven strategies (modality effect, static-media presentations, absence of extraneous details, interleaved learning). Only half of the students were correctly aware of effectiveness of the two strategies (testing, generation). Moreover, students showed low preference for effective learning strategies. GPA did not show a significant correlation with metacognitive awareness and preference of effective learning strategies; however, it showed a significant positive correlation with the use of effective learning strategies. Only for a few learning strategies, metacognitive self-regulation showed a positive correlation with metacognitive awareness, preference, and/or their use. This study suggests that it is important to teach effective learning strategies to undergraduates with a specific direction of instruction. In addition, this study distinguishes metacognitive awareness from preference, suggesting that these two may reflect different constructs.

The Effect of Gesture-Command Pairing Condition on Learnability when Interacting with TV

  • Jo, Chun-Ik;Lim, Ji-Hyoun;Park, Jun
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.525-531
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    • 2012
  • Objective: The aim of this study is to investigate learnability of gestures-commands pair when people use gestures to control a device. Background: In vision-based gesture recognition system, selecting gesture-command pairing is critical for its usability in learning. Subjective preference and its agreement score, used in previous study(Lim et al., 2012) was used to group four gesture-command pairings. To quantify the learnability, two learning models, average time model and marginal time model, were used. Method: Two sets of eight gestures, total sixteen gestures were listed by agreement score and preference data. Fourteen participants divided into two groups, memorized each set of gesture-command pair and performed gesture. For a given command, time to recall the paired gesture was collected. Results: The average recall time for initial trials were differed by preference and agreement score as well as the learning rate R driven by the two learning models. Conclusion: Preference rate agreement score showed influence on learning of gesture-command pairs. Application: This study could be applied to any device considered to adopt gesture interaction system for device control.

A study on Learning Motivation and Career Preference After Graduation of University Students Majoring in Physical Therapy (물리치료 전공대학생들의 진로선호도와 학습동기에 관한 연구)

  • Kang, Jun-Gu;Bok, Won-Ju;Seo, You-Ri;Lee, Do-Young;Han, Dong-Guk;Son, Kyung-Hyun;Lee, Kyung-Hyun
    • Journal of Korean Physical Therapy Science
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    • v.22 no.2
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    • pp.19-27
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    • 2015
  • Purpose : This study is to investigate on career preference after graduation and learning motivation of students majoring in physical therapy. Methods : This survey implement with 400 students majoring in physical therapy from 3 college and university in korea, jeonnam 394 of 400 attended this survey. The measured date were analysed by using repeated anova, frequency analysis, $x^2$-test, t-test. Results : The results of this study were as follows: Career preference showed significant difference between male and female in department of orthopedic physical therapy and showed significant difference all by workplace(general hospital, special hospital). Career preference didn't show significant difference by schol system(college, university) and showed significant difference by work place. Learning motivation(inner motivation) showed significant difference in male by gender. Learning motivation didn't show significant difference by school system.

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A Comparison of the effects of Static Graphic and Animation in CAI by visual learning preference (시각적 학습 선호도에 따른 정화상 CAI와 애니메이션 CAI의 효과 비교)

  • Cha, Jeongho;Kim, Kyungsun;Noh, Taehee
    • The Journal of Korean Association of Computer Education
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    • v.7 no.5
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    • pp.1-8
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    • 2004
  • This study investigated the effect of visual learning preference levels in computer assisted instruction (CAI) using static graphics and animations on students' conceptual understandings, application abilities and learning motivations. Fifty-nine seventh graders were selected from a middle school in seoul, and they were taught about the motion of molecule for 4 class hours. Two-way ANCOVA results revealed that the scores of the conception test of the animations group, regardless of student's visual learning preference levels, were significantly higher than those of the static graphics group. However, there were no differences between the two groups in the scores of application test and learning motivation test.

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The whole-brained English teaching (영어교육에서의 좌-우뇌 통합 교수법)

  • Kwon, Na-Young
    • English Language & Literature Teaching
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    • no.5
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    • pp.103-122
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    • 1999
  • In this paper, I will argue that in teaching L2, it is important to take a holistic teaching method considering various learning styles of the learners and the nature of L2 learning. Under the situation that most of the school education is centered on the left brain activity, learners with the right brain preference tend to get only to the lower proficiency than they really can. To prove this, I conducted a experiment on two classes of high school students. I decided the hemispheric preference of each students using HMI (hemispheric mode indicator) Then I compared the hemispheric preferences of students with their scores in English tests. The students with right hemispheric preference show significantly lower scores than the ones with left preference. It is implied that the current English education should adapted to address various learning and cognitive styles and whole-brain L2 teaching method should replace the left-centered instruction in the learning environment.

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Comparison of Mathematically Gifted Students and Non-gifted Students in Perception of Learning Environments and Affective Characteristics (수학영재학생들과 일반학생들의 학습관련 인식과 정의적 특성 비교)

  • Lee, Sae-Na;Yi, Seung-Hun;Han, Suk-Sil
    • Korean Journal of Child Studies
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    • v.30 no.5
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    • pp.73-85
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    • 2009
  • The purpose of this research was to compare mathematically gifted students with non-gifted students in perception of learning environments, learning ability beliefs, and preference for problem-solving and task. Thirty-seven mathematically gifted students and 75 general students in middle school completed questionnaires about perceptions about mathematics. Data were analyzed by ${\chi}^2$ test and t-test. Compared with general students, mathematically gifted students estimated their talents for mathematics higher, studied mathematics more, expended more time and effort to solving difficult problems, put learning mathematics itself as their primary purpose for studying mathematics and regarded inappropriate environments as the major obstacle to mathematics study. Mathematically gifted students perceived their parents' support higher, solved problem creatively, and had higher preference for challenging tasks.

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