• Title/Summary/Keyword: learning content

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MHP-based SCORM Contents Trans-Coding System for DiTV Service (DiTV 서비스를 위한 MHP 기반의 SCORM 콘텐츠 트랜스코딩 시스템)

  • Im, Seung-Hyun;Lee, Si-Hwa;Hwang, Dae-Hoon
    • Journal of Korea Multimedia Society
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    • v.10 no.5
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    • pp.642-651
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    • 2007
  • Recently, digital convergence, whose core demand is OSMU (One Sourse Multi Use),has been the main topic in e-learning domain and industry. However, the existing web learning content and the new resource developed toprovide contents to different learning environment must be processed to adapt the new learning settings, which causes the cost and time problem, So in this paper we design and implement a Java based SCORM content transcoding system which can transcode the SCORM-based learning content into MHP-based DiTV content in order to adapt t-learning environment using DiTV, which is closer to our real life. Using this system which has ability of inter-operation, reuse, highly-use, the problem mentioned above can be solved well. Moreover, it is possible for a learner who is not familiar with computer to study using DiTV instead of PC.

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Adaptive Learning System based on the Concept Lattice of Formal Concept Analysis (FCA 개념 망에 기반을 둔 적응형 학습 시스템)

  • Kim, Mi-Hye
    • The Journal of the Korea Contents Association
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    • v.10 no.10
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    • pp.479-493
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    • 2010
  • Along with the transformation of the knowledge-based environment, e-learning has become a main teaching and learning method, prompting various research efforts to be conducted in this field. One major research area in e-learning involves adaptive learning systems that provide personalized learning content according to each learner's characteristics by taking into consideration a variety of learning circumstances. Active research on ontology-based adaptive learning systems has recently been conducted to provide more efficient and adaptive learning content. In this paper, we design and propose an adaptive learning system based on the concept lattice of Formal Concept Analysis (FCA) with the same objectives as those of ontology approaches. However, we are in pursuit of a system that is suitable for learning of specific domains and one that allows users to more freely and easily build their own adaptive learning systems. The proposed system automatically classifies the learning objects and concepts of an evolved domain in the structure of a concept lattice based on the relationships between the objects and concepts. In addition, the system adaptively constructs and presents the learning structure of the concept lattice according to each student's level of knowledge, learning style, learning preference and the learning state of each concept.

Promising Advantages and Potential Pitfalls of Reliance on Technology in Learning Algebra (대수학습에서 테크놀로지 사용의 긍적적인 요소와 잠정적인 문제점)

  • Kim, Dong-Joong
    • Journal of the Korean School Mathematics Society
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    • v.13 no.1
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    • pp.89-104
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    • 2010
  • In a rapidly changing and increasingly technological society. the use of technology should not be disregarded in issues of learning algebra. The use of technology in learning algebra raises many learning and pedagogical issues. In this article, previous research on the use of technology in learning algebra is synthesized on the basis of the four issues: conceptual understanding, skills, instrumental genesis, and transparency. Finally, suggestions for future research into technological pedagogical content knowledge (TPCK) are made.

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Design and Implementation of an Adaptive learning Management System for Personalized Learning (학습자 특성을 고려한 적응적 학습 관리 시스템의 설계 및 구현)

  • 김명회;이현태;오용선
    • The Journal of the Korea Contents Association
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    • v.4 no.1
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    • pp.8-17
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    • 2004
  • In this paper, we design an intelligent loaming management logics which provide personalized teaming considering adaptive learning content dement and content sequencing. We enhance the existing functional model including adaptive learning management functions. Also, we present a system architecture to implement the adaptive learning management system. We realize the adaptive teaming management system based on the SCORM run-time engine.

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Perception of University Instructors for Designing Online Interactions: Findings from Importance-Performance Analysis

  • LIM, Ji Young;KIM, Seyoung;CHO, Mi Kyung;LIM, Eugene
    • Educational Technology International
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    • v.22 no.2
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    • pp.199-225
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    • 2021
  • The aim of the current study was to suggest priorities needed to be considered by university instructors when designing online learning. Based on three types of interactions (learner-content, learner-instructor, and learner-learner interactions) for effective online learning (Moore, 1989), draft questionnaires representing each type of interaction were written. After examining content validity by two Ph.D. experts, the survey was constructed with an Importance-Performance Analysis (IPA) form. Data of 133 university instructors were collected online. Results showed that support for designing learner-learner interaction was the priority for improving online learning. In terms of learner-instructor interaction, instructors needed to provide social-emotional support to learners so that learners could have a sense of belonging. For learner-instructor interaction, supporting instructors to monitor the level of understanding was the most highly demanding strategy for online learning. Limitations and suggestions for further studies were discussed.

A sensitivity analysis of machine learning models on fire-induced spalling of concrete: Revealing the impact of data manipulation on accuracy and explainability

  • Mohammad K. al-Bashiti;M.Z. Naser
    • Computers and Concrete
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    • v.33 no.4
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    • pp.409-423
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    • 2024
  • Using an extensive database, a sensitivity analysis across fifteen machine learning (ML) classifiers was conducted to evaluate the impact of various data manipulation techniques, evaluation metrics, and explainability tools. The results of this sensitivity analysis reveal that the examined models can achieve an accuracy ranging from 72-93% in predicting the fire-induced spalling of concrete and denote the light gradient boosting machine, extreme gradient boosting, and random forest algorithms as the best-performing models. Among such models, the six key factors influencing spalling were maximum exposure temperature, heating rate, compressive strength of concrete, moisture content, silica fume content, and the quantity of polypropylene fiber. Our analysis also documents some conflicting results observed with the deep learning model. As such, this study highlights the necessity of selecting suitable models and carefully evaluating the presence of possible outcome biases.

A Study on Puzzle Game-based Learning Content for Understanding Mandala

  • Lim, Sooyeon;Kim, Youngduk;Kim, Kyungdeok
    • International Journal of Advanced Culture Technology
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    • v.8 no.2
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    • pp.34-41
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    • 2020
  • This study proposes the development of 'Mandala 37', a puzzle game based content that learns the principles of 37 Honored Ones within the Diamond World Mandala. The proposed game is a new type of learning content that combines the development process of 37 Honored Ones with the characteristics of the puzzle game. It aims to increase the understanding of Buddhist content by inducing learners' interest and increasing their concentration. Learners can learn and understand the principles of the emergence of 37 Honored Ones naturally through the rules of the game. This study introduces the implementation process of the proposed game and explains how learners perceive the principle of 37 Honored Ones within the Diamond World Mandala through the game.

Discovery of Preference through Learning Profile for Content-based Filtering (내용 기반 필터링을 위한 프로파일 학습에 의한 선호도 발견)

  • Chung, Kyung-Yong;Jo, Sun-Moon
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.1-8
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    • 2008
  • The information system in which users can utilize to control and to get the filtered information efficiently has appeared. Content-based filtering can reflect content information, and it provides recommendation by comparing the feature information about item and the profile of preference. This has the shortcoming of the varying accuracy of prediction depending on teaming method. This paper suggests the discovery of preference through learning the profile for the content-based filtering. This study improves the accuracy of recommendation through learning the profile according to granting the preference of 6 levels to estimated value in order to solve the problem. Finally, to evaluate the performance of the proposed method, this study applies to MovieLens dataset, and it is compared with the performance of previous studies.

Comparative Experimental Study on the Evaluation of the Unit-water Content of Mortar According to the Structure of the Deep Learning Model (딥러닝 모델 구조에 따른 모르타르의 단위수량 평가에 대한 비교 실험 연구)

  • Cho, Yang-Je;Yu, Seung-Hwan;Yang, Hyun-Min;Yoon, Jong-Wan;Park, Tae-Joon;Lee, Han-Seung
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2021.11a
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    • pp.8-9
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    • 2021
  • The unit-water content of concrete is one of the important factors in determining the quality of concrete and is directly related to the durability of the construction structure, and the current method of measuring the unit-water content of concrete is applied by the Air Meta Act and the Electrostatic Capacity Act. However, there are complex and time-consuming problems with measurement methods. Therefore, high frequency moisture sensor was used for quick and high measurement, and unit-water content of mortar was evaluated through machine running and deep running based on measurement big data. The multi-input deep learning model is as accurate as 24.25% higher than the OLS linear regression model, which shows that deep learning can more effectively identify the nonlinear relationship between high-frequency moisture sensor data and unit quantity than linear regression.

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Adaptive Hypermedia for eLearning: An Implementation Framework

  • Dutta, Diptendu;Majumdar, Shyamal;Majumdar, Chandan
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.676-684
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    • 2003
  • eLearning can be defined as an approach to teaching and teaming that utilises Internet technologies to communicate and collaborate in an educational context. This includes technology that supplements traditional classroom training with web-based components and learning environments where the educational process is experienced online. The use of hypertext as an educational tool has a very rich history. The advent of the internet and one of its major application, the world wide web (WWW), has given a tremendous boost to the theory and practice of hypermedia systems for educational purposes. However, the web suffers from an inability to satisfy the heterogeneous needs of a large number of users. For example, web-based courses present the same static teaming material to students with widely differing knowledge of the subject. Adaptive hypermedia techniques can be used to improve the adaptability of eLearning. In this paper we report an approach to the design a unified implementation framework suitable for web-based eLearning that accommodates the three main dimensions of hypermedia adaptation: content, navigation, and presentation. The framework externalises the adaptation strategies using XML notation. The separation of the adaptation strategies from the source code of the eLearning software enables a system using the framework to quickly implement a variety of adaptation strategies. This work is a part of our more general ongoing work on the design of a framework for adaptive content delivery. parts of the framework discussed in this paper have been imulemented in a commercial eLearning engine.

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