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http://dx.doi.org/10.17703/IJACT.2020.8.2.34

A Study on Puzzle Game-based Learning Content for Understanding Mandala  

Lim, Sooyeon (School of Game, Dongyang University)
Kim, Youngduk (Department of Buddhist Cultural Studies, Uiduk University)
Kim, Kyungdeok (Department of IT Convergence, Uiduk University)
Publication Information
International Journal of Advanced Culture Technology / v.8, no.2, 2020 , pp. 34-41 More about this Journal
Abstract
This study proposes the development of 'Mandala 37', a puzzle game based content that learns the principles of 37 Honored Ones within the Diamond World Mandala. The proposed game is a new type of learning content that combines the development process of 37 Honored Ones with the characteristics of the puzzle game. It aims to increase the understanding of Buddhist content by inducing learners' interest and increasing their concentration. Learners can learn and understand the principles of the emergence of 37 Honored Ones naturally through the rules of the game. This study introduces the implementation process of the proposed game and explains how learners perceive the principle of 37 Honored Ones within the Diamond World Mandala through the game.
Keywords
37 Honored Ones; Buddhist Ceremony; Diamond World Mandala; Buddhist content; Game-based content;
Citations & Related Records
Times Cited By KSCI : 6  (Citation Analysis)
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