• Title/Summary/Keyword: learner-Involved

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A Case Study of KSL Learner-Learner Dialogue as a Cognitive Activity in Speaking Tasks (말하기 과제 수행에서 인지적 활동으로서의 학습자 대화 사례 연구)

  • Son, Hyejin
    • Journal of Korean language education
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    • v.29 no.2
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    • pp.73-100
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    • 2018
  • The purpose of this study is to investigate learner-learner dialogue during speaking tasks. In the Korean language classroom, conversation between learners is an important activity as speaking practice. However, learner dialogue is also a tool to enable learners to collaboratively conduct various cognitive activities in the classroom. In previous research, it was unfolded that through learner-learner dialogue, learners can solve second-language related problems and set a goal to carry out tasks. Therefore, this study analyzed learner-learner dialogue to investigate what kinds of cognitive activities are activated during the role-play task. As a result, the learners collaboratively generated and monitored language and content for role play. Also, in order to accomplish tasks more successfully, learners shared the same understanding about the goal of the task, and tried to manage the task procedure. Through learner-learner dialogue, learners can participate in cognitive activities such as content, language construction, and task management voluntarily without the help from teachers. This means that learner-learner dialogue can be an activity to support language learning tasks. Also, it can make learners actively involved in learning and by sharing resources with each other. It is also important that learners can experience language use that participates in real-world communication activities, such as learning in the classroom and collaborating with peer learners. This study is an exploratory study for a basic understanding of learner's conversation as a cognitive activity, and the scope of the study is limited to clarifying contents of learner-learner dialogue as a cognitive activity in speaking tasks. Based on the findings of this study, future research should be conducted on the function of learner-learner dialogue as a cognitive activity in Korean language learning and its role in the classroom of Korean language education.

The empirical study on e-learning quality and its relevant constructs (이러닝 품질과 관련 변인에 대한 실증연구)

  • Lee, Misook
    • Journal of Korean Society for Quality Management
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    • v.45 no.4
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    • pp.917-932
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    • 2017
  • Purpose: This study aims to identify the most important quality construct among system quality, information quality, and service quality, which are integrated as the second-order construct; perceived quality, and to investigate the relationship between perceived quality, learner satisfaction, learner enjoyment, switching cost, and learner loyalty. Method: Data were collected from learners who had taken e-learning course, and the analysis was conducted in two phases. The first phase described demographic characteristics using SPSS23.0; the second phase involved the second order CFA of perceived quality and the analysis of measurement model and structural model through AMOS 23.0. Results: (1) The explanatory power of system quality, information quality, and service quality appears to be almost equal; (2) Perceived quality positively influences only both learner satisfaction and switching cost; (3) Only learner satisfaction positively influences learner loyalty and switching cost negatively influences learner loyalty. Conclusion: Learner enjoyment does not play an important role in this study, which could be extrapolated in regard to the characteristics of sample. The respondents are over high school students, who emphasize on the acquisition of knowledge rather than enjoyment. Additionally, the result implies that respondents show low loyalty in the high switching cost.

A Quest of Design Principles of Cognitive Artifacts through Case Analysis in e-Learning: A Learner-Centered Perspective

  • PARK, Seong Ik;LIM, Wan Chul
    • Educational Technology International
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    • v.10 no.1
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    • pp.1-23
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    • 2009
  • Learners are often posited in a paradoxical situation where they are not fully involved in decision making processes on how to learn, in designing their tools. Cognitive artifacts in e-learning are supposed to effectively support learner-centered e-learning. The purpose of the study is to analyze cases of cognitive artifacts and to inquire those design principles for facilitating the learner-centered e-learning. Four research questions are suggested: First, it will be analyzed the characteristics of learners with respect to design of cognitive artifacts for supporting the learner-centered e-learning. Second, characteristics of four cases to design cognitive artifacts in learner-centered e-learning environment are analyzed. Third, it will be suggested the appropriate design principles of cognitive artifacts to facilitating learner-centered learning in e-learning environment. Four cases of cognitive artifacts design in learner-centered e-learning was identified as follows: Wiki software as cognitive artifacts in computer-supported collaborative learning; 'Play Around Network (PAN)' as cognitive artifact to monitor learning activities in knowledge community; Knowledge Forum System (KFS) as a cognitive artifact in knowledge building; cognitive artifacts in Courses-as-seeds applied meta-design. Five design principles are concluded as follows: Promoting externalization of cognitive artifacts to private media; Helping learners to initiate their learning processes; Encouraging learners to make connections with other learners' knowledge building and their cognitive artifacts; Promoting monitoring of participants' contributions in collaborative knowledge building; Supporting learners to design their cognitive artifacts.

Relation Research on Participation Valence and Learning Flow of Adult Learner in the Credit Bank System (성인학습자의 학점은행제 참여 유의가와 학습몰입 관계 연구)

  • SONG, Kyoung-Hwa;JUNG, Ju-Young;AHN, Young-Sik
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.5
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    • pp.1209-1219
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    • 2016
  • In knowledge based society, lifelong learning is increasing in order to meet educational needs of adult learners. Credit Bank system which is credited by individual experience, learning and qualifications are also emphasized for continuing learning participation. However, in spite of the importance of concern in the Credit Bank System, adult learners expectation and value are not high. The purpose of this study is to analyze participation valence and learning flow of adult learner in the Credit Bank System. The result of this study is summarized as follows: first, adult learners participated in the Credit Bank System to get new knowledge and skill based on internal and external motivation and requirement not involved with individual degree. Second, adult learners participating in the Credit Bank System are experiencing learning flow realizing that behavior of participation is compensated, adult learners are concentrating and feeling with satisfaction and pleasure to study. Third, participation in the Credit Bank System based on adult learner's own right learning requirement have been analyzed as it has a positive effect to the learning flow and have indicated that adult learners having high level of valence experience, recognition immersion, behavioral devotion, and egoistic immersion. Based on the conclusion, further studies are suggested.

Principles of Learning and the Mathematics Curriculum

  • Ediger, Marlow
    • The Mathematical Education
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    • v.23 no.2
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    • pp.13-15
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    • 1985
  • There are selected principles of learning which need adequate emphasis in the mathematics curriculum. These include: 1. Pupils perceiving purpose in learning. 2. Learners being involved in the solving of problems. 3. Meaningful learning experiences being inherent in the mathematics curriculum. 4. Provision being made to guide each learner in achieving optimal gains in ongoing study.

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Effect of Instruction for the Learner-Involved Development of Analytical Rubrics on the Learning Motivation of Middle School Students: Focusing on the unit of 'Housing' (학습자 참여 분석적 루브릭(rubric) 개발 수업이 중학생의 학습동기에 미치는 영향 - 주생활 단원을 중심으로 -)

  • Kim, Jin-In;Chae, Jung-Hyun
    • Journal of Korean Home Economics Education Association
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    • v.21 no.1
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    • pp.35-49
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    • 2009
  • The purpose of this study was to examine the effect of instruction for the development of analytical rubrics based on teacher-student compromise, which would be applied to performance assessment about the ninth-grade housing unit of the 7th national curriculum. In order to find out the influence of the rubric development instruction on learning motivation, two different third-year classes in a middle school were selected respectively as an experimental group and a control group. The way of presenting the rubrics and learning motivation were respectively selected as independent and dependent variables. Both groups took two lessons and a pretest-posttest on learning motivation. As for the analytic rubric for the individual task performance in the housing unit, three evaluation items were selected. As a result, the instruction for the learner-involved development of analytical rubrics for the housing segment had a positive effect on the confidence and satisfaction of the middle schoolers, which were two out of four sub-factors of learning motivation. Open-ended questions showed that the instruction got to build confidence in the course of being aware of the evaluation criteria and fulfilling the given tasks.

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Brain laterality and whole brain EEG on the learning senses (학습감각에 대한 뇌의 분화성과 통합성 뇌파연구)

  • Kwon, Hyungkyu
    • Journal of the Korean Data and Information Science Society
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    • v.26 no.1
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    • pp.55-64
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    • 2015
  • The present study identified the brain based learning activities on the individual learning senses by using the brain laterality and the whole brain index. Students receive the information through the visual, auditory, and kinesthetic senses by Politano and Paquin's (2000) classification. These learning senses are reflected on brain by the various combinations of senses for learning. Measuring the types of the learning senses involving in brain laterality and whole brain is required to figure out the related learning styles. Self-directed learning involved in the learning senses shows the problem-based learning associated to the brain function by emphasizing the balanced brain utilization which is known as whole brain. These research results showed the successful whole brain learning is closely associated with elevated auditory learning and elevated visual learning in sensorimotor brainwave rhythm (SMR) while it shows the close association with elevated kinesthetic and elevated visual learning in beta brainwave rhythm.

A Design and Implementation of Intelligent Tutoring System for particular supplemented Process - The main theme is Fractional Computation - (특별 보충 과정을 위한 지능형 교육 시스템의 설계 및 구현 - 분수의 연산을 중심으로 -)

  • Kim, Jung-Tae;Han, Kyu-Jung
    • Journal of The Korean Association of Information Education
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    • v.7 no.2
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    • pp.227-237
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    • 2003
  • Conventional studies of Computer Assisted Instruction(CAI) and Intelligent Tutoring System(ITS) have been general patterns to solve problems, so to solve specialized problems, the learner which has the attitude of passiveness should to solve problems including unnecessary processing to the need of the system. Consequently, those are not support the process of creativity and individual problems for the learner to solve the fractional number operations as this study. This study is the design and implementation of ITS on the fractional number addition and subtraction for the supplementary student. Our system can diagnosis mistakes of learning and guide the student to know their errors of learning process automatically And our system assist the learners to study with self-initiative learning, replacement their lacking of learning and control the process of fractional addition and subtraction operation with creativity according to their level. We showed that this system had improved problems of lacking care to supplementary student result in are not enough teachers involved their school and that the learner had achieved the higher learning effect according to the improved self-initiative learning causing this system.

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A Study on Development of Robot - based Teaching-Learning Model for Improving Creativity (창의력 향상을 위한 로봇활용 교수 - 학습모형 개발 연구)

  • Jun, Woochun
    • Journal of Internet Computing and Services
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    • v.16 no.5
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    • pp.99-105
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    • 2015
  • Currently robots are widely used in schools for educational purpose. With wide spread of robot-based education, it is known that major advantage of robot-based education is to enhance creativity and logical thinking of students. Although robots can be very useful tools for assisting students' study activities, there have not been lots of teaching-learning models for robot-based education.In this paper, a teaching-learning model is presented for robot-based education. The proposed model is designed based on constructivism. The proposed model consists of 6 stages: preparation, design, assembling, demonstration run, evaluation, and application & extension. The proposed model has the following characteristics. First, the proposed model is designed to enhance creativity and logical thinking ability of learners. Learners are supposed to be involved in self-directed activities and required to provide results based on their own ideas. Teachers are supposed to mediate students only if necessary. Second, learners are encouraged to participate in activity via diverse interaction. The interaction in this model includes learner-to-learner interaction, learner-to-teacher interaction, and learner-to-expert interaction. The proposed model encourages learners to solve the problem with cooperating each other. Also, teachers are supposed to guide students if necessary and observe and monitor behavior of students all the time. Third, motivation is provided in the beginning stage of the instruction. Fourth, in the proposed model, both study results and study process are equally important. In the model, study process is reviewed at the final stage.

Reflection and Approach on Mathematical Signs and Their Meanings (수학기호와 그 의미에 대한 고찰 및 도입 방법)

  • 김선희;이종희
    • School Mathematics
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    • v.4 no.4
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    • pp.539-554
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    • 2002
  • Mathematics is constructed by many signs, and learning mathematics involves the understanding and uses of them. This study reflects mathematical signs and their meanings, and considers how they can be introduced in learning. For these, we first investigated epistemological positions as Piaget, Vygotsky, anthropology, and interactionism. And we investigated semiotic models that Saussure and Peirce built each. Among these we adopted Peirce' triadic model that is consisted of interpretant, object (referent), and represen tamen(sign). In mathematic learning process, representations are transformed by translations and meanings are growed to the representation of another sign. And the meaning of sign grows by learner's interpretation. In terms of theoretical grounds, we settled that the understanding of mathematical signs involved the understanding of their representations and their meanings. On the foundation of above contents, we searched how we introduced signs to students and there were methods that approached to students representationally or inquiringly.

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