• Title/Summary/Keyword: knowledge-based design paradigm

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The Knowledge-Based Design Paradigm through Web Data Mining and Knowledge Management Framework (웹 데이터 마이닝과 지식경영 프레임웍을 통한 지식-기반 디자인 패러다임 구축)

  • 양종열
    • Archives of design research
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    • v.15 no.4
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    • pp.159-168
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    • 2002
  • The world has rushed into knowledge information society. Information technology is one of the causes to show up knowledge management and one of the motives to accelerate knowledge management. And, these days information technology and internet have made staffing progress. Therefore, the objective of this study is to take out latent knowledge of customers through web data mining in a vast amount of data on the internet in rapidly developing digital environments, to develop the knowledge-based design paradigm applied to knowledge management framework, and finally to develop design which satisfies customers' needs. To reach the objective, knowledge management process and varied previous studies related to web data mining are reviewed on a theoretical basis, and then a new knowledge-based design paradigm (in this study, eCRM in a true sense which combines web data mining with knowledge management process is called knowledge-based design paradigm) combining knowledge management process with web data mining is suggested.

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A Study on the Characteristics of Fashion Paradigm According to Changing Convergence Culture (융합화 문화변화에 따른 패션 패러다임 특성 연구)

  • Kim, Mi-Hyun
    • Journal of the Korean Society of Costume
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    • v.56 no.7 s.107
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    • pp.101-114
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    • 2006
  • The purpose of this study was to delve into the features of paradigm in conjunction with changing convergence culture in the 21st century's knowledge-based society, the influence of convergence paradigm on fashion, and changes in convergence culture. After identifying the features of the paradigm of knowledge-based society in association with changing convergence culture, the characteristics of fashion paradigm were examined in con=junction with the characteristics of the paradigm, and the convergence phenomena of modern fashion were investigated to figure out fashion trends. The findings of the study were as follows: According to the features of ubiquitous technology based on the theories of Mark Weiser and other futurologists, the characteristics of changing convergence culture in knowledge-based society could be classified into invisibility, relationship and materialized virtuality. When relevant theories were reviewed, invisibility, relationship and materialized virtuality are identified as the unique features of the paradigm of changing convergence culture in knowledge-based society. But those characteristics aren't separate concepts. Instead, they are being connected and fused together, thanks to universalized digital technology and ubiquitous technology. Changing convergence culture has brought a change to fashion paradigm as well. There is a type of design that lets all the characteristics stand out, and another design fuses just some of them together conceptually or formally. That is, fashion paradigm is marked by a combination of invisibility, relationship and an embodiment of virtual reality to be in line with changes in convergence culture.

Design of Grinding Datab ase Based on the Frame Model (후레임 모델에의한 연삭가공용 데이터베이스의 설계)

  • 김건희
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1997.04a
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    • pp.102-106
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    • 1997
  • Grinding has difficulty in satisfying the qualitative knowledge based on the skilled expert as well as quantitative data for all user. Design of grinding database is based on the frame-based model for utilizing the empirical and qualitative knowledge. Inthis paper, basic strategy to develop the grinding database by frame-based model, which is strongly dependent upon experience and intuition, frame-base model, which is strongly dependent upon experience and intuition, is described. Design of grinding database is based on the frame-based model for utilizing the ambiguous knowledge and inference is accomplised by the object-oriented paradigm system.

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A Study of the Feminism Design Emphasizing Feminity and Conversion of Design Paradigm (디자인 패러다임의 전환과 여성성이 강조되는 페미니즘 디자인에 관한 연구)

  • Kim, Yang-Hee
    • Journal of The Korean Digital Architecture Interior Association
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    • v.10 no.1
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    • pp.5-14
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    • 2010
  • The change in the social paradigm has been directly reflected in design. Throughout the conversion of design paradigm based on ecological paradigm, ecological design and green design make it possible to sustain society and improve the quality of human life. Also, the conversion of design paradigm mean that it changed from Male-identified and Male-dominated design to feminism design, which emphasizes femininity. Because the characteristic of ecological design and feminism design can be understood in the same context. Feminism design is not the kind of design that embodies the stereotype of social gender but the design that reflects the femininity which can be conferred as emotional, intuitional, mutual, sharing, organic and natural. If the result of design recognizes the diversities and differences of the users -based on the female users' experiences and knowledge- and if the need and the requirement of the design are useful enough, through the unity with human environment and harmonious participation, Eco-design and Feminism design will use their abilities to sustain the society and to enhance the quality of human life.

The Development of Strategy for Educational Program and Curriculum Based on Understanding New Design Paradigm of Future Knowledge-Information Age (미래 지식정보시대의 새로운 디자인 패러다임 구조파악과 교육프로그램 전략 및 커리큘럼 개발에 관한 연구)

  • 민경우;이순종;이건표
    • Archives of design research
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    • v.15 no.1
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    • pp.399-406
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    • 2002
  • There have been diverse discourses arguing that new design has been emerging in the 21 st century. However, there have been very few trials to identify systematically the characteristics_of new design paradigm and to develop new design educational program based on them. Thus, this paper aims at development of strategy of new design educational program according to the characteristics of new design paradigm. At first, design is viewed as part of 'culture'and the structure of culture is identified: 'Artifact', 'Value', and 'Basic Assumptions'. Similarly, design is found to comprise of three fundamental attributes: 'Function', 'Aesthetics','Symbolic'. These levels are shown to be in the relation of mutually recycling influences. These structural framework is used to understand the design methods and qualification of designers over the development of design paradigms: vernacular design, machine age, and information-knowledge age. The result leads the list of requirements of new educational design program: 'Human-Centered','Situation-Based','User-Participatory', and 'Intangible'. The model of strategy of new educational design program is developed and proposed.

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Design of Grinding Database by Taking Frame-Based Model (후레임 모델에 의한 연삭가공용 데이터 베이스의 설계)

  • 김건희
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.2
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    • pp.107-113
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    • 1998
  • Grinding operation has difficulty in satisfying the qualitative knowledge based on the skilful expert as well as the quantitative data for all user. Design of grinding database based on the frame-based model is more effective method for utilizing the empirical and qualitative knowledge. In this paper. basic strategy to develop the grinding database by taking frame-based model, which is strongly dependent upon experience and intuition, is described. Grinding database based on the frame based model for designing the interaction and inference among the slots is accomplised by the object-oriented paradigm system.

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A Basic Study on the Implementation of Knowledge Management for Design (디자인에 있어서 지식경영의 도입에 관한 기초연구)

  • 서홍석
    • Science of Emotion and Sensibility
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    • v.5 no.4
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    • pp.33-43
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    • 2002
  • The world is in the great change by the digital revolution and is changing fast to knowledge-based society beyond information society. That is to say, Knowledge is the most powerful source of competitiveness. This change of environment needs new paradigm in design. As of today, There is need to study systematically and approach practically about knowledge management. So that, we are intend to reconstruct theoretical system from design-oriented viewpoint and propose knowledge-creation paradigm through the importing technique of knowledge management into design. This study is to develop theoretical frame work of knowledge management in design as a basic study on the implementation of knowledge management for design. By the method of study for this, It was studied literature and precedent. Further more, proposed the appropriate direction of knowledge management implementation in design. Also, It was composed knowledge management system of the infra system, information system, decision-making support system and knowledge competency. Finally, The technical feature of knowledge management system was analyzed from a information technology point of view.

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A Study on the Development of Learning Model for Improving Collaborative Creativity Based on CPS

  • PARK, Eunsook
    • Educational Technology International
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    • v.7 no.2
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    • pp.23-44
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    • 2006
  • As the educational paradigm has shifted from the traditional knowledge oriented instruction learning to the knowledge product oriented instructional learning, the development of student's creativity becomes one of the most important educational goals, because the ability that can produce the knowledge creatively is required in the digital information knowledge based society. The purpose of this study is to make a basic direction and strategy for the instructional design to develop an on and off line blended instructional design which will help a learning community to be a more collaborative and creative learning community. This research has investigated the concept and the characteristics of collaborative creativity and creative problem solving as the theoretical basis of the design. After that, on the basis of the theories connected with the collaborative creativity theory, the direction and the strategies for the development of collaborative creativity was designed. The design was applied into the real learning community and finally proved the effectiveness of the learning model for the development of the collaborative creativity by the quantitative evaluation.

Design of Knowledge Management System based on SNS (SNS 기반의 지식경영 시스템의 설계)

  • Cho, Byung-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.181-186
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    • 2014
  • Knowledge sharing by collective intelligence, and knowledge production/sharing by outer cooperation is also important for the company. Therefore, it is needed the next generation KMS(Knowledge Management System) designed and built which based on SNS. In my paper, the problems of KMS are analyzed and new KMS's requirements and paradigm changes are examined by analysis of investigation of existing KMS. KMS based on SNS is appropriate for the next generation KMS in consideration of new KMS's requirements, that is, collective intelligence, open innovation, and convergence with IT technology. So a building method of KMS based on SNS is presented by new next generation KMS's architecture, main design and knowledge-talk design.