• Title/Summary/Keyword: kinect sensor

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Depth Image Distortion Correction Method according to the Position and Angle of Depth Sensor and Its Hardware Implementation (거리 측정 센서의 위치와 각도에 따른 깊이 영상 왜곡 보정 방법 및 하드웨어 구현)

  • Jang, Kyounghoon;Cho, Hosang;Kim, Geun-Jun;Kang, Bongsoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.5
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    • pp.1103-1109
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    • 2014
  • The motion recognition system has been broadly studied in digital image and video processing fields. Recently, method using th depth image is used very useful. However, recognition accuracy of depth image based method will be loss caused by size and shape of object distorted for angle of the depth sensor. Therefore, distortion correction of depth sensor is positively necessary for distinguished performance of the recognition system. In this paper, we propose a pre-processing algorithm to improve the motion recognition system. Depth data from depth sensor converted to real world, performed the corrected angle, and then inverse converted to projective world. The proposed system make progress using the OpenCV and the window program, and we test a system using the Kinect in real time. In addition, designed using Verilog-HDL and verified through the Zynq-7000 FPGA Board of Xilinx.

Active Shape Model-based Object Tracking using Depth Sensor (깊이 센서를 이용한 능동형태모델 기반의 객체 추적 방법)

  • Jung, Hun Jo;Lee, Dong Eun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.1
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    • pp.141-150
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    • 2013
  • This study proposes technology using Active Shape Model to track the object separating it by depth-sensors. Unlike the common visual camera, the depth-sensor is not affected by the intensity of illumination, and therefore a more robust object can be extracted. The proposed algorithm removes the horizontal component from the information of the initial depth map and separates the object using the vertical component. In addition, it is also a more efficient morphology, and labeling to perform image correction and object extraction. By applying Active Shape Model to the information of an extracted object, it can track the object more robustly. Active Shape Model has a robust feature-to-object occlusion phenomenon. In comparison to visual camera-based object tracking algorithms, the proposed technology, using the existing depth of the sensor, is more efficient and robust at object tracking. Experimental results, show that the proposed ASM-based algorithm using depth sensor can robustly track objects in real-time.

3D Character Motion Synthesis and Control Method for Navigating Virtual Environment Using Depth Sensor (깊이맵 센서를 이용한 3D캐릭터 가상공간 내비게이션 동작 합성 및 제어 방법)

  • Sung, Man-Kyu
    • Journal of Korea Multimedia Society
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    • v.15 no.6
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    • pp.827-836
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    • 2012
  • After successful advent of Microsoft's Kinect, many interactive contents that control user's 3D avatar motions in realtime have been created. However, due to the Kinect's intrinsic IR projection problem, users are restricted to face the sensor directly forward and to perform all motions in a standing-still position. These constraints are main reasons that make it almost impossible for the 3D character to navigate the virtual environment, which is one of the most required functionalities in games. This paper proposes a new method that makes 3D character navigate the virtual environment with highly realistic motions. First, in order to find out the user's intention of navigating the virtual environment, the method recognizes walking-in-place motion. Second, the algorithm applies the motion splicing technique which segments the upper and the lower motions of character automatically and then switches the lower motion with pre-processed motion capture data naturally. Since the proposed algorithm can synthesize realistic lower-body walking motion while using motion capture data as well as capturing upper body motion on-line puppetry manner, it allows the 3D character to navigate the virtual environment realistically.

AdaBoost-Based Gesture Recognition Using Time Interval Trajectory Features (시간 간격 특징 벡터를 이용한 AdaBoost 기반 제스처 인식)

  • Hwang, Seung-Jun;Ahn, Gwang-Pyo;Park, Seung-Je;Baek, Joong-Hwan
    • Journal of Advanced Navigation Technology
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    • v.17 no.2
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    • pp.247-254
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    • 2013
  • The task of 3D gesture recognition for controlling equipments is highly challenging due to the propagation of 3D smart TV recently. In this paper, the AdaBoost algorithm is applied to 3D gesture recognition by using Kinect sensor. By tracking time interval trajectory of hand, wrist and arm by Kinect, AdaBoost algorithm is used to train and classify 3D gesture. Experimental results demonstrate that the proposed method can successfully extract trained gestures from continuous hand, wrist and arm motion in real time.

A Research on Context-aware Digital Signage using a Kinect (키넥트를 활용한 상황인지형 디지털 사이니지 연구)

  • Ro, Kwanghyun;Lee, Seokkee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.265-273
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    • 2014
  • In this paper, context-aware technologies using a Kinect sensor for a digital signage which is increasingly growing as the 4th screen media is presented. Generalized context-aware functions for a digital signage were studied and a context-aware digital signage platform was developed. It can support a natural user interface for controlling a digital signage and actively provide contents adapted to its context. As a basic context, user's gesture and voice, the number of users, sound direction were considered. In the future, the advanced functions such as age, gender will be studied. The implemented platform could be a good reference model when developing a general context-aware digital signage.

Remote Image Control by Hand Motion Detection (손동작 인지에 의한 원격 영상 제어)

  • Lim, Jung-Geun;Han, Kyongho
    • Journal of IKEEE
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    • v.16 no.4
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    • pp.369-374
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    • 2012
  • This paper handles the UX implementation for system control using the visual input information of hand motion. Kinect sensor from Microsoft is used to acquire the user's skeleton image from the 3-D depth map at a rate of 30 frames per sec. and eventually knows the x-y coordinates of hand joints. The x-y coordinate value changes of hands between the present frame and next frame shows the direction of changes and rotation of changes and the various hand motion is used as a UX input command for remote image control on smart TV, etc. Through the experiments, we showed the implementation of the proposed idea.

A Method for Generation of Contour lines and 3D Modeling using Depth Sensor (깊이 센서를 이용한 등고선 레이어 생성 및 모델링 방법)

  • Jung, Hunjo;Lee, Dongeun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.27-33
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    • 2016
  • In this study we propose a method for 3D landform reconstruction and object modeling method by generating contour lines on the map using a depth sensor which abstracts characteristics of geological layers from the depth map. Unlike the common visual camera, the depth-sensor is not affected by the intensity of illumination, and therefore a more robust contour and object can be extracted. The algorithm suggested in this paper first abstracts the characteristics of each geological layer from the depth map image and rearranges it into the proper order, then creates contour lines using the Bezier curve. Using the created contour lines, 3D images are reconstructed through rendering by mapping RGB images of the visual camera. Experimental results show that the proposed method using depth sensor can reconstruct contour map and 3D modeling in real-time. The generation of the contours with depth data is more efficient and economical in terms of the quality and accuracy.

Three-dimensional Head Tracking Using Adaptive Local Binary Pattern in Depth Images

  • Kim, Joongrock;Yoon, Changyong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.16 no.2
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    • pp.131-139
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    • 2016
  • Recognition of human motions has become a main area of computer vision due to its potential human-computer interface (HCI) and surveillance. Among those existing recognition techniques for human motions, head detection and tracking is basis for all human motion recognitions. Various approaches have been tried to detect and trace the position of human head in two-dimensional (2D) images precisely. However, it is still a challenging problem because the human appearance is too changeable by pose, and images are affected by illumination change. To enhance the performance of head detection and tracking, the real-time three-dimensional (3D) data acquisition sensors such as time-of-flight and Kinect depth sensor are recently used. In this paper, we propose an effective feature extraction method, called adaptive local binary pattern (ALBP), for depth image based applications. Contrasting to well-known conventional local binary pattern (LBP), the proposed ALBP cannot only extract shape information without texture in depth images, but also is invariant distance change in range images. We apply the proposed ALBP for head detection and tracking in depth images to show its effectiveness and its usefulness.