Due to the explosive growth of the internet, terminology like "information society" and "virtual space" is frequently used, but often in a confusing manner. Some Social theorists and many people are fascinated by "information" and "media" as key characteristics of the contemporary world and rely on the unproven opinion that "Knowledge is a source of value and information moves the world". In this regard, Boudllian defines contemporary culture as a culture of signs and insists that we are surrounded by signs and forms of meaning. There isn't anything behind the signs but signs only exsist, so we cannot escaped from its inauthenticity and consider it improper to insist on it. If people can understand that signs are just simulation of reality, that would be alright. But in fact anything cannot be alright.In this matter Boudllian's conclusion is that we produce images in bulk which are not worthy seeing. Today we reach the conclusion that most images are the letter(character) image itself which shows nothing special.Consequently, this kind of world is a postmodern-world that seems meaningless but has signs to experience and enjoy, many examples of which are shown in the media, such as the internet. We can get to the conclusion that the audience neither sees nor hears anything, but they just can experience many interesting things which characterize the present age. The purpose of this research is to help you to understand current design philosophy and the direction of media while considering both a positive social phenomenon about the new design paradigm of information and media, as well as critical thinking about it.
The purpose of this study is find the relation between students' concept and types of proof construction. For this, four undergraduate students majored in mathematics education were evaluated to examine how they understand mathematical concepts and apply their concepts to their proving. Investigating students' proof with their concepts would be important to find implications for how students have to understand formal concepts to success in proving. The participants' proof productions were classified into syntactic proof productions and semantic proof productions. By comparing syntactic provers and semantic provers, we could reveal that the approaches to find idea for proof were different for two groups. The syntactic provers utilized procedural knowledges which had been accumulated from their proving experiences. On the other hand, the semantic provers made use of their concept images to understand why the given statements were true and to get a key idea for proof during this process. The distinctions of approaches to proving between two groups were related to students' concepts. Both two types of provers had accurate formal concepts. But the syntactic provers also knew how they applied formal concepts in proving. On the other hand, the semantic provers had concept images which contained the details and meaning of formal concept well. So they were able to use their concept images to get an idea of proving and to express their idea in formal mathematical language. This study leads us to two suggestions for helping students prove. First, undergraduate students should develop their concept images which contain meanings and details of formal concepts in order to produce a meaningful proof. Second, formal concepts with procedural knowledge could be essential to develop informal reasoning into mathematical proof.
A new architecture called SAN(Storage Area Network) was developed in response to the requirements of high availability of data, scalable growth, and system performance. In order to use SAN more efficiently, most of SAN operating softwares support storage virtualization concepts that allow users to view physical storage devices attached to SAN as a large volume virtually h logical volume manager plays a key role in storage virtualization. It realizes the storage virtualization by mapping logical addresses to physical addresses. A logical volume manager also supports a snapshot that preserves a volume image at certain time and on-line reorganization to allow users to add/remove storage devices to/from SAN even while the system is running. To support the snapshot and the on-line reorganization, most logical volume managers have used table based mapping methods. However, it is very difficult to manage mapping table because the mapping table is large in proportion to a storage capacity. In this paper, we design and implement an efficient and flexible hybrid mapping method based on mathematical equations. The mapping method in this paper supports a snapshot and on-line reorganization. The proposed snapshot and on-line reorganization are performed on the reserved area which is separated from data area of a volume. Due to this strategy normal I/O operations are not affected by snapshot and reorganization. Finally, we show the superiority of our proposed mapping method through various experiments.
Terahertz (THz) time-domain spectroscopy(TDS), imaging techniques, and related systems have become mature technologies, widely used in many universities and research laboratories. However, the development of creative technologies still requires improved THz application systems. A few key points are discussed, including the innovative advances of mode-locking energy-emitting semiconductor lasers and better photoconductive semiconductor quantum structures. To realize a compact, low cost, and high performance THz system, it is essential that THz spectroscopy and imaging technologies are better characterized by semiconductor and nano-devices, both static and time-resolved. We introduce the THz spectroscopy and imaging systems, the OSCAT(Optical Sampling by laser CAvity Tuning) system and the ASOPS(ASynchronous Optical Sampling) system, are constructed by our research team. We report on the THz images obtained from their use.
Journal of the Korea Academia-Industrial cooperation Society
/
v.21
no.7
/
pp.597-606
/
2020
Because the USV(Unmanned Surface Vehicle) is capable of remote control or autonomous navigation at sea, it can secure the superiority of combat power while minimizing human losses in a future combat environment. To plan the technology for the development of USV, the trend analysis of related technology and the selection of promising technology should be preceded, but there has been little research in this area. The purpose of this paper was to measure and evaluate the technology trends quantitatively. For this purpose, this study analyzed the technology trends and selected promising/declining technologies using topic modeling of papers and patent data. As a result of topic modeling, promising technologies include control and navigation, verification/validation, autonomous level, mission module, and application technology, and declining technologies include underwater communication and image processing technology. This study also identified new technology areas that were not included in the existing technology classification, e.g., technology related to research and development of USV, artificial intelligence, launch/recovery, and operation, such as cooperation with manned and unmanned systems. The technology trends and new technology areas identified through this study may be used to derive key technologies related to the development of the USV and establish appropriate R&D policies.
Human beings experience the outside world through senses and have developed various ways of representation to preserve what they've experienced. The rapid progress of digital technology has opened a new era of representation technology, and furthermore, is functioning as a technology which offers new experiences. The sensory experiences through the sense of sight, which humans depend on more than 70% to perceive the outside world, have been becoming the center of representing the reality as the 3-D graphics technology has been growing, and developing by being grafted onto different areas of study. Various technologies to express the sense of reality, such as the technology to reinforce the virtual reality and to represent it in the reality, computer graphic, TUI technology, and five sensory technologies which apply humans' senses, are making advancement based on humans' visual features and sensory elements. In particular, the 3-D technology to display solidness provides not only representation but also new sensory experiences, and is emerging as the key technology to image contents. However, compared to the development of technology of 3-D graphics, there have been few basic studies on the principles of the sense of vision. Therefore, in this study, the principles and elements to sense videos will be examined. The sensory features of 3-D images to represent the sense of reality will be researched into, especially focusing on the experiential and physiological elements to sense 3-D structures, and the physical and psychological elements to sense shapes, which might be hopefully the basic study for producing 3-D contents.
Immersion is the key factor in determining success or failure for fictional narrative animations. It does matter to not only for the socio-economic achievements like box-office success but to the asthetical achievement, immersion is very important prerequisite character that are raised in terms of research needs. Fictional narrative animation shares the audience's immersive method with the narrative content and Virtual Reality, since animation has the character which narrates itself with the visual image format (including sound) and added the fact that 3D format which emphasizes realism compared with the recent 2D animation has been ubiquitous phenomenon. In other words, the artistic for called 'animation' is located between the view point that text has the immersive point intrinsic and oppositely, specific function of the certain media which stays extrinsic of the text enforce the participants into the immersion. In any case, the subject who experience immersion is the audience, so the most useful theory to research the phenomenon 'immersion' is Constructivism cognitive narrotologic approach which lies the peader-spectator as the centric notion and is more useful than text analysis or research on the visual effects. In this study, research and review about the studies on the audience's immersive experience would be preceded particularly aroud the constructivism theories, and examine the uniqueness and naures of the animation which makes the audience immersive.
There have been many researches on the 3D graphic accelerator for high speed by needs of CAD/CAM,3D modeling, virtual reality or medical image. In this paper, an SIMD processor architecture for 3D graphic accelerator is proposed in order to improve the processing time of the 3D graphics, and a parallel Phong shading algorithm is presented to estimate performance of the proposed architecture. The proposed SIMD processor architecture for 3D graphic accelerator consists of PCI local bus interface, 16 Processing Elements (PE's), and Park's multi-access memory system (NAMS) that has 17 memory modules. A serial algorithm for Phong shading is modified for the architecture and the main key is to divide a polygon into $4\times{4}$ squares. And, for processing a square, 4 PE's are regarded as a PE Grou logically. Since MAMS can support block access type with interval 1, it is possible that 4 PE Groups process a square at a time. In consequence, 16 pixels are processed simultaneously. The proposed SIMD processor architecture is simulated by CADENCE Verilog-XL that is a package for the hardware simulation. With the same simulated results as that of the serial algorithm, the speed enhancement by the parallel algorithm to the serial one is 5.68.
House management is very important in water resource protection in order to provide sustainable drinking water for about four millions population in northern Taiwan. House management can be a simple job that can be done without any ingredient of remote sensing or geographic information systems. Remote sensing and GIS integration for house management can provide more efficient management prescription when land use enforcement, soil and water conservation, sewage management, garbage collection, and reforestation have to be managed simultaneously. The objective of this paper was to integrate remote sensing and GIS to manage houses in a water resource protection district. More than four thousand houses have been surveyed and created as a house data base. Site map of every single house and very detail information consisting of address, ownership, date of creation, building materials, acreages floor by floor, parcel information, and types of house condition. Some houses have their photos in different directions. One house has its own card consists these information and these attributes were created into a house data base. Site maps of all houses were created with the same coordinates system as parcel maps, topographic maps, sewage maps, and city planning maps. Visual Basic.NET, Visual C#.NET have been implemented to develop computer programs for house information inquiry and maps overlay among house maps and other GIS map layers. Remote sensing techniques have been implemented to generate the background information of a single house in the past 15 years. Digital orthophoto maps at a scale of 1:5000 overlay with house site maps are very useful in determination of a house was there or not for a given year. Satellite images if their resolutions good enough are also very useful in this type of daily government operations. The developed house management systems can work with commercial GIS software such as ArcView and ArcPad. Remote sensing provided image information of a single house whether it was there or not in a given year. GIS provided overlay and inquiry functions to automatically extract attributes of a given house by ownership, address, and so on when certain house management prescriptions have to be made by government agency. File format is the key component that makes remote sensing and GIS integration smoothly. The developed house management systems are user friendly and can be modified to meet needs encountered in a single task of a government technician.
On 21 September 2010, one of Chuseok holidays in Korea, localized heavy rainfalls occurred over the midwestern region of the Korean peninsula. In this study MTSAT-2 infrared and water vapor channel imagery are examined to find out some features which are obvious in each stage of the life cycle of convective cell for this heavy rain event. Also the kinematic and thermodynamic features probably associated with them are investigated. The first clouds related with the Chuseok heavy rain are detected as low-level multicell cloud (brightness temperature: $-15{\sim}0^{\circ}C$) in the middle of the Yellow sea at 1630~1900 UTC on 20 Sept., which are probably associated with the convergence at 1000 hPa. Convective cells are initiated in the vicinity of Shantung peninsula at 1933 UTC 20, which have developed around the edge of the dark region in water vapor images. At two times of 0033 and 0433 UTC 21 the merging of two convective cells happens near midwestern coast of the peninsula and then they have developed rapidly. From 0430 to 1000 UTC 21, key features of convective cell include repeated formation of secondary cell, slow horizontal cloud motion, persistence of lower brightness temperature ($-75{\sim}-65^{\circ}C$), and relatively small cloud size (${\leq}-50^{\circ}C$) of about $30,000km^2$. Radar analysis showed that this heavy rain is featured by a narrow line-shaped rainband with locally heavy rainrate (${\geq}50$ mm/hr), which is located in the south-western edge of the convective cell. However there are no distinct features in the associated synoptic-scale dynamic forcing. After 1000 UTC 21 the convective cell grows up quickly in cloud size and then is dissipated. These satellite features may be employed for very short range forecast and nowcasting of mesoscale heavy rain system.
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