• Title/Summary/Keyword: kansei

Search Result 108, Processing Time 0.025 seconds

A Study on the Methodologies of the Quality Assessment of the Mobile Telecommunication Units Using Kansei Engineering (감성공학을 이용한 이동통신기기의 품질평가 방법론에 관한 연구)

  • 김동남;조재립
    • Journal of Korean Society for Quality Management
    • /
    • v.27 no.3
    • /
    • pp.154-169
    • /
    • 1999
  • In many fields, Kansei engineering, often called Human Sensibility Ergonomics, has been applied to the product development for customer's satisfaction. Also, it may use to a lot of products and environments related to human's convenient life. If the measurement and the validation of human sensibility are accomplished subjectively and qualitatively, then a good design is expected. This paper considers an application of one of the Kansei engineering's techniques, extraction and categorization of the sensory words, to the products of mobile telecommunication units. First, 1st sensory words were extracted from Korean dictionary, catalogues, pamphlets, etc. Second, 2nd sensory words were extracted from the questionnaires, elimination of synonym, advise of expert, etc. Third, final sensory words were extracted from questionnaires, etc. Fourth, ask to answer the questionnaires with the extracted words in the five-grade semantic differential. Finally, The factor analysis is used to categorize the extracted sensory words, and shows that the words can be grouped into some categories.

  • PDF

A STUDY ON CONSTRUCTION OF KANSEI DATABASE WITH GIRDER BRIDGE FOR ASSESSMENT OF AESTHETICS

  • Shirski, Wataru;Yasuda, Keiichi;Adachi, Makoto;Dogaki, Masahiro
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2000.04a
    • /
    • pp.218-223
    • /
    • 2000
  • In the last years by the recognition and social capital maintenance of join local people of importance of bridge scenery and design we have get new business, and we have real understood the reflection which be given to the users sensitivity engineering science. We make as object the bridge and subject the design and with questionnaire we make an examine. we made verification of each different judgment. we applied the social capital maintenance into the sensitivity engineering science and discuss about how we can tie the design.

  • PDF

Kansei Evaluation by a Remote-Controlled Robot Designed for Viewing Art Exhibits

  • Akira, Lkazaki;Hiroya, Igarashi;Shoichi, Maeyama;Akira, Harada
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2000.04a
    • /
    • pp.301-305
    • /
    • 2000
  • The present study is part of the Special Research Project for the Construction of a Kansei Sensory Evaluation Model that is currently underway at the University of Tsukuba. In this study, a robot was operated by remote control at an actual art museum as part of a preliminary experiment. The results obtained therefrom were used to consider how people might view exhibits. In a previous study, a standard lens and s wide-angle lens were used to analyze differences in sensory-based movements, while VRML was used to analyze differences in these movements between a virtual and an actual museum. In the present study, the time delay in remote operation, which is currently unavoidable, placed some restrictions on the degree of freedom with which exhibits could be viewed, but it was apparent that sensory evaluation could be possible depending on the search behavior and viewing time. Furthermore specific viewing behaviors using the robot were observed, suggesting that new Kansei sensory perceptions were derived from these behaviors.

  • PDF

EXPLORING THE MEANING OF COMFORTABILITY IN WEB SITES: THE KANSEI APPROACH

  • Okada, Roberto;Watanabe, Yuri
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2002.05a
    • /
    • pp.51-56
    • /
    • 2002
  • Information Technology is becoming ubiquitous. Our lifestyle is changing due to this digital revolution. Many researchers had been working on exploring the meaning and ways to realize the comfortability in physical sites. With the appearance of huge amount of Web sites, which provide a variety of services like electronic commerce, network game, search engines and so on, there are many researchers working on the definition of Web Usability. In this research, we go one step forward, by exploring the meaning of Web Comfortability, based on Kansei Engineering methods.

  • PDF

EVALUATION OF COMFORT OR PAIN BY VIRTUAL HUMAN IN USING OF SOME PRODUCT

  • Maekawa, Yoshinori;Hasegawa, Bunzo
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2002.05a
    • /
    • pp.34-38
    • /
    • 2002
  • A virtual human which can evaluate Kansei such as comfort, pain, etc. when the virtual human uses some product is developed. In this paper, method of the evaluation of Kansei by the virtual human is presented. The body of our virtual human is modeled as an uniform non-linear elastic one with a skeleton. The deformation of the body on the contact with some product is simulated using a FEM analysis, and by using of the simulated results (load distribution, strain, etc.) on the contact surface the Kansei is predicted. As examples of the application, comfort of buttocks on seating and pain of arm on hanging of bag are shown. This virtual human can apply for the design of virtual products and also the simulation of medical care.

  • PDF

Emotional Correlation Test from Binary Gender Perspective using Kansei Engineering Approach on IVML Prototype

  • Nur Faraha Mohd, Naim;Mintae, Hwang
    • Journal of information and communication convergence engineering
    • /
    • v.21 no.1
    • /
    • pp.68-74
    • /
    • 2023
  • This study examines the response of users' feelings from a gender perspective toward interactive video mobile learning (IVML). An IVML prototype was developed for the Android platform allowing users to install and make use of the app for m-learning purposes. This study aims to measure the level of feelings toward the IVML prototype and examine the differences in gender perspectives, identify the most responsive feelings between male, and female users as prominent feelings and measure the correlation between user-friendly feeling traits as an independent variable in accordance with gender attributes. The feelings response could then be extracted from the user experience, user interface, and human-computer interaction based on gender perspectives using the Kansei engineering approach as the measurement method. The statistical results demonstrated the different emotional reactions from a male and female perspective toward the IVML prototype may or may not have a correlation with the user-friendly trait, perhaps having a similar emotional response from one to another.

A kansei engineering method to convert subjective customer requirements into product design functions (감성공학을 이용한 미래지향적 신제품개발에 관한 연구)

  • 이순요;권규식
    • Journal of the Ergonomics Society of Korea
    • /
    • v.12 no.2
    • /
    • pp.29-43
    • /
    • 1993
  • This paper presents a conceptual approach to convert customer requirements expressed in ordinary language into a form of qualitative and quantitative functions for developing new products. This approach attempts to combine the concepts of the value engineering and the Kansei engineering. It emphasizes that customer require- ments should be interpreted and reflected on the design of new product. Specific are discussed for extracting subjective requirements and transforming them into qualitative and quantitative functions for product design. This approach is expected to provide the product designer with a systematic efficient tool for incorporating subjective requirements into a product design.

  • PDF

A Method of Color KANSEI Information Extraction in Video Data (비디오 데이터에서의 컬러 감성 정보 추출 방법)

  • Choi, Jun-Ho;Hwangi, Myung-Gwon;Choi, Chang;Kim, Pan-Koo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2008.10a
    • /
    • pp.532-535
    • /
    • 2008
  • The requirement of Digital Culture Content(Movie, Music, Animation, Digital TV, Exhibition and etc.) is increasing so variety and quantity of content is also increasing. The Movie what majority of the digital Content is developing of technology and data. In the result, the efficient retrieval service has required and user want to use a recommendation engine and semantic retrieval methods through the recommendation system. Therefore, this paper will suggest analysing trait element of digital content data, building of retrieval technology, analysing and retrieval technology base on KANSEI vocabulary and etc. For the these, we made a extraction technology of trait element based on semantics and KANSEI processing algorithm based on color information.

  • PDF