• Title/Summary/Keyword: java script

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A Development and Implementation of the User Interface Model that Supports Multiple platforms of Using Cocos2D (cocos2d를 이용한 다중 플랫폼 지원 사용자 인터페이스 모델)

  • Lee, Hyoun-sup;Park, Sung-hoon;Choi, Young-jun;Kim, Jin-deog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.441-443
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    • 2013
  • 네이티브 앱은 디바이스에 설치하여 직접 실행하는 타입으로 속도가 빠르고 좋은 성능을 보인다. 그러나 네이티브 앱은 특정 스마트폰 OS에 종속되어 실행되므로 서로 다른 이 기종 OS에서 실행되기 위해서는 추가 개발 비용이 발생한다. 이를 해결하기 위해 모바일 웹의 개발이 증가하고 있지만 모바일 웹의 사용자 인터페이스를 네이티브 앱과 동일하게 구성하기 쉽지 않은 단점이 있다. 본 논문은 이 기종 스마트폰 환경에서 앞서 언급한 문제점을 해결하기 위해 cocos2D를 활용한 모바일 웹 설계 및 구현 결과를 제안한다. 제안된 모바일 웹은 기존 모바일 앱의 사용자 인터페이스와 유사하게 구성하여 이질감을 없애고 OS에 상관없이 동일하게 실행된다. cocos2D 게임엔진을 활용하여 사용자 인터페이스를 설계하였다. 이것을 모바일 웹으로 구성하기 위해 JAVA Script에 내장하여 HTML5로 구현하였다. 구현결과는 현재 사용되고 있는 스마트폰 OS 및 여러 디바이스에서 검증하였으며 높은 가동률을 보였다. 논문에서 제안된 기술을 활용할 경우 개발자는 개발에 소요되는 비용을 줄일 수 있을 것으로 예상되며 사용자의 경우 디바이스의 제약 없이 모바일 어플리케이션을 사용할 수 있을 것이다.

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Design and Implementation of Hybrid Mobile App Framework (하이브리드 모바일 앱 프레임워크 설계 및 구현)

  • Jung, Woo-Jin;Oh, Jang-Hoon;Yoon, Dong-Weon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.9
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    • pp.1990-1996
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    • 2012
  • In this paper, in order to improve the execution performance and serviceability of cross-platform applications frameworks based on the existing web applications, we design and implement a new hybrid application framework named as WApplE.js, which enables direct control of native UI(User Interface) of mobile operating systems and various resources via JavaScript. We first present the design results for the overall software structure and the configuration of every layer of WApplE.js, and then analyze the processes for calling and handling APIs in the implemented hybrid application framework. In addition, the results of comparison of features to the existing frameworks are presented.

A Study on Mobile Web App Quiz Contents Authoring Model based on Gamification (게이미피케이션 기반 모바일 웹 앱 퀴즈 콘텐츠 저작 모형 연구)

  • Lee, Jae-Won;Kim, Hyun-Suk
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1253-1262
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    • 2018
  • In this study, we propose a development environment for authoring quiz contents, which is based on the concept of "Gamification", which is the principle of Engagement and Reward. Future Services As a platform for authoring and composing technology, and also for educational contents authoring, I have reviewed key features and implications of HTML5 (CSS3.0, Java Script, etc.) along with key technologies. These features are key technologies for building a true smart learning environment. Based on this, a case of applying the gamification technique to enhance the educational effect was proposed through the quiz contents model.

XSSClassifier: An Efficient XSS Attack Detection Approach Based on Machine Learning Classifier on SNSs

  • Rathore, Shailendra;Sharma, Pradip Kumar;Park, Jong Hyuk
    • Journal of Information Processing Systems
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    • v.13 no.4
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    • pp.1014-1028
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    • 2017
  • Social networking services (SNSs) such as Twitter, MySpace, and Facebook have become progressively significant with its billions of users. Still, alongside this increase is an increase in security threats such as cross-site scripting (XSS) threat. Recently, a few approaches have been proposed to detect an XSS attack on SNSs. Due to the certain recent features of SNSs webpages such as JavaScript and AJAX, however, the existing approaches are not efficient in combating XSS attack on SNSs. In this paper, we propose a machine learning-based approach to detecting XSS attack on SNSs. In our approach, the detection of XSS attack is performed based on three features: URLs, webpage, and SNSs. A dataset is prepared by collecting 1,000 SNSs webpages and extracting the features from these webpages. Ten different machine learning classifiers are used on a prepared dataset to classify webpages into two categories: XSS or non-XSS. To validate the efficiency of the proposed approach, we evaluated and compared it with other existing approaches. The evaluation results show that our approach attains better performance in the SNS environment, recording the highest accuracy of 0.972 and lowest false positive rate of 0.87.

Supplementary Event-Listener Injection Attack in Smart Phones

  • Hidhaya, S. Fouzul;Geetha, Angelina;Kumar, B. Nandha;Sravanth, Loganathan Venkat;Habeeb, A.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.10
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    • pp.4191-4203
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    • 2015
  • WebView is a vital component in smartphone platforms like Android, Windows and iOS that enables smartphone applications (apps) to embed a simple yet powerful web browser inside them. WebView not only provides the same functionalities as web browser, it, more importantly, enables a rich interaction between apps and webpages loaded inside the WebView. However, the design and the features of WebView lays path to tamper the sandbox protection mechanism implemented by browsers. As a consequence, malicious attacks can be launched either against the apps or by the apps through the exploitation of WebView APIs. This paper presents a critical attack called Supplementary Event-Listener Injection (SEI) attack which adds auxiliary event listeners, for executing malicious activities, on the HTML elements in the webpage loaded by the WebView via JavaScript Injection. This paper also proposes an automated static analysis system for analyzing WebView embedded apps to classify the kind of vulnerability possessed by them and a solution for the mitigation of the attack.

A Design and Implementation of a SCORM 2004 Sequencing Engine and Data Model Based on Ajax (Ajax 기반의 SCORM 2004 시퀀싱 엔진 및 데이터 모델의 설계 및 구현)

  • Hong Chul-Ki;Jang Sang-Hyun;Hwang Chong-Sun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.05a
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    • pp.477-480
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    • 2006
  • 본 논문에서는 기존 학습 관리 시스템(Learning Management System : LMS)의 JAVA Applet으로 구현된 SCORM 2004 시퀀싱 엔진 및 데이터 모델에서 나타난 문제점을 해결할 수 있는 Ajax(Asynchronous JavaScript and Xml) 기반의 SCORM 2004 시퀀싱 엔진 및 데이터 모델을 제안한다. 기존 JAVA Applet 으로 구현된 시퀀싱 엔진 및 데이터 모델에서의 VM(Virtual Machine) 구동상에 발생하는 보안 및 인증 문제, VM 구동에 따른 제한점 및 시스템 처리속도의 문제점을 해결하였다.

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Computers and Mathematics Education (컴퓨터와 수학교육)

  • 조한혁
    • The Mathematical Education
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    • v.42 no.2
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    • pp.177-191
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    • 2003
  • In this paper, we present the theory of computers and mathematics education based on the concept of microworlds for mathematics education. We lust look back some previous papers published in the journal of the Korea society of mathematical education series A and else where. Then we present the new view points regarding mircroworlds and mathematics curriculems, microworlds and mathematics teaching and teaming, microworld based problem centered teaming, and microworld based diagnostics and debuggings. We use JavaMAL microworld that is designed to make LOGO and dynamic geometry system in one microworld to give some examples to explain the necessary mathematics educational needs fur designing microworlds for mathematics education. The JavaMAL microworld is a web based microworld that is programmed using JAVA, and the user on use script language, menus, keyboard, and mouse interaction to use the environment.

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Developing a Bridge Module to Java Component for SID Simulator (SID 시뮬레이터와 자바 컴포넌트 연동 모듈 개발)

  • Ma'ruf, Hasrul;Kwon, Jin Baek
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.1635-1637
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    • 2010
  • Simulation tools help creating a low cost and efficient development of embedded system. SID is an open source simulator software that consists library of components for modelling hardware and software components. A component can be written in C/C++ and Tcl/Tk. Currently, the SID simulation toolkit only provides support for C++ and Tcl/Tk. Tcl/Tk is used to write GUI-based components. However, we have observed that Tcl/Tk components cause slow simulation response because Tcl/Tk is a script language. It is not proper for developing the cutting-edge products with rich graphics. Therefore, in this paper, we suggest Java to a new language for GUI components in SID by developing a bridge module for SID to interworking with Java components.

A Compiler Based Rule Engine for Developing Changeable Component (가변적인 컴포넌트 개발을 위한 컴파일러 방식의 룰 엔진)

  • Lee, Yong-Hwan
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.6
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    • pp.379-385
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    • 2006
  • To improve reusability and adaptation of variable components, rule-based component development has been used. Rule engines usually need additional script languages for rule expression and have difficulty in expressing complex business rules. In this paper, we propose a compiler-based rule engine for rich rule expression and improving performance. This rule engine uses Java programming language to express conditions and action parts of rules and that it can easily express complex business rules. It creates and executes condition and action objects at run time. In view of Performance, the rule engine is better than a script based rule engine. According to our experiments, our compiler-based nile engine shows 2.5 times better performance that script-based JSR 94 rule engine.

OPNFV Promise Project (OPNFV Promise 프로젝트)

  • Baek, D.M.;Lee, B.C.
    • Electronics and Telecommunications Trends
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    • v.31 no.6
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    • pp.67-76
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    • 2016
  • Promise는 OPNFV의 자원 예약 및 할당, 용량 관리 프로젝트이다. 자원을 많이 필요로 하는 월드컵 경기나 쓰나미 경보 같은 재해를 대비한 자원 예약을 통해 끊임없는 서비스를 제공하기 위함이다. 그러나 기능 구현을 위해 OpenStack 내 많은 컴포넌트의 수정이 필요한 어려운 점이 있다. 그래서 Phase2의 OpenStack 과의 통합된 모델을 목표로, 현재의 Phase1은 Shim-layer 구현물 단계에 있다. Shim-layer는 Node.js 위에서 실행되는 YangForge 프레임워크로 기술된다. 이는 Yang 데이터 모델링로서 스키마를 표현하고, 컨트롤 로직은 YAML로, 설정 데이타는 JSON으로, JavaScript를 만드는 CoffeeScript 언어로서 스펙을 기술한다. 인터페이스는 CLI, Web GUI, REST/JSON, WebSockets이다. 이를 OPNFV summit 2015년 11월에 데모한 바 있다. 이 프로젝트를 분석을 통해 용량 관리, 자원 예약 및 자원 할당하는 예약기법들을 살펴보고자 한다.

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