• Title/Summary/Keyword: inventive education

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Utilizing Blue Ocean Strategy and Business TRIZ Tactics for Knowledge Creation and Innovation (지식창조, 혁신을 위한 블루오션 전략과 트리즈의 전술적 활용)

  • Lee, Kyeong Won;Kim, Dong Kwan
    • Knowledge Management Research
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    • v.8 no.2
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    • pp.1-16
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    • 2007
  • This paper describes the Blue Ocean Strategy and Business TRIZ (Russian Theory of Inventive Problem Solving) Tactics as one method for knowledge creation and innovation. The opening new market avoiding keen competition is very popular recently and is not just prosper, but survival problem. As one new strategy for finding new market, the Blue Ocean Strategy gives the big blueprint for new market, but has no enough tools to make more concrete ideas. In this paper, we suggest using the Strategy Campus and other tools in the Blue Ocean Strategy at initial stage and then, compensating the TRIZ principles to make more concrete ideas for new market as tactics. We applied it to find the new market for conventional newspaper industry and EBS (Education Broadcast System) management innovation in Korea as case studies and got better results comparing to using only the Blue Ocean Strategy.

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A Survey Research on Students's Understanding of Definition, Formula, and Theorem at College Mathematics Classes (대학수학에서 정의, 공식, 정리의 이해도 검사)

  • Kim, Byung-Moo
    • Communications of Mathematical Education
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    • v.22 no.3
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    • pp.311-335
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    • 2008
  • The importance of students' precise understanding of mathematical definitions, formulas, and theorems can not be underestimated. In this survey research, we attempted to evaluate students' understanding of the concepts of five topics -limit, continuity and intermediate theorem, derivative, application of derivative and integral. On the basis of the research result, this paper suggests that we need to 1) be more inventive and speculative in making test problems, 2) explain the examples and counter-examples more concretely, 3) stress and repeat the basic concepts on the stage of introducing new concepts, 4) develop more effective problems for the measure of students' understanding of mathematical concepts, 5) use developed problems in actual teaching.

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A Study of Applying TRIZ in Software Development (트리즈를 활용한 소프트웨어 개발에 관한 연구)

  • Kim, Eun-Gyung;Koo, Bon-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.719-726
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    • 2014
  • TRIZ, the theory of inventive problem solving, is widely used in traditional engineering fields such as mechanical, electrical, and electronic engineering and generated good results. Yet there are few examples in software field. But software field requires creative problem solving capabilities more than any other fields and we expect that we can get remarkable results by applying TRIZ in this field. In this paper, we try to break the psychological inertia that TRIZ is difficult to use in software area through development of new software, the Smart Clicker, by applying TRIZ. And we present an approach how to apply TRIZ in software field.

A Study of AI Impact on the Food Industry

  • Seong Soo CHA
    • The Korean Journal of Food & Health Convergence
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    • v.9 no.4
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    • pp.19-23
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    • 2023
  • The integration of ChatGPT, an AI-powered language model, is causing a profound transformation within the food industry, impacting various domains. It offers novel capabilities in recipe creation, personalized dining, menu development, food safety, customer service, and culinary education. ChatGPT's vast culinary dataset analysis aids chefs in pushing flavor boundaries through innovative ingredient combinations. Its personalization potential caters to dietary preferences and cultural nuances, democratizing culinary knowledge. It functions as a virtual mentor, empowering enthusiasts to experiment creatively. For personalized dining, ChatGPT's language understanding enables customer interaction, dish recommendations based on preferences. In menu development, data-driven insights identify culinary trends, guiding chefs in crafting menus aligned with evolving tastes. It suggests inventive ingredient pairings, fostering innovation and inclusivity. AI-driven data analysis contributes to quality control, ensuring consistent taste and texture. Food writing and marketing benefit from ChatGPT's content generation, adapting to diverse strategies and consumer preferences. AI-powered chatbots revolutionize customer service, improving ordering experiences, and post-purchase engagement. In culinary education, ChatGPT acts as a virtual mentor, guiding learners through techniques and history. In food safety, data analysis prevents contamination and ensures compliance. Overall, ChatGPT reshapes the industry by uniting AI's analytics with culinary expertise, enhancing innovation, inclusivity, and efficiency in gastronomy.

Sports balls made of nanocomposite: investigating how soccer balls motion and impact

  • Ling Yang;Zhen Bai
    • Advances in nano research
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    • v.16 no.4
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    • pp.353-363
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    • 2024
  • The incorporation of nanoplatelets in composite and polymeric materials represents a recent and innovative approach, holding substantial promise for diverse property enhancements. This study focuses on the application of nanocomposites in the production of sports equipment, particularly soccer balls, aiming to bridge the gap between theoretical advancements and practical implications. Addressing the longstanding challenge of suboptimal interaction between carbon nanofillers and epoxy resin in epoxy composites, this research pioneers inventive solutions. Furthermore, the investigation extends into unexplored territory, examining the integration of glass fiber/epoxy composites with nanoparticles. The incorporation of nanomaterials, specifically expanded graphite and graphene, at a concentration of 25.0% by weight in both the epoxy structure and the composite with glass fibers demonstrates a marked increase in impact resistance compared to their nanomaterial-free counterparts. The research transcends laboratory experiments to explore the practical applications of nanocomposites in the design and production of sports equipment, with a particular emphasis on soccer balls. Analytical techniques such as infrared spectroscopy and scanning electron microscopy are employed to scrutinize the surface chemical structure and morphology of the epoxy nanocomposites. Additionally, an in-depth examination of the thermal, mechanical, viscoelastic, and conductive properties of these materials is conducted. Noteworthy findings include the efficacy of surface modification of carbon nanotubes in preventing accumulation and enhancing their distribution within the epoxy matrix. This optimization results in improved interfacial interactions, heightened thermal stability, superior mechanical properties, and enhanced electrical conductivity in the nanocomposite.

Study on the Development of a Fundamental course for Overcoming Blocks to Creativity in Design Education

  • In, Chi-Ho;Gwon, Eun-Gyeong
    • International Journal of Contents
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    • v.5 no.4
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    • pp.81-87
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    • 2009
  • In the midst of a continued discourse and development concerning design education and its impact on innovation and creativity, I believe that design education still holds the key to enhancing design methodology while increasing creativity by having students take on several creative roles in an interactive and enjoyable studio course. Clearly, there exist impediments that block the creative process in our standard track in design education; however, a course entitled "The Creative Workshop" can overcome such obstacles. Through this course, a student can learn the essential skills of a designer: inventive thinking, a sense of aesthetics, and a spirit of collaboration. In addressing each of the three essential elements, this course has devised role-plays in the way of projects. Simply put, students will be required to demonstrate and, therefore, express their unique creativity that may have otherwise gone muted. Such creative expression can take form in a low stakes, open forum that heralds the invaluable attribute in design such as creative freedom. As a result, the true spirit of creativity is fostered rather than mere aesthetics and styling. Moreover, through role plays, the focus shifts its center from design, allowing each student to explore the uncharted areas of one's own creativity which may come naturally to some extend while disconcerting to others. It may prove particularly uncomfortable for Korean students whose ideas about education have been directly connected to the strict and regimented school system that stresses adherence to standardization such as the national college entrance exam. This course, therefore, is aimed stretch the scope and scale of students' creativity as they learn to collaborate on role plays, utilizing diverse skills from various disciplines.

A Case Study of 'Smart Farm' Model Product Manufacturing and Recognition of Model Manufacturing Lesson Based on IoT(Internet of Things) by Pre-service Technology Teachers (예비기술교사를 대상으로 한 사물인터넷 기반의 모형 제작 수업에 대한 인식 및 '스마트 농장' 제작 사례 분석)

  • Kim, Seong-Il;Choi, Woon-Shik;Kim, Ki-Sun;Hwang, Sun-jong;Ju, Eun-Hee;Kang, Huyn-Jong
    • 대한공업교육학회지
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    • v.43 no.1
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    • pp.158-176
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    • 2018
  • The purpose of this study is to analyze the satisfaction of the manufacturing process and the satisfaction of manufacturing lesson in the lesson of model product manufacturing based on IoT(Internet of Things) for pre-service technology teachers. and we also analyzed 'smart farm' model production manufacturing among various products. The survey questionnaires with 8 questions to investigate satisfaction level of model manufacturing process, difficulties in manufacturing, and the satisfaction level of manufacturing lesson were collected from the 15 pre-service technology teachers and analyzed by using SPSS program. and The results of this study were as follows: First, the lesson satisfaction average level of pre-service technology teachers was high(M=4.22) in model product manufacturing process for the 'smart farm' model making based on the IoT. Second, the average satisfaction level of 'patent search and prior art search report writing education' was as high as 4.07. Therefore, the application of 'prior art search report writing education' showed that it helped to make the product. Third, the best high satisfaction level in the model production manufacturing procedure was 'education of inventive thinking method'(M=4.40). Therefore, the pre-service technology teachers showed that the 'education of inventive thinking methods' was very helpful from the idea design to the optimal selection of idea. The next order of satisfaction level was high(M=4.33) in 'design education and counseling' and 'guidance through selection of professor who guide the production manufacturing in addition to professors who are in charge of lesson'. Because they were helpful in solving the lack of knowledge of pre-service technology teachers. Fourth, satisfaction level with 'the presentation of model making results and exhibitions', 'presentations and participations of external event' was high (M = 4.13). Although the results of interviews with pre-service technology teachers showed that they suffered from lack of knowledge in various technologies, but it was an opportunity to learn things and felt a sense of accomplishment.

The Meaning of Teaching for Children's Creativity and Teaching Creatively from Novice Early Childhood Teachers' Perspectives (초임 유아교사들이 구성한 창의적인 유아와 창의적인 교사에 대한 의미)

  • Kwon, Hee-Kyoung;Ahn, Hyo-Jin
    • Korean Journal of Childcare and Education
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    • v.9 no.3
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    • pp.53-74
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    • 2013
  • This study examined the meaning of creativity of children and teachers from two novice early childhood teachers' perspectives. Each novice early childhood teacher implemented a creative education program in her classroom for 16 weeks after getting a teacher training about children's creativity. At the end of each session of creative education program, each teacher had an evaluation time and wrote their reflective journals. Date sources were reflective journals, in-depth interviews, and several artifacts. The findings were as follows; 1) The meaning of children's creativity related to children's personal characteristics, such as thinking and acting differently as well as engaging fully in their current play. 2) The meaning of teachers' creativity related to teacher's personal characteristics, such as escaping from task-oriented tendencies as well as implementing with inventive flexibility.

The Evolution of Screening Center for COVID-19 Analyzed by TRIZ (트리즈로 분석한 코로나19 대응 선별진료소의 진화)

  • Song, Chang-Yong
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.45 no.3
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    • pp.139-149
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    • 2022
  • Korea's Corona 19(COVID-19) quarantine, referred to as 'K-Quarantine', is a globally recognized quarantine system that has achieved both conflicting goals: health and economy. The quarantine system represented by 3T(Test-Trace-Treat) is not a method of blocking an area, but a method of screening and treating infected and non-infected persons. The screening center, one of the key elements of this screening treatment system, has evolved to suit the timing and situation of COVID-19, and has succeeded in initial response by conducting large-scale tests quickly and safely. By analyzing the evolution of screening centers that produced such significant results from a problem-solving point of view, it proved its meaning as a practical success case of creative problem-solving. In addition, the usefulness of TRIZ (Russian abbreviation of Theory of Solving Inventive Problem), a creative problem-solving theory, was confirmed through an analysis of actual verified cases of COVID-19 response. TRIZ is a problem-solving theory created by analyzing the regularity of invention patents, and is widely used not only in the technical field but also in the non-technical fields such as design, management, and education. The results of this study are expected to provide useful meaning and practical examples to researchers interested in system analysis and TRIZ application from a problem-solving perspective.

Analysis of Relevance of Korean and Foreign Science Curricula and Invention (국내외 과학과 교육과정과 발명의 관련성 분석)

  • Son, Jeongwoo;Lee, Bongwoo
    • Journal of The Korean Association For Science Education
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    • v.37 no.4
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    • pp.651-658
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    • 2017
  • The purpose of this study is to analyze the invention-related content of foreign science curricula and investigate the perception of science educators about the degree of relevance between science curriculum and invention. For the analysis of foreign science curricula, we investigated the programs of 10 nations, including the US, Canada, UK, Japan, Australia, Singapore, New Zealand, France, Finland and China. To analyze the relevance between Korean science curriculum and invention, we examined common topics such as science, integrated science, and science inquiry experiment, and investigated that the elements related to invention education were included in each 'achievement standard' and 'teaching and evaluation methods'. Science educators including science teachers were asked to evaluate the degree of relevance of invention education. The results were as follows. First, science curricula in many countries contained invention-related content. Second, science educators recognized that invention education was related to science curriculum, but the systematic connection was insufficient. Third, because it is mainly limited to the results of designing and device design, they recognized that the relevance of invention education, which focuses on various processes such as problem design, inventive techniques and intellectual property, was not revealed. Therefore, it is necessary to be process-oriented when developing invention education teaching-learning methods and related materials in science education for the future.