• 제목/요약/키워드: internet-based company

검색결과 349건 처리시간 0.028초

국내 사이버물류정보서비스 구축 현황과 기업의 효율적 활용방안 (A Study on the Efficient Using Plans of Cyber Logistics Information Service of the Korean Companies)

  • 김종득
    • 통상정보연구
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    • 제5권1호
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    • pp.103-121
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    • 2003
  • Nowadays, the spread of electronic commerce using internet demands a large changes doing business with company to company and give that company a change to recognize logistics. To support logistics activity, all kinds of companies are using the computer and are recognized that the efficient using of Cyber Logistics Information will mainly play a roll to strength the companies competition power. Accordingly, the purpose of this study is to suggest the following plans, the first plan is to research the companies which is offering the logistics information on the Web site based on the internet and to investigate the contents of Logistics Information, then the second plan is to give companies which is to get the logistics information on Internet, more efficient ways using internet based logistics information systems.

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인터넷을 통한 주문생산환경에서의 실시간 생산 DBR 스케줄링 (Real-Time DBR Scheduling in Internet Based Make-to-Order Manufacturing)

  • 한영근;김연균
    • 산업공학
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    • 제14권4호
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    • pp.341-347
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    • 2001
  • This paper describes a real-time manufacturing scheduling system on Internet using DBR(Drum-Buffer-Rope) scheduling method. We intend to change company-oriented manufacturing scheduling, which has been used at most manufacturing companies, to customer-oriented manufacturing scheduling. Customers can not only choose product kinds, quantities and order due dates, but also evaluate optimum order due date by themselves in real-time through internet and then the results will be converted into practical manufacturing scheduling. If the company cannot meet the customer order due date, it will offer reliable and accurate information to the customers by suggesting the earliest order due date. To evaluate the customer order due date in real time, companies should be able to estimate their accurate production capacity. This research uses Goldratt's DBR scheduling method to realize that function. The DBR scheduling does not recognize the production capacity of the whole company, but only of the constraint resources which have a great effect on the company throughput. Thus, it can improve the customer service level as well as the profit by performing more dynamic and reliable scheduling through Internet.

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A Method to Measure the Self-Supplied News Volumes of Internet Newspaper Company

  • Kim, Dong-Joo;Lee, Won Joo
    • 한국컴퓨터정보학회논문지
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    • 제20권10호
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    • pp.99-105
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    • 2015
  • The growth of internet infrastructure and a tremendous increment of internet users lead actively to found internet newspaper publishing companies, which are able to dig up and publish own news articles. In disregard of these quantitative growth of internet newspaper companies, the qualitative growth of them doesn't coincide with the quantitative growth. Therefore, to require social responsibility and to build healthy media environment, Korean government has put in force registration system of internet newspaper company. According to this system, internet newspaper companies have to produce at the inside over 30 percent of weekly publications, and this requisite increases the needs of its verification. This paper investigates technologies to measure the self-supplied news volumes of internet newspaper company, examines validity of them, and presents appropriate method to measure. To compare huge amount of news articles rapidly, the presented method is based on the modified edit-distance, which reflects human cognition of word and empirical information related with it. To prove correctness of our presented method, we show experimental results for some real internet news articles.

A Case Study on Kakao's Resilience: Based on Five Levers of Resilience Theory

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • 제9권3호
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    • pp.44-58
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    • 2017
  • The purpose of this study is to prove the Korean Internet company, Kakao's resilience capacity. For it, this paper reviews the previous literatures regarding Kakao's business models and discusses 'resilience' theory. Then, it organizes the research questions based on the theoretical background and explains the research methodology. It investigates the case of Kakao's business and organization. The case analysis shows that five levers of resilience are a good indicator for a successful platform business evolution. The five levers are composed of coordination, cooperation, clout, capability, and connection: First lever, coordination that makes the company to restructure its silo governance in order to respond to actual business flow starting from the basic asset like game and music content; second lever, cooperation where the firm provides creative people with playground for startups such as KakaoPage; third lever, clout where the company shares its data by opening its API of AI and chatbot to $3^{rd}$ party developers; fourth lever, capability where the firm establishes AI R&D center, KakaoBrain as the function of multi-domain generalist for developing diverse platforms tackling customer needs; and the last fifth lever, connection where the firm continues to expand its platform business to the peripheries, O2O businesses such as KakaoTaxi, KakaoOrder, KakaoPay, and KakaoBank. In conclusion, this study proposes Internet companies to be a resilient platform utilizing those five levers of resilience in order to form successful platform. This study contributes to the agile innovation of Internet platform with ecological sense.

인터넷 커뮤니티를 위한 JAVA 기반의 네트워크 게임 환경 설계 및 구현 (A design and implementation of Java based network game environments design and implementation for Internet community)

  • 김종수;김태석;최길림;김삼룡
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2003년도 춘계학술발표논문집 (중)
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    • pp.1071-1074
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    • 2003
  • Now internet is very popular. Many company services various contents in Web. One of the best way for internet community is network game service for internet member. There are some company to service high quality network game for gathering members. Those company make success for getting fee from their member. Global on-line game market is small but stability growing. Thus Microsoft invest on line game. On this paper, one of a java network turn game system called by "Hoola" is designed and implemented. This Application consist of Client/Server and Database module and multi-tier Architecture, because of easily translation to PDA or mobile phone.

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SCM 환경에서 기업 간 수주처리시스템에 대한 연구 (A Study on the B-to-B Order Processing System in Supply Chain Management Environment)

  • 서준용;고재문;박희천
    • 산업공학
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    • 제13권3호
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    • pp.416-423
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    • 2000
  • This paper considers a web-based order processing system under SCM environment. Following the framework of B2B electronic commerce, we focus on activities closely related to order handling within the supply chain. We also try to integrate the order processing system with the overall information system of the company. The methodology is applied to the case of H company and a prototype system is designed. This study analyzes the current product estimate and order handling process in the point of view of both the purchasing and the selling companies. It intends improvement by changing the existing closed way of request and offering estimate through fax or VAN into an open way using internet. For this, a company should be registered on the order site of internet. Then it can request estimate, take estimate, and handle order through internet adopting the concept of electrical commercial transaction.

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중소기업 인터넷 쇼핑몰 운영에 관한 탐색적 사례 연구 (An Exploratory Case Study on the Operation of Internet Shopping Malls for Small-and-Medium Sized Firms)

  • 정영수;정상철;한재용
    • 정보기술응용연구
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    • 제3권2호
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    • pp.103-132
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    • 2001
  • 중소기업의 경쟁력 강화의 한 대안으로서 인터넷 쇼핑몰의 중요성이 대두되고 있다. 본 연구는 중소기업의 인터넷 쇼핑몰에 대한 제반 환경을 체계적으로 조사하여, 중소기업 인터넷 쇼핑몰의 효과적인 운영을 위하여 고려하여야 할 요소들을 분석하는 데 그 주요 목적이 있다. 본 연구를 위해 인터넷 쇼핑몰을 실제로 운영하고 있는 6개 중소기업의 인터뷰를 통해 각 기업의 일반현황, 시스템환경, 진입 및 운영전략, 향후 기업 발전방향 등을 조사하고, 각 기업환경에 따라 구현되고 있는 인터넷 쇼핑몰의 성공 및 실패요인을 분석하여 보았다. 또한 본 연구에서는 쇼핑몰 구축의 2가지 차원 즉, 시스템 구축방법(자체개발/아웃소싱에 의한 개발) 및 쇼핑몰 진입유형(온라인 전문기업/오프라인 확장기업)으로 구분하여, 쇼핑몰 구축환경을 분류하는 맵을 도출하여 대상기업에 대한 추가적인 분석을 시도하여 보았다.

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인터넷 뉴스 빅데이터를 활용한 기업 주가지수 예측 (A Prediction of Stock Price Through the Big-data Analysis)

  • 유지돈;이익선
    • 산업경영시스템학회지
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    • 제41권3호
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    • pp.154-161
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    • 2018
  • This study conducted to predict the stock market prices based on the assumption that internet news articles might have an impact and effect on the rise and fall of stock market prices. The internet news articles were tested to evaluate the accuracy by comparing predicted values of the actual stock index and the forecasting models of the companies. This paper collected stock news from the internet, and analyzed and identified the relationship with the stock price index. Since the internet news contents consist mainly of unstructured texts, this study used text mining technique and multiple regression analysis technique to analyze news articles. A company H as a representative automobile manufacturing company was selected, and prediction models for the stock price index of company H was presented. Thus two prediction models for forecasting the upturn and decline of H stock index is derived and presented. Among the two prediction models, the error value of the prediction model (1) is low, and so the prediction performance of the model (1) is relatively better than that of the prediction model (2). As the further research, if the contents of this study are supplemented by real artificial intelligent investment decision system and applied to real investment, more practical research results will be able to be developed.

ID3 알고리즘 기반의 귀납적 추론을 활용한 인터넷 기업 비즈니스 모델의 성공과 실패에 영향을 미치는 요인에 관한 연구 (Factors affecting success and failure of Internet company business model using inductive learning based on ID3 algorithm)

  • 진동수
    • 한국정보통신학회논문지
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    • 제23권2호
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    • pp.111-116
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    • 2019
  • 웹에서, 모바일, 스마트에서 시작하여 사물인터넷, 빅데이터, 인공지능과 같은 형태의 새로운 기술들은 이전에 존재하지 않았던 새로운 비즈니스 모델을 가능하게 하고 있고, 이와 같은 비즈니스 모델에 기반한 다양한 형태의 인터넷 기업들이 출현하고 있다. 본 연구에서는 이와 같은 인터넷 기업들의 성공과 실패에 비즈니스 모델의 어떠한 요소가 영향을 미쳐왔는지를 중다사례 연구로 분석하고자 한다. 이를 위하여 비즈니스 모델에 대한 최근 연구들을 고찰하고, 인터넷 기업의 성공에 영향을 미치는 변수를 네트워크 효과 발생, 사용자 인터페이스, 제공 이해관계자와의 협력, 사용자에 대한 가치창출, 수익모델의 확보의 다섯 가지로 도출하고자 한다. 도출한 다섯 가지 변수를 사용하여, 상업화가 활발한 일곱 가지 카테고리에서 성공하고 실패한 인터넷 기업 14개를 선정하여 사례분석을 실시하고자 한다. 분석결과에 대하여 ID3 알고리즘에 기반을 둔 귀납적 추론을 적용하여 의사결정 나무를 도출하고, 도출한 의사결정 나무를 기반으로 성공과 실패에 영향을 미치는 규칙을 도출하고자 한다. 이와 같이 도출된 규칙을 가지고, 인터넷 기업들이 성공하기 위하여 필요한 전략적 방향을 이해관계자에게 제시하고자 한다.

기업이 인터넷을 성공적으로 활용하는데 요구되는 요인 분석과 인터넷 활용 전환 전략 (Enterprise-wide Internet Strategy based on the Analysis of the Critical Success Factors of the Internet Usage)

  • 권원일;박명철;김문구
    • 경영과학
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    • 제17권3호
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    • pp.5-17
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    • 2000
  • The needs of strategic approach toward the usage of the Internet in corporate context are increasingly important as digital economy changes the way of doing business. However, companies are not easily taking the opportunity since the strategic use of the Internet is difficult because of the conflicts in distribution, business process, organization structure, etc. The Internet strategy applicable to companies in a generic context is proposed by identifying the CSFs (Critical Sucess Factors) in exploiting the potential of the internet. CSFs are derived by the previous study and case analysis, from which two most important factors are chosen based on a survey. In the survey, the ranking of the significance of the 8 CFSs from the 25 cases is questioned to the internet experts. Then a $2{\times}$2$ matrix is designed to find the optimal area for a company to be successful in the Internet usage. The strategy suggested here appears to be the shifting strategy in order to be in the optimal area in using the Internet strategically.

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