• Title/Summary/Keyword: internet phone

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Design and Implementation of A Smart-phone App. for Song-sharing SNS Function and Real-time Streaming Service (노래공유 SNS 기능과 실시간 스트리밍 서비스를 위한 스마트폰 앱의 설계 및 구현)

  • Cho, Byungho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.5
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    • pp.275-281
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    • 2012
  • A streaming service is considered as an important fact to listen musics at mobile device in the popular smart-phone era. An apple's HTTP Live Streaming method is used in iOS and a RTSP(Real-time Streaming Protocol) method is used in Android OS. A Wowza Media Sever will be used to support both apple and android mobile streaming. This paper describes a design and implementation of smart-phone app. to record user's songs by userself with smart-phone recording function, upload to the streaming server and to service real-time mobile streaming play for an user's selected song and provide song sharing SNS functions.

Development of Motion Recognition Platform Using Smart-Phone Tracking and Color Communication (스마트 폰 추적 및 색상 통신을 이용한 동작인식 플랫폼 개발)

  • Oh, Byung-Hun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.5
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    • pp.143-150
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    • 2017
  • In this paper, we propose a novel motion recognition platform using smart-phone tracking and color communication. The interface requires only a camera and a personal smart-phone to provide a motion control interface rather than expensive equipment. The platform recognizes the user's gestures by the tracking 3D distance and the rotation angle of the smart-phone, which acts essentially as a motion controller in the user's hand. Also, a color coded communication method using RGB color combinations is included within the interface. Users can conveniently send or receive any text data through this function, and the data can be transferred continuously even while the user is performing gestures. We present the result that implementation of viable contents based on the proposed motion recognition platform.

A Hybrid Positioning System for Indoor Navigation on Mobile Phones using Panoramic Images

  • Nguyen, Van Vinh;Lee, Jong-Weon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.3
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    • pp.835-854
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    • 2012
  • In this paper, we propose a novel positioning system for indoor navigation which helps a user navigate easily to desired destinations in an unfamiliar indoor environment using his mobile phone. The system requires only the user's mobile phone with its basic equipped sensors such as a camera and a compass. The system tracks user's positions and orientations using a vision-based approach that utilizes $360^{\circ}$ panoramic images captured in the environment. To improve the robustness of the vision-based method, we exploit a digital compass that is widely installed on modern mobile phones. This hybrid solution outperforms existing mobile phone positioning methods by reducing the error of position estimation to around 0.7 meters. In addition, to enable the proposed system working independently on mobile phone without the requirement of additional hardware or external infrastructure, we employ a modified version of a fast and robust feature matching scheme using Histogrammed Intensity Patch. The experiments show that the proposed positioning system achieves good performance while running on a mobile phone with a responding time of around 1 second.

Design and Implementation of Bridge Information System using Smart Phone (스마트폰을 이용한 교량 정보 시스템 설계 및 구현)

  • Lee, Hwa-Min;Choi, Sung-Jai
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.5
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    • pp.155-161
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    • 2013
  • This paper presented an augmented reality based mobile application of maintenance and management for concrete bridges. For the development of augmented reality system, it was necessary to establish the concrete bridges detail information and history of maintenance that build the database of those. Also, the augmented reality based system required that concrete bridge information presented by the mobile smart phone. Therefore, this study developed an augmented reality based concrete bridge information mobile application-All about Bridge based on android smart phone and smart pad. The proposed All about Bridge application supports a various bridge informations simultaneously using smart phone and augmented reality technology.

Design of Wi-Fi based Mobile Game App for a Smart Phone (스마트 폰을 위한 Wi-Fi 기반 모바일 게임 앱의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.1
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    • pp.67-73
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    • 2011
  • With the rapid growth of recent smart phone technology, the interests for the design of online game in mobile computing environment are highly focussed on with great attention. Smart phone as a mobile terminal device, however, has many restrictions for implementing online mobile game since the limitation of relatively low performance of a processor, low resolution of GUI, small memory spaces, and short battery power. Therefore, most of games are very restricted on online and multi-play functions. In this paper, we design and implement mobile online game app in component based smart phone environment in order to take over these restrictions in mobile environment. Especially, the implemented mobile game is able to play online game among Wi-Fi based game server and another smart phone.

A Study of GPS Position Detection Application in Smart Phone (안드로이드 기반 스마트폰 GPS 위치 역추적 어플리케이션 연구)

  • Kim, Min-Gi;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.248-251
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    • 2010
  • Smart Phones from a PC using the Internet using a multimedia data service provides a scalable and user convenience is provided in the form of an application. Wired and wireless communications, especially with the reduction of royalty free WiFi or the Internet to download the application program on the PC you're using on the Smart Phone. In this paper, the location API in Android-based Smart Phone, using GPS coordinates identified in the latitude and longitude coordinates can be transferred to the server, Android Smart Phone to know the possibility of retracing the location. You are smart trace back information from the user application program design, development, and real-time GPS location signals combined backtrack to read the GPS location in Google Earth application is to study the trace back.

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A Multichannel Authentication Technique In The Internet Banking System Using OTP (OTP를 이용한 인터넷뱅킹 시스템의 다중 채널 인증 기법)

  • Yoon, Seong Gu;Park, Jae Pyo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.4
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    • pp.131-142
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    • 2010
  • Due to the development of the Internet, Internet banking that we are liberated from time and space has evolved into banking system. So modern life became comfortable. However, Dysfunction (malicious Information leakage and hacking etc.) of the Internet development has become a serious social problem. According to this, The need for security is rapidly growing. In this paper, we proposed the Internet Banking Authentication System using a dual-channel in OTP(One Time Password) authentication. This technology is that A user transfer transaction information to Bank through one Internet channel then bank transfer transaction information to user using the registered mobile phone or smart phone. If user confirm transaction information then bank request user's OTP value. User create OTP value and transfer to bank and bank authenticate them throgth the ARS. If authentication is pass then transaction permitted. Security assessment that the proposed system, the security requirement that the confidentiality and integrity, authentication, repudiation of all of the features provide a key length is longer than the current Internet banking systems, such as using encryption, the security provided by the Financial Supervisory Service Level 1 rating can be applied to more than confirmed.

The Design and Implementation of Internet Broadcasting Move Picture Solution apply to FlashVideo (FlashVideo를 적용한 인터넷 방송 동영상 솔루션의 설계 및 구현)

  • Kwon, O-Byung;Kim, Kyeong-Su
    • Journal of Digital Convergence
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    • v.10 no.6
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    • pp.241-246
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    • 2012
  • In this paper, we apply the next generation Internet Broadcasting Move Picture solution, FlashVideo has been designed and implemented. Currently being broadcast in the field to compress HD video in real time, as well as live Internet VOD services are available through the online system, the Internet LIVE broadcast and VOD service easy to operate and UCC services that support the solution. VOD video cameras and in real time using H264 CORECODEC to compress MPEC4, WMV, and real-time video streaming on the Internet, and phone system that supports the first, real-time recording of camera images featured nation's first real-time encoder system (Real time encoder system) is, Web and smart environment suitable for supporting the latest CORECODEC technology and software products. Second, the video can be played in MP4 player and customize your chat, and customizing is a possible two-way Internet Broadcasting System. Third, CMS (Contents Management System) feature video contents and course management contents in real time via the Android phone and iPhone streaming service is available.

Wireless Certificate Management Protocol for Mobile Phone Security (휴대폰에서의 무선 인증서 관리 프로토콜)

  • Lee, Yong;Lee, Goo-Yeon
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.10
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    • pp.90-98
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    • 2008
  • PKI (Public Key Infrastructure) which is used for the security of E-commerce (Electronic-commerce) in wired internet is not suitable for the mobile phone because of the fundamental limitation of performance such as less memory and less powerful CPU. Therefore, we need to develop a wireless PKI (WPKI) that provides the similar security level as the wired PKI supporting mobile phone. In this paper, we propose a lightweight and secure Wireless Certificate Management Protocol (WCMP) that is executable to the mobile phone that has a constrained communication environment and limitation of performance, and show the implementation results of the scheme based on the mobile phone. We minimize data sizes processed in mobile phone, and optimize protocols for the certificate management. This results in the reduced module sizes to be able to install in mobile phone and shows as the same level as the wired CMP.

Remote Control of Autonomous Robots via Internet

  • Sugisaka, Masanori;Johari, Mohd Rizon M
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.24-27
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    • 2004
  • This paper describes the method how to control an autonomous robot remotely using Internet. The autonomous robot that has an artificial brain is called "Tarou". (1) It is able to move along the line on the floor based on processing the image data obtained from two CCD cameras. (2) It is able to understand dialogs between human being and it and is able to take actions such as turn right and lefts, go forward 1m and go backward 0.5m, etc. (3) It is able to recognize patterns of objects. (4) It is able to recognize human faces. (5) It is able to communicate human being and to speak according to contents written in the program. We show the techniques to control the autonomous robot "Tarou" remotely by personal computer and/or portable Phone via Internet. The techniques developed in our research could dramatically increase their performance for..the need of artificial life robot as the next generation robot and national homeland security needs.

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