• Title/Summary/Keyword: internet of thing

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Medical Information Security and Standard Technology On IoT Environment (IoT 환경의 의료 정보보호와 표준 기술)

  • Woo, Sung-hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.11
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    • pp.2683-2688
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    • 2015
  • Internet of Things(IoT) using a variety of technologies in combination provides a convenient, elevated range of services to users. IoT has been noted in combining the fields of medical service in particular. However, with the advent and growing of IoT, the more medical services are evolving, security problems caused by leakage of personal health information will become more serious. U-Health and medical devices, which deal mainly the personal health information, is required to a high level of privacy and security of health information. Therefore, the introduction of the IoT in the healthcare industry requires the medical information security as a prerequisite. This study analyzes security status and trend of IoT, personal medical information leakage cases, the health information protection measures in accordance with the life cycle of medical information, and the standardized protection technologies.

Communication Characteristics of Fashion Shows Using Digital Images (디지털 영상을 활용한 패션쇼의 커뮤니케이션 특성)

  • Hong, Hye Rim;Kim, Young In
    • Journal of the Korean Society of Costume
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    • v.64 no.6
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    • pp.1-15
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    • 2014
  • In the fashion industry, the thing that shows the latest trends and makes issues is the fashion show. The function of fashion shows is changing from a promotional mean to a method of communication with customers. Recently, some fashion shows have used digital images and omitted traditional parts of a fashion show such as models, stages, garments, music and audiences. In this study, 30 fashion shows that used digital images were selected from the 2000-2010 collections of Paris, Milan, London and New York, and its communication characteristics were analyzed and discussed. The three categories of the communication characteristics are as follows: First, the shows used digital images as stage sceneries or effects to create desired stage effects. The digital images were used as extra tools to reinforce the concept of the fashion show. Second, the fashion shows used real-time videos to extend its presentation into the virtual space. The interactive videos were designed to encourage audiences to actively participate in the show. Third, the digital images were the focus of the show for the internet-only digital fashion shows. Since the Internet is not constrained by time or space, multi-faceted, communication between audiences and fashion designers or among audiences is possible. In addition, the number of audience it can reach is higher than traditional fashion shows. Digital images will be used more often in the fashion shows. In the future, fashion shows will try to become more interactive with audiences through the use of new digital image technology.

Design and Implementation of Web Browser for Classroom Instruction (교실 수업을 위한 웹 브라우저의 설계 및 구현)

  • Koo, Duk-Hoi
    • Journal of The Korean Association of Information Education
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    • v.9 no.1
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    • pp.139-146
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    • 2005
  • Classroom of latest primary school and secondary school is taking advantage of web activity in instruction. Must use web browser compulsorily to take advantage of web, classroom of our country is using Internet Explorer web browser that offer in Microsoft mostly. This web browser can say that necessary function is very lacking in primary school and secondary school classroom instruction by thing for ordinary people. Thus, to solved lacking, this study presented inconvenient of Internet Explorer web browser that use in existing. And searched improvement plan in reply. Also, embodied web browser that actuality practical use is possible reflecting this in design. Web browser that embody confirmed that satisfaction which is excellent through spot application is. To be more efficient and utilizes as class effectively, this web browser may be beaconed to primary school and secondary school teacher and students of our country.

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A Study on the On-Line Senior Mall's Quality Factor and Customer Satisfaction (온라인 고령친화용품점 품질 요인 및 고객 만족에 관한 연구 - 고령친화용품을 중심으로 -)

  • Jeong, Han-Yeol
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.5
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    • pp.215-223
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    • 2007
  • On-Line Shopping mall is becoming important strategic environment that decide corporation's competitive advantages because of that can achieve quality of customer service and offer speed elevation through both-way communication effectively. Accordingly, as interest about electronic commerce rises, various research had been gone. But, most researches are applying off-line market's quality of service measurement tool just as it is doing not consider special quality of internet. Consider and prescribe by system quality, and saw that thing with grasp relation with customer satisfaction along with qualify of service is important for factor that environmental element influences in customer satisfaction as existing commercial transaction in this research hereupon. That is, wished to present quality strategy necessary to examine whether some quality factor of system quality and quality of service affects more customer satisfaction, and satisfy various customer's needs accordingly after ermine whether it are switching and some relation that search purchase alteration availability of market that is different from loyalty which recommend internet shopping mall to another person who is system quality factor and quality of service factor and customer satisfaction factor actively.

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A Study on the GUI Development Methods for GIS Construction under the Intranet Environment (인트라넷 환경에서 GIS 구축을 위한 GUI 개발 방법에 관한 연구)

  • Bu, Ki-Dong;Jo, Myung-Hee
    • Journal of the Korean association of regional geographers
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    • v.4 no.2
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    • pp.139-150
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    • 1998
  • Recently in connection with the development of network technology, GIS researches shift their focuses to openGIS which enables to share heterogeneous geodata and geoprocessing resource under the environment of LAN and WAN. This study proposes an easy method to develope GUIs which enables openGIS in the intranet environment. In the developing stage of GUI, the most important thing is to develop effective windows programming technique and apply a internet linking technique to developed GUIs. This study shows an internet linking technique and a GUI developing method using OLE automation and ActiveX/COM standards. Using a case study of Taegu City Library, the study constructs a GIS database and develops its GUI which performs map overlaying, referencing attribute tables, drawing up of thematic map, buffer analysis, and statistical calculations. This study remains same further research areas of developing a new advanced technique for openGIS and its GUI using distributed object model of CORBA, Java language, and JDBC data accessing technique.

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A Study on Ontology Based Knowledge Representation Method with the Alzheimer Disease Related Articles (알츠하이머 관련 논문을 대상으로 하는 온톨로지 기반 지식 표현 방법 연구)

  • Lee, Jaeho;Kim, Younhee;Shin, Hyunkyung;Song, Kibong
    • Journal of Internet Computing and Services
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    • v.15 no.3
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    • pp.125-135
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    • 2014
  • In the medical field, for the purpose of diagnosis and treatment of diseases, building knowledge base has received a lot of attention. The most important thing to build a knowledge base is representing the knowledge accurately. In this paper we suggest a knowledge representation method using Ontology technique with the datasets obtained from the domestic papers on Alzheimer disease that has received a lot of attention recently in the medical field. The suggested Ontology for Alzheimer disease defines all the possible classes: lexical information from journals such as 'author' and 'publisher' research subjects extracted from 'title', 'abstract', 'keywords', and 'results'. It also included various semantic relationships between classes through the Ontology properties. Inference can be supported since our Ontology adopts hierarchical tree structure for the classes and transitional characteristics of the properties. Therefore, semantic representation based query is allowed as well as simple keyword query, which enables inference based knowledge query using an Ontology query language 'SPARQL'.

Design and Evaluation of Flexible Thread Partitioning System (융통성 있는 스레드 분할 시스템 설계와 평가)

  • Jo, Sun-Moon
    • Journal of Internet Computing and Services
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    • v.8 no.3
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    • pp.75-83
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    • 2007
  • Multithreaded model is an effective parallel system in that it can reduce the long memory reference latency time and solve the synchronization problems. When compiling the non-strict functional programs for the multithreaded parallel machine, the most important thing is to find an set of sequentially executable instructions and to partitions them into threads. The existing partitioning algorithm partitions the condition of conditional expression, true expression and false expression into the basic blocks and apply local partitioning to these basic blocks. We can do the better partitioning if we modify the definition of the thread and allow the branching within the thread. The branching within the thread do not reduce the parallelism, do not increase the number of synchronization and do not violate the basic rule of the thread partitioning. On the contrary, it can lengthen the thread and reduce the number of synchronization. In the paper, we enhance the method of the partition of threads by combining the three basic blocks into one of two blocks.

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An Implementation of Mobile Game using JBox2D Physics Engine in Android Platform (안드로이드 플랫폼에서 JBox2D 물리 엔진을 이용한 모바일 게임구현)

  • Hwang, Ki-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.6
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    • pp.119-126
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    • 2011
  • As a software component for computer game, the physics engine simulates objects' movement according to the laws of physics. This paper introduces a design and implementation of mobile game on the Android platform, where we used JBox2D physics engine library and Android graphics APIs. We borrowed the key idea of this game from Crayon Physics which is known as a famous PC game. This game starts with no way from user character to destination character. The game user has to make a way to destination character from user character by creating polygon objects between them. The user wins when user character meets destination character. However, the game user has to decide the time to create objects and their shapes well because all objects in this game are governed by the laws of physics. As an important thing of this paper, we introduced into this game new input methods of LCD touch and sensors embedded in mobile devices but not in PCs. Game users can create objects by drawing polygons with LCD touch and move objects or characters according to sensor values from accelerator sensors by tilting the mobile device.

Infants Manless Management System (영유아 무인 관리 시스템)

  • Min, YG;Gwon, GM;I, Eon Jo;Park, SJ;Chung, HC
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.413-416
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    • 2017
  • The development of the internet, which is due to the advent of the fourth industrial revolution, has been slowly affecting our lives. Based on this trend, various products have recently emerged, and have yet to be developed in the context of identifying the dangers of infant babies. Increasingly, children are experiencing problems with detecting and responding to children's lives because of their daily living noise and housekeeping activities. This project attempts to develop a raspberry pie and an audiovisual sensor module to avoid the risk of preventing unwanted behavior from tripping the child's sudden behavior in everyday life. Further, it was designed to provide convenience to the guardian's convenience by implementing the smartphone app with the Wifi signal.

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Design and Implementation of Web-based Factory Monitoring System for Complement MES (제조실행시스템의 기능 보완을 위한 웹 기반 공장 모니터링시스템의 설계 및 구현)

  • Kim, Yun-Gi;Gang, Mun-Seol;Kim, Byeong-Gi
    • The KIPS Transactions:PartD
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    • v.9D no.4
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    • pp.667-676
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    • 2002
  • Digital environment that is represented to Internet is displacing business way of industry and business achievement way with the fast speed being giving great change on life whole. Improve existent business process utilizing Internet and Web connection technology, information superhighway to tradition industrialist manufacturer and e-Transformation's propulsion that wish to maximize productivity and administration efficiency is spread vigorously. In this paper, administration efficiency raising of Web-based factory monitoring system to do monitoring when everywhere integrating operation present condition current point of time of discrete factories in inside and outside of the country by purpose design and implemented. That is, do to normalize system structure and achievement function, and administration data of Web-based, and design using VML (Unified Modeling Language) and take advantage of ASP (Active Server Pages) and implemented web function. Implemented Web-based factory monitoring system is applying two factory (Kl, K2) of K CO., LTD. tire operation division to caravan, and application result was evaluated by very efficient thing to grasp operation situation of whole factory synthetically.