• Title/Summary/Keyword: interest development

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Development and Application of a Science Camp Program for Gifted Elementary School Students (초등과학 영재 캠프 프로그램의 개발 및 적용)

  • Kwon, Chi-Soon;Kim, Jae-Young;Kim, Nam-Il;Lim, Chae-Seong;Jhun, Young-Seok
    • Journal of Korean Elementary Science Education
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    • v.25 no.spc5
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    • pp.522-531
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    • 2007
  • A Science Camp Program was developed and applied as an intensified course for gifted students. The implications for the development and implementation of out-of-school science activities were also deduced through the analysis of the preliminary application results. The key point of the science camp program is to boost students' science inquiry skills through self-directed activities. Several positive effects in terms of interest and participation in the program were observed and some implications were derived as follows; (1) The program should provide the students with more opportunities for discussion and debate in group activities. (2) The tasks need be divided into two parts; basic tasks and optional tasks in order to ensure that the students engage in fewer tasks more intensively. (3) Each activity needs sufficient orientation taking consideration of the possibility that not all students may be ready for the inquiry. (4) The use of real examples of scientific research processes can help the students develop open inquiry skills and problem posing skills.

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Primary Teachers' Perception Analysis on Development and Application of STEAM Education Program (융합 인재 교육(STEAM) 연수를 통해 교수.학습 자료 개발 및 현장적용을 경험한 초등교사들의 인식 조사)

  • Lee, Ji Won;Park, Hye Jeong;Kim, Jung Bog
    • Journal of Korean Elementary Science Education
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    • v.32 no.1
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    • pp.47-59
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    • 2013
  • The purpose of this study is to investigate the perception about STEAM education of primary teachers who have developed and applied STEAM education to their students through teacher training program. For this study, 101 among 172 attendance are responded to questionnaire of three categories consisting of development and application teaching material for STEAM instruction, and spreading STEAM education. The major findings are as follows: First, when primary teachers develop materials for STEAM education, they consider applicabilities in real classes. Second, they feel the burden of time when they develop STEAM material. Third, they think that their own program has significant educational effectiveness and that students enjoyed the program. Especially, they think that STEAM education program can raise students' interest about learning. Fourth, primary teachers point out the constraints for application of STEAM education program, which are lack of expertise and difficulty acquiring class time. Fifth, primary teachers evaluate the effect of STEAM education program on primary education is positive, and they answer that we need many teaching materials for STEAM education, operating as a regular curriculum, and securing budget. In order to spread STEAM education in field of primary education successfully, administrators have to consider and reflect the voice of teachers.

Development and Application of a STEAM Program Integrated the Appearances of Bird's Beak and Insectivorous Plants (조류의 부리와 식충식물의 생김새에 대한 STEAM 프로그램의 개발 및 적용 효과)

  • Yang, Ji Hye;Choi, Youngmi;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.35 no.4
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    • pp.442-453
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    • 2016
  • The aims of this study are to develop a STEAM program focused on the appearances of birds' beaks and insectivorous plants and to identify its influence on elementary students' basic scientific process skills, creative problem solving ability and affective domain. For these objectives, the STEAM program was developed by reorganizing contents of the appearances of animals and plants in the units of 'Life of Animals' and 'Life of Plants' from 2009 revised national science curriculum for 3th and 4th grades. The developed STEAM program was applied to twenty nine 3th grade students of J elementary school located in S city. As a result of applying the STEAM program, the experimental group in this study showed significant improvements of the creative problem solving ability, scientific process skills and affective domain compared to the control group's scores. Therefore, development studies on STEAM programs integrated different science fields using animals and plants could be meaningful works to encourage elementary students' skills and interest.

A Study on The Types and Traits of Conversion Design Methods of Modern Architecture for Renewal Use in Japan (일본에서의 근대건축물의 재생과 활용을 위한 킨버전디자인 수법의 유형과 특성에 관한 연구)

  • Lo, Jung-Eun;Park, Chan-Il
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.40-50
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    • 2007
  • This study started from my concern over maintenance and renewal of existing buildings and other seriously damaged Modern Architecture under the urban development. Above all, we must face up to reality of an increasing need of renovation of old buildings that are in its physical, social, and economical decrepitude. Currently, 25% of total buildings come under renovation period within 20 years, which means that we do not have enough time to decide the destiny of old buildings. In the city, there has been endless controversy over conversation and development. Recently the Cultural property Registration System made it possible a positive usage of non-designated cultural property with historical value. This very useful system renewed our perception on Modern Architecture as cultural property and also triggered peoples' interest in recreating new value beyond economical one. So we really need a balanced view that can bring into both growth of contemporary city and renewal use of Modern Architecture. Here, in this study I tried to solve that problem with Conversion Design and define what a realistic design way for them is. To get more reasonable result, I chose a factor analysis for 20 conversion projects in Japanese Modern Architecture. Conversion Design is a proper way to restore the identity of old buildings and the most effective way to sustainable use of Modern Architecture.

Development of Game Environment System based on Spatial Augmented Reality using a Real Creature

  • Yun, Chang-Ok;Kim, Jung-Hoon;Jo, Jae-Ik;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Multimedia Society
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    • v.12 no.6
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    • pp.856-866
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    • 2009
  • Recent development in game technologies has offered various game environments, but the existing games have not provided realistically felt game environments because the element of the game is virtually generated in most of the games. Therefore, we propose a mixed game environment based on spatial augmented reality by using a creature that really exists. In the proposed game environment, tracking based on camera images created in real-time enables the provision of information about the real creature that is both still and moving. The game environment is presented with virtual object by using the coordinate of a real creature. Then, spatial augmented reality technology is applied for mixing a real creature and virtual game elements. Thus, the game scene is displayed by the spatial augmented reality technique based on the real-time coordinate of real creatures. Moreover, by providing the realistic game environment based on the spatial augmented reality, our system can be applied to various game contents that are actually felt as real. Most importantly, our system arouses the players' interest in a new kind of game environment.

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Design and Implementation of MQTT-based Standby Power Reduction System in Z-Wave Network Environment (Z-Wave 네트워크 환경에서 MQTT 기반 대기전력 절감 시스템 설계 및 구현)

  • Jang, Young-Hwan;Park, Seok-Cheon;Yoon, Seok-Hwan
    • Journal of Korea Multimedia Society
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    • v.23 no.3
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    • pp.421-429
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    • 2020
  • Recently, with the development of IoT technology and the increase of energy consumption, interest in energy saving and energy efficiency improvement is rapidly increasing. In particular, in the case of a device connected to a power plug with the power shutoff, a problem with standby power has been raised. Thus technology development through a low power method such as Zigbee is in progress. However, Zigbee, which is generally used, has a problem that a separate gateway is required because it is not an IP-based technology, and there is a problem that it is not suitable for a traditional computer network to which a variety of devices are connected. Therefore, in this paper, we designed and implemented a standby power saving system using MQTT, an IoT standard protocol, in Z-Wave environment. In order to evaluate the implemented standby power saving system, the same environment as the existing Zigbee-based standby power saving system was compared and evaluated.

An Integrated Study of the Emissions of Ammonia, Odor and Odorants, and Pathogens and Related Contaminants from Potential Environmentally Superior Technologies for Swine Facilities Program OPEN (Odor, Pathogens, and Emissions of Nitrogen)

  • Kim D.-S.;Aneja V.P.;Arya S.P.;Robarge W.;Westerman P.;Williams M.;Dickey D.;Arkinson H.;Semunegus H.;Blunden J.;Sobsey M.;Todd L.;Ko G.
    • Proceedings of the Korea Air Pollution Research Association Conference
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    • 2004.05a
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    • pp.65-69
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    • 2004
  • The need for developing sustainable solutions for managing the animal waste is vital for the future of the animal industry in North Carolina. As part of that process, the North Carolina Attorney General has concluded that the public interest will be served by the development and implementation of environmentally superior swine waste management technologies appropriate to each category of hog farms. To facilitate in the development, testing, and evaluation of potential technologies it is necessary that all aspects of environmental issues (air, water, soil, odor and odorants, and disease-transmitting vectors and airborne pathogens) be addressed as Part of a comprehensive strategy, Program OPEN (Odor, Pathogens, and Emissions of Nitrogen) Is comprehensively addressing these issues.

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Case Study of Six Sigma Method to Develop Embedded Software in Mobile Phones (모바일 폰 임베디드 소프트웨어 개발을 위한 식스 시그마 방법의 활용에 대한 사례 연구)

  • Ko, Seoung-Gon
    • The Korean Journal of Applied Statistics
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    • v.28 no.6
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    • pp.1257-1273
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    • 2015
  • The development process of Embedded Software (SW) is gathering interest due to the increased importance of SW in mobile products. According to tough competition and the growing size of the Embedded SW, there is a demand for a new effective way to improve the SW development process, based on customer and market quality aspects, rather than focusing on defect removals in individual SW modules. We review 103 SW improvement projects from the area of mobile phones in order to check the effectiveness of Six Sigma which is the standard for the process improvement statistical tools and methods.

An Analysis and Evaluation of the Effectiveness of Decision Making During the Review of Scientifically Constructed Project Proposals

  • Abdykerova, G.Zh;Bukayeva, A.D.
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.3 no.2
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    • pp.31-44
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    • 2008
  • A selection technique for innovative projects on the beginning stage has been presented in this article. It can be applied in projects assessment in HEI, enterprises, development institutes, etc. It is rather difficult to assess the project quality on the beginning stage of R&D due to the uncertainty in the technical and economic indices but the new development analysis on this stage is of a great interest. By innovative project quality as a management object we will mean those characteristics relating to the results capacity of the projects and its realization process to satisfy the requirements to the innovative products competitiveness and their innovative attractiveness for investors. The most important question in the innovative projects management is the determination of its quality level under modern conditions. The aim of the research is to analyze and evaluate the decision making during the project management process. The objectives and hypotheses are assessment of an innovative project with the application of McKinsey's model is better to realizes by 3 stages: a) selection of optimal criteria; b) determination of weighing coefficients; c) projects positioning in a matrix.

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Survey of Awareness of Chinese Tourists on Korean Medical Tourism (한국 한방의료관광에 대한 중국 관광객 인식도 조사연구)

  • Lee, Jeong-Man;Moon, Kyung-Won;Lee, Jeong-Yeol;Kim, Eung-Suk;Son, Chang-Gue
    • The Journal of Internal Korean Medicine
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    • v.33 no.1
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    • pp.54-61
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    • 2012
  • Objectives : This study aimed to obtain general information for the design of a medical tourism plan toward Chinese using Korean medicine (KM). Methods : A questionnaire was asked of Chinese tourists regarding of Korea traditional medical tourism. 148 valid responses were obtained and their awareness of KM, and preferred subject and decision factors for their participation in Korea traditional medical tourism were analyzed using SPSS version 12.0. Results : 72% of respondents showed over a moderate degree of interest in medical tourism of KM. The most preferred subject was skin aesthetics, followed by medical check-ups and rehabilitation. Medical skill level, communication, and medical cost were indicated as the important factors for participants' decisions about KM-based medical tourism. Conclusions : Medical tourism could be a potential avenue for development by the KM-based Korean medical industry. Cosmetic-associated medical services are recommended, and enhanced public relations about KM-medical skill levels are strongly suggested for Chinese tourists.