• Title/Summary/Keyword: interest development

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An Analysis for Success Factors of Social Network Game Towards Farmville Game (소셜네트워크게임의 성공요소분석 : 팜빌 게임을 중심으로)

  • Kim, Jong-Chan;Song, Seung-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.11
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    • pp.2586-2592
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    • 2010
  • Currently social network games with an emphasis on the relationship between the friends, especially women users and the elderly users of over forties, have contributed to the expansion of game market attracting large audiences. Though recent interest in social network games and the explosive propagation of social network game into game industry, scholarly research for social network game is insufficient. The objective of the study is to explore the success factors for successful social network games through the depth interview with game experts. We suggest the guidelines for development of social network game. Commercial success of social network games and the number of users with the best game, farmville, were investigated for understanding key success factors in social network game field. As a result, social interaction, simple interface, asynchronous method, instrumental rationality factors have been identified. This result of the study will expect the guideline in order to develop a successful social network games.

A Development Of Multi-sensor System For Location Determination Of Fixed-path Movement Attractions (고정경로 이동 어트랙션의 위치 판단을 위한 다중 센서 시스템의 개발)

  • You, Eun-Jae;Jeong, Hwi-Sang;Lee, Hyoun-Sup;Kim, Jin-deog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.5
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    • pp.709-714
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    • 2018
  • Visual Reality technology is becoming more and more interesting as it attracts people's interest. VR technology is used in various markets such as games, animation, and education. However, there were many people experiencing motion sickness such as dizziness and headache due to the delay time between hardware such as a device for sending a video after experiencing a VR image and an HMD for reproducing an image. The system proposed in this paper focuses on the environment rather than the movement of the attraction and detects the dividing line existing on the path by the proximity sensor and accurately calculates the position on the path according to the user 's motion. Since the position of the user is synchronized with the VR image, the position error of the user is improved to 0.2%.

Efficient indoor positioning systems for indoor location-based service provider (실내 위치 기반 서비스 제공을 위한 효율적인 실내 위치 측위 시스템)

  • Yoon, Chang-Pyo;Hwang, Chi-Gon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.6
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    • pp.1368-1373
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    • 2015
  • Recently, There is increasing interest in the IoT(Internet of Thing) as intelligent information service that enables communication between people and things based on internet. In particular the demand for indoor location-based services with the development of smart devices is rapidly increasing. Using the RSSI signal that is provide to the BLE(Bluetooth Low Energy) for Indoor location information measurement calculates distance information between beacon and mobile terminal. However, simply using the RSSI signal to the distance measurement has a difficult to get the indoor location information due to the influence of the signal interference and the weather. In this paper, by performing an operation for obtaining a reliable distance information from the signal information of iBeacon we propose a system for providing reliable indoor location.

A Study on the Agent Component Development Support to PDA (PDA 지원 에이전트 컴포넌트 개발에 대한 연구)

  • Kim Haeng-Kon
    • The KIPS Transactions:PartD
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    • v.13D no.1 s.104
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    • pp.37-50
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    • 2006
  • In the focusing on the important of wireless internet, mobile terminal device plays a central role in tracking and coordinating terms in mobile business processing. Especially, mobile device has been considered as a key technology for embedded software and ubiquitous era. Because existing web environments is moving to wireless internet, the new concepts for wireless internet computing environments has gained increasing interest. Mobile agents provide a new abstraction for deploying over the existing infrastructures. Mobile application systems require the flexibility, adaptability, extensibility, and autonomous. New software developments methodology is required to meet the requirements. In this paper, we present an agent architectures model that allows compassable components with pluggable and independable. Our approach involves wrapping components inside a servlet. We have used the model and components to develop the PDA mobile agent.

Trend on the Recycling Technologies for Used Fat and Vegetable Oil as Monomers by the Patent and Paper Analysis (특허(特許)와 논문(論文)으로 본 동식물폐유지(動植物廢油脂) 모노머화 재활용(再活用) 기술(技術) 동향(動向))

  • Kim, Young-Wun;Yoon, Byung-Tae;Cho, Bong-Gyoo;Cho, Young-Ju
    • Resources Recycling
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    • v.22 no.1
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    • pp.72-79
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    • 2013
  • There is increasing interest to the development of environmental friendly products related global environment and health issue and it is very important technology for recycling contained hazardous substance that occur due to oxidation during used oils and fats of vegetable and animal to eco-friendly products. In this study, papers and patents for recycling technologies of used fat and vegetable oil as monomers were analyzed. The range of search was limited in the open patents of USA (US), European Union (EP), Japan (JP), Korea (KR) and SCI journals from 1976 to 2012. Patents and journals were collected using key-words searching and filtered by filtering criteria. The trends of the patents and journals were analyzed by the years, countries, companies, and technologies. Such pretreatment purification, polymerization for monomer, and polymer manufacturing technology were ahead of the United States.

The Plug-in Module for Simultaneous Monitoring of Multi Bio-signal in Wearable Devices (착용형 단말에서 다수 생체신호의 동시 측정을 가능하게 하는 플러그인 모듈)

  • Choi, Moon Sik;Choi, Dong Jin;Kang, Soon Ju
    • KIISE Transactions on Computing Practices
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    • v.22 no.4
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    • pp.195-200
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    • 2016
  • With development of wearable devices, there is an increased interest in bio-signal monitoring techniques that can measure the user's health condition. However, embedding several bio-signal sensors in one wearable device has some inherent problems in terms of limited resources such as its size. Furthermore, such problem also arise when new bio-signal sensors are added. In this paper, we introduced the Bio-Cradle, which is a Plug-in module that can transfer the biological signals in real time from the accelerometer, ECG, or PPG sensor to other wearable devices at the request from the user of wearable devices. When the Bio-Cradle plugged in to the other device, it can transfer several synchronized bio-signals regardless of the type of device.

Research on the Participation Types and Strategies for Facilitating Learning based on the Analyses of Social Media Contents (소셜 미디어 콘텐츠 분석에 따른 참여유형 및 학습촉진방안 탐구)

  • Lim, Keol
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.495-509
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    • 2011
  • According to the rapid technological development such as ubiquitous environments, there has been growing interest in learning with social media as known as social learning. This study was conducted to analyze various participation types of social media contents aiming to explore strategies for facilitating learning. Specifically, the research model was established by two aspects in using social media contents. First was classified by writings and readings in contents, which consists of prosumers, producers, consumers, and non-participants. Second criterion was categorized by instruction-related and instruction-nonrelated, which is learning contents, learning management, emotional expression, and social activities. In order to acquire empirical data, a set of fourteen undergraduate students participated in this research for eight weeks using a microblog. Based on the analyses on the data through learning activities, three learning strategies were suggested to facilitate social media based learning: analysis on learners, role of the instructor, and instructional model design.

Analysis of Trend Survey on Overseas e-Learning Quality Assurance (해외 이러닝 품질관리 동향 조사 분석)

  • Kim, Ja-Mee;Kim, Chang-Soo;Lee, Won-Gyu
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.449-458
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    • 2010
  • The e-Learning quality assurance is a part of responsibility for education in latest information age, and should be understood as a basic direction for qualitative enhancement rather than quantifiable expansion. In such a context, this study sought to survey latest trends of e-Learning quality assurance activities deployed around overseas countries, so that it could give possible implications on how to plan and perform e-Learning quality assurance in Korea. So, this study focused on surveying actual conditions, coverage, target and useful indices of e-Learning quality assurance activities deployed by 9 institutions across 5 countries, and characterizing those activities across 5 countries. As a result, this study could find out its implications such as acquisition of various resources available for e-Learning, nationwide consolidation of e-Learning quality assurance activities, development of specialists in e-Learning quality assurance, and choice and focus for e-Learning quality assurance system. In other words, it was found that e-Learning quality assurance should be approached from nationwide standpoint in the interest of better educational quality, rather than from viewpoint of task.

Digital Media Application in Museum (박물관 전시에서의 디지털 매체 적용에 관한 고찰 -서울시립대학교 기획전시를 중심으로-)

  • Eo, Il-Seon
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.212-219
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    • 2010
  • Modern museum, along with the basic roles of a museum that display to the public through the exhibition of physical evidences that collected, preserved and researched about human environment, it is changing in a way to appropriately fulfill the desire of new culture of the public and to fit the paradigm of the digital era. Diversification of expression method using multimedia played a big role in effective meaning delivery and technology development made possible for interaction-able of digital media build up and application to made possible of interactive communication for visitors. If the main purpose of the past museum exhibition was the delivery of information and knowledge, modern museum's exhibit has been identified as the purpose being diversified through the use of digital media. Exhibition planner, as for museum exhibition that used many characteristics of the digital media as mentioned above, should plan so that past unfamiliar relic can communicate with us living in the modern society. But obsessive usage of the digital media should not shade the interest of the visitors towards the relic in overall exhibition; and what is most important is that other than the exhibition and exhibit, enforcement of translation through systematic coherent approach and its appropriate digital technology and creative application and harmony are more important.

The Impact of Sales and Management Expenses on Firm Value (기업특성에 따른 판매관리비가 기업 가치에 미치는 영향)

  • Son, Jeong-Guen;Bae, Khee-Su
    • Korean Management Science Review
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    • v.34 no.1
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    • pp.71-84
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    • 2017
  • The purpose of this study is to extract the characteristic cost through the time series analysis of each cost from 2003 to 2014, and to grasp the performance and relevance of the enterprise. Therefore, in this section, we analyzed the time-series analysis of selling, administrative, and non-operating expenses as described above. First, depreciation cost, advertising cost, transportation cost, research cost, current research cost, and ordinary development cost were extracted as the variables of interest to be verified in the empirical analysis. However, in the analysis of non-operating expenses, we could not extract the specific cost, but we could grasp the time-series flow of cost data before and after two epochs such as financial crisis and introduction of IFRS obligation. The results of this study show that sales management costs have a positive (+) effect on firm value. Empirical analysis confirms that management is trying to increase or decrease the cost This can be confirmed by the empirical results of this paper. At present, general enterprise accounting is done through ERP system. However, since the ERP system does not have an analysis system for each sales and management cost, the current system has difficulty in knowing the budget item for each cost each time the expenditure resolution for each cost item is made, It is a reality that the expenditure plan must be managed separately and it is inconvenient to keep it. However, if this practical difficulty is solved by the cost analysis system such as sales management cost, the present accounting information system will be further developed. Furthermore, the management will increase the profit item It is thought that coordination actions can also be prevented in advance.