• Title/Summary/Keyword: interactive design

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Agent-based Service Composition in Multi-party Collaboration Environments (다자간 협업 환경에서 에이전트 기반 서비스 합성)

  • Han, Sang-Woo;Kim, Jong-Won
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.5
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    • pp.74-84
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    • 2008
  • To support advanced collaboration among knowledge workers distributed geographically, there have been extensive researches under the scope of ubiquitous computing environments. Especially, to cope with several known problems in traditional room-based collaboration environments such as uncomfortable sharing of visuals and documents and difficult operation of collaboration tools, several conceptual frameworks are designed and prototyped. Focusing on practical and interactive collaboration with remote nodes, in this paper, we conceptually design an agent-based service composition model for multi-party collaboration environments. The proposed model is designed to automatically discover and combine services to achieve given tasks in a collaboration environment by using high-level user commands (without the knowledge of internal architecture). Based on the service composition model, we develop a multi-agent-based management toolkit for multi-party collaboration environments. It provides easy-to-use GUI to operate various services in an environment and perform service composition algorithm to discover appropriate services and combine them. To explore the possibility of the toolkit we implement collaboration services to support video conference by using the toolkit.

A Research on the Classification of Intelligence Level of Unmanned Grain Harvester (무인 곡물 수확기 지능수준 등급구분에 관한 연구)

  • Na, Zhao;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.11 no.5
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    • pp.165-173
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    • 2020
  • The emergence of unmanned agricultural machinery has brought new research content to the development of precision agriculture. In order to speed up the research on key technologies of unmanned agricultural machinery, classification of intelligence level of unmanned agricultural machinery has become a primary task. In this study, the researchers take the complex interactive system consisting of unmanned grain harvester, task and driving environment as the research object, and carry out a research on the grading and classification of intelligent level of unmanned grain harvester. The researchers of this study also establish an evaluation model of unmanned grain harvester vehicle, which consists of human intervention degree, environmental complexity, and task complexity. Besides, the grading and classification of intelligence level of the unmanned grain harvester is carried out according to the human intervention degree, environmental complexity and the task complexity of the unmanned grain harvester. It provides a direction for the future development of unmanned agricultural machinery.

Optimum System Design of Feed Mill (배합사료 공장의 최적 시스템 설계)

  • Park, K.K.;Chung, D.S.;Behnke, K.;Hwang, C.L.
    • Journal of Biosystems Engineering
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    • v.10 no.2
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    • pp.55-62
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    • 1985
  • 박(朴)(1982, 1983, 1984 및 1985)이 개발(開發)한 배합사료공장(配合飼料工場)의 투자비용(投資費用) 및 운전비용(運轉費用)의 수학적모형(數學的模型)을 이용(利用)하여, 배합사료공장(配合飼料工場)의 적정(適正) 시스템의 설계(設計)를 예(例)를 들어 소개하였다. 적정(適正)시스템의 설계(設計)를 위(爲)하여 비선형(非線型) 프로그램의 "Single Objective Programming Problem(단일목적함수(單一目的函數))"와 "'Multiple Objective Decision Making Method(다목적함수(多目的函數))"의 2가지 방법(方法)을 적용(適用)하였다. Single Objective Programming Problem에서는 "Generalized Reduced Gradient(GRG) Method"를 이용(利用)하였고, Multiple Objective Decision Making Method(MODM)에서는 "Interactive Nonlinear Goal Program(INGP)"를 이용(利用)하였으며 그 결과(結果)는 다음의 몇가지로 요약(要約)할 수 있다. 1. 박(朴)이 개발(閒發)한 수학적(數學的) 모형(模型)들은 2 가지 방법(方法) 모두 사료공장(飼料工場)의 최적화(最適化) 설계(設計)에 효과적으로 이용(利用)할 수가 있었다. 2. MODM방법(方法)에 의(依)하여 얻어진 최적(最適)시스템은 Single Objective Program Problem에서 구(求)한 결과(結果)보다 균형(均衡)이 있는 시스템이었으며 장래(將來)의 사료원료(飼料原料), 사료구매시장(飼料購買市場), 기타 다른 조건(條件)들의 변화)에 대(對)해서 보다 탄력(彈力)이 있는 시스템으로 나타났다. 3. 엄밀한 의미(意味)에서 절대적(絶對的)인 최적사료공장(最適飼料工場)이란 있을 수 없으며, 주위의 조건(條件), 원료가격(原料價格), 사료가격(飼料價格), 공장주(工場主)의 취향 및 설계조건등(設計條件等)에 따라 최적(最適) 시스템은 각각(各各) 다르게 나타난다.

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A Comparative Study on the Components & Characteristics of the Public Private Partnership Mechanism on Science & Technology Innovation Policy (국가과학기술혁신 민.관협력 메카니즘의 구성요소에 대한 비교연구: 4개국 사례를 중심으로)

  • Park, Yong-Sung
    • Journal of Korea Technology Innovation Society
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    • v.11 no.2
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    • pp.194-218
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    • 2008
  • The public-private partnership concept can encompass a broad range of cooperative relations and a broad variety of programmes in terns of size, objectives and design. This paper aims to analyze the components of public-private partnership mechanisms in the context of science and technology innovation policy. The research methodologies are based on semi-structured interviews with policy makers in four countries with six PPP programme : the France, the Netherlands, the Australia and Austria. It also attempts to understanding of the components that explain the increase of collaboration between national innovation system and PPPs. The taxonomy and essential components of PPPs were identified : mission-oriented PP/Ps, market-Oriented PP/Ps, cluster-oriented PP/Ps, and ISRs-Oriented PP/Ps. The taxonomy of regulatory regime can be a reference point for identifying the relative status of Korea's PPPs.

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A Proposal on an Edu-Game Mechanism for Effectively Knowledge by using Hierarchical Configuration (계층적 지식전달을 위한 효과적인 에듀게임 체계제안)

  • Park, Eun-Young;Park, Young-Ho;Hwang, Sin-Hee
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.83-90
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    • 2008
  • An on-line game is growing of very fast through characters of the interactive Computing and internet environment. In addition, an edu-game combing the advantages of the game and the education increase gradually. The paper proposes an edu-game system for providing knowledge through the hierarchical structure. The system differs from existing ones that combine a game and an on-line education. There are three different goals as follows. First, the paper proposes three-level of knowledge hierarchies. The method enables users to understand more easy and systematic and interesting education. Second, the graphic interface of a puzzle type is able to contact more conveniently and it provides beauties and functionalities. Third, Among them, specifically the knowledge hierarchy is not forced to users and the method also can study in detail and users can enjoy systematically e-education by using the general type of a puzzle game.

A study on the development of the tabletop tiled display system and its application for high-resolution visualization (고해상도 가시화를 위한 테이블탑 타일드 디스플레이 시스템 개발 및 적용에 관한 연구)

  • Park, Kyoung-Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.10
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    • pp.2079-2087
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    • 2009
  • This paper describes the iTABLE tabletop tiled display system which is designed for displaying high-resolution scientific visualization. Unlike other tabletop systems that typically use a projection-based single display, iTABLE system is suitable for visualizing and sharing high-resolution data, and it is capable of facilitating group interaction with interactive data visualizations on a table and distributed collaborative visualizations with other tiled displays. First, it surveys prior works on tabletop and tiled display systems as well as scientific visualization, and it describes the design and implementation of iTABLE system, and middleware and an infrared camera-based tangible user interface designed for iTABLE system. It will then discuss some high-resolution scientific visualization applications developed for iTABLE followed by conclusions and future research directions.

m-shaper: A Sketch Drawing System for Musical Shape Generation (m-shaper: 음악적 형태 생성을 위한 스케치 드로잉 시스템)

  • Kwon, Doo-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.2
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    • pp.1381-1387
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    • 2015
  • This paper proposes a sketch drawing system called m-shaper for musical shape generation. Through simple sketch drawing, users can generate musical shape configuration which can be played by a computer. One key ingredient of the process is a unique concept for the interactive musical shape generation that combines shape and sound based on the designers' manual inputs. m-shaper captures the numerical values of drawing characteristics and determines how the musical notes and shapes can be generated. Using a tablet, four sketch movements are captured such as pressure, tilt, rotation and speed. Each point of a shape corresponds to a certain musical note that represents a type of instrument, duration, pitch, and octave. The current m-shaper has been developed as a computational tool for supporting the schematic design process. Designers in m-shaper draw geometric sketches with a musical inspiration and explore possible conceptual forms. They also can control the parameters for results and transform their sketch drawing.

Design Call Control of Mechanism for Multiparty Conference in SIP and Case Study (SIP에서 멀티파티 컨퍼런스를 위한 호 처리 메커니즘 설계 및 사례 연구)

  • Jeong Dong-Youl;Min Jun-Sik;Cheon Suh-Hyun
    • Journal of Internet Computing and Services
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    • v.4 no.5
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    • pp.77-86
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    • 2003
  • This paper introduces the extension of SIP protocol for Multiparty Conference and the implementation of IP-based Multi-Conference. SIP protocol is a signaling protocol for initiating, modifying and terminating interactive sessions (voice, video, text, application). Multiparty conference system is implemented by RTP protocol for real time transmission and by H.323 for call setup. As H.323 fits into PSTN, it has some problems (call setup delay, hard implementation) for IP applications. IETF developed SIP protocol used for signaling in IP networks. However this SIP protocol doesn't explain signal protocol about multimedia conference, which is different from the existing H.323. So this paper describes the extension of SIP according to SIP Specification and case study for the multimedia conference.

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A Study on the Design of Personalized Virtual Reality Tour Guide System (사용자 맞춤형 가상현실 여행가이드 시스템 디자인에 관한 연구)

  • Kim, Su-Hwa;Kim, Min-Young;Kwak, Eun-Joo;Park, Kyoung-Shin;Cho, Yong-Joo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.1
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    • pp.46-52
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    • 2008
  • In this paper, we present the Mont-Saint-Michel virtual reality system designed to create the virtual heritage environment, which is enriched with personalized tour guide service. The tour guide system allows users to travel in the virtual heritage site and get more information about the sites or items of user's interests. It also allows users to make their own tour guidebook with the pictures they have taken during the virtual tour and more detail descriptions from the tour guide database. It then generates the web-based tour guidebook for users to utilize it for the actual site visit or share it with others over the Internet. The components of this system are designed with the consideration of reusability to be used for other interactive tour guide systems. This paper describes the motivation the development and a preliminary user study of Mont-Saint-Michel virtual reality personalized tour guide system.

Multivariate design estimations under copulas constructions. Stage-1: Parametrical density constructions for defining flood marginals for the Kelantan River basin, Malaysia

  • Latif, Shahid;Mustafa, Firuza
    • Ocean Systems Engineering
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    • v.9 no.3
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    • pp.287-328
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    • 2019
  • Comprehensive understanding of the flood risk assessments via frequency analysis often demands multivariate designs under the different notations of return periods. Flood is a tri-variate random consequence, which often pointing the unreliability of univariate return period and demands for the joint dependency construction by accounting its multiple intercorrelated flood vectors i.e., flood peak, volume & durations. Selecting the most parsimonious probability functions for demonstrating univariate flood marginals distributions is often a mandatory pre-processing desire before the establishment of joint dependency. Especially under copulas methodology, which often allows the practitioner to model univariate marginals separately from their joint constructions. Parametric density approximations often hypothesized that the random samples must follow some specific or predefine probability density functions, which usually defines different estimates especially in the tail of distributions. Concentrations of the upper tail often seem interesting during flood modelling also, no evidence exhibited in favours of any fixed distributions, which often characterized through the trial and error procedure based on goodness-of-fit measures. On another side, model performance evaluations and selections of best-fitted distributions often demand precise investigations via comparing the relative sample reproducing capabilities otherwise, inconsistencies might reveal uncertainty. Also, the strength & weakness of different fitness statistics usually vary and having different extent during demonstrating gaps and dispensary among fitted distributions. In this literature, selections efforts of marginal distributions of flood variables are incorporated by employing an interactive set of parametric functions for event-based (or Block annual maxima) samples over the 50-years continuously-distributed streamflow characteristics for the Kelantan River basin at Gulliemard Bridge, Malaysia. Model fitness criteria are examined based on the degree of agreements between cumulative empirical and theoretical probabilities. Both the analytical as well as graphically visual inspections are undertaken to strengthen much decisive evidence in favour of best-fitted probability density.