• Title/Summary/Keyword: interactive control

Search Result 648, Processing Time 0.038 seconds

Voltage Control in a Novel Three-Phase Line Interactive UPS System with Parallel-Series Active Power Line Conditioning Capabilities using AC Line Reactor (AC 라인 리액터와 병렬 및 직렬 능동필터를 가지는 새로운 3상 Line-Interactive UPS 시스뎀의 전압제어)

  • Ji, Jun-Keun
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.7 no.6
    • /
    • pp.1072-1077
    • /
    • 2006
  • In this paper a novel 3-phase line interactive UPS(Uninterruptible Power Supply) system with parallel-series active power-line conditioning capability using AC line reactor and two four-leg PWM VSCs(Voltage Source Converters) is proposed. And the strategy of voltage control in proposed UPS system is explained. The objective of voltage control in parallel(shunt) and series PWM VSC of proposed UPS system is to guarantee satisfactory characteristics in steady state and transient state.

  • PDF

Effects of Interactive Pictorial Education on Community Dwelling Older Adult's Self Efficacy and Knowledge for Safe Medication

  • Park, Myong-Hwa
    • Journal of Korean Academy of Nursing
    • /
    • v.41 no.6
    • /
    • pp.795-804
    • /
    • 2011
  • Purpose: The purpose of this study was to examine the effects of interactive pictorial education on community dwelling older Korean adults' self-efficacy and knowledge for safe medication. Methods: A quasi-experimental, three-group pre- and post-intervention design was used in this study. The interactive pictorial education was designed to suit the learning patterns and psychomotor skills of older adults. The education content, dealing with safe medication, was delivered over three sessions. A total of 136 older adults from local senior centers were assigned to one of the three groups: a) interactive pictorial education plus information booklet (experimental); b) education only with information booklet (conventional); or c) no intervention (control). Results: Participants receiving interactive pictorial education had significantly higher self-efficacy (F=24.32, p<.001) and knowledge (F=24.26, p<.001) scores than the information booklet or control group at post intervention. Post-hoc analyses indicated that both the interactive pictorial and the information booklet groups had significantly higher self-efficacy and knowledge scores than the control group at the post-test point (p<.05). Furthermore, the interactive pictorial group had higher self-efficacy and knowledge scores than the information booklet group at the post-test point (p<.05). Conclusion: These results suggest that the interactive pictorial education is an innovative approach that provides a means for older adults to learn appropriate medication use to improve their own health. It empowers older adults with different literacy levels to enhance their self-efficacy and knowledge for the safe use of medication.

Efficient Procedural Modeling of Trees Based on Interactive Growth Volume Control

  • Kim, Jinmo
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.7 no.9
    • /
    • pp.2232-2245
    • /
    • 2013
  • The present study proposes efficient procedural modeling methods for enabling the growth and creation of various trees with minimal user control. Growth volume algorithms are utilized in order to easily and effectively calculate many parameters that determine tree growth, including branch propagation. Procedural methods are designed so that users' interactive control structures can be applied to these algorithms to create unique tree models efficiently. First, through a two-line-based interactive growth volume control method, the growth information that determines the overall shape of the tree is intuitively adjusted. Thereafter, independent branch control methods designed to control individual branches are added to the growth deformation in order to enable the growth of unique trees. Whether the growth processes of desired trees can be easily and intuitively controlled by the proposed method is verified through experiments. Methods that can apply the proposed methods are also verified.

Finding a method of narrative storytelling in interactive cinema (인터랙티브 영화에서의 서술적인 이야기 전개의 구조에 관한 방법론에 관하여)

  • Cho, Jae-Joon
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.1279-1286
    • /
    • 2009
  • "Interactivity refers to the possibility of an audience actively participating in the control of an artwork or representation." Andy Cameron, Dissimulations Interaction can be described as a way or function that improves the participation of audiences/viewers to being immersed into the medium itself. Until now, however, in terms of interactive cinema, interaction has not shown a sufficient participation for audiences. Specifically, audiences/viewers described that the structure of storytelling has failed to satisfy their requirements, in order to participate in the structure of storytelling. The aim of the research itself, therefore, began to ask and wonder why audiences/viewers criticised the participation which audiences/viewers are able to control storytelling, in interactive cinema, could not satisfied them in order to control and follow a storyline of interaction. In general idea, in interactive cinema, the function which allows audiences/viewers to be immersed into the storylines, must allow the immediacies of interaction. Audiences/viewers must therefore be able to satisfy the general idea of interactive cinema through controlling the directions of every choice offered. They must also be able to be immersed in the interactive storylines. Which of the prime causes can be improved or re-considered, to satisfy the participation requirements of audiences/viewers? The intention of this research also began to investigate a suitable method of storytelling within a narrative structure of interactive medium (interactive cinema). Through questioning the matter (it will be described in a later chapter), this research will be focused on the relationship between narrative structured interaction and audiences/viewers, which is of prime importance in relation to interaction. To further the research, Pilot study (experiment with the basic interactive narrative structure) was offered in order to understand and maintain a suitable method of storytelling within a narrative structure of interactive cinema and it also was explored to understand how the aim of the research would be maintained for further qualitative research.

  • PDF

A Human Robot Interactive System "RoJi"

  • Shim, Inbo;Yoon, Joongsun;Yoh, Myeungsook
    • International Journal of Control, Automation, and Systems
    • /
    • v.2 no.3
    • /
    • pp.398-405
    • /
    • 2004
  • A human-friendly interactive system that is based on the harmonious symbiotic coexistence of humans and robots is explored. Based on the interactive technology paradigm, a robotic cane is proposed for blind or visually impaired pedestrians to navigate safely and quickly through obstacles and other hazards. Robotic aids, such as robotic canes, require cooperation between humans and robots. Various methods for implementing the appropriate cooperative recognition, planning, and acting, have been investigated. The issues discussed include the interaction between humans and robots, design issues of an interactive robotic cane, and behavior arbitration methodologies for navigation planning.

Line-Interactive UPS for Low-Voltage Microgrids

  • Zhang, Ping;Cai, Huanyu;Zhao, Hengyang;Shi, Jianjiang;He, Xiangning
    • Journal of Power Electronics
    • /
    • v.15 no.6
    • /
    • pp.1628-1639
    • /
    • 2015
  • Line-interactive uninterruptible power supply (UPS) systems are good candidates for providing energy storage within a microgrid. In this paper, a control scheme for a line-interactive UPS system applied in a low-voltage microgrid is presented. It is based on the Q-w and P-E droop control to achieve a seamless transition between grid-connected and stand-alone operation modes. Moreover, a new model for designing the controllers is built in the dq-frame based on the instantaneous power definition. The new-built model takes into account the dynamic performance of the output impedance of the inverter in the dq-frame and can be evaluated in the time domain. Compared to the traditional model based on the instantaneous power definition, the new-built model is more accurate to describe the dynamic performance of the system. Simulation and experimental results obtained with a microgrid consisting of two 40-kW line-interactive UPS systems are given to validate the control strategy of the line-active UPS system and the accuracy of the new-built model.

A convergence Control Method in the Interactive Multiple Objective Linear Programming(MOLP) Procedure (상호작용식 다목적 선형계획과정에서의 수렴 통제 방법)

  • Park, Young Woong
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.20 no.43
    • /
    • pp.299-319
    • /
    • 1997
  • Since a convergence strategy in interactive procedure is the origin of a lot of the restrictions and inconvenience of many methods, a new flexible convergence strategy is necessary for developing that is applicable for interactive MOLP as well as interactive multiple objective integer programming(MOIP). A method for computing the volume of the interval defined subsets of weighting vector space is developed using Sobol's LP$_{i}$, Generator. Since the interactive procedure requires a number of iterations, with a fixed number of solutions presented per iteration, a convergence strategy is needed to control the rate at which the interactive procedure converges to a final solution. Thus, in this paper, a new convergency strategy is developed.

  • PDF

Interactive Video Player for Supporting Learner Engagement in Video-Based Online Learning

  • YOON, Meehyun;ZHENG, Hua;JO, Il-Hyun
    • Educational Technology International
    • /
    • v.23 no.2
    • /
    • pp.129-155
    • /
    • 2022
  • This study sought to design and develop an interactive video player (IVP) capable of promoting student engagement through the use of online video content. We designed features built upon interactive, constructive, active, passive (ICAP), and crowd learning frameworks. In the development stage of this study, we integrated numerous interactive features into the IVP intended to help learners shift from passive to interactive learning activities. We then explored the effectiveness and usability of the developed IVP by conducting an experiment in which we evaluated students' exam scores after using either our IVP or a conventional video player. There were 158 college students who participated in the study; 76 students in the treatment group used the IVP and 82 students in the control group used a conventional video player. Results indicate that the participants in the experiment group demonstrated better achievement than the participants in the control group. We further discuss the implications of this study based on an additional survey that was administered to disclose how usable the participants perceived the IVP to be.

Development of control algorithm for line interactive UPS using dSPACE (dSPACE를 사용한 Line Interactive UPS의 제어알고리즘 개발)

  • Yu, Tae-Sik;Kim, Du-Hwan;Kim, Hyo-Sung
    • Proceedings of the KIPE Conference
    • /
    • 2010.07a
    • /
    • pp.472-473
    • /
    • 2010
  • 1kW~10kW급의 UPS 토폴로지로서 Line Interactive UPS가 많이 사용되고 있다. Line Interactive UPS는 Single Stage의 AC/DC 변환기 구조를 갖으며 정상상태에서는 적은 전류로 DC측 에너지 저장장치의 충전상태를 유지만 하면 되므로 운전 효율이 높고 가격이 저렴하다. 그러나 고성능의 전류/전압 제어기술이 요구되므로 제품화하는데 어려움이 많다. 본 논문에서는 MATLAB Simulink와 연동하여 간단히 다양한 제어알고리즘을 구현 할 수 있는 dSPACE 장비를 사용하여 실험 장치를 구축하고 Single Stage UPS의 제어알고리즘을 구현하였다.

  • PDF

A Human Robot Interactive System 'RoJi '

  • Yoon, Joongsun
    • Journal of Mechanical Science and Technology
    • /
    • v.18 no.11
    • /
    • pp.1900-1908
    • /
    • 2004
  • A human-friendly interactive system that is based on the harmonious symbiotic coexistence of human and robots is explored. Based on interactive technology paradigm, a robotic cane is proposed for blind or visually impaired travelers to navigate safely and quickly through obstacles and other hazards faced by blind pedestrians. Robotic aids, such as robotic canes, require cooperation between human and robots. Various methods for implementing the appropriate cooperative recognition, planning, and acting, have been investigated. The issues discussed include the interaction between humans and robots, design issues of an interactive robotic cane, and behavior arbitration methodologies for navigation planning.