• 제목/요약/키워드: interaction between a teacher and learners

검색결과 19건 처리시간 0.023초

자연체험활동에서 교사-학습자간의 상호작용에 관한 문화기술적 사례 연구 (An Ethnographic Case Study on Interaction between a Teacher and Learners in Nature Experience Activity)

  • 황세영;김종욱
    • 한국환경교육학회지:환경교육
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    • 제16권1호
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    • pp.25-33
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    • 2003
  • This study aimed to discern the educational meaning of nature experience activity in a nonformal educational program in Korea, focusing on the interaction between a teacher and learners. To achieve this objective, an ethnographic research method was employed using an environmental educational program for children in a nonformal setting. The results of study are as followings. Firstly, the teacher's belief-"young ecologist" shaped its own characteristics of the program. Secondly, the children had a understanding that they learn something about nature(e.g. learning by seeing, dlscovering, recollecting, and awakening). The analysis of teachers' ideas and learners' attitude toward nature experience shows that there exists a gap between the teachers' expectations and the actual ecological changes in the learners' ideas. However, the educational meaning of nature experience can be understood by the unique type of interaction between a teacher and learners. In conclusion, on the basis of this study, it is suggested that educators should be aware of the fact that nature experience can conttribute significantly to the education of children not just from the encounter with nature but also philosophically with regard to our connectedness with nature. Bringing nature into educational contexts can help children to take part in thoughtful perspectives of learning and to devise their own appropriate nature experience.

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Interaction Patterns in Distance Only Mode e-Learning

  • SUNG, Eunmo
    • Educational Technology International
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    • 제10권2호
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    • pp.127-143
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    • 2009
  • The purpose of this study was to identify the interaction patterns in distance only mode e-Learning. In order to investigate this study, messages shown in the electronic notice board were analyzed to see how interaction occurs between teacher and learner or learner and learner under the e-learning of cyber university. To analyze messages was applied according to the framework by Henri's contents analysis model. As a result of contents analysis on electronic board, the participative dimension was 399 messages. A learner put on 7~8 messages a day. The number of messages was low compared to the number of learners, but the number of inquiries was about 140. That means that each learner contacts and checks messages at least once a day. The meaning dimension was 600 units. The main interaction patterns were Interactive-social-cognitive-metacognitive. This means that e-Learning in distance only mode leads a positive attitude of learners as a self-directed learning, and needs teacher's well-structured instructional strategies for increasing interaction. In conclusion, social dimension and interactive dimension of messages support learners psychologically in the process of learning though they directly guide learning under the circumstances of e-learning lacking face-to-face element. It can be interpreted that the teacher's role is significantly important in order to attract learners' positive participation and cognitive and meta-cognitive dimension of messages and activities

Clicker를 활용한 한국어 교실 상호 작용 증진 방안 연구 (A Study on Method for Promoting Interaction in L2 Classroom Using Clickers)

  • 류혜진
    • 한국어교육
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    • 제25권1호
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    • pp.53-82
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    • 2014
  • This study aims to find the method to promote interaction in L2 classrooms. Active interaction between learner-to-learner and learner-to-teacher in L2 classroom plays an important role in language acquisition. In light of this, L2 classroom would benefit with the help of learning tools such as Clickers which helps learners to express their level of understanding during the process of learning itself. This is because the anonymity of Clickers allows learners to express their needs without the social risks associated with speaking up in the class. It allows for an evaluative feedback loop where both learners and teachers understand the level of progress of the learners, better enabling classrooms to adapt to the learners' needs. Eventually this tool promotes participation from learners, This is in turn, believed to be effective in fostering classroom interaction, allowing learning to take place in a more comfortable yet vibrant way. This study is finalized by presenting the result of an experiment conducted to verify the effectiveness of this approach when teaching pragmatic aspect of the Korean expressions with similar semantic functions. As a result of the research, the learning achievement of learners in the experimental group was found higher than the learners' in a control group. Analyzing the data collected from a questionnaire given to the learners, the study presented data suggesting that this approach increased the scope of interactivity in the classroom, thus enhancing more active participation among learners. This active participation in turn led to a marked improvement in their communicative abilities.

초등학생의 환경 UCC 제작 참여가 환경 소양에 미치는 영향 (Effects of Participation Environmental UCC Making Program on Elementary School Students' Environmental Literacy)

  • 김신배;남영숙
    • 한국환경교육학회지:환경교육
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    • 제22권2호
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    • pp.107-117
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    • 2009
  • The purpose of this study is to find out the effects of participation environmental UCC(User Created Content) making program on elementary school students' environmental literacy. Through the questionnaires and the analysis of students' outcomes, the effects of environmental literacy in both quality and quantity was verified. By applying computer programs to make environmental UCC to elementary students, helped them increase their environmental knowledge, and got them to recognize the importance of the environment that surrounds them. Students can find a solution to solve environmental problem from their interaction between the environment and themselves. It could also improve students' ability to think positively. From this research, I hope we require to develop possible programs for various kinds of educational activities based on UCC ones, since we already verified the effects of computer programs to make environmental UCC. The programs to make environmental UCC with learners participated is a kind of good model to reflect the learner's need who is a educational user. Or it could be teaching materials to help meet learner's viewpoint. It can also offer learner-oriented and creative learning and which teachers and learners work together to make a good result and that they make a new wave, instead of being teacher-oriented, which teachers force learners to do something. We can have a feeling of achievement through this and we can expect to enhance both our professional ability as a environmental teacher and the quality of lesson.

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웹 기반 지도 학습 시스템의 설계 및 구현 (Design and Implementation of Web Based Map Learning System)

  • 김정아;고병오
    • 정보교육학회논문지
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    • 제9권2호
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    • pp.231-241
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    • 2005
  • 사회과의 지도 학습은 지도 자체에 대한 이해와 지도를 활용하여 각종 추론 능력 및 관계 파악 능력을 배양한다는 두 가지의 목적을 지니고 있다. 그러나 기존의 연구는 학습 내용이 지도 자체에 대한 이해에만 치우쳐 있으며 학습자와 학습 내용간의 상호작용은 이루어지고 있으나 이를 안내하는 교사와의 상호작용이나 학습자간의 상호작용은 미흡한 실정이다. 따라서 본 논문에서는 학습자 중심의 지도 학습을 할 수 있고, 상호작용을 통한 협동학습이 강조되는 구성주의를 적용한 웹 기반의 지도 학습 시스템을 설계하고 구현한다. 본 논문에서 제안하는 시스템의 특징은 다음과 같다. 첫째, 학습자가 자기 스스로 지도의 기본 요소를 학습하고, 각 단계에서 평가를 거쳐 피드백 할 수 있도록 하며, 전체 학습을 마친 후 학습 내용을 객관식으로 평가할 수 있도록 구현한다. 둘째, 웹을 기반으로 학습자의 흥미를 유발하여 참여를 유도하였으며 게시판과 채팅 기능을 통해 교사와 학습자간, 학습자와 학습자간의 상호작용을 강화한다. 셋째, 유용한 과제를 제시하고 문제 해결 학습 모형을 적용하여 지도 활용 학습이 가능하도록 구현한다.

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GSP를 활용한 삼각함수에서 학습부진아의 수학화 과정에 관한 사례연구 (A Case Study on Slow Learners' Mathematization of Trigonometric Functions, Using GSP)

  • 문혜령;고상숙
    • 한국수학교육학회지시리즈A:수학교육
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    • 제49권3호
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    • pp.353-373
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    • 2010
  • This research was to help slow learners to be motivated and to make their outcome productive, using GSP based on the mathematization theory for learning mathematics, as a way of encouraging the learner-centered approach. With 2 of the second graders in a high school, who had not yet understood trigonometric functions in their first grade period, 7 units of lesson plans were designed for the research. The results showed that first, understanding real life contexts and analyzing properties by observation, and experiment using GSP, to build the concept of trigonometric functions could be a foothold on which learner's organization and outcome from a horizontal mathematization led to vertical mathematization. Despite the delay during the level-up-stage for a while, the learners could attain the vertical mathematization stage and moreover the applicative mathematization through effective use of GSP and the interaction between the learners or a teacher and the learners. Second, using GSP was a vertical tool of connecting horizontal mathematization with vertical mathematization in forming the concept of trigonometric functions and its meaning could be understood by their verbalizing and presenting the outcomes through their active performance. Using GSP is helpful for slow learners to overcome learning difficulties, based on the instructional materials designed by Realistic Mathematics Education.

학문 목적 교양 한국어 수업에서의 교사 질문 분석 연구 -문제 중심 수업을 중심으로- (A Study on the Analysis of Teachers' Questions in the Korean Classroom for Academic Purposes-Focusing on Problem-Based Instruction)

  • 공하림
    • 한국어교육
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    • 제29권3호
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    • pp.1-24
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    • 2018
  • The purpose of this study was to analyze teachers' questions in the actual general Korean classroom for academic purposes and identify types of questions. The results of the question analysis by type identified 713 teacher's questions in total: echoic questions made up 41% while epistemic questions were 19.3% and expended question turned out to make up 39.7%. 'Comprehension check questions' were 29%, which was a major part in the echoic question. 'Referential questions' were a major part in the epistemic question. Also, the research discovered that 'knowledge integration' questions held the largest majority in expended questions. Since the teacher-led lecture was often conducted in the problem-presentation stage, the percentage of Echoic question was high; and moreover, the problem-solving stage promoted to come up with more improved solutions of the problem. In the outcome and presentation stage, it was discovered that the questions aimed to check understanding of content in the subject and expand thoughts. Therefore, it is necessary to develop strategies for teacher's questions by phase and further conduct research on the interaction between learners and teacher's questions in the future.

수학 교과에서의 교사 지식에 기초한 반성적 수업 평가에 관한 연구 (A study on the reflective teaching evaluation based on teacher knowledge in school mathematics)

  • 황혜정
    • 한국학교수학회논문집
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    • 제14권2호
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    • pp.123-142
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    • 2011
  • 본 연구에서는 수업 과정 내지 단계에서 교사의 반성 역할의 의미가 무엇인지 개략적으로 살펴보고, 이에 기초하여 반성을 통한 교사 지식의 확장 과정을 탐색하여 이를 도식화하여 나타내어 보고자 하였다. 또한, 이러한 도식화된 모델을 바탕으로 하여, 교사가 자신의 수업 반성을 통해 수업 개선은 물론 교사 지식의 확장을 이끄는 수업 평가틀을 마련하고자 하였다. 이러한 평가틀은 반성에 초점을 둔 수업 평가틀로서, 교사 자신의 수업 평가를 통하여 교수 개선 및 교사 지식의 확장을 통한 전문성 신장을 이루고자 함이다. 끝으로, 본 연구에서는 이러한 평가틀에 기초하여 교사 자신이 활용 가능한 자기 평가지의 예를 제시하고자 하였다. 다만, 교사 지식의 범위가 방대하므로 여기서는 교과 내용 지식(Subject matter knowledge)을 중심으로 해당 연구 내용을 구체화하고자 하였는데, 이는 교과 내용 지식이야말로 어떻게 가르칠 것인가에 강력한 영향력을 행사하는 주요 요소로서 교수 활동 결정시 가장 직접적인 영향을 주기 때문이다.

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학습자 주도의 상호작용을 지원하는 원격 교육시스템 (A Distance Education System for Supporting Learners' Interaction)

  • 장시웅;전원배
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2007년도 춘계종합학술대회
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    • pp.657-660
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    • 2007
  • 정보화의 진전에 따라 교육은 동일한 지식의 일방적 전달인 전통적인 교육에서 시 공간을 초월하여 학습자-내용간, 학습자-교수자간, 학습자-학습자간 다차원적으로 학습자 스스로가 자기 주도적으로 학습을 하는 양방향 교육 및 수요자 중심의 평생교육으로 전환되고 있다. 이러한 시대적 조류에 맞추어 학습자의 요구에 부응하는 교육방법론이 필요하다. 따라서 본 논문에서는 학습자 주도의 상호 작용을 극대화할 수 있는 학습자 중심의 WBI를 활용한 실시간 원격교육 시스템을 제안한다. 학습자가 스스로 학습을 설계하고 계획하여 다양한 상호작용을 통하여 자기주도적으로 학습에 참여할 수 있는 개별학습과 학습자들의 건전한 토론과 대화의 장을 마련하여 모둠원들 간의 집단별 프로젝트 학습을 할 수 있도록 하였다.

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