• Title/Summary/Keyword: intelligence design

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Do We Have to Teach Intelligent Design along with Evolution in Public Schools? (학교에서 진화론과 함께 지적설계론도 가르쳐야 하는가)

  • Song, Kwang-Han
    • Journal of the Korea Convergence Society
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    • v.9 no.8
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    • pp.185-198
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    • 2018
  • This paper was written for the purpose of using as the theoretical basic data of judgment in the situation that there is a growing demand for intelligent design theory to be taught in public schools along with evolution theory. In order to verify the possibility that intelligent design theory, which has little empirical evidence unlike evolutionary theory, could be a scientific theory, what intelligence is and whether the trace of intelligence is actually found in nature was confirmed through literature. If intelligent elements, which are traces of intelligence in nature, are discovered empirically in nature, then intelligent design theory can be recognized as a scientific theory and can also be taught in public schools. The identity and traces of intelligence were found in relevant literature and the traces are found not only in various artificial products derived from human beings such as thinking, knowledge, and civilization, but also in all phenomena of nature. Based on these results, this paper provides a discussion on how the evolutionary theory and intelligent design theory should be handled in the field of school education, as well as how to resolve the conflicts between evolutionary theory and intelligent design theory.

A Case Study on Practical Teaching Methods for Engineering Design Education - A Practical Teaching Case of Artificial Intelligence Courses for Juniors in Computer Engineering Major - (공학설계 교육을 위한 현실적 교수학습 방법론의 적용 연구 - 컴퓨터공학과 3학년 인공지능 교과진행 사례 -)

  • Kim, Jinil
    • Journal of Engineering Education Research
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    • v.21 no.6
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    • pp.74-80
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    • 2018
  • This paper proposes practical teaching methods for efficient progress of project-based learning in engineering design education. Engineering design courses consist of three categories; introductory, individual and capstone design courses. This study concentrates on the case of individual design courses. Individual design courses act as bridges between introductory and capstone design courses and deal with applicable projects based on theoretical frameworks. In this study, practical teaching methods are applied to Artificial Intelligence curriculum as an individual design course for Juniors in Computer Engineering Major. The results on application of practical teaching methods show relatively positive in all aspects.

Memory Design for Artificial Intelligence

  • Cho, Doosan
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.90-94
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    • 2020
  • Artificial intelligence (AI) is software that learns large amounts of data and provides the desired results for certain patterns. In other words, learning a large amount of data is very important, and the role of memory in terms of computing systems is important. Massive data means wider bandwidth, and the design of the memory system that can provide it becomes even more important. Providing wide bandwidth in AI systems is also related to power consumption. AlphaGo, for example, consumes 170 kW of power using 1202 CPUs and 176 GPUs. Since more than 50% of the consumption of memory is usually used by system chips, a lot of investment is being made in memory technology for AI chips. MRAM, PRAM, ReRAM and Hybrid RAM are mainly studied. This study presents various memory technologies that are being studied in artificial intelligence chip design. Especially, MRAM and PRAM are commerciallized for the next generation memory. They have two significant advantages that are ultra low power consumption and nearly zero leakage power. This paper describes a comparative analysis of the four representative new memory technologies.

A digital aesthetic in music (음악에서의 디지탈 미학)

  • 윤증선
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.130-133
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    • 1996
  • An exploration for an emotional intelligence paradigm has been delineated. Emotional intelligence is investigated in terms of composing machine as a modern abstract art. The system consists of interface, plan and performance modules. Design concepts of the system are modular, open, and user friendly to ensure the overall performance. The exploration of art in the view of intelligence, information and structure will restore the balanced sense of the art and the science seek the happiness of life. The investigations of emotional intelligence will establish the foundations of intelligence, information and control technologies.

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A Study of Children's Edutainment Contents Design Based on Multiple Intellegence Theory (다중지능이론에 입각한 아동용 에듀테인먼트 콘텐츠 설계 연구)

  • Choi, Hyuck Jai
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.4
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    • pp.89-99
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    • 2011
  • Digital edutainment games and educational content to the concept of combining learning and to draw conclusions that can be varied and fun learning program. Yet effective design. There's a lot of discussion about the systematic and scientific research, explore the difficult, but so is the growing field of endless possibility. Merely a linguistic capabilities of human intelligence and mathematical ability were measured primarily on issues raised in the traditional intelligence tests, and emerged a variety of multiple intelligences theory of human intelligence classified into 8 types and characteristics of each intelligence activities and guidelines for faculty are presented. These lessons are based on multiple intelligences theory professor activities through the design study for students to form learning activities to meet effectively and systematically conducted classes, and student-specific classes can be designed. In this study, multiple intelligences theory, based on children's edutainment content by linguistic intelligence, and intrapersonal intelligence body-kinestic intelligent and can learn by linking to content that was designed. Children interested in animation and gaming content through the feeling that you can become stiff in Korean alphabet education to solve the quests were designed to be a natural puleonagal.

Design of Ontology-based Intelligent Agents (온톨로지에 기반한 지능형 에이전트의 설계)

  • Lee, In-K.;Kwon, Soon-H.
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.3
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    • pp.347-353
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    • 2008
  • The realization of intelligence by using ontology is getting attention recently. However, it is necessary to design ontology models suitable to their purpose in order to use efficiently the intelligence realized by ontology. In this paper, we define a cognition cycle for intelligent agents representing a process that the intelligent agents recognize an event and react to it. Moreover, we design an ontology-based intelligent agent, and propose an ontology model that is possible to change the agent's states, to express its emotions, and to expand its intelligence through ontological inference. Finally, we develop an intelligent agent named Helen, confirm the change of her inner states according to the environment and situation, and show the easiness of the extension of her intelligence.

A study on the Relationship between Intelligence-Socio-economic status, Physical Constitution and Clothing Behaviors of Middle School Girls (의복행동과 지능$\cdot$사회경제적 지위 및 체격과의 관계 연구 -대구시 여자중학생을 중심으로-)

  • Lim Sook Ja;Kwon Young Nam
    • Journal of the Korean Society of Clothing and Textiles
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    • v.10 no.2
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    • pp.37-50
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    • 1986
  • The purpose of this study is to compare and to analyse the difference of middle school girls clothing behaviors and their preference for clothing styles according to their intelligence, socio-economic status, and physical constitution. For the study, data were collected from 378 middle school girls resided in Taegu: one half from high intelligence group over I.Q. 113, others from low intelligence group under I.Q. 87 using the questionaire method. For the measurement of the relationship clothing behavior, socio-economic status. Rohrer index, preference style of clothing were examined. The analysis of the data was managed by computer; frequency, percentage, mean, standard deviation, t-test, and ANOVA. The results of the study are as follows; 1. The significant difference in clothing behavior according to intelligence was verified in four: modesty, comfort, management, and psychological dependence. 2. The significant difference in clothing behavior according to socio-economic status was verified in all of eight clothing behavior variables. 3. There was no significant difference according to physical constitution in all clothing behavior variables. 4. There was no significant difference in the preference styles of clothing according to intelligence, but high intelligence group took more interest in detailed factors; design, style, total combination, color, print, and comfort. 5. The upper and middle class preferred slacks and lower class preferred skirts. The upper class took interest in design-style, total combination, and comfort, the middle class in total combination. and comfort, and the lower class in total combination. 6. Thin group preferred skirt, the average group preferred slacks, fatty group preferred slacks and shirts-blouse. Thin group took interest in design-style, and color-print, the average group in total combination, and fatty group in total combination, color-print, and design-style.

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Swarm Intelligence-based Optimal Design for Selecting the Kinematic Parameters of a Manipulator According to the Desired Task Space Trajectory (요청한 작업 경로에 따른 매니퓰레이터의 기구학적 변수 선정을 위한 군집 지능 기반 최적 설계)

  • Lee, Joonwoo
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.25 no.6
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    • pp.504-510
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    • 2016
  • Robots are widely utilized in many fields, and various demands need customized robots. This study proposes an optimal design method based on swarm intelligence for selecting the kinematic parameter of a manipulator according to the task space trajectory desired by the user. The optimal design method is dealt with herein as an optimization problem. This study is based on swarm intelligence-based optimization algorithms (i.e., ant colony optimization (ACO) and particle swarm optimization algorithms) to determine the optimal kinematic parameters of the manipulator. The former is used to select the optimal kinematic parameter values, whereas the latter is utilized to solve the inverse kinematic problem when the ACO determines the parameter values. This study solves a design problem with the PUMA 560 when the desired task space trajectory is given and discusses its results in the simulation part to verify the performance of the proposed design.