1 |
A. Garcia-Rojas et al., "Emotional face expression profiles supported by virtual human ontology," Computer Animation and Virtual Worlds, Vol. 17, pp. 259-269, 2006
DOI
ScienceOn
|
2 |
김진용, 유재휘, "아바타 통신에서의 얼굴 표정의 생성 방법," 한국컴퓨터정보학회논문지, 제10권, 3호, pp. 55-64, 2005
|
3 |
A. Konar, Artificial Intelligence and Soft Computing Behavioral and Cognitive Modeling of the Human Brain, CRC Press, Boca Raton, 2000
|
4 |
J. Velasquez, "Modeling emotions and other motivations in synthetic agents," Proceedings of the Fourteenth National Conference on Artificial Intelligence (AAAI-97), pp. 10-15, 1998
|
5 |
E. Sevin, and D. Thalmann, "A motivational Model of Action Selection for Virtual Humans," In Computer Graphics International (CGI), IEEE Computer Society Press, New York, 2005
|
6 |
K. Perlin, Facial Animation, http://mrl.nyu.edu/~perlin/facedemo/
|
7 |
P. Ekman, and R. Davidson, The Nature of Emotion : Fundamental Questions, Oxford University Press, New York, 1994
|
8 |
A. Ortony, G. Clore, and A. collins, The Cognitive Structure of Emotions, Cambridge University Press, 1988
|
9 |
I. Wilson, "The Artificial Emotion Engine : Driving Emotional Behavior," In: AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, 2000
|
10 |
P. Ekman, and W.V. Friesen, "FACS(Face Action Coding System)," http://www.cs.cmu.edu/afs/cs/project/face/www/facs.htm, 2002
|
11 |
안형철, 박명수, 최진영, "동기와 계층화된 감정에 기반한 로봇의 행동 결정," 한국퍼지 및 지능시스템학회 추계학술대회 논문지, 제15권, 2호, pp. 431-435, 2005
|
12 |
우종하, 박정은, 오경환, "강화학습과 감정모델 기반의 지능적인 가상 캐릭터의 구현," 한국퍼지 및 지능시스템학회 추계학술대회 논문지, 제15권, 2호, pp. 431-435, 2005
|
13 |
최형일, "감성 인터페이스 에이전트," 정보과학회지, 제18권, 5호, pp. 36-40, 2000
|
14 |
Jena-A Semantic Web Framework for Java, http://jena.sourceforge.net/
|
15 |
김지환, 조성현, 최종학, 양정진, "디지털 캐릭터를 위한 온톨로지 기반의 감성엔진,"한국지능정보시스템학회 06 춘계학술대회, pp. 255-261, 2006
|
16 |
A. Masuyama, "A Number of Fundamental Emotions and Their Definitions," In Proceedings of IEEE Communication, Tokyo, Japan, pp. 156-161, 1994
|