• 제목/요약/키워드: instructional resources

검색결과 77건 처리시간 0.023초

Effects of Feedback Types on Writing Accuracy, Fluency, and Complexity

  • Park, Chongwon
    • 영어어문교육
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    • 제17권4호
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    • pp.207-227
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    • 2011
  • This paper investigates how two different modes of feedback (selective vs. comprehensive) affect selected students' writing development in terms of three different types of measurement (accuracy, fluency, and complexity). 139 university students participated in the study, and 278 writing samples were analyzed. The results of the study indicate that participants who received selective feedback wrote more accurately and fluently than their counterparts. However, in terms of complexity, both selective and comprehensive groups showed no sign of improvement in semester-based investigations. The results of this study support Skehan's (2009) theory of trade-off effects, suggesting that 'natural' tension exists between accuracy and complexity when resources are limited. Moreover, this finding contrasts with the theory of Cognition Hypothesis, which proposes that task complexity will be associated with increases in complexity and accuracy. In the study, selected participants (N=21) strongly nominated their error sources as unfamiliarity toward using key words, usage, transition, and sentence types. This study not only contributes to the accumulation of our current knowledge in the related area of theory, but offers educational implications for those who are dealing with intermediate-level students when deciding what particular teaching content should constitute a priority within a limited instructional period.

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PICmicro controller 교육을 위한 RTOS 적용 연구 (Implementation of a Real Time OS for the Education of PICmicro Controller)

  • 이영대;문찬우
    • 한국인터넷방송통신학회논문지
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    • 제8권5호
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    • pp.167-172
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    • 2008
  • 자동차, 로봇 등의 분야에서 실시간 운영체제의 사용이 증가하고 있다. PICmicro의 마이크로컨트롤러는 산업현장에서 많이 사용되고 있는 마이크로컨트롤러로서, 이 제품군에 실시간 운영체제(RTOS)를 탑재하려는 연구가 폭 넓게 이루어지고 있으나 일부 제품군에서는 리소스의 제한으로 RTOS의 탑재가 어려운 경우가 많다. 이 연구에서는 교육적 목적으로 리소스가 제한된 PIC16F87x 시리즈에 대해 RTOS의 기능을 구현한다.

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Q 방법론을 사용한 유아교사의 과학교육에 대한 불안 탐색 (Exploring Science Education Anxiety Among Early Childhood Teachers Using Q-Methodology)

  • 김자은;김연하
    • 아동학회지
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    • 제37권3호
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    • pp.69-82
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    • 2016
  • Objective: This study aimed to explore early childhood educators' anxiety regarding science education via Q-methodology. Methods: As the first step, 268 Q samples were collected from resources such as books and research papers related to science education for young children. Through five stages of excluding and modifying, a set of 33 Q statements was finalized. The P sample consisted of 40 early childhood educators and was based on educational levels, years of teaching experiences and types of centers. The collected data were analyzed using QUANL statistical program. Results: The results of this study indicate that science anxiety among early childhood educators are classified into four types, explaining 45.13% of the total variance. Conclusion: We conclude that early childhood educators' science anxiety stems from "preparing educational environment and materials," "instructional methods focused on process and scientific inquiry skills," "lack of understanding regarding early childhood science education," and "simple science avoidance."

A Study of Situated Cognition and Transfer in Mathematics Learning

  • Park, Sung-Sun
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제3권1호
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    • pp.57-68
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    • 1999
  • In this paper, we investigate the comparative effectiveness of two kinds of instructional methods in transfer of mathematics learning: one based on the situated cognition, i.e. situated learning (SL) and the other based on traditional learning (TL). Both classes (of grade 2) studied addition and subtraction of 3-digit numbers. After that, they completed two written tests (Written Test 1 included computation problems, Written Test 2 included computation problems and story problems) and a real situation test. As a result, no significant differences were found between the two groups' performance on computation skill in Written Tests 1 and 2. But the SL group performed significantly better on the performance of story problem and real situation test than TL group. This result indicated that the SL made improvement in transfer of mathematics learning. As a result of interviews with 12 children of the SL group were able to use contextual resources in solving real situation as well as story problems.

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수학 학습에서의 상황인지와 전이에 대한 연구$^{1)}$ (A Study of Situated Cognition and Transfer in Mathematics Learning)

  • 박성선
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제3권1호
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    • pp.37-45
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    • 1999
  • This paper investigates the comparative effectiveness of two kinds of instructional methods in transfer of mathematics learning: one based on the situated cognition, ie. situated learning and the other based on traditional learning. Two classes of second graders studied the instruction about 3-digit addition and subtraction. After that, they completed two written tests and a real situation test. As a result. no significant differences were found between the two group's performance on the written test 1 and real situation test. But the situated learning group performed significantly better on the performance of story problem than traditional group. This result indicated that the situated learning made improvement in transfer of mathematic loaming. As a result of interviews with 12 children, the situated loaming group's children were able to use contextual resources in solving real situation as well as story problems.

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Mathematical Problem Solving for Everyone: A Design Experiment

  • Quek, Khiok Seng;Dindyal, Jaguthsing;Toh, Tin Lam;Leong, Yew Hoong;Tay, Eng Guan
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제15권1호
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    • pp.31-44
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    • 2011
  • An impetus for reviving research in mathematical problem solving is the recent advance in methodological thinking, namely, the design experiment ([Gorard, S. (2004). Combining methods in educational research. Maidenhead, England: Open University Press.]; [Schoenfeld, A. H. (2009). Bridging the cultures of educational research and design. Educational Designer. 1(2). http://www.educationaldesigner.orgied/volume1/issue21]). This methodological approach supports a "re-design" of contextual elements to fulfil the overarching objective of making mathematical problem solving available to all students of mathematics. In problem solving, components critical to successful design in one setting that may be adapted to suit another setting include curriculum design, assessment strategy, teacher capacity, and instructional resources. In this paper, we describe the implementation, over three years, of a problem solving module into the main mathematics curriculum of an Integrated Programme school in Singapore which had sufficient autonomy to tailor-fit curriculum to their students.

가상현실을 이용한 구조설계 시스템의 학습효과에 관한 연구 - 구조 요소의 데이터베이스 구축방법에 관하여 - (A Study on the Effects of Virtural Learning in Structural Design - Constructing Databse of Structural Component based on the virtual Reality Engine -)

  • 김한중
    • 한국농공학회논문집
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    • 제54권3호
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    • pp.81-89
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    • 2012
  • This paper presents a set of controlled simulated statical and engineering mechanical experiments accessible via the virtual world environment (VWE) and virtual physics lab S/W. Online courses of the university offering courses and/or programs online are growing and the number of students want education in ways which fit their personal places, e-learning is becoming more important and ubiquitous each year. In this study, first of all, question is rather 'How do we execute the learning effectiveness of e-learning courses?' than 'Why does they need e-learnig or VW-learning?'. In particular, is it possible to effectively teach mechanical engineering courses online? The answer was 'No'. So, there is little research on many of these questions. And another important question is 'Is e-learning cost effective?'. For the answer, This research provided that an instructional design model is used to 'How to think and apply the Newtonian forces' in the virtual physics lab S/W. Collected data from student are administered in the spring semester when students studied 'Introduction to Bio-resources and Systems Engineering'. Results show that a cadre of students can take highly interactively physical properties of mechanical engineering in the virtual laboratory environment. Those show that VWE is greater than that of a similar real world presentation or experimental lab, since most of students are delighted to modify and retry modeling works in the VWE.

Analyzing Learners Behavior and Resources Effectiveness in a Distance Learning Course: A Case Study of the Hellenic Open University

  • Alachiotis, Nikolaos S.;Stavropoulos, Elias C.;Verykios, Vassilios S.
    • Journal of Information Science Theory and Practice
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    • 제7권3호
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    • pp.6-20
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    • 2019
  • Learning analytics, or educational data mining, is an emerging field that applies data mining methods and tools for the exploitation of data coming from educational environments. Learning management systems, like Moodle, offer large amounts of data concerning students' activity, performance, behavior, and interaction with their peers and their tutors. The analysis of these data can be elaborated to make decisions that will assist stakeholders (students, faculty, and administration) to elevate the learning process in higher education. In this work, the power of Excel is exploited to analyze data in Moodle, utilizing an e-learning course developed for enhancing the information computer technology skills of school teachers in primary and secondary education in Greece. Moodle log files are appropriately manipulated in order to trace daily and weekly activity of the learners concerning distribution of access to resources, forum participation, and quizzes and assignments submission. Learners' activity was visualized for every hour of the day and for every day of the week. The visualization of access to every activity or resource during the course is also obtained. In this fashion teachers can schedule online synchronous lectures or discussions more effectively in order to maximize the learners' participation. Results depict the interest of learners for each structural component, their dedication to the course, their participation in the fora, and how it affects the submission of quizzes and assignments. Instructional designers may take advice and redesign the course according to the popularity of the educational material and learners' dedication. Moreover, the final grade of the learners is predicted according to their previous grades using multiple linear regression and sensitivity analysis. These outcomes can be suitably exploited in order for instructors to improve the design of their courses, faculty to alter their educational methodology, and administration to make decisions that will improve the educational services provided.

공학교육에서 효율적 PBL을 위한 m-러닝 교수설계 (Instructional Design of m-Learning for Effective PBL in Engineering Education)

  • 이근수
    • 한국산학기술학회논문지
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    • 제19권3호
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    • pp.619-623
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    • 2018
  • 본 논문은 컴퓨터 교과목에 적용하기 위하여 문제중심학습 환경에서 m-러닝을 위한 교수-학습을 설계하는데 그 목적이 있다. 연구 결과를 요약하면 다음과 같다. 첫째, 모바일 기기를 교육적 도구로 활용하기 위한 학습 콘텐츠를 제공하였다. 본 연구에서 제시한 콘텐츠는 스마트폰을 비롯한 모바일 기기에 효과적으로 구현될 수 있게 설계 및 제작되었기 때문에 모바일 기기를 교육적 도구로 활용하는데 적합하다. 둘째, 문제중심학습을 위한 학습 콘텐츠를 제공하였다. 문제중심학습을 위한 교수설계의 원리를 바탕으로 컴퓨터공학 교과목에 대한 문제를 만들었으며, 문제의해결을 통해 학습자들은 자기주도적이고 팀원들과 협동학습을 통해 학습목표를 달성 할 수 있는데 의의가 있다. 셋째, 스마트폰, 노트북, PDA 등이 가지는 휴대성, 정보접근의 즉시성을 통해 손쉽게 학습 가능한 자료를 제공하였다. 본 연구는 현대산업 사회에서 요구하는 창의적 문제 해결 능력을 갖춘 인재를 양성하기 위하여 효율적으로 학습할 수 있도록 하기 위한 방안으로 창의공학설계 교과목에 대한 PBL 교수설계 모형을 개발하였다. 이 모형은 크게 5가지 절차로 구성되어 있는데 즉, 분석, 설계, 개발, 실행, 평가 로 구성된다. 개발한 PBL 교수설계 모형에 기반하여 창의 공학 설계 교과목을 설계하였다. 본 연구는 창의공학 설계 수업을 위한 PBL 교수 설계 과정에 초점을 두었다. 이는 공대에서 PBL 활용을 활성화 하기 위한 기틀을 마련한 계기가 되었으며 창의적 문제 해결력을 갖춘 전문 인재를 육성하고자 하는 공과 대학 교육의 궁극적인 교육 목표 달성에 큰 시사점을 준다.

디지털교과서 활용 학교 교사의 테크놀로지 리더십 인식수준 분석 (Assessing Technology Leadership Perception of Teachers in Digital Textbook Utilizing Schools)

  • 송연옥;변호승
    • 컴퓨터교육학회논문지
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    • 제14권1호
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    • pp.147-158
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    • 2011
  • 이 연구는 디지털교과서(Digital Textbook; DT) 활용 학교 교사의 테크놀로지 리더십에 대한 요구 및 수준을 규명하는 것을 목적으로 하였다. 연구의 대상은 2009년도 디지털교과서 연구학교에서 디지털교과서를 사용하고 있는 초등학교 교사 97명(남 40명, 여57명) 이었다. 요구분석조사를 위한 도구는 기존의 테크놀로지 리더십 역량을 디지털교과서 환경에 맞게 수정하여 사용하였고, 보리치(Borich) 공식을 이용하여 요구도를 산출 및 해석 하였다. 연구 결과, 디지털교과서 연구학교 교사들이 가장 중요하게 인식하고 있는 영역은 교사 '본인의 교수 학습방법'이었으며, 현 수준이 가장 낮다고 인식하는 영역은 '학교지원'인것으로 나타났다. 각 영역별로 개선필요성이 가장 높다고 인식하고 있는 테크놀로지 리더십 항목들은 '디지털교과서 활용에 대한 구성원 간 역할 분담', '창의성을 배양할 수 있는 디지털교과서 교수 학습 방법', '디지털교과서 문제 발생 시 대처 능력', '디지털교과서 문제 발생 시 보조 인력 지원', '디지털교과서 효과 측정을 위한 다양한 평가도구 개발', '장애 학생을 위한 디지털교과서 자원 지원'인 것으로 분석되었다. 이 결과를 바탕으로 디지털교과서의 성공적인 학교 도입을 위해 테크놀로지 리더십을 향상시킬 수 있는 방법들을 구체적으로 제안하였다.

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