• Title/Summary/Keyword: instructional resources

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Instructional Design in the Cyber Classroom for Secondary Students' Basic English Language Competence

  • Chang, Kyung-Suk;Pae, Jue-Kyoung;Jeon, Young-Joo
    • International Journal of Contents
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    • v.12 no.2
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    • pp.49-57
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    • 2016
  • This paper aims to explore instructional design of a cyber classroom for secondary students' basic English language competence. A paucity of support for low or under achieving students' English learning exists particularly at the secondary level. In order to bridge the gap, there has been demand for online educational resources considered to be an effective tool in improving students' self-directed learning and motivation. This study employs a comprehensive approach to instructional design for the asynchronous cyber classroom with the underlying premise that different learning theories can be applied in a complementary manner to serve different pedagogical purposes best. Gagné's conditions of learning theory, Bruner's constructivist theory, Carroll's minimalist theory, and Vygotsky's social cognitive development theory serve as the basis for designing instruction and selecting appropriate media. The ADDIE model is used to develop online teaching and learning materials. Twenty-five key grammatical features were selected through the analysis of the national curriculum of English, being grouped into five units. Each feature is covered in one cyber asynchronous class. An Integration Class is given at the end of every five classes for synthesis, where students can practice grammatical features in a communicative context. Related theories, pedagogical practices, and practical web-design strategies for cyber Basic English classes are discussed with suggestions for research, practice and policy to support self-directed learning through a cyber class.

Statistical Profiles of Users' Interactions with Videos in Large Repositories: Mining of Khan Academy Repository

  • Yassine, Sahar;Kadry, Seifedine;Sicilia, Miguel Angel
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.5
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    • pp.2101-2121
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    • 2020
  • The rapid growth of instructional videos repositories and their widespread use as a tool to support education have raised the need of studies to assess the quality of those educational resources and their impact on the quality of learning process that depends on them. Khan Academy (KA) repository is one of the prominent educational videos' repositories. It is famous and widely used by different types of learners, students and teachers. To better understand its characteristics and the impact of such repositories on education, we gathered a huge amount of KA data using its API and different web scraping techniques, then we analyzed them. This paper reports the first quantitative and descriptive analysis of Khan Academy repository (KA repository) of open video lessons. First, we described the structure of repository. Then, we demonstrated some analyses highlighting content-based growth and evolution. Those descriptive analyses spotted the main important findings in KA repository. Finally, we focused on users' interactions with video lessons. Those interactions consisted of questions and answers posted on videos. We developed interaction profiles for those videos based on the number of users' interactions. We conducted regression analysis and statistical tests to mine the relation between those profiles and some quality related proposed metrics. The results of analysis showed that all interaction profiles are highly affected by video length and reuse rate in different subjects. We believe that our study demonstrated in this paper provides valuable information in understanding the logic and the learning mechanism inside learning repositories, which can have major impacts on the education field in general, and particularly on the informal learning process and the instructional design process. This study can be considered as one of the first quantitative studies to shed the light on Khan Academy as an open educational resources (OER) repository. The results presented in this paper are crucial in understanding KA videos repository, its characteristics and its impact on education.

The Development and Effects Analysis of the SMART Instructional Modules about Mineral Resource (광물자원에 관한 스마트수업 모듈 개발 및 효과 분석)

  • Park, Su-Kyeong;Jung, Areum;Lee, Sang-Won
    • Journal of the Korean earth science society
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    • v.36 no.3
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    • pp.246-257
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    • 2015
  • The purpose of this study was to develop and apply three types SMART instructional modules about the mineral resources and investigate its effect. One hundred students in the experimental group and 111 students in the control group from 6 classes in the $1^{st}$ year of a girl's high school participated in this study. One unit of tablet PC was provided to every two students in the experimental group and three types of SMART classes were implemented in class. Teacher-centered traditional classes were carried out for the control group. The instrument designed to assess the level of students' interest in mineral resources consisted of 10 items using 5-point Likert scale. To investigate the level of students' understanding, 15 items were developed on the mineral, mineral deposits, and the development of mineral resources. In addition, the participants were asked to describe advantages and disadvantages of the classes using the SMART modules. Results are as follows. First, participants in the experimental group showed a significantly higher level of interest on the mineral and the mineral learning than those in the control group. However, there was no significant difference between the two groups in terms of the desire to observe minerals and rocks. Second, students in the experimental group showed a higher level of understanding than the control group. The students with higher learning ability showed a significantly higher level of understanding than the lower group students. Third, the participants pointed out that the advantage of the SMART instructional modules was their experience in searching the relevant information and producing diverse outputs about mineral resource. On the contrary, the difficulties in coordinating opinions and decision making due to the excessive quantity of information were perceived as the disadvantage.

Web Hypermedia Resources Reuse and Integration for On-Demand M-Learning

  • Berri, Jawad;Benlamri, Rachid;Atif, Yacine;Khallouki, Hajar
    • International Journal of Computer Science & Network Security
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    • v.21 no.1
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    • pp.125-136
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    • 2021
  • The development of systems that can generate automatically instructional material is a challenging goal for the e-learning community. These systems pave the way towards large scale e-learning deployment as they produce instruction on-demand for users requesting to learn about any topic, anywhere and anytime. However, realizing such systems is possible with the availability of vast repositories of web information in different formats that can be searched, reused and integrated into information-rich environments for interactive learning. This paradigm of learning relieves instructors from the tedious authoring task, making them focusing more on the design and quality of instruction. This paper presents a mobile learning system (Mole) that supports the generation of instructional material in M-Learning (Mobile Learning) contexts, by reusing and integrating heterogeneous hypermedia web resources. Mole uses open hypermedia repositories to build a Learning Web and to generate learning objects including various hypermedia resources that are adapted to the user context. Learning is delivered through a nice graphical user interface allowing the user to navigate conveniently while building their own learning path. A test case scenario illustrating Mole is presented along with a system evaluation which shows that in 90% of the cases Mole was able to generate learning objects that are related to the user query.

Designing an Instructional Model for Smart Technology-Enhanced Team-Based Learning (스마트 테크놀로지를 활용한 팀 기반 학습 모형 설계 연구)

  • Lee, Soo-Young
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.497-506
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    • 2013
  • The purpose of this study is to explore and develop a new instructional approach to a technology-enhanced, collaborative learning environment called Smart technology-enhanced Team-Based Learning (S-TBL). We designed a novel instructional model that combines mobile technology, collaborative teamwork, a problem-solving process, and a variety of evaluation techniques from the viewpoint of a conventional team-based model. Based on the traditional TBL model, we have integrated smart learning technologies: 1) to provide a holistic learning environment that integrates learning resources, assessment tools, and problem solving spaces; and 2) to enhance collaboration and communication between team members and between an instructor and his or her students. The S-TBL instructional approach combines: 1) individual learning and collaborative team learning; 2) conceptual learning and problem-solving & critical thinking; 3) both individual and group assessment; 4) self-directed learning and teacher-led instruction; and 5) personal reflection and publication.

A Study on the Development of a Modular Multimedia Instruction Materials for the 1.earning of Molecular Unit in Nature Instruction of Elementary School (초등학교 자연과의 분자 단원 학습을 위한 모듈식 멀티미디어 교수학습 자료 개발 연구)

  • 박종욱;김도욱
    • Journal of Korean Elementary Science Education
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    • v.19 no.1
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    • pp.101-112
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    • 2000
  • The purpose of this study was to develop the modular multimedia instructional materials emphasizing the particulate nature on the realm of matter in elementary science classes. Features of the material are as follows: 1 To be in focus on particulate model named 'phenomenal magnifying glasses' in order to change the student's belief system of continuous matter into the belief system of particulate matter . The 'phenomenal magnifying glasses' is a new instructional strategy designed to change into the view of particulate matter through facilitating the reflective thinking resulted from the simultaneous consideration of experimental phenomena(macroscopic world) and particulate model(microscopic world). 2. To introduce modular system into the instructional materials, which was consisted of 14 subunits according to the sequential instruction unit of 'molecule and molecular motion'. Each subunit was composed of 5 types of modules(module 1: motivation, module 2: experimental result, module 3: discussion, module 4: phenomenal magnifying glasses, module 5: related experiment) 3. The multimedia program was composed of 36 kinds of experimental animation and 59 kinds of computer animation materials combined with text resources, photographic materials and sounds.

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A Study on the Design of Instructional Model Based on Storytelling for User Education in Children's Libraries (스토리텔링(Story-telling)기법을 적용한 어린이 도서관 이용교육 수업모형 설계)

  • Jung, Jong-Kee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.27 no.3
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    • pp.255-271
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    • 2016
  • It's been taken a profound interest in the user eduction of the children's libraries, as they have taken the conveniences, resources, children's librarians after 2000. The purpose of this study is to consider whether the children's library can use the story-telling in library use education, to develop the instructional model based on the story-telling method for children, users in children's libraries. After all, it's reviewed to understand the concept and principle of story-telling method, to consider whether the method can be adopted to the user education in children's libraries, and to propose the instructional model based on the story-telling. The result of this study will give the good examples for the user education, especially the planning of user education in children's libraries and public libraries in Korea.

A study on development of qualification item of e-Learning instructional designer (e-Learning 교수설계자 자격종목 개발 연구)

  • Rha, Hyeon-Mi;Chang, Hea-Jung;Chung, Ran
    • Journal of The Korean Association of Information Education
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    • v.13 no.2
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    • pp.169-182
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    • 2009
  • The purpose of this paper is to develop the qualification system of instructional designer in e-Learning field in order to provide e-learning experts for industry. The shortage of human resources is a serious problem in the e-learning industry. The following set of objectives were formulated to fulfill the study purpose. First, analyze the present situations and suggestions of the e-learning expert. Second, to analyze current states of private qualification administration/qualification administration authorization in e-learning field. Third, analyze the needs of universities and companies in e-learning qualification administration. Finally, based on the above three objectives, the study developed the practical qualification system, job analysis, methods and questions for an examination of e-learning instructional designer.

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An Analysis of Korean Science Education Environment for 20 Years of TIMSS

  • Kwak, Youngsun
    • Journal of the Korean earth science society
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    • v.39 no.4
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    • pp.378-387
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    • 2018
  • In this research, the change of Korean middle-school science education environments is investigated through analyzing eighth graders' survey data collected over the past 20 years of TIMSS. We extracted educational context variables that provide meaningful information on changes of Korean science education, and have been surveyed more than 3 study cycles up to TIMSS 2015. The selected educational context variables include school resources and school climate from the school principal's questionnaires, and teacher characteristics and instructional activities from the teacher's questionnaires. For each context variable, we analyzed its trend over TIMSS cycles, and discussed its implications in light of Korean educational policy and curriculum changes. Based on the results, we recommended several ways that help to improve science teaching and learning in light of lab assistants, computer availability, teacher learning community, and middle school Earth science curriculum.

A Study on PBL Instructional Design for Creative Engineering Design Education (PBL을 적용한 창의공학설계 교수설계 방안 연구)

  • Lee, Keun-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.7
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    • pp.4573-4579
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    • 2014
  • In the 21st century, university education is changing from an objective knowledge and information to critical thinking and problem-solving ability. Moreover, university education should change rapidly towards a learner-centered educational environment because it has an educational goal to have college students experience authentic tasks they will be in charge of after graduation, and improves self-directed learning ability and cooperative learning ability. PBL is a pedagogical strategy for posing significant, contextualized, real world situations, and providing resources, guidance, and instruction to learners as they develop content knowledge and problem-solving skills. In problem based learning, the students collaborate to study the issues of a problem as they strive to create viable solution. For these advantages of PBL, the application of PBL in school has been enlarged. On the other hand, the application of PBL in engineering education has not been enlarged. To improve these instruction methods, the development or applications of new instructional methods will be needed. This study examined the PBL instructional design of a creative engineering design subject, which aims to foster talent. The PBL model developed in this study consists of Analysis, Design, Development, Implementation, and Evaluation. A plan of creative engineering design subject was developed based on PBL, and focused on the process of PBL. To determine the effects of this model, studies applying this instructional design to many lecturers should be implemented.