• Title/Summary/Keyword: input interface

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An Automatic Data Generation Procedure for Finite Element Structural Analysis of Cargo Holds of a Ship (선체중앙부 유한요소 구조해석을 위한 입력자동화)

  • S.W. Park;J.G. Shin
    • Journal of the Society of Naval Architects of Korea
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    • v.31 no.4
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    • pp.99-108
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    • 1994
  • As a consequent result of our previous paper, "Development of Automatic Data Generation Program for Finite Element Structural Analysis of Oil Tankers"[1], the objective of this paper is to develop an automatic modeling program for the three-dimensional finite element structural analysis of hull modules of general commercial ships, especially oil tankers, bulk carriers, and container ships. Based on the proposed algorithm in [1], the followings are newly added: general applicability for three ship types, automatic mesh division interface with MSC/NASTRAN, direct wave load calculation interface, and Graphic User Interface technology in the process of input data preparation. The usefulness of this procedure is verified by calculation examples. examples.

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A study on estimating the interlayer boundary of the subsurface using a artificial neural network with electrical impedance tomography

  • Sharma, Sunam Kumar;Khambampati, Anil Kumar;Kim, Kyung Youn
    • Journal of IKEEE
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    • v.25 no.4
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    • pp.650-663
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    • 2021
  • Subsurface topology estimation is an important factor in the geophysical survey. Electrical impedance tomography is one of the popular methods used for subsurface imaging. The EIT inverse problem is highly nonlinear and ill-posed; therefore, reconstructed conductivity distribution suffers from low spatial resolution. The subsurface region can be approximated as piece-wise separate regions with constant conductivity in each region; therefore, the conductivity estimation problem is transformed to estimate the shape and location of the layer boundary interface. Each layer interface boundary is treated as an open boundary that is described using front points. The subsurface domain contains multi-layers with very complex configurations, and, in such situations, conventional methods such as the modified Newton Raphson method fail to provide the desired solution. Therefore, in this work, we have implemented a 7-layer artificial neural network (ANN) as an inverse problem algorithm to estimate the front points that describe the multi-layer interface boundaries. An ANN model consisting of input, output, and five fully connected hidden layers are trained for interlayer boundary reconstruction using training data that consists of pairs of voltage measurements of the subsurface domain with three-layer configuration and the corresponding front points of interface boundaries. The results from the proposed ANN model are compared with the gravitational search algorithm (GSA) for interlayer boundary estimation, and the results show that ANN is successful in estimating the layer boundaries with good accuracy.

Designing Effective Virtual Training: A Case Study in Maritime Safety

  • Jung, Jinki;Kim, Hongtae
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.5
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    • pp.385-394
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    • 2017
  • Objective: The aim of this study is to investigate how to design effective virtual reality-based training (i.e., virtual training) in maritime safety and to present methods for enhancing interface fidelity by employing immersive interaction and 3D user interface (UI) design. Background: Emerging virtual reality technologies and hardware enable to provide immersive experiences to individuals. There is also a theory that the improvement of fidelity can improve the training efficiency. Such a sense of immersion can be utilized as an element for realizing effective training in the virtual space. Method: As an immersive interaction, we implemented gesture-based interaction using leap motion and Myo armband type sensors. Hand gestures captured from both sensors are used to interact with the virtual appliance in the scenario. The proposed 3D UI design is employed to visualize appropriate information for tasks in training. Results: A usability study to evaluate the effectiveness of the proposed method has been carried out. As a result, the usability test of satisfaction, intuitiveness of UI, ease of procedure learning, and equipment understanding showed that virtual training-based exercise was superior to existing training. These improvements were also independent of the type of input devices for virtual training. Conclusion: We have shown through experiments that the proposed interaction design results are more efficient interactions than the existing training method. The improvement of interface fidelity through intuitive and immediate feedback on the input device and the training information improve user satisfaction with the system, as well as training efficiency. Application: Design methods for an effective virtual training system can be applied to other areas by which trainees are required to do sophisticated job with their hands.

Development and Wearability Evaluation of All-Fabric Integrated Smart Jacket for a Temperature-regulating System Based on User Experience Design (사용자 경험 중심의 섬유일체형 온도조절 스마트재킷 개발과 착용성 평가)

  • Kim, Sareum;Roh, Jung-Sim;Lee, Eun Young
    • Fashion & Textile Research Journal
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    • v.18 no.3
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    • pp.363-373
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    • 2016
  • This study aims to develop an all-fabric integrated smart jacket in order to create a temperature-regulating system based on a user experience design. For this research, previous research technologies of a textile switch interface and a temperature-regulating system were utilized and a unifying technology for the all-fabric integrated smart jacket was developed which can provide the appropriate temperature environments to the human body. A self-heating textile was applied at the areas of the back and hood in the final tested jacket, and an embroidery circuit was developed in the form of a rectangle in the back and in both ears of the hood, taking into account the pattern of the jacket part where it was be applied and the embroidery production method. The textile switch interface was designed in a three-layer structure: an embroidery circuit line in a conductive yarn, an interval material, and a conductive sensing material, and it was made to work with the input and output sensors through the multiple input method. After the all-fabric integrated smart jacket was produced according to the pattern, all of the textile band lines for transmission were gathered and connected with a miniature module for controlling temperature and then integrated into the inside of the left chest pocket of the jacket. After the users put on this jacket, they were asked to assess the wearing satisfaction. Most of them reported a very low level of irritation and discomfort and said that the jacket was as comfortable as everyday clothing.

A User Study on Information Searching Behaviors for Designing User-centered Query Interface of Content-Based Music Information Retrieval System (내용기반 음악정보 검색시스템을 위한 이용자 중심의 질의 인터페이스 설계에 관한 연구)

  • Lee, Yoon-Joo;Moon, Sung-Been
    • Journal of the Korean Society for information Management
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    • v.23 no.2
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    • pp.5-19
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    • 2006
  • The purpose of this study is to observe and analyze information searching behaviors of various user groups in different access modes for designing user-centered query interface of content-based Music Information Retrieval System(MIRS). Two expert groups and two non-expert groups were recruited for this research. The data gathering techniques employed in this study were in-depth interviewing, participant observation, searching task experiments, think-aloud protocols, and post-search surveys. Expert users, especially majoring in music theory, preferred to input exact notes one by one using the devices such as keyboard and musical score. On the other hand, non-expert users preferred to input melodic contours by humming.

ANALYSIS OF ELECTROWETTING DYNAMICS WITH LEVEL SET METHOD AND ASSESSMENT OF PROPERTY INTERPOLATION METHODS (레벨셋 기법을 이용한 전기습윤 현상의 동적 거동에 대한 해석 및 물성 보간 방법에 대한 고찰)

  • Park, J.K.;Kang, K.H.
    • 한국전산유체공학회:학술대회논문집
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    • 2010.05a
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    • pp.551-555
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    • 2010
  • Electrowetting is a versatile tool to handle tiny droplets and forms a backbone of digital microfluidics. Numerical analysis is necessary to fully understand the dynamics of electrowetting, especially in designing electrowetting-based devices, such as liquid lenses and reflective displays. We developed a numerical method to analyze the general contact-line problems, incorporating dynamic contact angle models. The method is based on the conservative level set method to capture the interface of two fluids without loss of mass. We applied the method to the analysis of spreading process of a sessile droplet for step input voltages and oscillation of the droplet for alternating input voltages in electrowetting. The result was compared with experimental data. It is shown that contact line friction significantly affects the contact line motion and the oscillation amplitude. The pinning process of contact line was well represented by including the hysteresis effect in the contact angle models. In level set method, in the mean time, material properties are made to change smoothly across an interface of two materials with different properties by introducing an interpolation or smoothing scheme. So far, the weighted arithmetic mean (WAM) method has been exclusively adopted in level set method, without complete assessment for its validity. We viscosity, thermal conductivity, electrical conductivity, and permittivity, can be an alternative. I.e., the WHM gives more accurate results than the WAM method in certain circumstances. The interpolation scheme should be selected considering various characteristics including type of property, ratio of property of two fluids, geometry of interface, and so on.

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A Facial Animation System Using 3D Scanned Data (3D 스캔 데이터를 이용한 얼굴 애니메이션 시스템)

  • Gu, Bon-Gwan;Jung, Chul-Hee;Lee, Jae-Yun;Cho, Sun-Young;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.17A no.6
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    • pp.281-288
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    • 2010
  • In this paper, we describe the development of a system for generating a 3-dimensional human face using 3D scanned facial data and photo images, and morphing animation. The system comprises a facial feature input tool, a 3-dimensional texture mapping interface, and a 3-dimensional facial morphing interface. The facial feature input tool supports texture mapping and morphing animation - facial morphing areas between two facial models are defined by inputting facial feature points interactively. The texture mapping is done first by means of three photo images - a front and two side images - of a face model. The morphing interface allows for the generation of a morphing animation between corresponding areas of two facial models after texture mapping. This system allows users to interactively generate morphing animations between two facial models, without programming, using 3D scanned facial data and photo images.

CIVE: Context-based Interactive System for Heterogeneous Distributed Virtual Environments (이기종 분산 가상 환경을 위한 컨텍스트 기반 상호작용 시스템)

  • Jang, Sei-Ie;Lee, Young-Ho;Woo, Woon-Tack
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.5
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    • pp.209-218
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    • 2005
  • In this paper, we propose CIVE, context-based interactive system for heterogeneous distributed virtual environments that delivers contexts irom real world to virtual environment and vice versa. The proposed system ronsists of obi-UCAM for generating user's contexts, NAVER for managing virtual environment, and Interface for linking obi-UCAM with NAVER. The connection between real and virtual worid through context is brneficial in following ways. Firstly. CIVE Provides a personalized user interface for virtual environment according to a user profile such as identity, age and vernacular. Secondly, translating all input signals into context, it guarantees adaptive access that enables a user to exploit unencumbered input devices controlling a shared object in virtual environment even if he moves with his own device from a virtual system to another. Finally, it provides a mechanism for synchronizing distributed virtual systems that share context representing changes at remote nodes. The context reduces the inconsistency of representing the same data among heterogeneous systems. Therefore, CIVE plays an important role in implementing VR applications such as teleconference, game and entertainment.

A Study on Development and Analysis of Control Operation Software of High-Speed Recorder (고속기록기의 제어운용 소프트웨어 분석 및 개발에 관한 연구)

  • Hwang, Chul-Jun;Oh, Se-Jin
    • Journal of the Institute of Convergence Signal Processing
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    • v.10 no.4
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    • pp.280-288
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    • 2009
  • In this paper, we developed new time information recording module of VSI (VLBI Standard Interface) format by analyzing the Mark5B recorder control and operation software with 1Gbps speed, which is able to record the weak signal of space radio source, through the Korean VLBI Network (KVN). The control and operation software of high-speed recorder consists of 2 kinds of software, which is that it can operate RAID control board by controlling large capacity HDD drive and the network control and operation. Especially, core software in high-speed recorder is able to output the results after performing and analyzing the input command. Through the analysis of control and operation software, new time information recording module, which is needed to process the observed data for correlation, is developed. New developed time information recording module can record the time information together after checking the interrupt of 1PPS(Pulse Per Second) input signal when the observed data will be recorded. To verify the normal operation of the developed time information recording module, we performed the real observation test and confirmed the effectiveness of developed software through analyzing the recorded observation data.

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A Study on the Interactive Ship Compartmentation Modelling Technique Using Graphical User Interface (그래픽 지원 대화식 구획배치 모델링에 관한 연구)

  • W.S. Kang;K.Y. Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.31 no.4
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    • pp.23-31
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    • 1994
  • The compartmentation model is represented by the characteristics and geometric information of the spaces defined by the structural members which are used for the boundary planes of the compartment. For the efficient compartment modeling a program performing the compartmentation design by the chopping and merging method was presented by authors. In this research, the development of an interactive ship compartmentation modeller is introduced. It is natural that the value of the program lessens if the input process is complicated and uneasy, even though the internal techniques for the compartmentation modeling are superior. In this paper, a method for the convenient input is proposed and implemented with the help of a graphical user interface technique. The modeling method introduced in this paper performs an efficient compartmentation modeling fast and conveniently by the solid modeling concept and the graphical user interface.

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