• 제목/요약/키워드: information user studies

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콘텐츠와 패러디 특성이 UCC 사용자 태도 및 온라인 구전의도에 미치는 영향 (The Effects of Contents and Parody Traits on UCC User Attitude and e-Worth of Mouth)

  • 황인호;김태하;김진수
    • 한국정보시스템학회지:정보시스템연구
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    • 제21권3호
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    • pp.1-22
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    • 2012
  • This study aims to investigate the effects of UCC parody content trait on user attitude and e-word of mouth. The conventional methods had two identified factors: UCC content factors - trust, usefulness, and information, and parody content factors - humor, satire, and mockery. It also analyzes the impacts gap in UCC attitude between a high-involvement user and a low-involvement user in UCC contents. In this study, our findings are broadly summarized as follows: first, both trust and information, of UCC content factors, showed a positive impact on UCC attitude; second, both humor and satire, of parody content factors, showed a positive impact on UCC attitude; third, UCC attitude showed a positive impact on e-word of mouth, and both humor and satire were highly correlated to UCC attitude in UCC involvement user groups. In conclusion, this study is expected to give useful suggestions on selecting variables for further studies on UCC parody contents.

정보시스템 이용자의 정보만족도 측정에 관한 이론적 고찰 (A Theoretical Study on the Measurement of User Information Satisfaction on the Information System)

  • 안상근;최민호;김성수
    • 농촌지도와개발
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    • 제4권1호
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    • pp.201-209
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    • 1997
  • The objective of this study were 1) to review concepts of user information satisfaction (UIS), 2) to analyze tools for measuring user information satisfaction, 3) to identify factors affecting information satisfaction. The study was carried out by the analysis of literatures related to information system. The construct of UIS has been operationalized in many different ways. Several studies employed single-item rating scales; such scales have been criticized as unreliable. Single-item scales also provide little information as to what the user finds dissatisfying(satisfying) and are thus of limited utility outside a research setting. Multiple-item UIS measures have become increasingly common. Generally, they are of two types. The first focuses on the information system product. With such diverse names as "system acceptance", "output quality", and "appreciation", these scales focus on the content of the information system and the manner in which the information is presented. The second type of multiple-item scale includes the organizational support for developing and maintaining the system as well as the system product itself. This type of instrument contains items concerned with training, documentation, development procedures, systems maintenance, etc., as well as items related to system content. Thus it provides an indicator of the overall quality of information services provided by an information service function. Generally, UIS measures have not been carefully validated. Recently, however, several rigorous attempts have been made to develop valid and reliable UIS measure.

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도서관의 정보서비스 품질평가 연구에 관한 고찰 (A Review of Studies on the Quality Evaluation of Library Information Service)

  • 홍현진
    • 한국도서관정보학회지
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    • 제36권2호
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    • pp.93-120
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    • 2005
  • 본 연구에서는 도서관의 서비스 품질을 연구한 문헌들을 중심으로, 서비스 품질에 대한 최근 연구를 체계적으로 분석하고, 주요 이슈들과 향후 연구과제를 도출하였다. 구체적으로 서비스 품질 연구를 서비스 품질의 개념 및 특성, 서비스 품질 특성 모델, 서비스 품질의 결과변수, 이용자만족, e-서비스 등으로 나누어 분석하였다. 그리고 도서관 분야의 정보서비스 품질 관련 논문들을 중점적으로 다루고, 이슈별로 해외 주요 연구들도 소개하여 서비스 품질 연구를 종합적으로 고찰하였으며, 아울러 향후 연구되어야 할 이슈들을 분야별로 제시하였다.

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전자거래정보 검색플랫폼 모델링에 관한 연구 (A Study on the Modeling of Information Searching Platform for Electronic Commerce)

  • 손주찬;김중배;함호상
    • 한국전자거래학회지
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    • 제1권1호
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    • pp.195-207
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    • 1996
  • It is required the electronic commerce system for satisfying the various information needs of user groups on the high speed communication networking. However, its information amounts will be explosive, and make it difficult for users to locate information they are interested in. Therefore we have developed the architecture of information searching platform for electronic commerce which searches and gathers information about electronic commerce site on internet and builds the keywords index database for serving the client's requests in order to provide non-professionals and small companies etc., with access easily to retrieval information.

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환경생태정보 전달을 위한 가상·증강현실 사용자 경험디자인 연구 - 서울식물원 온실을 중심으로 - (The User Experience Design of Virtual and Augmented Reality for Environmental and Ecological Information - Focusing on the Conservatory of Seoul Botanic Park -)

  • 조경진;이유미;송영근;정욱주
    • 한국환경복원기술학회지
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    • 제25권2호
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    • pp.69-84
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    • 2022
  • The purpose of this research is to examine the user experience design that effectively exhibits botanical information through a virtual habitat built with 3D modeling and scanning data for the conservatory at Seoul Botanic Park. Seoul Botanic Park's conservatory contains environmental and ecological information on the wide spectrum of diverse plants under twelve cities all over the world. However, the exhibition method, which focuses on maps and information boards, has limitations in delivering diverse plant and habitat information to visitors. Virtual and augmented reality can be used as an effective tool for educating and experiencing the contents of various plant species as it can convey the ecological and environmental conditions of the habitat and local culture at diverse levels. This study experimented with constructing virtual habitats using the Unreal Engine and effectively communicating various botanical information through the interaction. With the introduction of a virtual habitat, we intend to enhance the user experience of park visitors and ultimately explore the possibility of using virtual and augmented reality to convey multi-layered environmental and ecological information of landscape.

인지·감성적 제품설계 지원을 위한 사용자 특성정보 메타데이터 구축 (Developing a User Property Metadata to Support Cognitive and Emotional Product Design)

  • 오규협;박광일;김희찬;김우주;이수홍;지용구;정재윤
    • 한국전자거래학회지
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    • 제21권4호
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    • pp.69-80
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    • 2016
  • 기술격차 감소로 인해 제품 차별화를 위한 인지 감성적 제품설계가 중요해지고 있다. 성별, 연령 등 다양한 사용자이 느끼는 감각(시각, 청각, 촉각 등), 인지(주의력, 기억력 등), 감성(심미성, 기능성 등)을 고려하기 위한 데이터베이스와 제품설계 가이드라인이 필요하다. 여러 실험으로부터 도출된 사용자 특성정보는 제품의 설계 및 평가 시 주요한 지표로 사용되고 있으며, 이를 저장할 통합적 인지 감성 데이터베이스를 구축하는 것이 필요하다. 본 연구에서는 인지 감성적 제품설계 지원을 위한 사용자 특성정보 메타데이터를 설계하고 프로토 타입 시스템으로 구축하였다. 감각, 인지, 감성에 관련된 기존 문헌들을 조사하고 분류하여 인지, 감성 유형별로 반영할 수 있도록 설계하였다. 제품설계/평가에 필요한 다양한 사용자 특성정보를 RDF 형식의 설계하였고, 설계된 메타데이터에 따라 인지, 감성에 관련된 사용자 특성정보를 저장할 수 있도록 프로토 타입 시스템을 구축하였다.

전자정부 웹사이트의 지각된 유용성이 이용만족도와 재방문에 미치는 영향 (Perceived Usability of e-Government Web Sites Affecting the User Satisfaction and the Revisiting)

  • 변대호
    • 한국정보시스템학회지:정보시스템연구
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    • 제16권2호
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    • pp.51-68
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    • 2007
  • The previous studies regarding the usability evaluation of e-government web sites focused only on deriving affecting factors and variables. They did not find the relationship of usability, user satisfaction and revisiting. The objective of this paper is to find the causal effect how the usability of e-government web sites affect to the user satisfaction and the revisiting attitude. no scope of e-government web sites included the portal site and ie liked web sites. We developed a structural equation model and performed a user test. As a result, a perceived usability affected the revisiting, but it did not intermediate the user satisfaction.

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사용자 요소 기반의 신뢰성 있는 기기 탐색을 위한 사물인터넷 통합 시스템 개발 (Development of an Integrated IoT System for Searching Dependable Device based on User Property)

  • 류신혜;김상욱
    • 한국멀티미디어학회논문지
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    • 제20권5호
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    • pp.791-799
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    • 2017
  • With the development of the internet of things, sensor and device are can be applied to various scenario. Overall improving of the dependability index of internet of things is the ultimate goal. And reliability aims to increase the success rate of internet of things service delivery. Many studies about internet of things system have been made on the system to assess a dependability for providing reliable service to user, but it has difficult to reflect the user context for evaluating the device reliability. Also, most do not consider the availability of content information. In this paper, it proposed dependable device searching system in the internet of things environment. This system evaluates device dependability based on device status and measured data. Through the proposed system, it can be provided reliable context information for user-centric service.

아두이노 기반의 텐저블 유저 인터페이스 스마트퍽 시스템 (Arduino-based Tangible User Interfaces Smart Puck Systems)

  • 박선희;김응수;이정배;이희만
    • 한국멀티미디어학회논문지
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    • 제19권2호
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    • pp.334-343
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    • 2016
  • In this paper, we developed a low cost smart puck system that can interact with the intuitive operation of natural finger touches. The tangible smart puck, designed for capacitive tabletop display, has Arduino embedded processor which communicates only with the MT server. The MT server communicates both to the smart puck and the display server. The display server displays the relevance information on the location of the smart pucks on the tabletop display and handles interactions with the users. The experiment results show that the accuracy of identifying the smart puck ID was very reliable enough to use in practice, and the information presentation processing time is confirmed excellent enough compared to traditional expensive commercial products.