• Title/Summary/Keyword: information system design

Search Result 17,845, Processing Time 0.052 seconds

A Tour Guide System Based on a Context-Aware in Ubiquitous Environment (유비쿼터스 환경에서 상황인지 기반 문화재 답사도우미 시스템)

  • Park, Ji-Hyung;Lee, Seung-Soo;Kim, Sung-Ju;Lee, Seok-Ho;Yeom, Ki-Won
    • Korean Journal of Computational Design and Engineering
    • /
    • v.11 no.5
    • /
    • pp.365-374
    • /
    • 2006
  • The ubiquitous environment is to support people in their everyday life in an inconspicuous and unobtrusive way. This environment requires information such as the person, his/her preferences, and habits which is available in the ubiquitous system. In this paper, we propose the context aware system that can provide the tailored information service for user in ubiquitous computing environment. Our system architecture is divided into 4 domain models such as context awareness, presentation, interface and inference domain. Each domain model can perform some predefined tasks independently. And we suggest the hybrid algorithm combined with fuzzy and Bayesian method in order to reason what is the suitable information for user. We show the possibility for the real application through applying the system to the TGA (Tour Guide Assistant) for Kyoungju historical site.

A Design and Implementation of Fault Tolerance Agent on Distributed Multimedia Environment (분산 멀티미디어 환경에서 결함 허용 에이전트의 설계 및 구현)

  • Go, Eung-Nam;Hwang, Dae-Jun
    • The Transactions of the Korea Information Processing Society
    • /
    • v.6 no.10
    • /
    • pp.2618-2629
    • /
    • 1999
  • In this paper, we describe the design and implementation of the FDRA(Fault Detection Recovery based on Agent) running on distributed multimedia environment. DOORAE is a good example for distributed multimedia and multimedia distance education system among students and teachers during lecture. It has primitive service agents. Service functions are implemented with objected oriented concept. FDRA is a multi-agent system. It has been environment, intelligent agents interact with each other, either collaboratively or non-collaboratively, to achieve their goals. The main idea is to detect an error by using polling method. This system detects an error by polling periodically the process with relation to session. And, it is to classify the type of error s automatically by using learning rules. The merit of this system is to use the same method to recovery it as it creates a session. FDRA is a system that is able to detect an error, to classify an error type, and to recover automatically a software error based on distributed multimedia environment.

  • PDF

Design of an Urban Drainpipe Management System (도시 배수관리 시스템 디자인)

  • Zhang Yuan;Myong-Soo Lee;Yoon-Ho Cho;SangKeun Lee
    • Annual Conference of KIPS
    • /
    • 2008.11a
    • /
    • pp.269-270
    • /
    • 2008
  • In this paper, we discuss the design of an urban drainpipe system based on Geographic Information System (GIS). First we introduce the reasons why we establish this system, and then analyzed the construction, database architecture, network architecture of the system, at last we give a develop direction in the future.

BIM based Data Exchange System of Welded Wire/bar Mat for Pre-fab RC Members (BIM 기반 프리패브 부재의 용접철근매트 정보교환 시스템)

  • Jung, Jae-Hwan;Kim, Do-Hyeong;Kim, Hyun-Gi
    • Journal of KIBIM
    • /
    • v.11 no.1
    • /
    • pp.21-30
    • /
    • 2021
  • Reinforcing bars, a major component of the pre-fab structure, adheres to the existing on-site assembly method and attempts to develop and commercialize the technology of the pre-assembly method, but the effect is insignificant. Welded Wire / Bar Mat (WBM) has various advantages such as commercialization of rebar through machine manufacturing to improve workability, but it is different from the existing design and the construction method is different from the previous one. Therefore, to maximize the advantages of WBM and improve productivity, manufacturing, transportation, and construction from the design stage should be considered based on BIM from the initial design stage. In this paper, the concept of the design support system for the WBM was established based on the use of BIM in concrete reinforcement and the preliminary research on the WBM. WBM conversion design was performed for the existing prefabricated members, and based on this, the exchange format and system of the master prefabricated model with the WBM design data were set up. As a result of the pilot test, it was found that the traditional reinforcing bar information extracted from the master prefab model has transmitted 100% accurately. As for the WBM information, 100% of the information on the straight reinforcement was transmitted and represented, and the information on the bent reinforcement was found to have a 90% recall in the master BIM tool.

A vision and strategy for developing virtual construction system (가상 건설 시스템 비전과 구축 방향)

  • Choi, Cheol-Ho;Chin, Sang-Yoon;Kim, Jae-Jun;Shin, Hyun-Mock;Lee, Kwang-Myong;Yoon, Su-Won
    • Proceedings of the Computational Structural Engineering Institute Conference
    • /
    • 2007.04a
    • /
    • pp.62-67
    • /
    • 2007
  • The research team for the virtual construction development was established with the support of Korea Ministry of Construction and Transportation, and KICTEP (Korea Institute of Construction and Transportation Technology Evaluation and Planning). Its aims are to develop system that is to improve productivity & quality, to create a higher value-added business, and to cultivate international competitiveness in the construction industry. The virtual construction system is a design, engineering, and construction management information system that allows the project participants to effectively share the information throughout the construction life cycle with the support of 3D and design information. To achieve this, the research team focuses on developing several systems. First, the team focuses on developing for the pre-planning, the structural engineering, MEP, and the 3D based estimation system. Second, they focus on developing a simulation system for the construction process planning and feasibility study with help of the virtual reality technologies. Third, they focus on developing the CPLM (Construction Project Life-cycle Management) system for managing construction project data, and the decision support system that makes the collaboration among the project participants based on 3D technologies and information. We also focus on developing the SDAI (Standard Data Access Interface), the localized guideline for 3D design, and a training program. In addition, we focus on developing the undeveloped area of the commercial system and building an environment that can support the communication and collaboration in the construction life-cycle rather than developing the existing and commercialized system.

  • PDF

A Study on Building a Virtual Reality System with Environmental Design (환경디자인에 적용될 가상현실(VR) 시스템의 구축 방법에 대한 연구)

  • Kim, Chi-Young
    • Journal of Digital Contents Society
    • /
    • v.5 no.1
    • /
    • pp.12-21
    • /
    • 2004
  • Modem society is information oriented with countless people needing quick reliable information. They also wart to be freed from the limitations of reality such astime and space and experience the world of imagination as if it was reality. Design is creating something out of nothing which has an innate sense of virtual within it. Since it is a process of bringing an imagingnation or an image to life, it can be described as the realization of virtuality. there are many ways in which computer adapted methods were utilized for design up to now. With the advance of computers, the process of desinging became efficient, visually complex and much easier. Undoubtedly, computer is a powerful hardware an design and furthermore, find a way to maximize the presence and to actively incorporate this in designing. The virtual reality system can be widely applied to environmental design to provude a high quality design and enhance the feeling of reality through imitation experiments. Computer simulation such as virtual reality systems is expected to be used widely in environmental design.

  • PDF

Methodology for Generating Information Requirements for BIM-based Building Permit Process (BIM 기반 인허가 요구정보 생성 방안)

  • Kim, Karam;Yu, Jungho;Kim, Inhan
    • Korean Journal of Computational Design and Engineering
    • /
    • v.20 no.1
    • /
    • pp.1-10
    • /
    • 2015
  • Using BIM (Building Information Modeling)-based design information to analyze various engineering processes has been widely adopted in construction projects. However, since typical building permit processes often require traditional 2D-based design information for submission and to obtain building approval, there are some challenges in delivering such data thru BIM-based design information. This paper proposed a methodology to generate and meet information requirements for permit applications and approvals based on BIM-based design information. To that end, we analyzed the required information necessary to make submissions for building approvals using the Seumter system. We then suggested a process to collect the required information from BIM-based data, and classified this into two types: BIM-internal and BIM-external information requirements. In addition, we proposed three algorithms to extract and to match between extracted BIM data and BIM-internal information requirements using IFC(Industry Foundation Classes). The proposed methodology enables to ensure the efficiency and the accuracy when providing data for building permit review and approval.

Object Recognition and Target Tracking Using Motion Synchronization between Virtual and Real Robots (가상로봇과 실제로봇 사이의 운동 동기화를 통한 물체 인식 및 목표물 추적방안)

  • Ahn, Hyeo Gyeong;Kang, Hyeon Jun;Kim, Jin Beom;Jung, Ji Won;Ok, Seo Won;Kim, Dong Hwan
    • Journal of the Korean Society of Manufacturing Technology Engineers
    • /
    • v.26 no.1
    • /
    • pp.20-29
    • /
    • 2017
  • Motion synchronization between developed real and virtual robots for object recognition and target tracking is introduced. ASUS's XTION PRO Live is implemented as a sensor and configured to recognize walls and obstacles, and perceive objects. In order to create virtual reality, Unity 3D is adopted to be associated with the real robot, and the virtual object is controlled by using an input device. A Bluetooth serial communication module is used for wireless communication between the PC and the real robot. The motion information of a virtual object controlled by the user is sent to the robot. Then, the robot moves in the same way as the virtual object according to the motion information. Through motion synchronization, two scenarios, which map the real space and current object information with virtual objects and space, were demonstrated, yielding good agreement between the two spaces.

A Development and Action Plan for the IS Curriculum based on Instructional System Design (교수체제설계 기법에 기반한 정보화 교육과정 개발 및 실행 방안: 신발업체를 대상으로)

  • Cha, Youn-Sook;Hwang, Seong-Woon;Hong, Soon-Goo
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.10 no.2
    • /
    • pp.1-12
    • /
    • 2005
  • The objective of this study is to develop an IS curriculum and its action plan for footwear industry based on the Instructional System Design(ISD) that is widely used in curriculum developments. To this end, six steps, including a goal setting, analysis, design, development, implementation, and evaluation are employed. Firstly, the explicit goal of IS curriculum development is defined and demands of IS education from the footwear companies are identified with questionnaires and interviews. In the design stage, the IS curriculum map is presented. With this map, the specific IT courses are established, classified by a type of industry, a function, and a level of skills. For the implementations, such particular actions as a selection of textbooks, places, managing trainees, and a training support plan are explained. Finally, the various evaluation methods are presented. The suggested IS curriculum can be applied to IS educations for the footwear companies and other related industries.

  • PDF

Cases of space design education by the media of Language (언어를 매개로 한 공간디자인 교육사례)

  • Yim, Eun-Young
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2007.05a
    • /
    • pp.95-96
    • /
    • 2007
  • Language is the method for communication. Semantician, G. Leech categorized the function of language as informational, expressive, directive, aesthetic and phatic one. Therefore, language can be defined as the social symbol system and the media for communication. Space, also, performs the role of symbol, information and communication. Space can be the media for the communication and the design can be logical construction process by it's arbitrary interpretation. The researcher considered the common points between verbal language and visual language as the tools for the mutual communication, tried to transit them into the 'space' as object language after analyzing 'image of poetry' as meta language, so that the old perspective of space design as function can be renewed as information system of the significant meaning delivery in the context of language's multiplicity, expandibility and changeability.

  • PDF