• Title/Summary/Keyword: information displays

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Study on their Presentation Types and Exhibition Methods in National History Museum - Focused on National History Museum In Korea - (자연사박물관의 전시매체유형 및 연출기법에 관한 고찰 - 국내자연사박물관사례를 중심으로 -)

  • Lee Jong-Sook;Kim Kyung-Mi;Yoo Dong-Lim
    • Korean Institute of Interior Design Journal
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    • v.15 no.1 s.54
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    • pp.131-138
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    • 2006
  • This paper compares presentation methods which are characteristic among museums of natural history in Korea. The different medium for exhibitions are divided into Specimen, Model or Panel Type Displays, Video Presentations, Sound, and Tactile Exhibits, and further classified as Fixed (A Type), Observable (B Type), or Performance Art (C Type) Displays. The museums we studied were the Seodaemun Museum of Natural History, Ewha Womans University Museum of Natural History, Seoul National Science Museum, Gyeryongsan Natural History Museum, the National Science Museum, Mokpo Natural History Museum, and the JejuDo Folklore and Natural History Museum. A study of these museums' approaches to display composition, and exhibition methods according to their exhibit types and contents, revealed the following results: The museums of natural history rely more on Fixed type displays to show information, with appropriate uses of the Observable and the Performance Art type exhibitions. Better utilization of appropriate medium is desired for display contents of Astronomy Space Earth, Minerals Rocks Geology, Animals, Plants, Insects, Prehistoric Organisms Environment, and Anthropology.

Optimal Load Distribution of Transport ing System for Large Flat Panel Displays

  • Kim Jong Won;Jo Jang Gun;Cho Hyun Chan;Kim Doo Yong
    • Proceedings of the Korean Society Of Semiconductor Equipment Technology
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    • 2005.09a
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    • pp.110-123
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    • 2005
  • This paper proposes an intelligent method for the optimal load distribution of two cooperating robots(TCRs) using fuzzy logic. The proposed scheme requires the knowledge of the robots' dynamics, which in turn depend upon the characteristics of large flat panel displays(LFPDs) carried by the TCRs. However, the dynamic properties of the LFPD are not known exactly, so that the dynamics of the robots, and hence the required joint torque, must be calculated for nominal set of the LFPD characteristics. The force of the TCRs is an important factor in carrying the LFPD. It is divided into external force and internal force. In general , the effects of the internal force of the TCRs are not considered in performing the load distribution in terms of optimal time, but they are essential in optimal trajectory planning: if they are not taken into consideration, the optimal scheme is no longer fitting. To alleviate this deficiency, we present an algorithm for finding the internal-force factors for the TCRs in terms of optimal time. The effectiveness of the proposed system is demonstrated by computer simulations using two three-joint planner robot manipulators.

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IoT Compliant HD Digital Signage Controller Design using Raspberry Pi

  • Yang, Seungyoun;Shin, Jaekwon;Lee, Sunghwa;Kim, Jintae
    • Journal of Satellite, Information and Communications
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    • v.12 no.1
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    • pp.18-21
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    • 2017
  • In this paper we present IoT compliant HD Digital Signage Controller design using Raspberry Pi. Nowadays, the digital signage system have gained increasing popularity and rapidly growing communications medium that offers a wide range of exciting ways with customers, enhance brand awareness, increase sales and margin uplift by replacing the traditional static signage system. This paper presents a cost-effective IoT based HD Digital Signage Controller (DSC) using R-Pi computer that can use various kinds of displays in order to make the system as efficient and affordable as possible to provide advertisement or other relevant information to people in public areas. The system is designed in such way the information about surrounding related place is taken through sensors and directly uploaded to the internet, and thus can be accessed anytime and displayed on screens by using Raspberry Pi that serves as controller in the system. The design and implementation of the system developed by using python programming language and its hardware consists of sensors, Arduino, Raspberry Pi 3 model B board and the displays. The main targets of this study are build a cost effective Digital Signage system as well as broadcasting information at display contents in public areas and control those digital signs.

Improvement of Mobility in Oxide-Based Thin Film Transistors: A Brief Review

  • Raja, Jayapal;Jang, Kyungsoo;Nguyen, Cam Phu Thi;Yi, Junsin;Balaji, Nagarajan;Hussain, Shahzada Qamar;Chatterjee, Somenath
    • Transactions on Electrical and Electronic Materials
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    • v.16 no.5
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    • pp.234-240
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    • 2015
  • Amorphous oxide-based thin-film transistors (TFTs) have drawn a lot of attention recently for the next-generation high-resolution display industry. The required field-effect mobility of oxide-based TFTs has been increasing rapidly to meet the demands of the high-resolution, large panel size and 3D displays in the market. In this regard, the current status and major trends in the high mobility oxide-based TFTs are briefly reviewed. The various approaches, including the use of semiconductor, dielectric, electrode materials and the corresponding device structures for realizing high mobility oxide-based TFT devices are discussed.

A RFID Contents Middleware for Intelligent Outdoor Advertising System (지능형 옥외 광고 시스템을 위한 RFID 콘텐츠 미들웨어)

  • Cho, Sang-Yeon;Kim, Kwang-Ryeol;Han, Kwang-Rok
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.77-87
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    • 2007
  • This paper sets a goal at developing an intelligent advertising system that displays only an advertisement in which interests passers by collecting their RFID information and analysing it in order to improve the defect of outdoor advertising boards which unilaterally advertise regardless of people's interest. For this purpose, we propose a RFID contents middleware which generates a meaningful event and streams an advertising content corresponding with the passers' interest after filtering and analysing the recognized RFID data. We implemented the RFID middleware with Sun Java RFID software and made an experiment by designing a RFID emulator. As a result of the experiment. we found that this system displays the advertisement according to the passers' information.

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Research and Development Trends in Three-dimensional (3D) Displays (공간표시 디스플레이 연구 및 개발 동향)

  • Cho, S.M.;Hwang, C.S.;Choi, J.H.;Kim, Y.H.;Cheon, S.H.;Choi, K.H.;Kim, J.Y.;Yang, J.H.
    • Electronics and Telecommunications Trends
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    • v.35 no.4
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    • pp.65-80
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    • 2020
  • In this article, we review the study trends of three-dimensional (3D) displays that can display stereoscopic images from the perspective of a display device. 3D display technology can be divided into light field, holographic, and volume displays. Light field display is a display that can reproduce the intensity and direction of light or 'ray' in each pixel. It can display stereoscopic images with less information than a holographic display and does not require coherence of the light source. Therefore, it is expected that it will be commercialized before the holographic display. Meanwhile, the holographic display creates a stereoscopic image by completely reproducing the wavefront of an image using diffraction in terms of wave characteristics of light. This technology is considered to be able to obtain the most complete stereoscopic image, and the digital holographic display using a spatial light modulator (SLM) is expected to be the ultimate stereoscopic display. However, the digital holographic display still experiences the problem of a narrow viewing angle due to the finite pixel pitch of the SLM. Therefore, various attempts have been made at solving this problem. Volumetric display is a technology that directly creates a stereoscopic image by forming a spatial pixel, which is known as a volumetric pixel, in a physical space, and has a significant advantage in that it can easily solve the problem of the viewing angle. This technology has already been tested for commercial purposes by several leading companies. In this paper, we will examine recent research trends regarding these 3D displays and near-eye display that is emerging as a significant application field of these technologies.

A Study on the Characteristics of Colour Perception According to Light and Dark Mode in the Digital Media Environment (디지털 미디어 환경에서 사용자 환경 모드에 따른 색채 인지 특성 연구)

  • Ji-Young Hong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.3
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    • pp.65-70
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    • 2023
  • In recent years, the digital media environment has begun to diversify, with a greater focus being placed on user-centric design. With the development of digital technology, the digital media environment has formed a vast network of information, which supports interactive communication between people, creating a need for user-centric research. Mobile displays, as a representation of the digital media environment, have the advantage of mobility through the use of thin screen displays and low-performance image sensors, which allow for miniaturization and power saving. However, this results in reduced colour accuracy compared to large displays. This study investigates users' colour perception when using dark and light mode mobile displays. Colour perception was measured using a psycho-physical experiment, which controls each colour attribute based on the 12 colours of KS. The results were analysed to determine whether there is a difference in colour perception between dark mode and light mode, and if the difference was statistically significant. Future research directions based on the results are then discussed.

Wearable Computers

  • Cho, Gil-Soo;Barfield, Woodrow;Baird, Kevin
    • Fiber Technology and Industry
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    • v.2 no.4
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    • pp.490-508
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    • 1998
  • One of the latest fields of research in the area of output devices is tactual display devices [13,31]. These tactual or haptic devices allow the user to receive haptic feedback output from a variety of sources. This allows the user to actually feel virtual objects and manipulate them by touch. This is an emerging technology and will be instrumental in enhancing the realism of wearable augmented environments for certain applications. Tactual displays have previously been used for scientific visualization in virtual environments by chemists and engineers to improve perception and understanding of force fields and of world models populated with the impenetrable. In addition to tactual displays, the use of wearable audio displays that allow sound to be spatialized are being developed. With wearable computers, designers will soon be able to pair spatialized sound to virtual representations of objects when appropriate to make the wearable computer experience even more realistic to the user. Furthermore, as the number and complexity of wearable computing applications continues to grow, there will be increasing needs for systems that are faster, lighter, and have higher resolution displays. Better networking technology will also need to be developed to allow all users of wearable computers to have high bandwidth connections for real time information gathering and collaboration. In addition to the technology advances that make users need to wear computers in everyday life, there is also the desire to have users want to wear their computers. In order to do this, wearable computing needs to be unobtrusive and socially acceptable. By making wearables smaller and lighter, or actually embedding them in clothing, users can conceal them easily and wear them comfortably. The military is currently working on the development of the Personal Information Carrier (PIC) or digital dog tag. The PIC is a small electronic storage device containing medical information about the wearer. While old military dog tags contained only 5 lines of information, the digital tags may contain volumes of multi-media information including medical history, X-rays, and cardiograms. Using hand held devices in the field, medics would be able to call this information up in real time for better treatment. A fully functional transmittable device is still years off, but this technology once developed in the military, could be adapted tp civilian users and provide ant information, medical or otherwise, in a portable, not obstructive, and fashionable way. Another future device that could increase safety and well being of its users is the nose on-a-chip developed by the Oak Ridge National Lab in Tennessee. This tiny digital silicon chip about the size of a dime, is capable of 'smelling' natural gas leaks in stoves, heaters, and other appliances. It can also detect dangerous levels of carbon monoxide. This device can also be configured to notify the fire department when a leak is detected. This nose chip should be commercially available within 2 years, and is inexpensive, requires low power, and is very sensitive. Along with gas detection capabilities, this device may someday also be configured to detect smoke and other harmful gases. By embedding this chip into workers uniforms, name tags, etc., this could be a lifesaving computational accessory. In addition to the future safety technology soon to be available as accessories are devices that are for entertainment and security. The LCI computer group is developing a Smartpen, that electronically verifies a user's signature. With the increase in credit card use and the rise in forgeries, is the need for commercial industries to constantly verify signatures. This Smartpen writes like a normal pen but uses sensors to detect the motion of the pen as the user signs their name to authenticate the signature. This computational accessory should be available in 1999, and would bring increased peace of mind to consumers and vendors alike. In the entertainment domain, Panasonic is creating the first portable hand-held DVD player. This device weight less than 3 pounds and has a screen about 6' across. The color LCD has the same 16:9 aspect ratio of a cinema screen and supports a high resolution of 280,000 pixels and stereo sound. The player can play standard DVD movies and has a hour battery life for mobile use. To summarize, in this paper we presented concepts related to the design and use of wearable computers with extensions to smart spaces. For some time, researchers in telerobotics have used computer graphics to enhance remote scenes. Recent advances in augmented reality displays make it possible to enhance the user's local environment with 'information'. As shown in this paper, there are many application areas for this technology such as medicine, manufacturing, training, and recreation. Wearable computers allow a much closer association of information with the user. By embedding sensors in the wearable to allow it to see what the user sees, hear what the user hears, sense the user's physical state, and analyze what the user is typing, an intelligent agent may be able to analyze what the user is doing and try to predict the resources he will need next or in the near future. Using this information, the agent may download files, reserve communications bandwidth, post reminders, or automatically send updates to colleagues to help facilitate the user's daily interactions. This intelligent wearable computer would be able to act as a personal assistant, who is always around, knows the user's personal preferences and tastes, and tries to streamline interactions with the rest of the world.

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Super Multi-View 3D Display Using Liquid-Crystal Shutter Glasses and Parallax Barrier (액정 셔터 안경방식 3D 디스플레이와 패럴랙스 베리어를 이용한 초다시점 3D 디스플레이)

  • Lee, Hyun-Min;Kwon, Ki-Chul;Park, Jae-Hyeung;Kim, Sung-Kyu;Min, Sung-Wook;Kim, Nam
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.2
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    • pp.130-138
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    • 2014
  • In this paper, the SMV 3D display method using liquid crystal shutter glass(LCSG) and SPB has been proposed. The proposed SMV display can solve the resolution degradation problem of conventional multiview displays that using based time-multiplexing method. Also, observers fatigue due to the mismatch between accommodation and vergence problem of glass-type 3D displays and conventional multiview displays, can be improved using SMV 3D display method.

Improvement of Hysteresis Characteristics of Low Temperature Poly-Si TFTs (저온 Poly-Si TFT 소자의 Hysteresis 특성 개선)

  • Chung, Hoon-Ju;Cho, Bong-Rae;Kim, Byeong-Koo
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.2 no.1
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    • pp.3-9
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    • 2009
  • Although Active matrix organic light emitting diode (AMOLED) display has a better image quality in terms of viewing angle, contrast ratio, and response time than liquid crystal displays (LCDs), it still has some critical issues such as lifetime, residual images, and brightness non-uniformity due to non-uniformity in electrical characteristics of driving TFTs and IR drops on supplied power line. Among them, we improved irrecoverable residual images of AMOLED displays which is mainly related to the hysteresis characteristics of driving TFTs. We consider four kinds of surface treatment conditions before gate oxide deposition for improving hysteresis characteristics. We can reduce the hysteresis level of p-channel TFT to 0.23 V, interface trap states between the poly-Si layer and gate insulator to $3.11{\times}10^{11}cm^{-2}$, and output current variation of p-channel TFT to 3.65 % through the surface treatment using ultraviolet light and H2 plasma. Therefore, the recoverable residual image problem of AMOLED displays can be improved by surface treatment using ultraviolet light and $H_2$ plasma.

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