• Title/Summary/Keyword: information content

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가치혁신 전략을 적용한 디지털콘텐츠 평가에 관한 연구;구글과 네이버의 검색 서비스를 중심으로

  • No, Mi-Jeong;Mun, Hyeong-Nam
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2007.05a
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    • pp.229-238
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    • 2007
  • This study was intended to point out the limit of existing digital content-centered studies, or approaches from the viewpoint of the supplier and in the aspect of business profit model and find ways to assess the quality of digital content, considering the characteristics of digital content. For this, the study is to apply value innovation strategy to digital content assessment, to analyze the applicability, and to propose a new and practical framework for digital content assessment method. To this end, this study selected the global No. 1 search service provider Google and local portal site Naver search service. The study on assessment factors by value innovation strategy was based on existing literature, while user-value elements in that respect were confined to information quality, interactivity, communication, interactive storytelling, and usability. This study objectified the relation with the value innovation strategic analysis, through qualitative and quantitative analyses on value elements of search service users.

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A Content-Name Encoding Scheme for CCN (콘텐츠 중심 네트워킹의 콘텐츠 이름 인코딩 기법)

  • Kim, DaeYoub
    • Journal of Korea Multimedia Society
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    • v.17 no.6
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    • pp.697-705
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    • 2014
  • For enhancing network efficiency, content-centric networking (CCN) allows network nodes to temporally cache a transmitted response message(Data) and then to directly respond to a request message (Interest) for previously cached contents. Also, CCN is designed to utilize a hierarchical content-name for transmitting Interest/Data instead of a host identity like IP address. This content-name included in Interest/Data reveals both content information itself and the structure of network domain of a content source which is needed for transmitting Interest/Data. To make matters worse, This content-name is human-readable like URL. Hence, through analyzing the content-name in Interest/Data, it is possible to analyze the creator of the requested contents. Also, hosts around the requester can analyze contents which are asked by the requester. Hence, for securely implementing CCN, it is essentially needed to make the content-name illegible. In this paper, we propose content-name encoding schemes for CCN so as to make the content-name illegible and evaluate the performance of our proposal.

A Study about Data Broadcasting Sub-Content Architecture Model in Bi-directional Broadcasting Environment (양방향 데이터 방송 환경에서의 부가 영상 콘텐츠 제작 모델 연구)

  • Oh, Jung-Min;Moon, Nam-Mee
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.8 no.2
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    • pp.57-63
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    • 2009
  • The demand of digital broadcasting via networks has increased slowly in spite of the development of bidirectional broadcasting service technology and the effort of revitalization are actively performed nowadays. There are some reasons that the content differentiation is necessary. First, bidirectional digital broadcasting has no special content that attracts public attention. Second, bidirectional video content such as UCC is expected to revitalize economy due to simplification of authoring tool and user's desire to communicate interactively. So this paper proposes the data broadcasting sub-content architecture model by scenario using original data broadcasting content. At the same time, we design the content object metadata schema from the analysis of original data broadcasting content. It is restricted by 25 metadata in order to make it more smoothly working contents under the ubiquitous environment. This proposal is expected to affect the revitalization of content development and find out new sub-content model by rework original content.

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A Roadmap for Developing Digital Content Distribution Infrastructure (디지털 콘텐츠 유통 인프라 개발을 위한 로드맵)

  • Lee, Sang-Won;Park, Sung-Bum;Lim, Gyoo-Gun;Baek, Seung-Ik
    • Journal of Information Technology Services
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    • v.8 no.4
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    • pp.75-86
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    • 2009
  • Unlike physical products, the distribution of digital content has involved many participants in all distribution phases from providers to consumers. The longer the distribution channel for services is, or the more participants that take part in it, the more the added value of the content increases. Consequently, the customer usefulness has been maximized. In order to enhance the values of digital content, it is utterly urgent to implement a service infrastructure that could be shared by all participants along the distribution path. Digital content is distributed from a creator to a final user through complex value chain stages. All the participants along the value chain exchange information about copyrights, marketing, and contents themselves, through the distribution channel. Recently, the more the distributed Information Technology environment has been widely used, the more the necessity of an identifier for digital content has been increased. In this paper, we examine the current status of the Korean distribution market of digital content, identify necessary distribution services of digital content, and establish a systematic roadmap to implement these services.

Proposed Open Source Model for Video Offline Distribution using Cinema DRM for Home Users

  • Pardeshi, Sunil;Kwon, Soon Chul;Lee, Seung Hyun;Hamacher, Alaric
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.1
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    • pp.10-14
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    • 2015
  • Video Content owners seek to squeeze the maximum amount of revenue from their assets via distribution into more territories. Digital Cinema Package(DCP), trusted solution to distribute protected content to theaters, caters to relatively small user base, which limits revenue. With the growth of the Internet & other digital media, the economics of media content has changed dramatically. Security remains main concern to deliver content to millions of consumers using intelligent digital display devices like Tablets, Smartphones, Smart TVs, Desktop & Laptop. By making the video content available to this segment securely, content owners will benefit from increased revenue. Through this paper we propose Open Source HomeDCP model to distribute the content to home users for offline viewing. We propose to include other open source CODEC than JPEG2000/MPEG2, which are specifically designed for theatrical performance. Final image size will be further reduced considering the display device resolution where video will be finally played. Key Delivery Message(KDM) system to be altered to suit new devices. This will be a big boost to Content Economy as content owners would be able to distribute the content securely to the wider audience & ensure more revenue.

VR Smart Factory Training Content Production for XR Content UI/UX Evaluation (XR 콘텐츠 UI/UX 평가를 위한 VR 스마트 팩토리 교육훈련 콘텐츠 제작)

  • Lee, YoungWoo;Leem, EekSu;LEE, Su Min;Kim, Hyun Sik;Kang, Mingoo;Lee, Chang-kyo;Seo, Jeongwook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.259-261
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    • 2021
  • In this paper, VR smart factory XR content tailored to process execution scenarios was produced to reflect the characteristics of XR content, which is highly dependent on HDM, unlike general-purpose content software for UX/UI design and usability evaluation of digital twin-based XR content in manufacturing. HMD equipment called Qculus Quest2 was used to perform the process execution task scenario for XR content, and content production was made through Unity Engine and SteamVR Plugin.

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Ergonomic Approaches to Content Creation for 3D Displays

  • Kawai, Takashi;Kishi, Shinsuke;Kim, Sang-Hyun;Yamazoe, Takashi;Shibata, Takashi;Inoue, Tetsuri;Sakaguchi, Yusuke;Okabe, Kazushige;Yasuhiro, Kuno
    • Journal of Information Display
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    • v.8 no.1
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    • pp.26-31
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    • 2007
  • This paper presents ergonomic approaches to editing and evaluating content for 3D displays. Two systems, a nonlinear editing system and an evaluation system, were developed to improve viewing safety and comfort for 3D content observers and provide better usability for the creators from the viewpoint of ergonomics.

A Study on Planning and Managing Science and Technology Information Development and Collection (과학기술 정보자원 구축 목표관리 연구 - KISTI 사례를 중심으로 -)

  • Kim, Sang-Kuk;Shin, Sung-Ho;Lee, Young-Sei;Kim, Tae-Jung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05c
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    • pp.1655-1658
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    • 2003
  • 본 연구는 현재 한국과학기술정보연구원에서 실시하고 있는 과학기술 정보자원들의 구축을 위한 목표관리 방법을 제시하였다. 한국과학기술정보연구원은 체계적이고, 합리적인 목표관리를 통해 경쟁력 있고, 질 높은 과학기술 정보자원의 수집 구축 유통을 위해 노력하고 있다 본 사례연구는 과학기술 정보자원의 효율적 구축을 위한 목표관리 모델을 제시하고, 관련 연구에 도움이 되는데 그 목적이 있다.

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The impact of Marketing Communication Content Distributed on Social Networks on Electronic Word-of-Mouth

  • VO, Minh Sang;HUYNH, Dung Quoc Vu;NGUYEN, Giang Huong;DANG, Giang Ha Nguyen;HUYNH, Duong Dai;LE, Bao Quang;DANG, Nhut Minh
    • Journal of Distribution Science
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    • v.20 no.5
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    • pp.65-74
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    • 2022
  • Purpose: This paper evaluates which characteristics of marketing communication content distributed on social networks impact electronic word-of-mouth (e-WOM). Research design, data, and methodology: Quantitative research was carried out on 637 Vietnamese people aged from 18, who were exposed to marketing communication programs of fashion brands. Preliminary data were analyzed by the reliability of the scale, multivariate regression analysis, and analysis of variance. Results: The research findings have identified the four characteristics of social media content that positively impact e-WOM, including entertainment, interaction, trendiness, and customization. Participants aged 30 and under have a higher appreciation for media content and e-WOM than those from 31 and over. Conclusion: To promote e-WOM, marketing communication content distributed on social networks should focus on the following characteristics: (1) The entertainment of marketing communication content should involve positive emotions, fun, and enjoyment; (2) With interactive content, focus should be placed on discussion and exchange content, content that encourages sharing, and two-way interactive content; (3) For trending marketing communication content, marketers consider communicating brand-related latest information, up-to-date information, and hot discussion topics; and (4) When creating customized content, brands should be interesting, customized (information, product, price), and unique.

Cooperative Content Caching and Distribution in Dense Networks

  • Kabir, Asif
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.11
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    • pp.5323-5343
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    • 2018
  • Mobile applications and social networks tend to enhance the need for high-quality content access. To address the rapid growing demand for data services in mobile networks, it is necessary to develop efficient content caching and distribution techniques, aiming at significantly reduction of redundant content transmission and thus improve content delivery efficiency. In this article, we develop optimal cooperative content cache and distribution policy, where a geographical cluster model is designed for content retrieval across the collaborative small cell base stations (SBSs) and replacement of cache framework. Furthermore, we divide the SBS storage space into two equal parts: the first is local, the other is global content cache. We propose an algorithm to minimize the content caching delay, transmission cost and backhaul bottleneck at the edge of networks. Simulation results indicates that the proposed neighbor SBSs cooperative caching scheme brings a substantial improvement regarding content availability and cache storage capacity at the edge of networks in comparison with the current conventional cache placement approaches.