• 제목/요약/키워드: industries

검색결과 15,373건 처리시간 0.045초

Status of the KSTAR Toroidal Field Coil Structure Fabrication

  • Choi, C.H.;Sa, J.W.;Park, H.K.;Hong, K.H.;Shin, H.;Kim, H.T.;Her, N.I.;Yang, H.L.;Kwak, J.H.;Moon, H.G.;Yoon, H.H.;Lee, S.K.;Song, J.Y.;Chu, Y.D.;Hur, D.K.;Nam, K.M.;Koo, B.H.;Lim, J.H.;Lee, J.K.;Kim, N.G.;Jang, S.W.;Kim, H.C.;Ha, E.T.;Bak, J.S.;Lee, G.S.
    • 한국원자력학회:학술대회논문집
    • /
    • 한국원자력학회 2005년도 춘계학술발표회
    • /
    • pp.1036-1037
    • /
    • 2005
  • PDF

한국의 미래산업 연구의 현황과 과제 (An Analysis of Studios on the Future Leading Industries in Korea)

  • 민완기
    • 기술혁신학회지
    • /
    • 제1권2호
    • /
    • pp.231-244
    • /
    • 1998
  • The purpose of this analysis is to clarify the direction and nature of the future leading industries in Korea. Existing studies were analyzed in depth and their implications are as follows. Existing studies have not given a careful consideration for the structural adjustment of Korean economy and the atmosphere for the growth of prospective leading industries. In relation to the structural adjustment, the accomplishment of high value-added in existing industries and the promotion for high-tech industries as well as service industries should be the future direction of the future leading industries. In order to create atmosphere for the growth, it is crucial to achieve a social consensus about the nature of the prospective leading industries and is necessary to continue a concrete research on the related industries.

  • PDF

물리화학적 분석을 통한 하 ${\cdot}$ 폐수처리 슬러지류의 특성평가 (A Study on the Characteristic Evaluation of Sewage and Industrial Wastewater Treatment Sludges by Physico-chemical Analysis)

  • 권기홍
    • 한국환경보건학회지
    • /
    • 제31권1호
    • /
    • pp.86-93
    • /
    • 2005
  • Because generally large amount of sludges are generated from the process of sewage and wastewater treatment, the management and controlment of those sludge has become a important issue in many researches. In this dissertation, we conducted the research to see the physico-chemical characteristics of sludges generated from various sources. Moisture of sludges were 81.5% in textile industries, 81.4% in frame metal industries, 80.7% in 1st metal industries. Volatile solid were 22.1% in hide · rubber industries, 21.9% in coke · petroleum industries. Fixed solid were 18.5% and 17.7% in the 1st metal industries and frame metal industries. High heating value by wet base were 1,850 kcal/kg in coke · petroleum industries, 1,220 kcal/kg in hide · rubber industries, but sludges from the 1st metal industries and frame metal industries were impossible to incinerate because most of those sludges were inorganic. The leaching test showed that hazardous materials was detected in nearly every kinds of sludges. Some of sludges from hide · rubber industries and frame metal industries exceeded the leaching criteria and so they were classified as specific wastes. And other sludges generated in sewage treatment plants or other industries was below the leaching criteria.

농산물가공산업과 타산업과의 경제적 효과 비교(충남북지역 사례업체를 중심으로) (Comparison of Impacts on Economy between Agri-proccesing Industries and Other Industries)

  • 김철호;이영희
    • 농업과학연구
    • /
    • 제27권2호
    • /
    • pp.176-181
    • /
    • 2000
  • For implementing this study, three agri-proccesing industries and other three counterpart industries which are located in Chungnam and Chungbuk provinces were selected based on the sizes such as large, medium and small scales. And then analyzing the direct income like wage incomes, indirect incomes derived from sales of the raw materials concerned and the derived incomes from consumer's expenditures were carried out by applying the income multiplier model based on the 6 industries sampled. According to the positive evaluation results on the agri-proccesing industries, it was verified that agri-proccesing industries have more influences on rural economy than other industries. Therefore the agri-proccesing industries have so greatly contributed to improving rural economy. On account of the above facts, the agri-proccesing industries have to be promoted and grown even though the management difficulties of the industries.

  • PDF

DEA를 활용한 제조 및 서비스 산업의 기술혁신활동 효율성 비교 연구 (A Comparative Study on Efficiency of Technologically Innovative Activities between Manufacturing and Service Industries Using DEA)

  • 서용윤;김문수
    • 산업공학
    • /
    • 제24권4호
    • /
    • pp.330-340
    • /
    • 2011
  • This research aims at conducting a comparative study on the relative efficiency of technologically innovative activities between manufacturing and service industries using data envelopment analysis (DEA). First, as an individual approach, efficiency of technologically innovative activities between manufacturing and service industries is separately evaluated. The results show that efficiency of both industries is similarly low, but patterns of technologically innovative activities differ from each other. Manufacturing industries usually do innovation focusing on various outputs with a single input, whereas service industries tend to do innovation emphasizing on a single output with mixed inputs. Second, as a holistic approach to both industries, efficiency is collectively assessed. The analysis demonstrates that efficiency of service industries is higher than that of manufacturing industries, and there are similar patterns of technologically innovative activities between both manufacturing and service industries. This study provides industrial managers with policy implications based on similarities and differences between manufacturing and service industries.

예측 사격과 난전을 통하여 논스톱 액션을 추구하는 실시간 네트워크 쿼터뷰 대전 게임 서버 구현 (Implementation of Real-Time Network Quarter-View Battle Game Server to Make Nonstop Actions with Predicted Fire And Tussle)

  • 최흘;최현호;이보영;김형근;서정민;이승윤;김슬기;김영은;신보람;이창헌;강명주;김상중;이종원;오현주;박찬일
    • 한국컴퓨터정보학회:학술대회논문집
    • /
    • 한국컴퓨터정보학회 2014년도 제50차 하계학술대회논문집 22권2호
    • /
    • pp.293-296
    • /
    • 2014
  • 본 논문에서는 예측사격과 난전을 통하여 논스톱 액션을 추구하는 게임서버를 구현한다. 게임 서버를 구현하기 위하여 상용 엔진인 ProudNet과 Unity3D를 사용했으며, ProudNet은 강력한 상용 네트워크 엔진이며 Unity3D와 쉽게 데이터 통신을 할 수 있게 해준다. 클래스 다이어그램과 구성도를 통하여 예측 사격과 난전을 통하여 논스톱 액션을 추구하는 게임 서버 개발 방법을 제안한다.

  • PDF

동양신화가 갖는 대표적 동물형상과 색상의 특징을 통한 게임 기획 (Game Design with Representative Animal Characteristics and Colors of Oriental Myth)

  • 김인아;강성희;송지현;정재민;김영은;소영준;최민경;이경진;이종혁;김승재;김상중;이종원;오현주;강명주;박찬일
    • 한국컴퓨터정보학회:학술대회논문집
    • /
    • 한국컴퓨터정보학회 2014년도 제50차 하계학술대회논문집 22권2호
    • /
    • pp.481-482
    • /
    • 2014
  • 본 논문에서는 동양 신화적 요소들을 게임 기획에 접목 시키는 방법을 제안하고 구현한다. 게임에 접목 시킨 동양 신화적 요소에는 사방신을 채용했으며, 각 사신이 갖는 동물적 형상과 대표 색상으로 나누어 기획에 접목시켜 게임을 디자인하였다.

  • PDF