• 제목/요약/키워드: industrial designers

검색결과 308건 처리시간 0.027초

김치냉장고 디자인 개발을 위한 소비자 선호도 분석 연구 (A Study Consumers Preference for Kimchi Refrigerator Design Development)

  • 이승용
    • 조형예술학연구
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    • 제8권
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    • pp.185-210
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    • 2005
  • Closely connecting Well-Being culture with our traditional eating culture. we can predict next generation Kimchi refrigerator trend with this research. In the highly developing industrial society, design has been playing the central role in the managerial strategy of a company and has been one of the central agendas in determining the economical competence of a country, and has also been regarded as a means to acquire sustainable superior competence. Thus, these trends suggest that the aesthetic value of product has become more important than its technological function. In this study we reviewed theoretically esthetic factors influencing the preference and the evaluation of a product and made a list of eight esthetic factors based on various referential studies which include simplicity, balance, unity, rhythm, style, novelty, typicality, and proportion. Also on the point of view of design, it is necessary to find out definitely the consumer preference frame the relationship among design preference design image design attribute. Will give you guidelines on which designers can select and design some more objective and reliable design factors, finding out the relation of cause and effect by which they can know what kind of product designs their consumers like and how the popular image which that product offer is composed of. We investigated the esthetic factors affecting consumers preferences and the basis for evaluating a product. Aimed at providing materials for developing product design by presenting an ,esthetic guideline product design by presenting an esthetic guideline and to put these materials to practical use. Investigated other considered elements classified by manufactures and importance of esthetic factors and its influence on consumer tastes . All of these result, It could not conclude all of the adjective design image and design factors of every consumer, but through consumer reaction framework consumer are response and prefer the products which design image have. and then understand prefered design image are influenced to design factor's and could be apply to new design development.

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CAD/CAM 모델러용 고급 렌더링 라이브러리의 개발 (Development of Advanced Rendering Library for CAD/CAM Moduler)

  • 최훈규;이태현;한훈
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제5권4호
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    • pp.385-394
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    • 1999
  • 제품을 설계하는 디자이너나 엔지니어는 많은 시간과 노력을 들이지 않고서 그들이 설계한 3차원 제품 모델에 대한 사실적인 이미지를 원한다. 디자인 프로세스의 초기인 개념 설계에서부터 설계검증, 그리고 가공 과정에서 사실적인 이미지가 매우 유용하므로, 대부분의 주요 CAD 제작사는 그들의 CAD 소프트웨어에 고급 렌더링 기능을 추가하고 있다. 상용의 CAD/CAM 모델러에서는 NURB 곡면을 기초로 모델링을 수행하므로, NURB 곡면을 렌더링할 수 있는 패키지가 필요하다. VIF(Visual InterFace) 렌더링 라이브러리는 A-buffer 방식과 Ray tracing 방식의 두 가지 고급 렌더링 모드를 제공한다. 다각형은 물론 NURB 곡면을 입력으로 받아 사용자가 설정한 표면의 각종 계수, 원하는 view와 설정된 광원에 따라 이미지를 만들고 다양한 형태로 출력시킬 수 있는 다양한 기능을 제공한다. 본 논문에서는 VIF 렌더링 라이브러리에 대한 구조와 기능별로 분류된 함수에 대하여 설명하며, 실제로 CAD/CAM 시스템과 통합되어 구상설계에서부터 3차원 설계 모델링에 이르기까지의 제조공정에서 설계검증 툴로써 어떻게 활용되고 있는가에 대하여 기술한다.Abstract Engineers and industrial designers want to produce a realistic-looking images of a 3D model without spending a lot of time and money. Photo-realistic images are so useful from the conceptual design, through its verification, to the machining, that most major CAD venders offer built-in as well as add-on photo-realistic rendering capability to their core CAD software. Since 3D model is consists of a set of NURB surfaces in commercial CAD packages, we need a renderer which handles NURB surface as well as other primitives.A new rendering library called VIF (Visual InterFace) provides two photo-realistic rendering modes: A-buffer and Ray tracing. As an input data it takes NURB surfaces as well as polygonal data and produces images in accordance with the surface parameters, view and lights set by user and outputs image with different formats. This paper describes the overall architecture of VIF and its library functions classified by their functionalities, and discusses how VIF is used as a graphical verification tool in manufacturing processes from the conceptual design to 3D modeling.

정성적/정성적 디자인 가치의 누적평가방법에 관한 기초 연구 (A Study on the Accumulative Evaluation of Qualified Quantified Values in Industrial Design)

  • 박대순;우흥룡
    • 디자인학연구
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    • 제3권1호
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    • pp.17-33
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    • 1990
  • Evaluation plays an essential role in design activity. Many theorist have agreed that designing involves problem solving or decision making. In evaluation, designers attempt to determine the value of a particular proposal arrived at by synthesis. And the results of designing, the product, is evaluated twice, objectively and subjectively.Alternatives in $$\mu$ti-objective decision problems generally possess numerous attributes by which they can be described and compared. The evaluation factors include all attributes that have levels specified by quantitative and qualitative objectives. However since qualitiative factors are difficult to quantify as $$\mu$eral estmates, these factors have tended to be ignored without regard for their importance to human content. Therefore we need some study that convert qualitative attributes into quantitative scale values. Following to Thurstone' s Psychological scaling methods (The method of successive intervals), attribute values of TV set are assigned by rating scale methods. The method of successive intervals, like the method of equal-appearing intervals, requires but a single judgement from each subject for each statement to be scaled. It is, therefore, a convinient method to use when the number of to be scaled is large. We make the assumtion that those cu$$\mu$ative proportion distributions are normal for each statement when they are projected on the unknown psychological continuum. In this study, we have determined the scale values of 42 statements of TV set by the method of successive intervals. Then we can apply a test of internal consistency similar to that used with the method of paired comparisons. We have as our absolute average deviation, -1.748/252= -0.0069. We have reason to believe that our scale values are consistent with the empirical data, because these discrepanicies are very small.

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The Influence of Proportion Preference in Automotive Design: Comparison Between Japanese and German Automobiles

  • Jung, Joo Young
    • 감성과학
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    • 제21권1호
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    • pp.91-98
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    • 2018
  • The purpose of this study is to reveal concrete evidence on how aesthetic preference is applied in product design by countries. Since the 19th century, the proportion has been examined various times, and the conclusions consistently showed the strong preference for the golden ratio (1:1.618). However, previous studies are mainly focused on western products that were designed by western designers, so when the same experiment conducted for the first time in Asia with the question of 'Is the Asian subjects also likes the golden ratio?', the result clearly revealed that Korean subjects have a significant preference for the root ratio (1:1.414) and perfect square (1:1). It demonstrates that proportion preference might be different by countries, and it also influences on everyday products. Moreover, there is not enough evidence of Asian product proportions. For this reason, this study will strive to expand the knowledge on Asian aesthetic preference by focusing on Japanese automobiles that were designed and produced in Japan. 55 iconic Japanese automobiles were analyzed for proportion and compared with 50 iconic German automobiles. The result shows that Japanese automobiles have a shorter length of 7:10 (1:1.414) ratio than German automobiles with 13:23 (1:1.769) ratio. This result proves that there is the difference in preference for the proportion of Japan and Germany, and it has already influenced on automobile proportions. This result has a strong value that finding the most appropriate proportion of automotive design is a major issue in new product development, so this can be adapted to various fields of the design process where strong cultural value exists.

텍스타일 스트럭처 원리와 연계된 3D 프린팅 개발 유형 분석 (Analysis of the Type of 3D Printing Development Linked with the Textile Structure Principle)

  • 김효진;김성달
    • 패션비즈니스
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    • 제22권2호
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    • pp.1-13
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    • 2018
  • 3D printing technology, which is expected to play a leading role within the Fourth Industrial Revolution, is becoming distinguished not only in the space, automotive, medical and engineering industries, but also in the area of design. The fashion and textile structures created by 3D printing technology were classified into three types - basic structure, unified structure, and a new physical structure. When traditional weaving, knitting, and stitching was reinterpreted through 3D printing, there were apparent limitations in reproducing the characteristics of fabric structures due to differences in the materials and structures of traditional textiles. New physical structures are being developed to break away from merely reproducing traditional textile structures, and to bring out the characteristics of 3D printing technology. As examples of new physical structures, there are the kinematics structure which utilizes the hinge method, mesostructure cellular material, and the N12 disk structure. Such techniques potentially open a new paradigm of fashion and textile structures. Some innovative aspects of 3D printing technology may result in changes in the methods of collaboration, manufacturing, and distribution. Designers are receiving help from specialists of various backgrounds to merge 3D printing technology to create original works. Also, 3D printing not only makes personalized custom designs available, but shortens the distribution channels, foretelling a change within the fashion and textile industry.

액션어드벤쳐게임 컷신을 위한 UCD 디자인 연구 (A Study on User-Centered Design for Cut-scene in Action-Adventure Games)

  • 완소음;조동민
    • 한국게임학회 논문지
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    • 제14권5호
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    • pp.137-146
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    • 2014
  • 최근 게임시장은 게임제작과정과 게임디자인 분야의 많은 발전에 의하여 게임 상 컷씬(cut-scene)의 디자인 스타일과 완성도 또한 지속적인 발전을 이루고 있다. 따라서 항상 게임 디자이너들은 여러 디자인 방향성에서 보다 쉬운 인지와 인기 있는 디자인을 얻으려는 노력을 한다. 그러나 개발자에 의존한 디자인 전략은 최종 디자인결과물이 게임플레이어에게 사랑 받고 있는지 성과여부를 판단 할 수 없게 되며 모든 면에서 빠르게 변화하는 게임시장의 요구를 충족 할 수 없다. 또한 디자인 최종 완성도와 같은 어려운 절차들은 게임 컷씬 장면의 제작 및 이용을 어렵게 한다. 따라서 본 연구는 사용자 중심 디자인(UCD) 바탕의 비디오 게임 속 컷씬 디자인방법을 제시하여 제작환경에서 원작의 느낌을 훼손하지 않으면서 디자이너가 전하고자 하는 메시지를 더욱 부각시키고 흥미를 이끌어 몰입감을 높이는데 도움이 될 것이다.

20세기 후반 패션에 표현된 예술 양식의 기계미 분석 연구(II) (A Study on the Analysis of the Mechanical Beauty of the Art Style Represented on the Second Half of the 20th Century Fashion(II))

  • 이효진
    • 복식문화연구
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    • 제6권3호
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    • pp.126-156
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    • 1998
  • The purpose of this study was intended to analyze mechanical beauty of the art style represented on the second half of the 20th century fashion. From the early 20th century, when the mechanical civilization began to develop in full scale, various distinctive styles of art began to emerge by the denial of the traditional artistic style, which is said to be an inevitable consequence fo the 20th century's spirit. That is, the diversified styles of modern art, which has developed in line with the rapid growth of civilizations, experienced environmental pollution, non-humanization and un-individualization. Those phenomena became mental anguish for artists and designers, they have come to meet with changes, by their efforts to find new way. SO, the mechanical beauty is becoming a very important factor arts. Especially, the collage of the Cubism have used as art techniques of positive mechanical beauty. And in the transition from Dada to Surrealism, the objects provided an important harmony, suggesting that all things, even those achieved by chance or presented in new associations or radical dissociations, could be said to have meaning. Pop Art that expressed daily living of spending culture in the post industrial society, scaled up the induction of mass media which was much more realistic than Dada or Surrealism. According to the results of this study, the second half of the 20th century fashion has generated mechanical beauty was examined and plundered by modern art styles. The mechanical beauty of modern art was represented in the modern fashion as the positive and negative formativeness. Above all, the best way that the fashion design should take in the future, is in the search of ways how to restore humanity that was lost due to use of machine, how t develop its merits and how to harmonized with mechanical civilization.

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사용자의 감성반응에 기초한 형태 분석 도구에 대한 연구 (A Study on the Form Analysis Tools Based on the User's Emotional Response)

  • 최민영
    • 감성과학
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    • 제12권2호
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    • pp.233-242
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    • 2009
  • 최근 사용자 중심의 디자인과 형태개발 및 분석은 성공적 디자인의 중요한 방법론으로 부각되고 있다. 사용자의 형태분석을 위해서는 기존 방법의 통합적인 접근과 더불어 디자이너의 전문도구로서 고찰되고 개발되는 것이 요구된다. 특히 기존의 분석도구들은 디자이너의 요구에 적합할 수 있도록 분석결과의 시각화과 명확한 방향성 제시가 요구되며, 사용자 감성반응을 형태분석에 응용할 수 있는 다각적인 방법의 모색이 요구된다. 또한 분석도구로서의 전문성을 강화하고 디자이너가 손쉽게 사용할 수 있도록 디자이너 친화적 인터페이스의 적용이 필요하다. 본 연구는 사용자 감성반응을 기존의 형태분석 도구에 활용하기 위한 방법과 체계를 분석하며, 이를 통하여 사용자의 감성적 반응에 기초한 형태분석 도구를 제시하였다. 구체적인 형태분석의 도구는 통합적 관리, 변수설정, 분석결과의 시각화, 데이터마이닝을 통한 심층 분석, 사용자 중심 분석결과의 연관성 강화의 5가지 컨셉으로 제시되었으며, 프로젝트 관리, 분석프레임 설정, 데이터 입출력, 기초 분석, 심층분석의 5가지 모듈로서 개발되었다. 제안된 도구는 모바일 폰의 사례조사를 통하여 그 효용성을 알아보았으며, 도구 활용의 사용성과 형태분석의 타당성이 검증되었다.

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빅데이터를 활용한 패션쇼에 대한 소비자 인식 연구 (A Study of Consumer Perception on Fashion Show Using Big Data Analysis)

  • 김다정;이승희
    • 패션비즈니스
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    • 제23권3호
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    • pp.85-100
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    • 2019
  • This study examines changes in consumer perceptions of fashion shows, which are critical elements in the apparel industry and a means to represent a brand's image and originality. For this purpose, big data in clothing marketing, text mining, semantic network analysis techniques were applied. This study aims to verify the effectiveness and significance of fashion shows in an effort to give directions for their future utilization. The study was conducted in two major stages. First, data collection with the key word, "fashion shows," was conducted across websites, including Naver and Daum between 2015 and 2018. The data collection period was divided into the first- and second-half periods. Next, Textom 3.0 was utilized for data refinement, text mining, and word clouding. The Ucinet 6.0 and NetDraw, were used for semantic network analysis, degree centrality, CONCOR analysis and also visualization. The level of interest in "models" was found to be the highest among the perception factors related to fashion shows in both periods. In the first-half period, the consumer interests focused on detailed visual stimulants such as model and clothing while in the second-half period, perceptions changed as the value of designers and brands were increasingly recognized over time. The findings of this study can be utilized as a tool to evaluate fashion shows, the apparel industry sectors, and the marketing methods. Additionally, it can also be used as a theoretical framework for big data analysis and as a basis of strategies and research in industrial developments.

Rigid plastic analysis for the seismic performance evaluation of steel storage racks

  • Montuori, Rosario;Gabbianelli, Giammaria;Nastri, Elide;Simoncelli, Marco
    • Steel and Composite Structures
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    • 제32권1호
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    • pp.1-19
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    • 2019
  • The aim of the paper is the prediction of the seismic collapse mode of steel storage pallet racks under seismic loads. The attention paid by the researchers on the behaviour of the industrial steel storage pallets racks is increased over the years thanks to their high dead-to-live load ratio. In fact, these structures, generally made by cold-formed thin-walled profiles, present very low structural costs but can support large and expensive loads. The paper presents a prediction of the seismic collapse modes of multi-storey racks. The analysis of the possible collapse modes has been made by an approach based on the kinematic theorem of plastic collapse extended to the second order effects by means of the concept of collapse mechanism equilibrium curve. In this way, the dissipative behaviour of racks is determined with a simpler method than the pushover analysis. Parametric analyses have been performed on 24 racks, differing for the geometric layout and cross-section of the components, designed in according to the EN16618 and EN15512 requirements. The obtained results have highlighted that, in all the considered cases, the global collapse mechanism, that is the safest one, never develops, leading to a dangerous situation that must be avoided to preserve the structure during a seismic event. Although the studied racks follow all the codes prescriptions, the development of a dissipative collapse mechanism is not achieved. In addition, also the variability of load distribution has been considered, reflecting the different pallet positions assumed during the in-service life of the racks, to point out its influence on the collapse mechanism. The information carried out from the paper can be very useful for designers and manufacturers because it allows to better understand the racks behaviour in seismic load condition.