• 제목/요약/키워드: impression transformation

검색결과 17건 처리시간 0.022초

A FACE IMAGE GENERATION SYSTEM FOR TRANSFORMING THREE DIMENSIONS OF HIGHER-ORDER IMPRESSION

  • Ishi, Hanae;Sakuta, Yuiko;Akamatsu, Shigeru;Gyoba, Jiro
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.703-708
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    • 2009
  • The present paper describes the application of an improved impression transfer vector method (Sakurai et al., 2007) to transform the three basic dimensions (Evaluation, Activity, and Potency) of higher-order impression. First, a set of shapes and surface textures of faces was represented by multi-dimensional vectors. Second, the variation among faces was coded in reduced parameters derived by applying principal component analysis. Third, a facial attribute along a given impression dimension was analyzed to select discriminative parameters from among principal components with higher sensitivity to impressions, and obtain an impression transfer vector. Finally, the parametric coordinates were changed by adding or subtracting the impression transfer vector and the image was manipulated so that its facial appearance clearly exhibits the transformed impression. A psychological rating experiment confirmed that the impression transfer vector modulated three dimensions of higher-order impression. We discussed the versatility of the impression transfer vector method.

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현대복식에 나타난 모자이크풍 패턴에 관한 연구 (A Study on Mosaic Pattern in Modern Costume)

  • 남윤숙;김복희
    • 복식
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    • 제51권2호
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    • pp.43-52
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    • 2001
  • The purpose of this research is to study the aesthetic character of a mosaic which is expressed in the Modern Costume. The methods of the research were by literature and it was mainly done with reference to master's theses, doctor's theses, separate volumes, periodicals, domestic and overseas fashion magazines and internet on the subject. The result of the research appears as rhythm, exoticism, abstraction, mystery, recreation by disintegration. First, rhythm appears in a sense of free rhythm with the method of arranging motives and the kinds of materials varying. Second, exoticism gives impression with such motives as Oriental designs, African designs and the geometric designs of nature occupying the surface. Third, abstraction displays motives such as unrealistic fashion. Fourth, mystery gives a cyber-related impression with the help of such scientific materials as fluorescent plastics, metal and glass. Fifth, recreation pelves an aesthetic impression by reorganizing the costume with the disintegration and transformation of Industrial materials such as plastics, metal and glass, etc. based on their unique colors and quality.

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Clinical comparison of marginal fit of ceramic inlays between digital and conventional impressions

  • Franklin Guillermo Vargas-Corral;Americo Ernesto Vargas-Corral;Miguel Angel Rodríguez Valverde;Manuel Bravo;Juan Ignacio Rosales Leal
    • The Journal of Advanced Prosthodontics
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    • 제16권1호
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    • pp.57-65
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    • 2024
  • PURPOSE. The aim of this stuldy was to compare the clinical marginal fit of CAD-CAM inlays obtained from intraoral digital impression or addition silicone impression techniques. MATERIALS AND METHODS. The study included 31 inlays for prosthodontics purposes of 31 patients: 15 based on intraoral digital impressions (DI group); and 16 based on a conventional impression technique (CI group). Inlays included occlusal and a non-occlusal surface. Inlays were milled in ceramic. The inlay-teeth interface was replicated by placing each inlay in its corresponding uncemented clinical preparation and taking interface impressions with silicone material from occlusal and free surfaces. Interface analysis was made using white light confocal microscopy (WLCM) (scanning area: 694 × 510 ㎛2) from the impression samples. The gap size and the inlay overextension were measured from the microscopy topographies. For analytical purposes (i.e., 95-%-confidence intervals calculations and P-value calculations), the procedure REGRESS in SUDAAN was used to account for clustering (i.e., multiple measurements). For p-value calculation, the log transformation of the dependent variables was used to normalize the distributions. RESULTS. Marginal fit values for occlusal and free surfaces were affected by the type of impression. There were no differences between surfaces (occlusal vs. free). Gap obtained for DI group was 164 ± 84 ㎛ and that for CI group was 209 ± 104 ㎛, and there were statistical differences between them (p = .041). Mean overextension values were 60 ± 59 ㎛ for DI group and 67 ± 73 ㎛ for CI group, and there were no differences between then (p = .553). CONCLUSION. Digital impression achieved inlays with higher clinical marginal fit and performed better than the conventional silicone materials.

현대 의상에 나타난 유머성 (Humor Expressed in Modern Fashion)

  • 이윤진;박명희
    • 복식
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    • 제53권5호
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    • pp.33-48
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    • 2003
  • The purpose of this study was to define the moaning and features of humor in modern fashion. by examining how it's being grafted into fashion, based on artistic expression including collage, assemblage, photo montage, graffiti, transformation, distortion, exaggeration and optical illusion. Beside. humor of fashion is to examine not only laugh and fun but also formative expression and creativity. Furthermore, it is to enlarge the range of conception for future fashion. The findings of this study could be described as below: The features of humorous fashion by collage and assemblage boiled down to unexpectedness, disharmony and creativity. The photo montage was marked by popularity, reproduction and recreativity, and graffiti was characterized by attention, simpleness, and amusement. And there were unexpectedness, creativity and strangeness in transformation, distortion, magnification and optical illusion. The meaning of humorous fashion that carries such features could eventually be summarized into the followings : First, the fashion, from which collage, assemblage, photo montage. graffiti, transformation, distortion, magnification and optical illusion were detected. could be sorted out into several categories that used different things : introduction of objects of different nature, dramatic impression and wit based on photo montage technique, introduction of comic components and infant image, and destruction of aesthetic principles. Second, the substance of humor in art could be applied to fashion design as well as visual art. Humor is a property related to accidental, unexpected incident, behavior, situation or idea, and it puts laugh, disharmony or awkwardness in fashion. Third, spicing fashion with humor could serve to draw people's attention, break down the barrier among people exposed to dry sentiment, and connect the public with art.

평균변화율을 활용한 눈썹 메이크업 유형별 섹시미 감성이미지 차이 (Eyebrow Make-up Type Using an Average rate Sensitivity Image for the Difference of Perceived Sexiness)

  • 김진경;박정신
    • 패션비즈니스
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    • 제19권5호
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    • pp.34-47
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    • 2015
  • Sexiness is the image of a person who attracts attention regardless of his/her age, and today's society has created a more positive impression by transforming the image into something others consider even more attractive. Consequently, we begin to take interest in makeup, - a means of portraying a good impression. Eyebrow makeup in particular, being at the center of the determining factor of a good facial image, can be thought of as the makeup that can most effectively transform one's image. The purpose of this study was to analyze the difference in perceived sexiness depending on the general perception of eyebrow makeup. This study produced an eyebrow stimulus that applied the average rate of change in an image transformation of different eyebrows in order to raise the objective credibility of the sensibility evaluation so it could determine the figure of influence that eyebrows had on facial impressions. The research results showed that the majority of female university students believed that eyebrows were an effective means of expression in changing facial images and attributed a higher mature and sexy image if the average ratio of change was higher. The study, could also identify that a sexy image was perceived when the average rate of change was between 0.39~0.44. In addition, when the gradient of the shape of the viewers' own eyebrows was low, it could be verified that they perceived an image to be sexy from seeing eyebrows with a relatively high gradient.

동화를 원작으로 하는 애니메이션의 서사 변용에 대한 연구 - 디즈니 애니메이션 <라푼젤>을 중심으로 (Study on the Transfiguration of Animation's Narratives using Archetypical Narratives -Focused on the Disney's )

  • 김은성;이영수;강지영
    • 만화애니메이션 연구
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    • 통권44호
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    • pp.263-284
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    • 2016
  • 원형서사를 활용하여 플롯을 변용한다는 것은 단순히 과거의 이야기를 반복하는 것이 아니라 시대와 사회에 맞게 변용하여 새로운 의미를 찾아내는 것이다. 따라서 어디에 핵심을 두느냐에 따라 서사가 다양하게 변주될 수 있다. 디즈니 애니메이션 <라푼젤>은 과거 디즈니 애니메이션이 가졌던 특정한 연령층과 사람들에게만 통하는, 고전 동화가 지닌 서사성을 극복하고 현대적인 서사로서 사람들에게 감동을 주는 영화로 인정받았다. 따라서 이 논문은 <라푼젤>이 원형서사인 동화를 어떻게 변용하여 현대적으로 재창작할 수 있었는지 살펴보기 위해 블라디미르 프로프의 민담형태론 칼 구스타프 융의 콤플렉스, 그림자 이론을 중심으로 <라푼젤>이 지니는 현대적 변용 요소를 분석하였다. 그 결과 원형서사로서 동화가 지닌 구조와 기능들이 현대 서사로서 작용할 수 있는 특징을 찾을 수 있었고 또한 그 특징은 인물에게 부여하여 재창작되었음을 알 수 있었다.

Fashion Design Expression of Wassily Kandinsky's Paintings -Focus on Music Visualization -

  • Kim, Sung-Soo;Kim, Young-Sam
    • 복식
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    • 제66권5호
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    • pp.16-32
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    • 2016
  • This study examines music visualization characteristics appearing in Giorgio Armani's S/S 2000 Collection and Genny's F/W 2000 Collection, which elicited and reinterpreted the characteristics through an analysis of Kandinsky's paintings. Study results are as follows. First, music visualization characteristics were extracted through an analysis of Kandinsky's works to examine music visualization that appears in contemporary fashion. Further analysis of Kandinsky's works were done in regards to music visualization (Impression, Improvisation, and Composition), and music visualization characteristics were categorized into 'spatial element', 'mobility', and 'overlap'. Second, the analysis of contemporary fashion with a spatial component showed that space was often clothed through color contrasts that highlighted concise and playful effects. Emphasis on line and three-dimensional effects were shown by overlapping lines and costume pleats with exposure expressed by semiotic forms and fabric character4istics. Third, the analysis of clothes that express mobility shows that they commonly express mobility through free color arrangements and a shading of colors with playfulness. The effects of emphasis, uniformity, and exposure were shown through the gloss and transformation of fabric that emphasized fabric characteristics; in addition, the effect of simplicity, three-dimensionality, and uniformity were expressed by adopting the forms of geometric shapes. Fourth, the analysis of clothes that manifest the overlap showed a predominant overlapping of colors and fabric. The esthetic effects of playfulness and exposure were emphasized through colors, shapes, and lines.

좌측 흉벽에 발생한 동면선종 -1례보고- (Hibernoma of Lower Chest Wall, Left -One Case Report)

  • 전용선;전찬규
    • Journal of Chest Surgery
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    • 제30권4호
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    • pp.467-470
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    • 1997
  • 동면선종(hibernoma)은 갈색지방조직에서 발생한 양성종양이다. 겨울잠을 자는 동물의 갈색지방조직이 총선과 유사한 내분비기관으로 간주되어 동면선종으로 알려졌었고 이러한 갈색지방은 동면하지 않는 동물에서도 발견되며 사람에서도 태아와 신생아기에 주로 존재하다가 점 차 황색지방으로 대치되는데 그 기능은 확실하지 않다. 1914년 Gery에 의해 명명된 동면선종은 3∼19cm정도의 크기로 아직까지 악성전환은 보고되지 않았고 피막형성이 잘되어 전적출술로서 완치가 가능하지만 수술시 남겨진 조직에서 재발된 경우는 보고되어 있다. 종양의 호발부위는 견갑간부,목뒤쪽,종격동,후복벽 등이며 흉곽내 발생은 7례에 불과하다. 조직학적 소견은 과립상 호산구성 세포질을 가지면서 여러개의 공포를 가진 세포들이 혼재해 있는 것이 특징으로 되어있다. 저자들은 좌측 후하부 흉벽과 복벽에 걸쳐 있는 동면선종을 경험하여 보고 하는 바이다.

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빛과 공간의 변전에 관한 연구 (A Study on the Relation between Light and Ever-changing Space)

  • 홍승대
    • 한국디지털건축인테리어학회논문집
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    • 제8권1호
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    • pp.65-74
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    • 2008
  • Light creates ambiance that affects our impression of space. Before the modern age, the role of light is a religious factor and a primitive state to see. In the modern space design, light is used to achieve the continuous transformation and translation of building's image. Ever-changing space is a flexible corresponding of space to its environment, caused by certain dynamic light. The space turn into some other thing from what it was before, or just changing its character. approaching men and society with different meanings. The purpose of this study is to explore the relation between light(natural and artificial) and ever-changing space through the case study. The impacts of light on ever-changing in today's space design can be summarized as follows. 1) Materialization of light in space design. Nowadays light becomes a form itself. The geometric properties of the space form playa secondary role as compared to the importance assigned to light. 2) Pixelization of space by a light effect. The impacts of digital technology on the space design have come through enhancing the 'pixelization' of the surface from which buildings are made their responsiveness and adaptability to changing needs. The surface with ever-changing lights that blur the boundary of space and expand the image of space.

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현대 여성 컬렉션에 나타난 키덜트적 표현 방법 및 표현 특성 (Expression and characteristics of kidult in contemporary women's collection)

  • 적가;이윤미;이연희
    • 복식문화연구
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    • 제24권5호
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    • pp.670-686
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    • 2016
  • The purpose of this study is to delineate and analyze the expression of the kidult and its characteristics and thereby provide data to be used for fashion design in various manners as well as to suggest creative and varied possibilities of fashion design. As a way to study, the author of this paper organized the general terms, concepts and definitions concerning the kidult in the previous papers and journals. The data was collected from the collections represent the characteristics of kidult especially from 2006 to 2015. The results are as follows: Firstly, The characters stimulating the innocence of children were used the most for infantile expression. Parody used characters in the movie or famous logos. Deformation was used to create designs by way of distortion and deformation. Exaggeration thereby showing visually strong impression and inducing surprise and unexpectedness. Depaysement was useful to let us describe concepts and enhance our infinite creativity and interests about objects using surrealistic. Secondly, Infantile characteristics used the images of toys with infantile imagination and sense of humor. Fantasy introduced objects or expressed a dream-like feeling. Unexpectedness used two-faced ideas or conflicting ideas to express conflicts, collision and an interchange with heterogeneous things, avoiding the limit of size and the simplicity of materials. Parody used jocular expressions, satire and ironic expressions to express the original image in a fun manner. Exaggeration transformed changed the structure to restructure objects in a subjective and creative manner, thereby expressing creative patterns using various subject matters by way of special modeling or distortion and transformation.