• Title/Summary/Keyword: immersion

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Changes of Quality in the Osmotic Dehydration of Cherry-Tomatoes and optimization for the Process (방울토마토의 삼투건조시 품질의 변화와 공정의 최적화)

  • 윤경영;윤광섭;이광희;신승렬;김광수
    • Journal of the Korean Society of Food Science and Nutrition
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    • v.26 no.5
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    • pp.866-871
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    • 1997
  • This study was carried out to determine the effect of osmotic dehydration as pretreatment on the qualities of dried cherry-tomatoes. The weight reduction and solid gain in osmosed cherry-tomato were increased by increasing sugar concentration, immersion temperature and time; among three parameters, the immersion temperature affected more than sugar concentration and immersion time did. The moisture content was decreased as increasing sugar concentration, immersion temperature and time, and it was the lowest at the osmotic conditions of 7$0^{\circ}C$, 60$^{\circ}$Brix and 11hr. To determine the optimum processing condition by RSm, the polynomial optimum models were established. The regression models was significant (p<0.05). It was used contour plots to optimize osmotic dehydration. The optimum condition for osmotic dehydration as pretreatments for drying of cherry-tomatoes were immersion temperature of 47~53$^{\circ}C$, sugar concentration of 39~43$^{\circ}$Brix, and immersion time of 7hr, in which process conditions were 78~86% moisture content, 8.5~10$^{\circ}$Brix sugar content and 80~86% weight reduction.

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Comparison of the Quality of Frozen Skipjack Tuna Katsuwonus pelamis Thawed by Vacuum and Water Immersion (진공 해동과 침수 해동에 의한 냉동 가다랑어(Katsuwonus pelamis)의 품질 차이에 관한 연구)

  • Lee, Tae-Hun;Koo, Jae-Geun
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.45 no.6
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    • pp.635-639
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    • 2012
  • Thawing is very important in tuna canning because it affects the yield and quality of the canned tuna, and productivity. The effects of vacuum thawing on the quality, yield, and thawing times of frozen skipjack were compared with conventional water immersion thawing. The time required to thaw frozen skipjack tuna (weight 2.5-3.0 kg) from $-10^{\circ}C$ to $-2^{\circ}C$ was 75, 60, and 37 min at a pressure of 17, 23, and 31 mmHg, respectively, corresponding to temperatures of 20, 25, and $30^{\circ}C$. The thawing time decreased with increasing pressure. Vacuum thawing shorten the thawing time by 58-80% compared with water immersion thawing at $20^{\circ}C$, and there was less difference between the core and skin temperatures than with water immersion thawing. No significant change in pH or histamine was observed according to thawing method, while the volatile basic nitrogen (VBN), trimethylamine (TMA), and K value were lower with vacuum thawing than water immersion thawing. Based on these results, we believe that vacuum thawing minimizes the biochemical and microbial changes that occur while thawing frozen skipjack tuna.

Analysis of Optical Characteristics of Oil Immersion Lens in Aqueous Environment (액상유체 오일 이멀전 렌즈의 광학 물성치 해석)

  • Choi, Hae Woon
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.18 no.11
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    • pp.18-23
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    • 2019
  • The oil immersion method can be used to create objective lenses with long working distances without sacrificing the focusing resolution for laser processing. In this study, a space in which air or oil can be filled was formed in the middle of a lens for analyzing the optical properties of a liquid-oil immersion lens. As the refractive media, air and oils of different refractive index values (1.2 and 1.5, respectively) were used. A simulation was conducted in the ZEMAX software environment using the ray-tracing technique, and the performance of the oil immersion lens was verified by determining its image distortion and focal length (FL) in each medium. In the case of air, the calculated FL was 0.813 mm, whereas the imaged FLs were 1.594 mm and 8.126 mm when the refraction indices were 1.2 and 1.5, respectively. The FL of an oil immersion lens could be increased considerably. In terms of image distortion, the oil immersion lens exhibited little distortion at the center in all cases, but different degrees of image distortion were observed at different points away from the center depending on the refraction index degree.

The Effect of Service Quality on the Reuse Intention of a Chatbot: Focusing on User Satisfaction, Reliability, and Immersion

  • Kim, Minjin;Chang, Byenghee
    • International Journal of Contents
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    • v.16 no.4
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    • pp.1-15
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    • 2020
  • This study examined the impact of chatbot service quality (process quality, outcome quality, and servicescape quality) on user satisfaction and reliability by identifying the relationships between user satisfaction, reliability, immersion, and the paths of three variables influencing reuse intention. The survey was conducted of Korean users in their teens and 70s who had experience using chatbot services. A total of 218 convenience samples were extracted and the data analyzed. By the IS success and SERVQUAL model, the results of structural equation modeling revealed that the chatbot service quality did not affect user satisfaction and reliability. However, user satisfaction and reliability of the chatbot services were shown to lead to reuse intention, and user satisfaction was shown to affect immersion and immersion in reliability. The results showed that satisfaction, reliability, and immersion in the chatbot services were important factors in the chatbot reuse intention. Through the satisfaction and reliability gained through the service, the users wanted to reuse the chatbot services, especially the chatbot services that gained reliability, which will have a greater impact on reuse intention. We can use these results as marketing information to attract loyal customers by identifying the reuse intention of the chatbot service users.

A Study on Heating Characteristics of Li-ion Battery Applicated Single-phase Immersion Cooling Technology (단상계 침지냉각 기술이 적용된 Li-ion계 배터리 발열특성에 관한 연구)

  • Kim, Woonhak;Kang, Seokwon;Shin, Giseok
    • Journal of the Society of Disaster Information
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    • v.18 no.1
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    • pp.163-172
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    • 2022
  • Purpose: To secure efficient thermal management technology for Li-ion batteries, the applicability of the system applied with single-phase immersion technology was checked through an experiment. Method: Using JH3 pouch cells produced by LG-Chem, Korea, A 14S2P module was manufactured and immersed in a vegetable-based cooling fluid produced by Cargill, USA, and then charged and discharged at a rate of 0.3C to 1C to check the heat distribution. Result: It was possible to manage and there was no change in the molecular structure of the immersion solution. Conclusion: It was confirmed that the immersion cooling method can be applied to the thermal management of Li-ion batteries.

A Study on the Influence of Game Broadcasting Content Factors and Communicator Factors on Immersion and Viewing Intention : Focusing on e-sports game broadcasting contents (게임 방송 콘텐츠 요인과 커뮤니케이터 요인이 몰입 및 시청의도에 미치는 영향에 관한 연구 : e스포츠 게임 중계 방송 콘텐츠를 중심으로)

  • Kim, Yu Mi
    • Journal of Korea Game Society
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    • v.21 no.3
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    • pp.39-52
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    • 2021
  • This purpose of study is to investigate the influence of e-sports(electronic sports) broadcasting contents and communication factors on game broadcasting viewing intention, focusing on the immersion parameter. As a result of the analysis, it was found that 'creativity' among content elements such as 'entertainment', 'creativity' and 'informationality' has a great influence on immersion. Among the communicator factors, 'communication', 'professionality', and 'uniqueness' were found to have a positive effect on immersion. In addition, the sense of immersion had a great influence on the intention to watch the broadcast.

The effects of the motive to choose major, career values, and satisfaction with major on immersion in major by the dental technology students: focus on the students at Daegu districts (치기공과 학생들의 전공선택 동기, 직업 가치관, 전공 만족도, 전공몰입에 미치는 영향: 대구 일부지역 학생들을 대상으로)

  • Choi, Byunghwan;Kang, Wol
    • Journal of Technologic Dentistry
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    • v.44 no.2
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    • pp.60-66
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    • 2022
  • Purpose: This study was conducted to investigate how one's motive to choose a major of study, career values, and satisfaction with the major affect immersion within the major. Methods: A self-administered questionnaire on choice of major and career values was completed by 224 students from March 2nd to March 15th of 2022. The collected data were analyzed using several metrics and tests with IBM SPSS Statistics 22.0 software: frequency and percentage, mean, standard deviation, t-test, ANOVA, correlation analysis, and linear regression. Results: The average scores of the motive to choose a major, career values, satisfaction with the major, and immersion in the major were 3.15, 3.91, 3.56, and 3.45, respectively. There were significant correlations between all four variables (p<0.05). Career values and satisfaction with the major positively influenced a student's immersion in that major; the explanatory power of the model was 77% (p<0.01). Conclusion: The department should offer education on career values to further increase the immersion of dental technician students within their chosen major.

Researching Visual Immersion Elements in VR Game <Half-Life: Alyx>

  • Chenghao Wang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.181-186
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    • 2023
  • With the development of VR technology, the visual immersion of VR games has been greatly enhanced nowadays. There has been an issue that has been troubling players in previous VR games, which is motion sickness. Therefore, VR games have been limited in terms of game mechanics, game duration, and game scale, greatly reducing the immersive experience of visual immersion. However, <Half-Life: Alyx> is different from previous VR games in that players can actually perform spatial displacement in the game scene, rather than being fixed in one place for 360-degree observation and interaction. At the same time, compared to traditional games, VR games no longer need to rely on screens, and the complete visual immersion enhances the fun and playability of the game. This research focuses on the VR game <Half-Life: Alyx> to explore its immersive factors in terms of visual perception. Through in-depth analysis of elements such as color, texture mapping, lighting, etc. in VR games, it was found that the game creates a strong sense of visual immersion in these aspects. Through analysis, it is helpful to gain a deeper understanding of the factors that contribute to visual immersion in VR games, which has certain reference value for game developers and related professionals.

The Study of Factors Influencing the Intention of Continuous Usage Using Augmented Reality Games: Comparative Analysis of Korean and Chinese Users

  • Namjae Cho;YanRui Wang;Jeong Hun Lim;Giseob Yu
    • Asia pacific journal of information systems
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    • v.32 no.2
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    • pp.249-274
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    • 2022
  • This study is to focuses on users' attitudes toward augmented reality games. Based on the Technology Acceptance Model (TAM) and Flow theory, continuous usage intention was set as a dependent variable, and immersion was set as a mediating variable. As independent variables, spatial presence, perceived interactivity, perceived pleasure, and sickness were set. Besides, this study strived to compare and analyze Korean and Chinese Data. The results of this study were as follows. First of all, Korean users significantly affected spatial presence, perceived pleasure, and immersion. Spatial presence and perceived pleasure had also mediated effects on continuous usage intention through immersion. However, perceived interactivity and sickness did not affect immersion and even no mediating effect to continuous usage intention. In the case of Chinese users, spatial presence, perceived interactivity, and perceived pleasure were grouped into one variable. This variable influenced immersion and also had mediated effect on continuous usage intention. However, sickness, like Korean users, did not affect the set path. This study had implications for analyzing user perspective using immersion, a significant variable in previous research. In addition, this study found similarities and characteristics through a comparative analysis between Korean and Chinese users indirectly.

Comparison of Flooding Tolerance for the Selection of Plants in Vegetation-Based Low Impact Development Facilities (식생기반형 LID 시설의 식재식물 선정을 위한 내침수성 비교)

  • Lee, Eun-Yeob;Hyun, Kyoung-Hak;Hou, Jin-Sung;Park, Mi-Ok;Koo, Bon-Hak
    • Journal of Environmental Impact Assessment
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    • v.23 no.6
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    • pp.466-476
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    • 2014
  • In this study, 10 species of plants with high adaptability to aquatic environments were compared for selecting plant species suitable for vegetation-based low impact development (LID) facilities. The flooding tolerances of the plants were tested by analyzing their growth status under half-immersion and full-immersion conditions, with varying durations of immersion. In decreasing order of flooding tolerance, the comparative analysis of plant height and leaf width is as follows: Hemerocallis fulva, Juncus effusus var. decipiens, Iris pseudoacorus, Phragmites communis TRIN, Typha orientalis C.Presl, Aster koraiensis Nakai, Iris sanguinea, Equisetum hyemale, Acorus calamus. Specifically, Hemerocallis fulva, Juncus effusus var. decipiens. Iris pseudoacorus showed excellent growth status under both immersion conditions. Iris sanguinea and Equisetum hyemale. withered to death by around day 27 of the experiment, but their flooding tolerance was confirmed to be relatively high. Iris pseudoacoru showed flooding tolerance under the half-immersion condition unlike under the full-immersion condition, when compared on day 21 of the experiment. Aster koraiensis Nakai also thrived better under the half-immersion condition, proving to be a highly immersion-resistant species. On the basis of the results of this experiment, Hemerocallis fulva, Juncus effusus var. decipiens and Iris pseudoacorus, Typha orientalis C.Presl were selected as species suitable for vegetation-based LID facilities.