• Title/Summary/Keyword: image lighting

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A Stud on control and representation skill of lighting- The main purpose is the inflowing of natural lighting- (실내 Design 에 있어서 빛의 조절과 연출기법에 관한 연구 -자연광 유입을 중심으로)

  • 김중근
    • Korean Institute of Interior Design Journal
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    • no.1
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    • pp.72-75
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    • 1992
  • Lighting made interior space visible and to recognize space itself. Sp9ace and form are established not themselves , but lighting. and dextrous treatment of natural light accomplished poeteic space. Inflowing of lighting in interior space is main factor to decide space character and image . That was recognized in interior space through many centries. At this point, this study was described for that present inflowing of lighting adapting space character and right method in lighting program. The present study is to present the planning method of the most appropriate and the most rational natural lighting in planing for lighting. Under this premise the followings are made ; I. An introduction , the purpose, the sphere, and the method of this study are stated. II, The present writer studied the general characteristics of natural lighting. III. this author studied the factor of decision on control and representation skill of lighting along the following. IV. Analyzing interior space in which the natural lighting is introduced through some literature and case studies. Physics, psychology, structure, equipment, material. V. The last, the author rearranged the results of this study.

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A study on characteristics of artificial lighting as a method for space image production - with emphasis on visual mass media - (공간이미지연출 기법으로서의 인공광의 특성에 관한 연구 - 대중영상매체를 중심으로 -)

  • 조은아;신홍경
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2003.05a
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    • pp.183-186
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    • 2003
  • Light is important as to say that it completes space and form. Space that is made by light is not only functional but it can be seen as a place where space and people communicate to each other. Recently mass media is embossed as communication method. Light is the most instant and affluent factor among what consists of the image of space to express sensitivity. Especially the artificial lighting plays an important role in the presentation of space in the mass media with the progress of technology. Therefore this study's purposes are to search how the artificial light present the image of space in the mass media and to suggest alternative methods to present the image with artificial lighting.

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The effects of video quality by LED background image in the broadcasting lighting (방송조명에서 LED 배경화면이 영상품질에 미치는 영향 분석)

  • Kim, Yong-Kyu;Kim, Kyung-Ho;Lee, Seon-Hee;Choi, Seong-Jhin
    • Journal of Broadcast Engineering
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    • v.15 no.1
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    • pp.76-88
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    • 2010
  • Recently, LED background image devices are used for the production of broadcasting programs. But the effective advantages of LED background image devices are not realized for good HD video quality because the correlations between lighting sources and LED background image devices are not analyzed yet. In this paper, we analyze the color change and light intensity that lighting sources and the light intensity ratio of LED background images influence on a subject, making use of equipments used in real broadcasting, and examine the correlations between HD video quality and the light intensity ratio of LED background images. As a result in this experiment, the video is most expressed having an 20[IRE] effect on a subject when the light intensity of LED background image is 6%. When the LED background image is light, the light and darkness of video is distorted and when the LED background image is dark, the colors of image are distorted.

The Dimming Methods of LED Lamps to Minimize Flicker for the Broadcasting Lighting (방송조명용 LED 램프를 위한 플리커 저감 조광방식)

  • Kim, Doyoung;Yun, Janghee;Ryeom, Jeongduk
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.27 no.7
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    • pp.1-7
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    • 2013
  • LED lamps are appropriate to the light source for use in broadcasting lighting. When the lighting frequency of LED lamp is different from the shutter frequency of camera, however, the flicker appears on the moving image which is taken by the camera under the dimmed light of LED lamp with conventional dimming methods. In this study, a new dimming method for the LED lamps used as the broadcasting lighting is proposed to minimize the flicker. A lighting period in the proposed dimming method is divided into the several sub-periods which have weight of the bits. Also, the proposed dimming method has characteristics that are optimizing the turn-on timings of two LED lamps to reduce the turn-off periods of the lamps and not to overlap the turn-on periods of the lamps. In the experiments, the incidence of the flicker is taken by the camera under several lighting conditions of the conventional dimming methods and the proposed dimming method. In addition, the brightness values of the frames are obtained in the moving image, and incidence of the flicker is evaluated and compared with conventional methods. From the results, the incidence of the flicker in the proposed method is more improved than the conventional methods.

Robust Threshold Determination on Various Lighting for Marker-based Indoor Navigation (마커 방식 실내 내비게이션을 위한 조명 변화에 강한 임계값 결정 방법)

  • Choi, Tae-Woong;Lee, Hyun-Cheol;Hur, Gi-Taek;Kim, Eun-Seok
    • The Journal of the Korea Contents Association
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    • v.12 no.1
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    • pp.1-8
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    • 2012
  • In this paper, a method of determining the optimal threshold in image binarization for the marker recognition is suggested to resolve the problem that the performances of marker recognition are quite different according to the changes of indoor lighting. The suggested method determines the optimal threshold by considering the average brightness, the standard deviation and the maximum deviation of video image under the various indoor lighting circumstances, such as bright light, dim light, and shadow by unspecified obstacles. In particular, the recognition under the gradation lighting by shadow is improved by applying the weighted value that depends on the brightness of image. The suggested method is experimented to process $720{\times}480$ resolution video images under the various lighting environments, and it shows the fast and high performance, which is suitable for mobile indoor navigation.

A Study on the Development of LED Spot Luminaire for Image Lighting (영상조명용 144[W] LED 스폿 등기구 개발에 관한연구)

  • Lee, Jang-Weon;Im, Jee-Weon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.5
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    • pp.271-276
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    • 2010
  • This study manufactured spot lighting fixtures for the broadcasting stage and LED lighting fixtures, measured the illumination, dimming, and color temperature, and installed LED lighting and spot Fresnel lighting to the camera by turns with the same subject to confirm and look into the possibility of replacement of LED lighting fixtures by shooting the figures and comparing them. The analysis of the photographed subject found that the lighting apparatus of LED 144[W] was superior to the tungsten halogen illuminator of 1 [kW] in terms of brightness and color of an image. The measuring of the energy used in 144 [W] LED lighting equipment and tungsten halogen 1[kW] lighting equipment suggested that LED saved more than 80 [%] of energy in the same intensity of illumination. The comparison of the light distribution and light intensity distribution of halogen tungsten illuminator of 1[kW] and LED 144[W] lighting apparatus found that when a subject received concentrated lighting, effective lighting is possible because the illumination intensity on the surface of the lighted subject was high. In performance halls or studios of about 6 [m] height, there is no problem of illumination intensity in LED 144 [W] illuminator. Therefore, it is possible to replace the existing tungsten halogen 1 [KW] illuminator one to one.

A Effect of Image Signal on Method of Illumination (조명 방법에 따른 영상 신호의 영향)

  • 김경민;박중조;송명현
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.10a
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    • pp.683-687
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    • 2000
  • Lighting is the most critical aspect of any machine vision application. Choosing the proper lighting scheme can result in increased accuracy, system reliablity, and response time. Many goof applications have failed for the lack of appropriate lighting. It is a serious and costly mistake to assume that inadequate lighting can be compensated for in an algorithm Therefore, this paper will cover the most commonly used forms of lighting methods.

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Essential Computer Vision Methods for Maximal Visual Quality of Experience on Augmented Reality

  • Heo, Suwoong;Song, Hyewon;Kim, Jinwoo;Nguyen, Anh-Duc;Lee, Sanghoon
    • Journal of International Society for Simulation Surgery
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    • v.3 no.2
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    • pp.39-45
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    • 2016
  • The augmented reality is the environment which consists of real-world view and information drawn by computer. Since the image which user can see through augmented reality device is a synthetic image composed by real-view and virtual image, it is important to make the virtual image generated by computer well harmonized with real-view image. In this paper, we present reviews of several works about computer vision and graphics methods which give user realistic augmented reality experience. To generate visually harmonized synthetic image which consists of a real and a virtual image, 3D geometry and environmental information such as lighting or material surface reflectivity should be known by the computer. There are lots of computer vision methods which aim to estimate those. We introduce some of the approaches related to acquiring geometric information, lighting environment and material surface properties using monocular or multi-view images. We expect that this paper gives reader's intuition of the computer vision methods for providing a realistic augmented reality experience.

Robust Real-time Face Detection Scheme on Various illumination Conditions (다양한 조명 환경에 강인한 실시간 얼굴확인 기법)

  • Kim, Soo-Hyun;Han, Young-Joon;Cha, Hyung-Tai;Hahn, Hern-Soo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.7
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    • pp.821-829
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    • 2004
  • A face recognition has been used for verifying and authorizing valid users, but its applications have been restricted according to lighting conditions. In order to minimizing the restricted conditions, this paper proposes a new algorithm of detecting the face from the input image obtained under the irregular lighting condition. First, the proposed algorithm extracts an edge difference image from the input image where a skin color and a face contour are disappeared due to the background color or the lighting direction. In the next step, it extracts a face region using the histogram of the edge difference image and the intensity information. Using the intensity information, the face region is divided into the horizontal regions with feasible facial features. The each of horizontal regions is classified as three groups with the facial features(including eye, nose, and mouth) and the facial features are extracted using empirical properties of the facial features. Only when the facial features satisfy their topological rules, the face region is considered as a face. It has been proved by the experiments that the proposed algorithm can detect faces even when the large portion of face contour is lost due to the inadequate lighting condition or the image background color is similar to the skin color.

Live-Action VR Re-lighting Pipeline Using Depth Information (깊이 정보를 활용한 실사 VR의 리라이팅 파이프라인)

  • Baek, Kwang-Ho;Lee, Junsang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.9
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    • pp.1214-1219
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    • 2018
  • A variety of VR contents are being introduced as of 2017. VR contents are concentrated in the genre of games and interactive because of the difficulty of $360^{\circ}$ shooting production environment. Live action $360^{\circ}$ VR content has many problems due to the difficulty of the production environment. In this paper, a three - dimensional information value is generated in binocular disparity of a real image by using a re-light technique based on real image data. The generated 3D information values are combined with a technique of converting the depth information into a depth map and a re-light technique by installing virtual lighting on the surface formed in the 3D space. In order to solve the problem of lighting exposure, we apply the technique of re-lighting to the VR production pipeline by comparing and analyzing the result image of actual image and virtual image data.