• 제목/요약/키워드: image characters

검색결과 740건 처리시간 0.024초

내러티브 시각화 구현을 위한 비언어적 표현 연구-3D 고양이 캐릭터 "Puss"를 중심으로 (A Study on Non-Verbal Expressions for the Realization of Narrative Visualization -Focusing on a 3D Cat Character, "Puss")

  • 이영숙;김상남
    • 한국멀티미디어학회논문지
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    • 제19권3호
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    • pp.659-672
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    • 2016
  • In animated films, characters materialize narratives through acting. The narrative is an element to materialize accurate delivery of lines and emotions. The non-verbal actions should express lots of emotions and lines in scenes, and also they can be used as a way of empathy. This study analyzed the visualization factors of narrative focusing on a cat character frequently shown in animated films. For this, the visualization factors of non-verbal actions expressed in characters' personal space and dynamic space were extracted. Based on this, it aims to suggest the emotion expressing method of characters to realize effective narrative visualization. In the future, it aims to be used as reference data in case when producing non-verbal communication for 3D characters.

A Study on Extracting Car License Plate Numbers Using Image Segmentation Patterns

  • Jang, Eun-Gyeom
    • 한국컴퓨터정보학회논문지
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    • 제23권10호
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    • pp.87-94
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    • 2018
  • This paper proposes a method of detecting the license plates of vehicles. The proposed technology applicable to different formats of license plates detects the numbers by standardizing the images at edge points. Specifically, in accordance with the format of each license plate, the technology captures the image in the character segment, and compares it against the sample model to derive their similarity and identify the numbers. Characters with high similarities are used to form a group of candidates and to extract the final characters. Analyzing the experimental results found the similarity of the extracted characters exceeded 90%, whereas that of less identifiable numbers was markedly lower. Still, the accuracy of the extracted characters with the highest similarity was over 80%. The proposed technology is applicable to extracting the character patterns of certain formats in diverse and useful ways.

A Study on the Fractal Attractor Creation and Analysis of the Printed Korean Characters

  • Shon, Young-Woo
    • Journal of information and communication convergence engineering
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    • 제1권1호
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    • pp.53-57
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    • 2003
  • Chaos theory is a study researching the irregular, unpredictable behavior of deterministic and non-linear dynamical system. The interpretation using Chaos makes us evaluate characteristic existing in status space of system by tine series, so that the extraction of Chaos characteristic understanding and those characteristics enables us to do high precision interpretation. Therefore, This paper propose the new method which is adopted in extracting character features and recognizing characters using the Chaos Theory. Firstly, it gets features of mesh feature, projection feature and cross distance feature from input character images. And their feature is converted into time series data. Then using the modified Henon system suggested in this paper, it gets last features of character image after calculating Box-counting dimension, Natural Measure, information bit and information dimension which are meant fractal dimension. Finally, character recognition is performed by statistically finding out the each information bit showing the minimum difference against the normalized pattern database. An experimental result shows 99% character classification rates for 2,350 Korean characters (Hangul) using proposed method in this paper.

화상의 구조적 표현에 관한 연구- 4진트리의 효율적인 표현법:BF선형 4진트 (A Study on the Hierarchical Representation of Images: An Efficient Representation of Quadtrees BF Linear Quadtree)

  • Kim, Min-Hwan;Han, Sang-Ho;Hwang, Hee-Yeung
    • 대한전기학회논문지
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    • 제37권7호
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    • pp.498-509
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    • 1988
  • A BF(breadth-first) linear quadtree as a new data structure for image data is suggested, which enables us to compress the image data efficiently and to make operations of the compressed data easily. It is a list of path names for black nodes as the linear quadtree is. The path name for each black node of a BF linear quadtree is represented as a sequence of path codes from the root node to itself, whereas that of linear quadtree as a sequence of path codes from the root node to itself and fill characters for cut-offed path from it to any n-level node which corresponds to a pixel of an image. The BF linear quadtree provides a more efficent compression ratio than the linear quadtree does, because the former does not require redundant characters, fill characters, for the cut-offed paths. Several operations for image processing can be also implemented on this hierarchical structure efficiently, because it is composed of only the black nodes ad the linear quadtree is . In this paper, algorithms for several operations on the BF linear quadtree are defined and analyzed. Experimental results for forur image data are also given and discussed.

패션상품에 활용된 캐릭터의 이미지에 대한 분석 (An Analysis of Character Image Used to Fashion Commodity)

  • 유태순;백경실
    • 한국의류산업학회지
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    • 제3권3호
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    • pp.241-248
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    • 2001
  • The purpose of this study is to examine the preference according to the domestic fashion company use the character image of the inside and outside of the country, the recognition for the importance of the character by examining the purchasing behavior of high school girls and college women as the major consumer in the character fashion commodity (in the center of the clothe and accessory), and the aid for the self-development and the licensing of the character in the future. This study targeted 491 high school girls and college women in Daegu and Kyung-pook area. The character preference according to the character image applied the fashion commodity was used the scale of seven point modified the S D (Semantic Differential) method for Kim, Chun-Ae's image measure. The followings are the conclusions of this study; Both the group of high school girls and the group of college women almost represented the similar reaction result for the images of 9 characters. For the preference of the group of high school girls and the group of college women for 9 character, for characters Tweety, Bugs Bunny, the group of college women represented more preference than the group of high school girls. However, for characters of Hello Kitty, Pazama sister's and Dalki, the group of high school girls represented more preference than the group of college women.

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A Comparative Study on Female Character Design in Disney Animation

  • DaYun Kang;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.314-320
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    • 2023
  • This paper examines how the design of female characters in Disney animations is evolving over time, and explores whether these changes are related to the social status of women in modern society. We analyze in detail how Disney's female character design has undergone changes in form, characteristics, and personality with the transition from 2D animation to 3D animation, and show that the change in perception of women in modern society is behind this change. It shows. It deals with changes in the design and personality of female characters, focusing on major Disney animation works before and after 2010. Starting with the movie <Rapunzel>, released in 2010, female characters showed stronger and more active characteristics and changed from traditional Disney princesses. Disney is bringing about this social change by breaking away from the image of an independent woman and showing the growth process of overcoming hardships based on one's abilities and the support of one's family, as well as the increasing number of female characters of various races and appearances. The conclusion was reached that it shows a conscious and active willingness to accept it.

다해상도 영상과 개선된 RBF 네트워크를 이용한 계층적 영문 명함 인식 (Hierarchical Recognition of English Calling Card by Using Multiresolution Images and Enhanced RBF Network)

  • 김광백;김영주
    • 정보처리학회논문지B
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    • 제10B권4호
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    • pp.443-450
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    • 2003
  • 본 논문은 영문 명함의 다해상도 영상을 이용한 계층적 영살 처리를 통해 문자를 추출하고 개선된 신경망 기법을 이용하여 문자를 인식하는 새로운 계층적 명함 인식 알고리즘을 제안하였다 계층적 인식 알고리즘은 명함 인식 과정을 구성하는 각 처리 단계별로 처리 시간을 단축함과 동시에 성능 향상을 위해 입력된 명함 영상을 해상도가 서로 다른 영상들로 분리하여 적용한다. 우선 1/3배 축소 영상에 가로 스미어링 기법을 적용하여 명함 영상 내에서 문자들을 포함하는 문자열 영역을 추출하고, 문자열 영역으로부터 개별 문자를 추출하기 위하여 1/2배 축소 영상에 새로 스미어링 및 윤곽선 추적 마스킹을 적용한다. 마지막으로 추출된 문자를 인식하기 위해서 문자의 형태학적 특성을 그대로 가지고 있는 원 영상을 사용하며, 다양한 형태를 가진 명함상의 문자를 인식하기 위해 ART1 기반의 개선된 RBF 네트워크를 제안하고 인식 과정에 적용하였다 제안된 인식 알고리즘을 실제 영문 명함 영상에 적용하여 실험한 결과, 기존의 방법과 비교하여 문자 추출 및 인식 성능이 크게 향상됨을 확인하였다.

'겨울왕국 2' 여성 캐릭터의 성격과 조형 디자인 특징 분석 (Analysis of the female character and modeling design features of 'Frozen 2')

  • 강천천;정진헌
    • 디지털융복합연구
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    • 제19권6호
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    • pp.309-314
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    • 2021
  • 디즈니 애니메이션은 미국의 문화와 예술의 일부라고 할 수 있다. 미국의 사회·문화의 변화에 따라 디즈니 애니메이션에 등장하는 여성 캐릭터의 성격과 사회적 위상의 변화를 볼 수 있다. 특히 2000년 이후에 발표된 디즈니 애니메이션 작품에서는 여성과 남성의 사회적 능력과 지위에 대하여 대등 또는 평등하게 표현된 수많은 작품이 발표되었다. 본 연구에서는 20세기와 21세기 여성 캐릭터의 특징을 비교하고 <겨울왕국2>의 은유적인 방법으로 여성 이미지를 표현한 엘사와 안나의 캐릭터를 분석하였다. 또한 의상 및 색채의 다양한 스타일링의 특징과 의미를 연구하였다. 본 논문은 여성 캐릭터의 성평등 이미지 구축 시 필요한 디자인 요소를 제시하였으며 향후 애니메이션 산업계와 학계에 유용한 연구자료로 활용되길 기대한다.

쿼드트리로 구성된 한글 문서 영상에서의 문자추출에 관한 연구 (EXTRACTION OF CHARACTERS FROM THE QUADTREE ENCODE DOCUMENT IMAGE OF HANGUL)

  • 백은경;조동섭
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1991년도 추계학술대회 논문집 학회본부
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    • pp.201-204
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    • 1991
  • In this paper the method of representing the document image by the quadtree data structure, and extracting each character seperately from the constructed quadtree are described. The document image is represented by a binary encoded quadtree and the segmentation is performed according to the information of each leaf node of the quadtree. Then, each character is extracted by the relation of positions of segments. This method enables to extract characters without examining every pixel in the image and the required storage of document image is decreased.

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영화에 나타난 악인 캐릭터의 시각적 이미지 분석 - 2000년대 이후 사례를 중심으로 - (An Analysis of the Visual Image of Villain Characters - Focusing on Korean Films Since 2000 -)

  • 이혜주;전인미
    • 복식
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    • 제59권1호
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    • pp.1-13
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    • 2009
  • The villains in recent films are given interesting roles not only through the actual contents of the story but also by attractive personal characteristics including internal and psychological aspects. The purpose of this paper is to take a deeper look into the image styling process of villain characters. The cases will focus on seven representative Korean films that have attracted over one million audiences as of the year 2000, and the leading and supporting actors within those films. Analysis will be made mainly on the visual image creations of those villains. The visual images are categorized by the make-up, hair-do, clothing and accessories relevant to the psychological personality type of each actor's role and their background based on the given scenarios. The results are as follows: First, villain characters are portrayed as an individual with multiple personalities with regards to psychological, economical, and vocational aspects. Second, fashion trends of the character is an important element to keep pace with the times or to visualize the sense of the times in which the villain exists. Third, a specific point that characterizes the villain's character are expressed through various touches using noticeable accessories, specific colors in make up, hair style, and a certain fashion.