• 제목/요약/키워드: image characters

검색결과 740건 처리시간 0.036초

현대패션에 포함된 게임 캐릭터 의상의 조형성 (The Ways in which Clothes worn by Game Characters as Expressed in Contemporary Fashion)

  • 이효진;양아랑
    • 복식
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    • 제58권4호
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    • pp.86-98
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    • 2008
  • This study is purposed to determine the correlation between contemporary fashion and game characters' clothes and to analyze the formative property of the game characters' clothes expressed in the contemporary fashion. The temporal scope of this study is from 2004 to 2007 based on general online game ranks, while the game type is limited to 3D-online role playing game. The most popular clothes of game characters are analyzed and found to have imaginary, sensualistic, and cross-sexual features. These are also expressed as Cyber resistance image, Femme fatal image and Asexual image in the contemporary fashion. Firstly, the Cyber resistance image in the recent fashion is shown as belligerent, destructive and surrealistic image in contemporary fashion. Secondly, the Femme fatal image represents bewitching, brutal and narcissistic image with sleek materials and glowing colors in contemporary fashion. Thirdly, the Asexual image means the concept of sex as the neuter gender. Especially, this image has been introduced by simple and straight silhouette, black, silver, khaki colors in fashion. Accordingly, the clothes of game characters with the popularity and formative property have close correlation with contemporary fashion even if they do not pursue for practical creativity. In this respect, they can consolidate the position as a new fashion trend if they are developed with various design ideas.

패션을 중심으로 한 온라인 게임과 대중 스타와의 상관관계 (Correlation between On-line Game and Popular Stars - Focused on Fashion -)

  • 손이정;이인성
    • 한국의류산업학회지
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    • 제10권6호
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    • pp.811-821
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    • 2008
  • This study examined on the most noticeable game industry in a digital era, and on the definition and feature of post-digital generation enjoying it, along with the relations with the game. Especially, this paper examined correlations between game characters' fashion and pop singers' fashion targeting post-digital generation enjoying games. As the result of this study, on-line game's popularity affected popular culture and game business and popular stars have close interrelation. In addition, through variosus objective surveys, the game characters' fashion was classified into five images before being analyzed; fighter's image, retro image, surreal image, sensual image, and unisexual image. The game characters' fashion wasn't only analyzed also studied correlation between on-line game character's fashion and pop singers' fashion by five images. Consequently in case of game characters' fashion, it influenced on pop singers' fashion targeting teens and twenties enjoying games, which meant fashion connections between game characters and pop singers.

판타지 영화에 표현된 여성 캐릭터 의상의 조형적 특성 (Expressive Effects of Female Characters' Costumes Expressed in Fantasy Movies)

  • 김수경;이인성
    • 복식문화연구
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    • 제16권5호
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    • pp.963-978
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    • 2008
  • This study examined the images and formative features of female characters portrayed in fantasy films. This study aimed at providing an applicable theory to modern fashion by reconsidering the images of women appearing in fantasy films and arranging fantastical features reflected in costumes of female characters. The followings were the results of the study: The first divine nature that human beings discovered was woman nature. The discovered stone worked of the prehistoric age had a meaning of the great mother of universe and expressed a positive image. Such positive images of the goddess were variously differentiated to negative images or reduced in their roles and meanings in the settlement process of patriarchy as well as sociocultural transition. The foremost examples of negative image were expressed as grotesque, destructive, otherness, sensual, and exotic. The positive image of a goddess in fantasy films was not especially emphasized. On the other hand, the negative images of the goddess and the case of costumes were variously expressed as well as emphasized the typicality of the negative image of the characters. It was reconsidered that the typical features of characters in fantasy films were a result of the image of women following sociocultural transition. In addition, it was confirmed that such result was being reflected in film costume.

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애니메이션 캐릭터의 의상 컬러에 대한 배색 이미지 탐색도구 설계 (Design of A Tool for Color Combination Image Effects on Animated Characters' Clothes)

  • 손은하;김재호
    • 한국멀티미디어학회논문지
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    • 제10권10호
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    • pp.1319-1327
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    • 2007
  • 애니메이션 캐릭터에 나타난 의상 색 이미지는 캐릭터의 특성과 분위기를 표현하는데 매우 중요하다. 그러므로 본 논문에서는 기존의 연구된 배색 이미지 연구 ("컬러 이미지 차트")와 결합하여 의상의 배색을 손쉽게 선택할 수 있는 탐색도구를 설계하여 제안하고 있다. 이 탐색 도구는 두 가지의 기능이 있는데 첫째는, 그 이미지에 맞는 컬러가 무엇인지 검색이 가능하고 둘째는, 사용자 (User)가 선택한 컬러가 어떠한 이미지에 가장 가까운가를 계산해주는 기능을 한다. 또한 이 툴은 웹상에서 구현되도록 설계하였고, 이것을 이용하여 기존에 발표된 디즈니사와 드림웍스사의 애니메이션 캐릭터 의상 배색에 쓰인 컬러가 그 캐릭터의 이미지에 잘 어울리도록 선택되었는지 설문을 통하여 검증을 실시하였다.

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Extraction of figures and characters with the aid of color discrimination

  • Sakai, Y.;Kitazawa, M.;Kuo, Y.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1995년도 Proceedings of the Korea Automation Control Conference, 10th (KACC); Seoul, Korea; 23-25 Oct. 1995
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    • pp.303-306
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    • 1995
  • The present paper deals with extraction of figures and characters from their background using the knowledge of color. At each pixel of the image on the CRT sent from a video camera, RGB values are transformed into the values in another color system, HSI, where "H" denotes hue;"S" denotes saturation;"I" denotes intensity. Representing color in HSI color space is advantageous, since a human feels color mainly in hue with the aid of brightness and purity. Comparing HSI data thus obtained with the masked original image detects noise-free edges included in the orginal image. Then setting a set of HSI thresholds and changing it identifies the portion of image of the same color. This color information is used in recongnizing characters and figures as an auxiliary system of a hierachical figure categorization method for characters and figures recognition.cters and figures recognition.

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농촌 군(郡)의 캐릭터에 대한 이미지 분석 (An analysis of the local government character's image)

  • 김대현
    • 농촌계획
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    • 제15권2호
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    • pp.59-68
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    • 2009
  • Nowadays, local governments have been developing an image to represent their regions' identity. These characters contain unlimited capabilities of utilization and advertising effect that adds to their high value. However, we must consider how effectively the image helps in representing its region because some characters have been produced upon timely basis without consistent long-term planning. This study is to investigate the image and motif of the local government characters from the consumer's perspective. The results are as follows: 1)The images employed by the local governments are not highly preferred and most regions select motifs from their local agricultural products and native plants. 2)The variables that affect the character of the local governments are such as beauty, identity, etc. In conclusion, in order to maximize the local government image, one must improve the design concepts, encourage advertisement of regional festivities and travel commercialization, and advocate the identity and beauty of the local area to the residents and other regional people.

License Plate Recognition System Using Artificial Neural Networks

  • Turkyilmaz, Ibrahim;Kacan, Kirami
    • ETRI Journal
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    • 제39권2호
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    • pp.163-172
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    • 2017
  • A high performance license plate recognition system (LPRS) is proposed in this work. The proposed LPRS is composed of the following three main stages: (i) plate region determination, (ii) character segmentation, and (iii) character recognition. During the plate region determination stage, the image is enhanced by image processing algorithms to increase system performance. The rectangular license plate region is obtained using edge-based image processing methods on the binarized image. With the help of skew correction, the plate region is prepared for the character segmentation stage. Characters are separated from each other using vertical projections on the plate region. Segmented characters are prepared for the character recognition stage by a thinning process. At the character recognition stage, a three-layer feedforward artificial neural network using a backpropagation learning algorithm is constructed and the characters are determined.

크리스찬 디올 패션의 감성 이미지 연구 (A Study on the Sensibility Image of Christian Dior Fashion)

  • 전혜정;이윤정
    • 복식
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    • 제56권8호
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    • pp.123-137
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    • 2006
  • Christian Dior has been standing to a good position in fashion and make-up for a long time, and it has been growing up continuously. The purpose of this study was to find out data that a point of view on sensibility. So first, this study analyzed image components of Christian Dior fashion, then this study examined aesthetic characters of Christian Dior fashion. For researching the image of Dior based on an historical consideration of Dior, subjects were fixed in this study. 1) Analyzing image components of Dior fashion 2) Examining image characters of Dior fashion 3) Researching consumers understand how to image of Dior fashion. The study was theoretical and established method; using more than a graduate student-major in clothing and make up, survey$(2004.5\sim6.)$ and SPSS 10 program statistics method. As the results, in Dior fashion, this study analyzed the factors of shape, color, material and texture, and that indicated character of chic, classic, gorgeous and romantic image on the foundation of elegant beauty. As consumers understood that as a same image. By analyzing the image as an emotional side, it could be fundamental data of emotional marketing for Asian.

Neural Network를 이용한 고무 타이어의 돌출 문자 인식 (Raised characters rocognition of rubber tires using neural network)

  • 김경민;박중조;김민기;박귀태
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1993년도 한국자동제어학술회의논문집(국내학술편); Seoul National University, Seoul; 20-22 Oct. 1993
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    • pp.864-869
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    • 1993
  • This paper presents the problem of automatically recognizing embossed or molded characters which are raised from the side wall on rubber tire. In the tire image objects have approximately the same gray-value as the background and because of the tire geometry, illumination of the surface is nonhomogenous. Therefore it is difficult to recognize the raised tire character. In this paper, for describing the process of processing three steps have been proposed: 1) MIN & MAX smoothing operation filter, 2) edge detection algorithm using modified laplacian operator, 3) noise rejection. Afterwards, segmentation is done to attain characters from tire image by projection method. The recognition of the characters in the segmented image is carried out by using multilayered neural network, which is insensitive to the noise.

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시리즈 애니메이션 캐릭터의 역할과 성격 변화에 대한 고찰 (Study on the Characters' Role and Personality Difference in the Series Animation Works)

  • 공현희;성례아
    • Journal of Information Technology Applications and Management
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    • 제29권4호
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    • pp.51-60
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    • 2022
  • This study was conducted on characters who play the main character of the spin-off work based on the image in the original. Through the analysis of the original and spin-off works, the role type and characteristics according to the characters' roles were analyzed. It was analyzed that Rex, Bo Peep, and Forky, the main characters of the Toy Story spin-off works, had characteristics described in the original, which were not the main characters, and changed when they appeared in the spin-off works. First, it shows a tendency to add a new personality to play the role of the main character who solves problems and leads the story development while maintaining the existing personality characteristics in the original. Second, in order to play the main character in the spin-off work, these main characters are strongly revealed in the characteristics of the faithful type 6, and the achiever type 3, respectively. The reason why the characters' personality in the existing original have continuity is that if the personality of the existing characters change rapidly, they may contradict the audience's existing perception, preventing them from being immersed in the spin-off protagonist itself and the story development. However, the main characteristics of personality type 6 and personality type 3 are described only by considering the character's role as a helper to solve the problem and the characters' characteristics, but in order to solve the problem in spin-off, the animation producers are determined to achieve the goal. An understanding of this result will greatly help animation producers plan the character in consideration.