• 제목/요약/키워드: illustration

검색결과 838건 처리시간 0.024초

패션 브랜드의 아이덴티티 디자인을 위한 일러스트레이션의 활용 방안 연구 (A Study on the Utilization of Illustration for the Identity Design in Fashion Brand)

  • 백정현;간문자
    • 복식
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    • 제65권5호
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    • pp.88-102
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    • 2015
  • The purpose of this study is to investigate the examples of using illustration as a strategic factor of composing brand cultures and as a factor for brand identity design. Through analyzing the external characteristics and the internal characteristics of illustration, this study will give suggestions on ways to apply the examples to real design. Illustration in external characteristics is investigated as a case of applying it directly to fashion design and to fashion marketing. Most of the fashion items were printed or weaved and most of the bags, shoes, and accessories were printed on the cover, attached as a patch, and expressed three-dimensionally. Illustration in internal characteristics is investigated as fixing and expansion of brand image, improving artistic and emotional value of brand, vitalization of masstige items, and cultural support and expression of social responsibility. The three themes used to develop the illustrations of "Hello ZIBI", which was used in this study, were "Graphic", "Forest" and "Flower", and these were based on modified brand symbol. Casual brands grafted fashion item designs onto T-shirts, bags, hats, and scarves. Marketing items were designed as shopping bags that could reflect brand image, as well as other items, such as key holders, mug cups, and tumblers, with designs that targeted specific age groups.

2D 그래픽스를 활용한 유머 이미지의 패션일러스트레이션 연구 (A Study on the Fashion Illustration of Humor Images Using 2D Graphics)

  • 김혜란;김수경
    • 복식
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    • 제58권9호
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    • pp.81-98
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    • 2008
  • This research aims to analyze humorous images expressed in 2D graphics fashion illustrations and to propose application of 2D graphics in humorous images for fashion illustrations to suggest a more creative and relevant fashion illustration for contemporary culture. The result of this research were as follows: First, theories on reaction of humor can be classified into Incongruity theory, Superiority theory and Arousal and Relief theory. Humor in visual arts are classified in Visual Parody, Visual Pun, Visual Paradox and Visual Satire. Second, Visual Pun, Visual Parody, and Visual Satire are used for visualizing fashion illustration, and the foundations for many humor images were simple-colored, imaginative, and unreal settings. And it was also found out that the physical proportion of the models generally was 1(head):7(entire body), 1:8, 1:15 and the models were usually laughing and smiling. Tone was usually pastel and vivid, and posture was usually standing-position or sitting-position. Third, based on such results, fashion illustration works of humor image using 2D graphics were created. To concretize the humor image, 'gift' as a concept was chosen. Humor alleviates the tension and stress. It also brings laughter and pleasure to people's lives. Therefore humor image will be an effective way of expanding creativity in modern fashion illustration.

VR 기술을 활용한 패션일러스트레이션 사례 연구 - 아이패드 활용 사례와 비교분석을 중심으로 (A Case Study of Fashion Illustration Using VR Technology -Focusing on iPad use case and comparative analysis)

  • 박근수
    • 문화기술의 융합
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    • 제9권1호
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    • pp.763-770
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    • 2023
  • 오늘날 현대 패션 산업은 4차 산업혁명과 함께 AR(Augmented Reality), VR(Virtual Reality), 메타버스(Metaverse) 등의 신기술을 활용한 디지털 패션 산업이 점차로 확대되고 있다. 이에 따라 패션디자인 교육 분야에서도 VR 기술을 활용한 새로운 형태의 패션일러스트레이션이 하나의 새로운 표현 방법으로 관심을 끌고 있다. 최근 들어 패션디자인전공대학 교육 현장에서는 아이패드와 같은 디지털 도구의 활용이 점차로 증가하고 있으며 패션일러스트레이션 작업 과정에서 새로운 디지털 도구에 대한 학생들의 흥미도 지속해서 높아지고 있다. 따라서 본 연구는 패션 산업에서 상용화와 대중화가 되고 있는 VR 기술을 활용한 패션일러스트레이션을 구현해보고, 아이패드로 완성한 패션일러스트레이션과 비교하여 그 차별화되는 특징을 분석함으로써 새로운 표현 도구로서 VR 기술의 패션일러스트레이션에 활용 가능성 및 제한점을 살펴보았다. 본 연구를 통하여 VR은 패션디자인의 입체적 측면에서의 구상과 전체적인 연결성을 표현하기 위한 패션일러스트레이션에는 긍정적인 도움이 되는 것으로 나타났으며 아이패드는 구체적이고 섬세한 패션일러스트레이션 표현에 적합한 것으로 나타났다. 본 연구 결과가 학생들의 흥미와 성취도를 높일 수 있는 패션일러스트레이션 교육에 기초자료를 제공하고자 한다.

수채화 기법을 활용한 뷰티 일러스트레이션 융합 디자인 -아트메이크업 디자인 작품 제작을 중심으로- (A Study on Beauty Illustration-Converged Design Based on Watercolor Techniques -Centering on Generation of Art Makeup Design-)

  • 박리라
    • 한국융합학회논문지
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    • 제8권8호
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    • pp.283-289
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    • 2017
  • 본 연구는 예술작품의 한 분야로, 활발한 움직임을 보이고 있는 뷰티 일러스트레이션에 수채화 기법을 융합시켜 디자인함으로써 회화적 특징이 나타나는 작품을 제작하는 연구이다. 이는 수채화 기법을 통한 뷰티 일러스트레이션의 다양한 표현방식을 재조명함으로써 창의적인 표현이 반영된 융합디자인 연구라는 점에 그 학술적 의의가 있다. 연구방법은 선행연구와 전문서적으로 진행되며, 이를 토대로 수채화 기법을 크게 번지기 기법, 겹쳐 칠하기 기법으로 나누어 아트메이크업 디자인을 중심으로 뷰티 일러스트레이션을 총 4작품 제작한다. 이러한 결과는 첫째, 수채화 기법이 뷰티 일러스트레이션의 또 다른 표현방식을 제시하는데 있어 무한한 가능성을 모색할 수 있었다. 둘째, 수채화만이 지니고 있는 맑고 담백한 느낌을 통해 독창적인 아트메이크업 디자인을 표현할 수 있었다. 이에 본 연구는 뷰티 일러스트레이션의 제한된 표현방식에서 탈피함으로써 접근성을 높였고 폭넓고 다양한 작품제작을 기대할 수 있도록 하였다. 이로써 뷰티 일러스트레이션이 예술성 전문성을 겸비한 독자적인 영역으로 전문화되기를 바란다.

제 6차와 제 7차 초등학교 3, 4학년 과학 교과서의 내용과 삽화의 비교ㆍ분석 (The Comparative Analysis of the Content and illustration in the 6th and 7th National Curriculum 3rd and 4th Grade Primary Science Textbooks)

  • 백남권;서승조;조태호;김성규;박강은;이경화
    • 한국초등과학교육학회지:초등과학교육
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    • 제21권1호
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    • pp.61-70
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    • 2002
  • The purpose of this study was to examine whether or not they have been revised corresponding to the purpose of revision by making a comparative analysis of the content and illustration in the 6th and 7th primary science textbooks. The analysis of content was composed of knowledge, inquiry process and attitude. The analysis of illustrations was composed of the kinds of illustrations and the role of illustrations. The findings of this research were as follows: First, as a result of content analysis of the primary science textbooks in the 6th and the 7th national curriculum, the ratio of inquiry process showed the highest frequency, next knowledge and lastly scientific attitude. And the 7th textbooks are greatly emphasized knowledge and science attitude. Second, as a results of the illustration analysis are as follows: There are conspicuous differences in that the illustration number of the 7th science textbooks Is about twice the illustration number of the 6th science textbooks and next, they place more weights on pictures and comics hard to discovery in the 6th science textbooks. Therefore, they have tried to induce the interests of students and heighten their understanding by supplementing the role of illustration presented as picture-centered and increasing its number presented as picture. In the results, although they have improved the problems of the 6th national curriculum a lot through the innovation including the interest induction of pupils through comics, the development of its content presentation method, the gradual change of subject number and the cultivation of curriculum according to the level of enrichment and supplementing types, the 7th science textbooks have fallen short of 6.3%, not around 30% in terms of the reduction in the 7th national curriculum. Accordingly, the 7th science textbooks also can be pointed out to have the problems of too much amount of studying compared to the time per week like the 6th science textbooks.

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스타일화된 얼굴 일러스트레이션 (Stylized Facial Illustration)

  • 손민정;조성현;이승욱;구본기;이승용
    • 한국컴퓨터그래픽스학회논문지
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    • 제14권2호
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    • pp.27-33
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    • 2008
  • 본 논문에서는 입력으로 들어온 사람의 얼굴 영상으로부터 간략하면서도 인물의 특성이 잘 반영되도록 스타일화된 일러스트레이션 영상을 만드는 방법을 제시한다. 이를 위해 입력으로 들어온 영상으로부터 얼굴 영역 및 각 구성요소들을 인식하고, 그 결과를 효과적인 스타일화에 이용한다. 실제 스타일화는 크게 주요 부분을 간단한 톤으로 표현해주는 톤 그리기 부분과 해당 부분을 적은 선으로 효과적으로 묘사하는 선 그리기 부분으로 나뉘며, 이 두 부분에 머리카락이 나 옷 부분 등에 추가적인 효과를 더하여 이루어진다. 이러한 스타일화 과정은 일반적으로 사람이 그린 그림과 같이 극도의 추상화과정을 거쳐 보다 적은 표현으로 대상의 특징을 잘 살려주는 것을 목적으로 한다. 이를 위해 여백을 살리는 간단한 표현으로도 대상을 효과적으로 묘사하는 동양화 기법을 응용한다.

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한국 아동문학도서의 표지에 관한 연구 (A Study on the Characteristics of Bookjacket of Children's Books)

  • 한윤옥
    • 한국문헌정보학회지
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    • 제24권
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    • pp.113-137
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    • 1993
  • The purpose of this study is (a) to investigate the general characteristics of bookjacket of children's books in Korea and (b) to observe general directions of the changes of those characteristics. For that purpose, children's books are gathered in alphabetical order of titles which has been published in the past 30 years and classified into three groups: 'books of 1966-1975', 'books of 1976-1985' and 'books of 1986-1993' according to the date of publication of those books. The important elements of the bookjackets belonging to these three groups are analyzed and compared. Main findings and conclusions made in this study are summarised as follows : (1) The style of illustration which has been appeared very often on the bookjacket of children's books is realistic art style. But a new tendency is that cartoon art style is above everything else. (2) The media which has been commonly used for illustration is watercolor. A new tendency is that various media is used for illustration. (3) People have been most commonly used as characters of illustration, and this tendency is continued from the past. (4) Visual representation of characters is usually simplified, and simple outlines is used for objects. The latest tendency is the same. (5) Visual content is arranged within bookjacket illustration as a whole, and this tendency is continued. (6) Lines for special emphasis are commonly used in depicting objects wi thin bookjacket illustration. (7) Realistic color has been most commonly used in depicting objects within bookjacket illustration. But the tendency is turned into unrealistic color. (8) Light grayish and strong as tone have been commonly used for bookjacket. A new tendency is that pale as tone is above everything else. (9) Gothic type has been commonly used for title within bookjacket. A new tendency is that various types are used for titles.

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$\cdot$일 초등학교 과학 교과서 삽화 비교 연구 (The Comparative Analysis on the Illustrations of the Elementary Science Textbooks between Korea and Japan)

  • 이형철;안정희
    • 한국초등과학교육학회지:초등과학교육
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    • 제24권2호
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    • pp.138-144
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    • 2005
  • This study was intended to survey and analyze the illustrations of the elementary science textbooks in the』 7th revised education curriculum in Korea, and to compare the results with the illustration organization of the elementary science textbooks of Japan. The analysis criterion was composed of two categories, the kind of illustration and the role of illustration. The kind of illustration was divided into five subcategories such as photograph, picture, illustration, cartoon and diagram. The role of illustration was divided into four subcategories such as motive induction, guidance for learning, the supply of material, the presentation of results. According to the analyzing criterion, the frequencies of relevant subcategories of illustrations in science textbooks were checked and arranged and the resultant data were analyzed by grades. The findings of this study were as follows: 1. Korean science textbooks have about 3.29 illustrations per page whereas Japanese ones have 4.1l. Compared with Korean science textbooks, Japanese ones have more illustrations. 2. From the analysis of the kinds of the illustrations by grade basis, it was found that the order of percentage of illustrations is photograph, cartoon and picture in both countrys' science textbooks. Korean ones are highly dependent on photograph. As a contrast Japanese ones have more ratio of cartoon and picture than Korean science textbooks. 3. The analysis of the roles of the illustrations by grade basis showed that the role of guidance for learning is major in both countrys' science textbooks. The role of guidance for learning is prominent in Japanese ones, but in Korean ones, the role of guidance for learning is a little higher than that of the supply of material.

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중국 초등학교 과학교과서의 삽화 분석 (The Analysis on the Illustrations of the Chinese Elementary Science Textbooks)

  • 이형철
    • 대한지구과학교육학회지
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    • 제3권1호
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    • pp.55-64
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    • 2010
  • This study was intended to survey and analyze the illustrations of Chinese elementary science textbooks. The analysis criterion was composed of two categories, the kind of illustration and the role of illustration. The kind of illustration was divided into six subcategories categories such as photograph, picture, illustration, cartoon, diagram and recording sheet. The role of illustration was divided into four subcategories such as motive induction, guidance for learning, the supply of learning material, the presentation of learning result. The findings of this study were as follows. Chinese elementary science textbooks have about 3.55 illustrations per page. Compared with Korean ones, Chinese ones have more illustrations. From the analysis of the kinds of the illustrations on grade basis, it was found that the order of percentage of illustrations of Chinese elementary science textbooks is photograph, cartoon et al.. Photograph is prominent in entire grade. And From the analysis of the kinds of the illustrations on domain basis, the same results was founded. From the analysis of the roles of the illustrations on grade basis showed that both supply of learning material and guidance for learning are dominant in entire grade. The role of supply of learning material is a little more major than that of guidance for learning. From the analysis of the roles of the illustrations on domain basis, it was found that in domain of physics and chemistry the role of guidance for learning is major, and in domain of biology and earth science the role of supply of learning material is major.

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그로테스크의 특징을 활용한 패션 일러스트레이션 연구 (A study of fashion illustration applying grotesque characteristics)

  • 허승연
    • 한국의상디자인학회지
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    • 제21권1호
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    • pp.35-45
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    • 2019
  • This study was initiated to add value to fashion illustration as a genre of plastic art, as its importance as a progressive visual art is growing. The research purpose is to analyze characteristics of Grotesque, a subculture that emerged from the challenges and problems of groups which deviated from social and cultural trends, and to develop fashion design illustration utilizing the characteristics unique to that subculture. As a method of research, this study examined the characteristics and expression methods of Grotesque, which appeared in fashion literature, referenced a prior study of Grotesque, and developed fashion design illustration using Grotesque as a based. The result of this study are as follows. First, the characteristics of Grotesque that are applicable to fashion illustration were derived as 'evil, aversion, playfulness, heterogeneity, and abnormality'. Second, the expressive elements of Grotesques, reflecting the beauty of ugliness, present a methodology for developing new and creative fashion design illustrations. Third, it was found that Grotesque fashion illustration is a visual tool that is suitable for expressing the problematic origins of human existence, values, alienation, and social chaos. Fourth, 'arthropod' motifs were identified as a suitable theme for extracting the newly integrated Grotesque images through the process of contradiction and confrontation between humans and objects. Fifth, the Grotesque fashion illustrations could be understood in terms of plastic arts, and could provide a gateway to rediscovering human dignity. Based on the finding, we expect that creative design thinking and development that combines the motifs of various themes and Grotesque's expressive methods will proceed more deeply and specifically.