• Title/Summary/Keyword: idea generation

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Genetic Symmetric Key Generation for IDEA

  • Malhotra, Nandini;Nagpal, Geeta
    • Journal of Information Processing Systems
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    • v.11 no.2
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    • pp.239-247
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    • 2015
  • Cryptography aims at transmitting secure data over an unsecure network in coded version so that only the intended recipient can analyze it. Communication through messages, emails, or various other modes requires high security so as to maintain the confidentiality of the content. This paper deals with IDEA's shortcoming of generating weak keys. If these keys are used for encryption and decryption may result in the easy prediction of ciphertext corresponding to the plaintext. For applying genetic approach, which is well-known optimization technique, to the weak keys, we obtained a definite solution to convert the weaker keys to stronger ones. The chances of generating a weak key in IDEA are very rare, but if it is produced, it could lead to a huge risk of attacks being made on the key, as well as on the information. Hence, measures have been taken to safeguard the key and to ensure the privacy of information.

The Effect of Real-Time Individual Process Performance Feedback on Computer-based Group Idea Generation

  • Jung, J.H.
    • The Journal of Information Systems
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    • v.23 no.2
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    • pp.91-107
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    • 2014
  • In computer-mediated idea generation where contributions can be anonymous, the ability to accurately monitor performances is limited, inducing social loafing. Prior research has suggested that social loafing is likely an important factor in reducing task performance. Researchers have theorized that loafing could be minimized if clear performance feedback is provided. Our prior study evidences a substantial performance gain by the provision of real time performance information about who is contributing and who is not. However, our prior study incorporated the quantity feedback only to create a larger pool of ideas based on the long-standing assumption (i.e., quantity breeds quality), not considering the quality feedback. As a result, taking advantage of anonymity in the form of pseudonymity, individuals in almost all groups exhibited a tendency of self-presentation by capitalizing on ideas of which quality was low and even frivolous (i.e., junk comments) toward the later stages of the session. Thus, we have learned that the quantity performance feedback alone does not have enough restrictiveness to consistently control the performance behavior throughout the session. Since a process chart allows participants to monitor process variation by comparing new performance data to past performance data, we incorporated real-time visual process performance feedback to reveal performance histories by connecting the sequence of idea quality scores in a time-series format. Using this environment, a laboratory experiment was conducted with five-member groups that examined the influence of both identifiability (i.e., anonymity versus pseudonymity) and process performance feedback (i.e., yes or no) in a $2{\times}2$ factorial design. The result showed that groups in the process performance feedback treatment outperformed groups in the no feedback treatment. Additionally, process performance feedback and identifiability interacted such that groups in the process performance feedback/pseudonymity treatment had the highest performance. The implications of these findings for future research, as well as the implications for the design of group idea generation procedures are discussed.

A Study on the Factors of Employee Suggestion Systems: Comparing manufacturing and non-manufacturing firms (기업혁신 수단으로서 사원제안제도의 영향요인에 관한 연구: 제조업과 비제조업 비교)

  • Baek, Sang-Yong
    • Journal of Korea Technology Innovation Society
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    • v.9 no.3
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    • pp.451-470
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    • 2006
  • This study aims to test factors on the success of Employee Suggestion Systems (ESS). Considering the difference between manufacturing and non-manufacturing firms in the use of ESS, this study analyzes the impact of the industrial sector. Partial Least Square (PLS) is employed to analyze data front employees in an automobile company and a bank. The result shows that there is no distinctive difference between two industries but there are some differences in the strength of the relationships such as e impact of pro-activity on idea generation, the work improvement on idea generation and idea generation on idea submission. Some suggestions for managing ESS in non-manufacturing firms are presented.

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Interaction Design Framework for Idea Generation of Smart Products (스마트 제품 아이디어 발상을 위한 인터랙션 디자인 프레임웍 제안)

  • Choi, Jung Min
    • Korea Science and Art Forum
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    • v.30
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    • pp.453-464
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    • 2017
  • With the development of IT technology, various smart products and services have been spread in our daily life, providing users with convenience and emotional satisfaction. Particularly, input and output technologies, sensor technologies, and intelligent system technologies have offered new opportunities for diverse interaction patterns and new user experiences. This research started from the interest in the idea generation of product designers who need to combine various technological aspects with users' needs. The goal of this research is to propose an interaction design framework which can be used in an idea generation stage. To do so, first, the concept and characteristics of smart products were studied through literature reviews, and the interaction technologies, including input/output modality and context-aware technologies, were also investigated. Then, the frameworks that have been proposed in the deisgn fields were reviewed. This paper finally proposed the interaction design framework and explained its application to the idea generation, using several case studies. The proposed framework consists of four categories: product components, context-awareness elements, information input elements, and feedback output elements. Each of these are divided into several sub-categories, focused on users' needs. Sub-categories includes some elements of interaction, and each of the elements is explained with an existing smart product/system. The paper also describes how the proposed framework would be used in the idea generation process, using some design ideation examples. In the future study, more various concept ideas will be proposed through some elaborated case studies, and the framework is expected to be verified in terms of its possibility as an idea generation tool.

A Study on the Application of Scenario Based Design Method for the Idea Generation (디자인 아이디어 발상을 위한 시나리오 기반 디자인 기법의 응용에 관한 연구)

  • 유승헌;김동건;이건표
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.05a
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    • pp.4-5
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    • 1999
  • 본 연구는 디자이너의 아이디어 발상기법과 시나리오기법, 그리고 코믹 챗을 비롯한 각종 관련 기법들의 분석과 적용을 통하여 ,제품의 다양한 사용 시나리오를 보다 빠르게 작성해보고, 다각도로재구성 하면서 완성도 있는 제품 아이디어를 전개해 나갈 수 있도록 보조해 줄 수 있는 시나리오 디자인 프래임웍과 이를 응용한 컴퓨터 옹용 프로그램을 제안코자 한다. (중략)

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A Study on Comparative Amount of Idea Thinking between Brainstorming and Webstorming (브레인스토밍과 WebStorming의 아이디어 발상량(發想量) 비교 연구)

  • Han, Kyung-Don;Park, Dea-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.8
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    • pp.189-196
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    • 2011
  • To develop a creative design concept, amount of idea thinking between team members is important. In the process of planning to proposal brainstorming helps clarification of problems and allows a creative solution. Here, idea generation is to express thinking into words, and greater amount of idea is more valued than to choose one fine idea at first. This paper studies actual processes of brainstorming, and we utilize network services upgraded in Web and multimedia techniques to develop idea with arrangement. We compare the amount of idea generation by groups and topics with Brainwriting and Braindrawing of Webstorming, without limitation of space and time. Then, we propose a creative idea thinking by analyzing the characteristics of design team members in various aspects. This result will contribute in improving national potential value and design competitiveness by the help of design and IT, on product research and marketing.

The Investigation on the Possibilities of Assumption Reversal Thinking Skill: Focusing on the Characteristics of the Idea Generation Process by University Students (역발상적 사고 기법의 가능성 탐색: 대학생들의 아이디어 생성 과정의 특징을 중심으로)

  • Kang, Seong-Joo;Park, Ji-Young;Yoon, Jihyun
    • Journal of The Korean Association For Science Education
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    • v.33 no.2
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    • pp.501-510
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    • 2013
  • In the creative problem solving processes, the core was to generate unique and various ideas. Thus, an assumption reversal thinking skill needed to be considered as a concrete method that could help students who have difficulties with generating ideas. In this study, we applied the assumption reversal thinking skill to university students and explored the characteristics of the idea generation process. On the basis of the results, we found that the assumption reversal thinking skill helped students generate new ideas, inducing their perspective changes. Therefore, we could ascertain the possibilities of the assumption reversal thinking skill as a thinking frame supporting students' idea generation. However, there is a need to develop methods for students to exclude prejudice by theoretical judgment, intervention of the value, and experience for fostering more effective assumption reversal thinking. Also, ways should be considered so that students would be able to cultivate task commitment and courage of implementing new ideas, bearing criticism from others.

A Study on the Digital Architectural Form expressed on the Movement, Force and Time - focused on the works based on the Deleuze.Guattari's idea of 'Simulacre' - (힘과 움직임 그리고 시간을 표현하는 디지털건축형태에 관한 연구 - 들뢰즈.가타리의 시뮬라크르 사유를 표출하는 사례를 중심으로 -)

  • Kang, Hoon
    • Journal of The Korean Digital Architecture Interior Association
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    • v.8 no.2
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    • pp.5-12
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    • 2008
  • Since the past, an attempt of figuration which is for movement, time and force has existed constantly. A process of representative from expressed on the movement, time and force creates events, and the process through the events expresses the idea of a simulacre. Furthermore, Architectural works for potentiality to give a demonstration are in common with hybrid characteristics, and have lasting creation of flux architecture. Ignoring the gravity of the floating figuration, so it appears unrealistic hyperphysical virtual space that easily could make the life of creation. For this reason, the form generation based on the digital design method is expressed the important method. In conclusion, actualizing the virtual is the suitable way for 'devenir architecture' based upon the Deleuze Guattari's idea of 'simulacre' and creating the from generation on the contemporary digital architecture design in a similar way.

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A Comparative Study on the Effects of BIM and Conventional 3D Modeler on the Idea Generation in Architectural Design Process (건축설계과정에서 BIM 및 3차원 모델러 사용에 따른 아이디어 발상효과에 관한 비교연구)

  • Hong, Seung-Wan;Lee, Yun-Gil
    • Journal of Korea Multimedia Society
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    • v.17 no.5
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    • pp.623-630
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    • 2014
  • While BIM software becomes popular for CAAD and architectural design educations, the affordance of BIM for students' architectural idea developments, called intra-process of communication, is still unknown. Therefore, this study conducted t-test quantitative analysis in order to the scores for feedback, idea productivity, idea development for architectural elements(form, interior space, material, and details), and creative motivation(novelty, appropriateness) using BIM and non-BIM 3D modeler. To achieve the goal, in authentic CAAD class, architecture major students proposed two office designs using those two tools, then they evaluated in which ways those tools influenced their idea developments.