• Title/Summary/Keyword: icon design

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A study on the Ladylike Style of Grace Kelly (그레이스 켈리(Grace Kelly)의 레이디라이크 스타일)

  • Chung, So-Young;Cho, Kyu-Hwa
    • Journal of Fashion Business
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    • v.9 no.4
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    • pp.30-43
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    • 2005
  • The purpose of this study is to examine the ladylike style of Grace Kelly focusing on her costume design of 1950s movie and star image, and to understand how she became a fashion icon today. Her city elegant look was usually composed of A line or H line suits and dresses, pearl jewelry, gloves, handbags and her classic ladylike attitude. Kelly's luxury casual look epitomized a relaxed elegance based on the American sporting image including the Hermes "Kelly" bag. Her sexual elegant look showed the combination of freshness, ladylike virtue and underlying sex appeal. Her self-confident, ladylike style appeals to modern fashionable women who likes to be elegant but also sexy.

A Study on the Icon Design in Portal Site for Children (국내 어린이 포털 사이트 아이콘 디자인에 관한 연구)

  • Ko In-Hwa
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.963-966
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    • 2004
  • 국내 인터넷 활용인구의 증가와 함께 연령층의 확대로 초등학생 인터넷 이용률은 날로 높아지고 있다. 어린이들에게 인터넷은 이미 친숙한 매체이며, 효과적인 학습도구로 활용되고 있다. 아이콘은 사용자가 클릭을 통해 다른 곳으로 이동할 수 있도록 방향성을 제시하는 navigator 역할로 사용자들의 행동을 유도하는 기능을 가지고 있다. 어린이를 주 이용 대상으로 하고 있는 어린이 포털 사이트의 경우 아이콘의 기능은 무엇보다 중요하다. 그러므로 아이콘을 지각하는 어린이의 감성을 파악하는 것은 필수적인 과정이다. 따라서 이러한 어린이 포털 사이트의 아이콘을 제작함에 있어, 사이트 방문자인 어린이의 감성을 조사하여 효과적인 아이콘 설계 방안을 제시하고자 한다. 이를 위하여, 이용자 접속률이 높은 세 개의 국내 어린이 포털 사이트의 아이콘 샘플을 추출하고 이를 서울지역 초등학생을 대상으로 선호 이미지 형용사를 조사하였다. 이는 향후 어린이를 대상으로 한 다양한 서비스에 기초 자료로 활용될 수 있을 것이다.

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Mouse Gesture Design Based on Mental Model (심성모형 기반의 마우스 제스처 개발)

  • Seo, Hye Kyung
    • Journal of Korean Institute of Industrial Engineers
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    • v.39 no.3
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    • pp.163-171
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    • 2013
  • Various web browsers offer mouse gesture functions because they are convenient input methods. Mouse gestures enable users to move to the previous page or tab without clicking its relevant icon or menu of the web browser. To maximize the efficiency of mouse gestures, they should be designed to match users' mental models. Mental models of human beings are used to make accurate predictions and reactions when certain information has been recognized by humans. This means providing users with appropriate information about mental models will lead to fast understanding and response. A cognitive response test was performed in order to evaluate whether the mouse gestures easily associate with their respective functional meanings or not. After extracting mouse gestures which needed improvement, those were redesigned to reduce cognitive load via sketch maps. The methods presented in this study will be of help for evaluating and designing mouse gestures.

Analysis of Ergonomic Design Requirement for Head-Up Display -On the Presented Item and Icon Type & Color- (HUD의 인간공학적 설계 요구 분석 -제시아이템과 제시아이콘 형태 및 색채에 대하여-)

  • Moon, Hyeong-Don;Park, Beom
    • Journal of Korean Society of Transportation
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    • v.16 no.2
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    • pp.107-114
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    • 1998
  • 복잡해져가고 있는 현재의 교통상황에서 최근 개발되고 있는 HUD(Head-up Display)의 경우는 기능이 다양하므로 운전중 많은 정보가 운전자에게 제시되어야 한다. 이러한 많은 정보를 제공하고 디스플레이하기에는 HUD의 크기에 한계가 있으며, 운전중 운전자에게 부하를 가중시켜 안전에 큰 영향을 미칠 수 있다. 따라서 HUD에 제공될 정보에 대하여 인간공학적 접근과 사용자들의 선호에 맞추는 HMI(Human Machine Interface)연구를 통하여 제시아이템에 대한 중요도 및 우선순위를 파악하고 제시아이템의 아이콘의 형태 및 색채를 결정하는 것은 운전중 안전사고에 대한 발생확률을 감소시킬 수 있을 것이다. 그러므로 본 연구에서는 제시 아이템과 제시 아이콘에 대한 중요도를 파악하였다. 그리고 제시 아이콘의 형태와 색채에 대한 주관적 평가를 통해 그에 대한 아이콘의 형태 및 색채에 대한 새로운 평가 방법에 의한 가이드라인을 제시하고자 한다. 또한 이러한 연구를 통하여 ITS내의 인간요소적인 측면을 고려하여 인간친화적인 ITS구축이 가능할 것이다.

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A Study on Comparison Analysis of the Design Factors between Korea and China Shopping mall Websites (한·중 쇼핑몰 웹 사이트의 디자인 요인에 대한 비교분석)

  • Kwon, Young-Jik
    • Journal of Korea Society of Industrial Information Systems
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    • v.19 no.4
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    • pp.133-146
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    • 2014
  • This paper mainly focuses on the design factors of a website targeted at shopping mall websites in China and Korea. We formulated 15 different hypotheses regarding how those design factors are different. The targeted websites are "Gmarket" in Korea and "Taobao" in China. The selected design factors of a shopping mall website are (1) color and design, (2) photo, graphic, and font size, (3) the clarity of information delivery, (4) website structure, (5) screen balance, (6) product display, (7) product harmony, (8) a form of font and icon, (9) visual atmosphere, (10) differentiated color, (11) interesting words, (12) technical skills, (13) entire visual design and atmosphere, (14) navigation, (15) search function for products or information. As a result of analyzing the result using the SAS 9.2 package tool, we figured out that there was a difference between design factors. Additionally, we analyzed this difference and suggested a strategy to design the effective shopping mall web sites.

A Study on User Satisfacation of Kiosk UI Design Elements on University Campus (대학 캠퍼스 키오스크 UI 디자인 요소의 사용자 만족도에 관한 연구)

  • Cai, XiaoJun.;Oh, Yong Kyun
    • Journal of Korea Multimedia Society
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    • v.24 no.10
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    • pp.1369-1379
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    • 2021
  • The post-corona era is having a major impact on university campus life, and campus cultural life has undergone drastic changes. In the process of adapting to this change. The existing face-to-face learning method is converted to non-face-to-face learning, and kiosks representing campus self-service are increasingly used. Subsequently, in order to match the characteristics of public places such as university campuses and provide better self-service, there are no related studies considering UI design elements of kiosks and characteristics of kiosks. This study conducted a survey on Chinese university students considering the characteristics and usability of university campus kiosks through user interface design elements in terms of design by considering previous studies. The purpose of this study is to examine the relationship between color, icon, typography, which are elements of kiosk interface design, and convenience, reliability, and usability, which are characteristics of a kiosk. In this study, the design elements and characteristics of the unmanned self-service system kiosk UI used by students at four universities in Korea and China were set as the scope of the study, and related documents were organized and surveyed in Korea and China. Case analysis and comparison method Through the kiosk usage characteristics of 4 universities were derived. The usability evaluation criteria use the five evaluation criteria suggested by the authority JacobNidsn. The usability evaluation criteria use the five evaluation criteria suggested by the authority JacobNidsn. The survey and analysis of this study were conducted for students who had experience using kiosks at two universities in China, and kiosk UI design elements were organized through survey and analysis of a total of 200 people.

A Study on the Belief and the Architecture of Traditional Javanese House (자바전통주택의 관념체계와 건축적 특성에 관한 연구)

  • Kim, Do-Yeon;Oh, Hye-Kyung;Ju, Seo Ryeung
    • Korean Institute of Interior Design Journal
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    • v.22 no.6
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    • pp.199-211
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    • 2013
  • Indonesia is archipelago country and plural society which consist of diverse ethnic groups. This study select Java island and Java houses as a representative housing of Indonesia. The aim of this study is to present a comprehensive overview of traditional houses of Java in Indonesia by examining pre-existing literature. First, the Java House as a microcosm of the universe that shows universal and religious aspects. Furthermore, each building contains spiritual symbolism. These ideological aspects select the location and layout of the towns, villages and buildings, which create an order to the interior space. The space structure of Java housing is characterized by strong juxtaposition between east/west, front/back, public/private, male/female, and open space/ closed space. There is also a hierarchy of space, which were applied in floor level, height of space and lightness. The structure of the roof shows the best formativeness. Depending on the shape of the roof, the function of the building is shown, and also it represents the social rank and religious respect. Joglo's unique formativeness is an icon of the Java architect.

Design and Implementation of Two Dimensional Iconic Image Indexing Method using Signatures (시그니쳐를 이용한 2차원 아이코닉 이미지 색인 방법의 설계 및 구현)

  • Chang, Ki-Jin;Chang, Jae-Woo
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.4
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    • pp.720-732
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    • 1996
  • Spatial match retrieval methods for iconic image databases recognize an image document as several icon symbols. Therefore the iconic symbols are used as primary keys to index the image document. When a user requires content-based retrieval ofimages, a spatial match retrieval method converts a query image into iconic symbols and then retrieves relevant images by accessing stored images. In order to support content-based image retrieval efficiently, we, in this paper, propose spatial match retrieval methods using signatures for iconic image databases. For this, we design new index representations of two-dimensional iconic images and explain implemented system.. In addition, we compare the conventional 9-DLT and our two-dimensional image retrieval method in terms of retrieval precision and recall ratio. We show that our method is more efficient than the conventional method.

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Slotted hydrofoil design optimization to minimize cavitation in amphibious aircraft application: A numerical simulation approach

  • Conesa, Fernando Roca;Liem, Rhea Patricia
    • Advances in aircraft and spacecraft science
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    • v.7 no.4
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    • pp.309-333
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    • 2020
  • The proposed study aims to numerically investigate the performance of hydrofoils in the context of amphibious aircraft application. In particular, we also study the effectiveness of a slotted hydrofoil in minimizing the cavitation phenomenon, to improve the overall water take-off performance of an amphibious aircraft. We use the ICON A5 as a base model for this study. First, we propose an approach to estimate the required hydrofoil surface area and to select the most suitable airfoil shape that can minimize cavitation, thus improving the hydrodynamic efficiency. Once the hydrofoil is selected, we perform 2D numerical studies of the hydrodynamic and cavitating characteristics of a non-slotted hydrofoil on ANSYS Fluent. In this work, we also propose to use a slotted hydrofoil to be a passive method to control the cavitation performance through the boundary layer control. Numerical results of several slotted configurations demonstrate notable improvement on the cavitation performance. We then perform a multiobjective optimization with a response surface model to simultaneously minimize the cavitation and maximize the hydrodynamic efficiency of the hydrofoil. The optimization takes the slot geometry, including the slot angle and lengths, as the design variables. In addition, a global sensitivity study has been carried and it shows that the slot widths are the more dominant factors.

A study on the Semiotic about 3D animation (3D애니메이션 <슈렉2>에 관한 기호학적 연구)

  • Jung, Joo-Youne
    • Archives of design research
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    • v.17 no.4
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    • pp.327-336
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    • 2004
  • The cultural production of meanings is becoming more and laden with the intricacies of signs and symbols in our times. The idea of 'character' is important as an intermediation for information and an essential characteristic of "the object" experienced through the sence of sight. Character is symbolicin its form but also in its iconic markings. Motion Picture Animation makes Character not just an expression of an image but visual communication that expands the action of meaning piled up, sign upon sign. The analysis of 'character' suggests that motion picture animated characters could play an important role as a cultural mode leading to new styles not merely as an aesthetic mechanism. The study there with analyzed animated character systematically to discem where the sign phenomena shows up in social conventions under the semiotic rigor of Peirce's concepts of icon, index, and symbol.

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