• Title/Summary/Keyword: icon design

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Exploring the Attractive Factors of App Icons

  • Ho, Chun-Heng;Hou, Kai-Chun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.6
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    • pp.2251-2270
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    • 2015
  • More than 1 billion mobile apps (smartphone applications) have been released worldwide. Competition among developers of apps that are available in app stores has intensified because of increasing demand. App icons with an appealing design can instantly increase attention. Miryoku Engineering methods were used and combined with the Kansei interface model to examine the relationship between attractive icons and users. The evaluation grid method (EGM) is a qualitative method that was used to evaluate the icons, and Quantification Theory Type I is a quantitative method that was used to analyze the influence of design elements in icons. Eight attractive factors of app icons were determined using EGM, and six specific factors were identified using questionnaires. The quantitative results indicated that user cognition and emotion were influenced by the various design elements. The impact on the attractive factors of a single design element differed among users with diverse backgrounds. App icons were assessed on the basis of aesthetics to identify attractive factors and thereby assist designers in understanding and implementing design elements and improving the overall visual appeal of their apps. The result of this investigation is crucial to the presentation of app icons in online app stores.

A Survey on User Interface Design of University Webzines (대학 웹진의 사용자 인터페이스 디자인 조사)

  • Lee, Joo-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.6
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    • pp.303-308
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    • 2014
  • This paper deals with interface design of a university webzines that to search through an internet portal site Naver. It was obtained the following conclusions. First, university webzines are using a hypertext link to such images, text, movie. Second, it could be seen that mainly been using block grid, the module grid, and a transformed layout of 2 tier grid. Third, Seoul woman's University, Kyungpook National University, and Korea Maritime University's webzines found that layout, color, user-friendly access the structure. Fourth, webzine was used the text or image a link, search function, site map, icon, favorites, quick menus, navigation bars, and rollover menu. Last, university webzines were shown to contribute mere to the enhancement of its value as a promotional medium.

Object-Oriented Graphical User Interface Model for Visualization of Ship Conceptual Design (객체지향 개념과 가시화 기법에 의한 선박 개념설계용 그래픽 사용자 인터페이스 모델)

  • Kyung-Ho Lee;Soon-Hung Han;Dong-Kon Lee;Kyu-Yeul Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.29 no.4
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    • pp.27-35
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    • 1992
  • By the help of computer graphics and rapid development of hardwares. GUI(Graphic User Interface) represented by WYSIWYG(What You See Is What You Get) changed user interface from liguistic model(e.g : command, etc.) to spatial model(e.g : pulldown menu, scroll bar, icon, itc.). This graphical user interface model for the ship conceptual design(MBASWIN) adopted event-driven programming technique and object-oriented concepts. Different from traditional design programs, MBASWIN is separate from the design program completely and controls all design modules. This enable a designer to accomplish a flexible designs.

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Usage based mobile menu optimization (사용량 기반의 모바일 메뉴 최적화 - 요일제 메뉴 개발을 통한 모바일 서비스 이용 활성화)

  • Kim, Hyun-Ho;Kim, Sang-Woo;Jung, Myoung-Sook;Yun, Kwang-Ho
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.376-379
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    • 2008
  • People are experiencing severe navigation problems in mobile site Relatively limited research, however, has been conducted on mobile site navigation compared to web site navigation. This research aims to identify efficient mobile site navigation aids for timely preferred contents. It proposed timely menu system based on statistic data, and evaluates its efficiency through commercial beta test. We conducted a beta test in the fourth quarter of the year 2007. The total number of user is 12,000. The average number of PV (page view) by the experimental group was increased to 10% more than control group. Our results indicate that timely menu system helps people navigate mobile menu system more effectively.

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Development of a Power Plant Simulation Tool with GUI based on General Purpose Design Software

  • Kim Dong Wook;Youn Cheong;Cho Byung-Hak;Son Gihun
    • International Journal of Control, Automation, and Systems
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    • v.3 no.3
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    • pp.493-501
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    • 2005
  • A power plant simulation tool ('PowerSim') has been developed with 10 years experience from the development of a plant simulator for efficient modeling of a power plant. PowerSim is the first developed tool in Korea for plant simulation with various plant component models, instructor station function and the Graphic Model Builder (GMB). PowerSim is composed of a graphic editor using general purpose design software, a netlist converter, component models, the scheduler, Instructor Station and an executive. The graphic editor generates a netlist that shows the connection status of the various plant components from the Simdiagram, which is drawn by Icon Drag method supported by GUI environment of the PowerSim. Netlist Converter normalizes the connection status of the components. Scheduler makes scheduling for the execution of the device models according to the netlist. Therefore, the user makes Simdiagram based on the plant Pipe and Instrument Drawing (P&ID) and inputs the plant data for automatic simulating execution. This paper introduces Graphic Model Builder (GMB), instructor station, executive and the detailed introduction of thermal-hydraulic modeling. This paper will also introduce basic ideas on how the simulation Diagram, based on netlist generated from general purpose design software, is made and how the system is organized. The developed tool has been verified through the simulation of a real power plant.

A Study of brand image and expressive trends in commercial spaces - Focusing on the analysis of Prada Retail Shop - (상업공간의 브랜드 이미지와 표현경향(表現傾向)에 관한 연구 - 프라다 리테일 샵을 중심으로 -)

  • Kang, So-Yeun
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.201-208
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    • 2007
  • The $21^{st}$ century is the age of sentiment and image. As industrial development pushes the demands of consumers for various goods, the marketing patterns of these goods have individualized. They are expressions embedded with various meanings. Retail shops, now going beyond the practical purpose of display and sales of goods, enhancing brand images and establishing a consumer-oriented strategy, play a key role in reacting to and creating overall cultural issues. This study will analyze and investigate the Prada retail shop, which has distinguished its brand image and effectively promoted its identity through a sustained management strategy. The Prada retail shop has established an image of a cultural icon through cultural marketing. It suggests individuality and creativity along with diversity It reflects the basic concepts of cultural marketing, freedom of expression combined with information and high technology. The Prada building symbolizes the brand itself. To foster these kinds of retail shops, data and information based on continuous studies must be provided and shared, and also the systematic reinterpretation and the effective presentation of expressive trends in interior design needs to be studied on an ongoing basis.

Implementation of a Class Analysis Tool Based On Linguistic Interaction Analysis Method (언어 상호 작용을 기반으로 한 수업 분석 도구의 구현)

  • Kwon, Oh-Sung
    • Journal of The Korean Association of Information Education
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    • v.16 no.4
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    • pp.475-482
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    • 2012
  • A class is a complex and interactive process between a teacher and students. This paper describes a software design and implementation of the tool easily to analyze and quantize teaching ability. Our proposed software is implemented based on Flanders linguistic method. The software can easily represent the linguistic analysis results by abstracted graphic drawings. We carry out the performance test of our implemented software targeting incumbent teachers. In the experimental, we could demonstrate the effectiveness and practicality of our implemented software.

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Metaphor and Typeface Based on Children's Sensibilities for e-Learning

  • Jo, Mi-Heon;Han, Jeong-Hye
    • Journal of Information Processing Systems
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    • v.2 no.3 s.4
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    • pp.178-182
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    • 2006
  • Children exhibit different behaviors, skills, and motivations. The main aim of this research was to investigate children's sensibility factors for icons, and to look for the best typeface for application to Web-Based Instruction (WBI) for e-Learning. Three types of icons were used to assess children's sensibilities toward metaphors: text-image, representational, and spatial mapping. Through the factor analysis, we found that children exhibited more diverse reactions to the text-image and representational types of icons than to the spatial mapping type of icons. Children commonly showedn higher sensibilities to the aesthetic-factor than to the familiarity-factor or the brevity-factor. In addition, we propose a collaborative-typeface system, which recommends the best typeface for children regarding the readability and aesthetic factor in WBI. Based on these results, we venture some suggestions on icon design and typeface selection for e-Learning.

Streetwalkers: Phantom Monuments of the Post-Apartheid City ((거리의) 창부들: 흑인격리정책 폐지 후 도시의 환영적 기념물)

  • Maltz-Leca, Leora
    • The Journal of Art Theory & Practice
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    • no.10
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    • pp.63-84
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    • 2010
  • This essay examines how the figure of Liberty has been refashioned in the streets of post-apartheid South Africa, addressing three public art works installed in Johannesburg over the past decade: Reshada Crouse's oil painting Passive Resistance, Marlene Dumas' tapestry The Benefit of the Doubt and William Kentridge's and Gerhard Marx's sculpture Firewalker. Even as these monumental works all reprise Delacroix's Liberty on the Barricades-an icon of the city street and its revolutionary barricades-so too this trio of Liberties have become mere phantoms of their vaunted archetype. Haunted specters, they quarrel with the mythologized chimera of Liberty, taking issue with the fraught tradition of pinning regime change onto the body of the female nude. Drawing instead on South African histories of women's resistance, in which female nudity has been repeatedly marshaled as a form of dissent, the Liberties circling Johannesburg hybridize their European template with local traditions of female political opposition to colonial and postcolonial male authority.

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A study on APP icon design of smart phone in use of minimalism -Focused on life service APP of China- (스마트폰 앱(APP) 아이콘 디자인에서의 미니멀리즘 운용에 관한 연구 -중국 생활 서비스 APP을 중심으로-)

  • Li, Man;Meng, Xiangwei;Jo, Seong Hwan
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.159-160
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    • 2017
  • 현재 스마트폰은 보편화가 되며 APP 산업도 신속하게 발전하고 있다. APP 아이콘의 디자인도 미니멀리즘이 점점 업계에서 주류가 되고 있다. 미니멀리즘 APP아이콘은 간결함, 세련된 종합적인 디자인을 이용하여 풍부한 내용 및 본질적 특성을 전달하고 있다. 본 논문은 실제 생활서비스로 APP아이콘으로 연구 대상으로 삼고 사례를 분석하며 미니멀리즘 스마트폰 APP아이콘을 표현 방법 및 주의상황을 요약하였다.

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