• Title/Summary/Keyword: hypermedia

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HyTime Engine Design for Hypermedia Systems based on SGML (SGML에 기반한 하이퍼미디어를 위한 HyTime 엔진 설계)

  • 권일정;신경희;유재우
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10b
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    • pp.268-270
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    • 1999
  • HyTime(Hypermedia/Time-Based Structuring Language)는 SGML 문서에 하이퍼미디어를 포함하는 기능으로 확장하고, 하이퍼미디어의 논리 구조를 기술하기 위한 언어로 1992년 4월에 국제표준으로 채택되었다. 기존의 문서들은 각기 다른 플렛폼마다 그들만의 문서포맷이 정해져 있는 이유로 상이한 플랫폼에서도 문서를 서로 교환할 수 있도록 하기 위한 SGML 표준을 채택하게 되었다. SGML 환경하에서 많은 문서들은 하이퍼링크와 멀티미디어 정보를 포함하는 문서로 발전하게 된다. 하이퍼미디어문서의 처리를 위한 표준으로 HyTime이 정의되고 많은 어플리케이션들이 이를 적용하고 있으며 하이퍼문서로의 확장을 위한 HyTime 엔진이 요구된다. 이에 본 논문에서는 하이퍼미디어 문서 시스템을 구현하기 위한 필수 요소인 HyTime 엔진의 설계와 HyTime 엔진의 처리 절차에 관해 연구하였다.

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User-centered multimedia design: The application of discount usability engineering (사용자 중심의 멀티미디어 설계: 할인 사용성 공학의 적용)

  • 임치환
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.20 no.41
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    • pp.189-196
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    • 1997
  • Multimedia systems present information by various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. But using several media may cause users' confusion and poorly designed user interface often aggravate the situation. Hypermedia systems allow the retrieval and representation of multimedia information using navigation and browsing mechanisms. Typically, there are two major navigation problems in a hypermedia compared to the ordinary user interface: disorientation and cognitive overload. In this study, the multimedia system was studied from the viewpoint of usability. Practical usability evaluation needs cost-effective, low-skill, and low- investment methods. The 'discount usability engineering' method, one of these methods, is based on the use of the following techniques: scenarios, simplified thinking aloud, and heuristic evaluation. The discount usability engineering method was applied to the usability evaluation of multimedia CD-ROM title.

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Differentiated Service for Hypermedia data on the Web (하이퍼미디어 데이터를 위한 차별화된 서비스 연구)

  • Rhee, Yoon-Jung;Kim, Tai-Yun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10b
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    • pp.1481-1484
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    • 2001
  • Most implementations of HTTP servers do not distinguish among requests for hypermedia data from different clients. Commercialization of Web site is becoming increasingly common. Therefore providing quality of service with members paying to the site is often an important issue for the hosts. For some uses, such as web prefetching or multiple priority schemes, different levels of service are desirable. We propose server-side TCP connection management mechanisms to provide two different levels of Web service, high and regular levels by setting different timeout for inactive connection. Therefore this mechanism can effectively provide different service classes even in the absence of operating system and network support.

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Design of SGML DTD for Time-dependent Hypermedia Documents (시간종속적 하이퍼미디어 시스템을 위한 SGML DTD의 설계)

  • Kim, Ho-Jin;Lee, Soo-Jin;Choy, Yoon-Chul
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.10
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    • pp.2479-2497
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    • 1998
  • 하이퍼미디어시스템을 모델링하기 위해 제공되는 기존의 표준 모델들이나 SGML을 이용하여 설계된 하이퍼미디어 시스템들은 저마다 서로 다른 정보기술 및 저장 방법론을 제시하고 있어 이질적인 시스템간의 문서 교환이나 프리젠테이션을 어렵게 만들고 있다. 그리고 사용자 인터랙션의 처리나 시간종속적 멀티미디어 객체(time-dependent multimedia object)들의 표현에 있어서도 많은 제한점들을 가진다. 본 논문에서는 시간종속적 멀티미디어 객체들을 효율적으로 표현할 수 있고 사용자의 인터랙션에 따라 멀티미디어 객체들을 서로 다른 정보 영역으로 링크시키며 시간종속적 링크를 제공해 주는 시간종속적 하이퍼미디어 시스템(Time-dependent Hypermedia System)을 모델링하고, 그러한 하이퍼미디어 시스템을 기술하기 위한 SGML 문서타입 정의부(Document Type Definition : DTD)를 설계한다. DTD의 설계에 있어서는 멀티미디어 객체들의 동기화를 위한 스케줄링 메커니즘과 다양한 노드 형태의 기술에 중점을 두고, 사용자들에게 구조 및 개념 파악의 용이성을 제공하기 위해 모듈 개념을 적용하였다.

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Design of SGML Document Storage Management System using GROVE (GROVE를 이용한 SGML 문서 저장 관리 시스템 설계)

  • 정회경;안성옥;오일덕
    • The Journal of Information Technology
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    • v.2 no.2
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    • pp.269-279
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    • 1999
  • SGML(Standard Generalized Markup Language) is proper to view, modify and create new electronic document as documentation standard to create and interchange the structured document information. Accordingly, a study on efficient storage and management of very large structured SGML document information is need. This paper proposes design of data modeling based on GROVE(Graph Representation Of property ValuEs) defined in HyTime(Hypermedia Time-based Structuring Language) and describes design of SGML document storage management system.

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Design and Implementation of an Adaptive Hypermedia Learning System based on Leamer Behavioral Model (학습자 행동모델기반의 적응적 하이퍼미디어 학습 시스템 설계 및 구현)

  • Kim, Young-Kyun;Kim, Young-Ji;Mun, Hyeon-Jeong;Woo, Yang-Tae
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.757-766
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    • 2009
  • This study presents an adaptive hypermedia learning system which can provide individual learning environment using a learner behavioral model. This system proposes a LBML which can manage learners' learning behavioral information by tracking down such information real-time. The system consists of a collecting system of learning behavioral information and an adaptive learning support system. The collecting system of learning behavioral information uses Web 2.0 technologies and collects learners' learning behavioral information real-time based on a SCORM CMI data model. The collected information is stored as LBML instances of individual learners based on a LBML schema. With the adaptive learning support system, a rule-based learning supporting module and an interactive learning supporting module are developed by analysing LBML instances.

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A Study on Development of Hypermedia Couseware for Fashion Design Education (의상디자인 교육용 하이퍼미디어 코스웨어 개발 연구)

  • 조진숙;한명숙
    • The Research Journal of the Costume Culture
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    • v.8 no.5
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    • pp.629-637
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    • 2000
  • This paper focuses on the development of a fashion design educational program that will foster the talent and aesthetic consciousness of fashion design students. The goal of progressive educational methods with cutting edge technology is to elevate educational efficiency, and ultimately rear creative designers. To fulfill its objective, this paper presents a courseware program on fashion design education utilizing hyper media that include animation, photographs, pictures, sounds and characters. By the utilization of such comprehensive source of information media, a hypermedia courseware was developed for elementary education in fashion design with the following conclusions : 1. The program enables the students to customize their fashion design education. The students of fashion design education programs are able to choose and adjust their own programs to suit their requirements and intellectual level. 2. The program effectively motivates. Much like a constant sequence of various images on a screen that can provoke profound heart-felt emotions and inspire creativity, the program can stimulate and motivate the students. 3. The program provides a consistent education. To advance the overall quality of fashion design education, the problem of dissonance in educational content should be resolved and possible individual errors in delivery rectified. The present program will solve such problems, and establish coherent standards that will withstand the test of time regardless of time or place. 4. The program is cost effective. Since the present program frees the teacher from the time consuming drudgery of preparing various texts and lesson plans, have the materials delivered and handled, it reduces the time and cost previously required. 5. The program has the capability to be upgraded. The accumulated know-how of teachers and the total experience of the program can be linked with other programs for limitless expansion.

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Implementation of Clinical Microbiology Images CAI System Using Web (Web을 이용한 임상미생물 화상 CAI 시스템의 구현)

  • Koo Bong-Oh;Shin Yong-Won
    • The Journal of the Korea Contents Association
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    • v.4 no.4
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    • pp.45-51
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    • 2004
  • The number of development in educational software is currently decreasing despite rapid improvement in computer technology. This is partly due to the fact that the current software relies on the conventional hypermedia method or on the hierarchical method, both of which have inherent limitations. To compensate their limitations while keeping their merits, a hybrid method called the structured hypermedia link method has recently been proposed in the literature. It has been found that the structured hypermedia link method is far superior than the conventional methods in terms of educational effectiveness because it can help a learner to search various data by navigating between the study topics on his own while maintaining his level of cognitively overloaded stress to the minimum. The clinical microbiology laboratories were chosen as the candidate site for this study because its educational system has not been standardized and has been relying heavily on the personal experience. In this study, the hypermedia link method was applied to the development of an education system for the image analysis in clinical microbiology laboratories. For this purpose, a web-based computer aided instruction(CAI) program was designed to systematically organize the Gram stain method based on the standardized image data. In the future, CAI program must be intended to educate for beginner and developed to accept for variable knowledge. And it will be useful program for technicians in case of applying various examinations based Gram stain method of this study.

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