• 제목/요약/키워드: humanoid robot

검색결과 336건 처리시간 0.032초

휴머노이드 로봇에 대한 CAN(Controller Area Network) 적용 (Application of Controller Area Network to Humanoid Robot)

  • 구자봉;허욱열;김진걸
    • 대한전기학회:학술대회논문집
    • /
    • 대한전기학회 2004년도 심포지엄 논문집 정보 및 제어부문
    • /
    • pp.77-79
    • /
    • 2004
  • Because robot hardware architecture generally is consisted of a few sensors and motors connected to the central processing unit, this type of structure is led to time consuming and unreliable system. For analysis, one of the fundamental difficulties in real-time system is how to be bounded the time behavior of the system. When a distributed control network controls the robot, with a central computing hub that sets the goals for the robot, processes the sensor information and provides coordination targets for the joints. If the distributed system supposed to be connected to a control network, the joints have their own control processors that act in groups to maintain global stability, while also operating individually to provide local motor control. We try to analyze the architecture of network-based humanoid robot's leg part and deal with its application using the CAN(Controller Area Network) protocol.

  • PDF

분산 환경에서 휴머노이드 로봇의 비주얼 서보잉 (Visual Servoing for Humanoid Robot in a Distributed Environment)

  • 지민석;홍승범;이중재
    • 한국항행학회논문지
    • /
    • 제13권5호
    • /
    • pp.705-713
    • /
    • 2009
  • 본 논문에서는 휴머노이드 로봇의 코바 기반 비주얼 서보잉 시스템에 대해 논하고자한다. 네트워크로 연결된 휴머노이드 로봇의 효율적인 제어를 위해서 비주얼 서보잉에 필요한 각 서비스를 분산객체로 정의하고, 이를 코바 미들웨어 상에서 구현한다. 필요한 서비스로는 각 서비스를 고유한 이름으로 탐색할 수 있는 네이밍 서비스, 스테레오 카메라로부터 획득되는 영상을 제공하는데 필요한 영상 서비스 그리고 목표물을 추적하면서 3차원 위치 정보를 추출하는 비주얼 서보잉 서비스 등이 있다. 실험에서는 실시간으로 목표물인 풍선을 추적하고 일정시간 정지해 있을 경우 풍선을 터뜨리는 결과를 보인다.

  • PDF

인간형 로봇 손 시스템과 실시간 파지 동작 제어에 관한 연구 (A Study on Humanoid Robot Hand System and Real-Time Grasp Motion Control)

  • 임미섭;오상록;손재범;이병주;유범재;홍예선
    • 제어로봇시스템학회논문지
    • /
    • 제6권5호
    • /
    • pp.404-414
    • /
    • 2000
  • This paper addresses the development of a 3-fingered humanoid robot hand system and a real-time grasp synthesis of multifingered robot hands to find grasp configurations which satisfy the force closure condition of arbitrary shaped objects. We propose a fast and efficient grasp synthesis algorithm for planar polygonal objects, which yields the contact locations on a given polygonal object to obtain a force closure grasp by the multifingered robot hand. For an optimum grasp and real-time computation, we develop the preference and the hibernation process and assign physical constraints of the humanoid hand to the motion of each finger. The preferences consist of each sublayer reflecting the primitive preference similar to the conditional behaviors of humans for given objectives and their arrangements are adjusted by the heuristics inspired from human's grasping behaviors. The proposed method reduces the computational time significantly at the sacrifice of global optimality, and enables the grasp posture to be changable within two-finger and three-finger grasps. The performance of the presented algorithm is evaluated via simulation studies to obtain the force-closure grasps of polygonal objects with fingertip grasps. The architecture suggested is verified through experimental implementation to our robot hand system by solving the 2- or 3-finger grasp synthesis.

  • PDF

진화 알고리즘을 사용한 휴머노이드 로봇의 동작 학습 알고리즘 (Generation Method of Robot Movement Using Evolutionary Algorithm)

  • 박가람;나성권;김창환;송재복
    • 대한전기학회:학술대회논문집
    • /
    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
    • /
    • pp.315-316
    • /
    • 2007
  • This paper presents a new methodology to improve movement database for a humanoid robot. The database is initially full of human motions so that the kinetics characteristics of human movement are immanent in it. then, the database is updated to the pseudo-optimal motions for the humanoid robot to perform more natural motions, which contain the kinetics characteristics of robot. for this, we use the evolutionary algorithm. the methodology consists of two processes : (1) the offline imitation learning of human movement and (2) the online generation of natural motion. The offline process improve the initial human motion database using the evolutionary algorithm and inverse dynamics-based optimization. The optimization procedure generate new motions using the movement primitive database, minimizing the joint torque. This learning process produces a new database that can endow the humanoid robot with natural motions, which requires minimal torques. In online process, using the linear combination of the motion primitive in this updated database, the humanoid robot can generate the natural motions in real time. The proposed framework gives a systematic methodology for a humanoid robot to learn natural motions from human motions considering dynamics of the robot. The experiment of catching a ball thrown by a man is performed to show the feasibility of the proposed framework.

  • PDF

Associative Motion Generation for Humanoid Robot Reflecting Human Body Movement

  • Wakabayashi, Akinori;Motomura, Satona;Kato, Shohei
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • 제12권2호
    • /
    • pp.121-130
    • /
    • 2012
  • This paper proposes an intuitive real-time robot control system using human body movement. Recently, it has been developed that motion generation for humanoid robots with reflecting human body movement, which is measured by a motion capture. However, in the existing studies about robot control system by human body movement, the detailed structure information of a robot, for example, degrees of freedom, the range of motion and forms, must be examined in order to calculate inverse kinematics. In this study, we have proposed Associative Motion Generation as humanoid robot motion generation method which does not need the detailed structure information. The associative motion generation system is composed of two neural networks: nonlinear principal component analysis and Jordan recurrent neural network, and the associative motion is generated with the following three steps. First, the system learns the correspondence relationship between an indication and a motion using training data. Second, associative values are extracted for associating a new motion from an unfamiliar indication using nonlinear principal component analysis. Last, the robot generates a new motion through calculation by Jordan recurrent neural network using the associative values. In this paper, we propose a real-time humanoid robot control system based on Associative Motion Generation, that enables user to control motion intuitively by human body movement. Through the task processing and subjective evaluation experiments, we confirmed the effective usability and affective evaluations of the proposed system.

Design and Walking Control of the Humanoid Robot, KHR-2(KAIST Humanoid Robot-2)

  • Kim, Jung-Yup;Park, Ill-Woo;Oh, Jun-Ho
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2004년도 ICCAS
    • /
    • pp.1539-1543
    • /
    • 2004
  • This paper describes platform overview, system integration and dynamic walking control of the humanoid robot, KHR-2 (KAIST Humanoid Robot - 2). We have developed KHR-2 since 2003. KHR-2 has totally 41 DOF (Degree Of Freedom). Each arm including a hand has 11 DOF and each leg has 6 DOF. Head and trunk also has 6 DOF and 1 DOF respectively. In head, two CCD cameras are used for eye. In order to control all joints, distributed control architecture is adopted to reduce the computation burden of the main controller and to expand the devices easily. The main controller attached its back communicates with sub-controllers in real-time by using CAN (Controller Area Network) protocol. We used Windows XP as its OS (Operating System) for fast development of main control program and easy extension of peripheral devices. And RTX, HAL(Hardware Abstraction Layer) extension program, is used to realize the real-time control in Windows XP environment. We present about real-time control of KHR-2 in Windows XP with RTX and basic walking control algorithm. Details of the KHR-2 are described in this paper.

  • PDF

A Miniature Humanoid Robot That Can Play Soccor

  • Lim, Seon-Ho;Cho, Jeong-San;Sung, Young-Whee;Yi, Soo-Yeong
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2003년도 ICCAS
    • /
    • pp.628-632
    • /
    • 2003
  • An intelligent miniature humanoid robot system is designed and implemented as a platform for researching walking algorithm. The robot system consists of a mechanical robot body, a control system, a sensor system, and a human interface system. The robot has 6 dofs per leg, 3 dofs per arm, and 2 dofs for a neck, so it has total of 20 dofs to have dexterous motion capability. For the control system, a supervisory controller runs on a remote host computer to plan high level robot actions based on the vision sensor data, a main controller implemented with a DSP chip generates walking trajectories for the robot to perform the commanded action, and an auxiliary controller implemented with an FPGA chip controls 20 actuators. The robot has three types of sensors. A two-axis acceleration sensor and eight force sensing resistors for acquiring information on walking status of the robot, and a color CCD camera for acquiring information on the surroundings. As an example of an intelligent robot action, some experiments on playing soccer are performed.

  • PDF

인간형 로봇의 지능형 발을 위한 6축 발목 힘/모멘트센서 (Development of 6-axis Ankle Force/Moment Sensor for an Intelligent Foot of a Humanoid Robot)

  • 김갑순
    • 한국정밀공학회지
    • /
    • 제24권1호
    • /
    • pp.27-36
    • /
    • 2007
  • This paper describes the development of 6-axis ankle force/moment sensor for the intelligent feet of a humanoid robot. When the robot walks on uneven terrain, the feet should perceive the applied forces Fx, Fy, Fz and moments Mx, My, Mz from the attached 6-axis force/moment sensor on their ankles. Papers have already been published have some disadvantages in the size of the sensor, the rated output and so on. The rated output of each component sensor (6-axis ankle force/moment sensor) is very important to design the 6-axis force/moment sensor for precision measurement. Therefore, each sensor should be designed to get the similar rated output under each rated load. Also, the size of the sensor is very important for mounting to robot's feet. Therefore, the diameter should be below 100 mm and the height should be below 40mm. In this paper, first, the structure of a 6-axis ankle force/moment sensor was modeled for a humanoid robot's feet newly, Second, the equations to predict the strains on the sensing elements was derived, third, the size of the sensing elements was designed by using the equations, then, the sensor was fabricated by attaching straingages on the sensing elements, finally, the characteristic test of the developed sensor was carried out. The rated outputs from the derived equations agree well with the results from the experiments. The interference error of the sensor is less than 2.94%.

18관절 2족보행 로봇의 안정한 모션제어에 관한연구 (A Study on Stable Motion Control of Biped Robot with 18 Joints)

  • 박문열;;원종범;박성준;김용길
    • 한국산업융합학회 논문집
    • /
    • 제17권2호
    • /
    • pp.35-41
    • /
    • 2014
  • This paper describes the obstacle avoidance architecture to walk safely around in factory and home environment, and presents methods for path planning and obstacle avoidance for the humanoid robot. Solving the problem of obstacle avoidance for a humanoid robot in an unstructured environment is a big challenge, because the robot can easily lose its stability or fall down if it hits or steps on an obstacle. We briefly overview the general software architecture composed of perception, short and long term memory, behavior control, and motion control, and emphasize on our methods for obstacle detection by plane extraction, occupancy grid mapping, and path planning. A main technological target is to autonomously explore and wander around in home environments as well as to communicate with humans.