• 제목/요약/키워드: human visual perception

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사용자 행동 자세를 이용한 시각계 기반의 감정 인식 연구 (A Study on Visual Perception based Emotion Recognition using Body-Activity Posture)

  • 김진옥
    • 정보처리학회논문지B
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    • 제18B권5호
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    • pp.305-314
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    • 2011
  • 사람의 의도를 인지하기 위해 감정을 시각적으로 인식하는 연구는 전통적으로 감정을 드러내는 얼굴 표정을 인식하는 데 집중해 왔다. 최근에는 감정을 드러내는 신체 언어 즉 신체 행동과 자세를 통해 감정을 나타내는 방법에서 감정 인식의 새로운 가능성을 찾고 있다. 본 연구는 신경생리학의 시각계 처리 방법을 적용한 신경모델을 구축하여 행동에서 기본 감정 의도를 인식하는 방법을 제안한다. 이를 위해 시각 피질의 정보 처리 모델에 따라 생물학적 체계의 신경모델 검출기를 구축하여 신체 행동의 정적 자세에서 6가지 주요 기본 감정을 판별한다. 파라미터 변화에 강건한 제안 모델의 성능은 신체행동 자세 집합을 대상으로 사람 관측자와의 평가 결과를 비교 평가하여 가능성을 제시한다.

인간의 지각적인 시스템을 기반으로 한 연속된 영상 내에서의 움직임 영역 결정 및 추적 (Object Motion Detection and Tracking Based on Human Perception System)

  • 정미영;최석림
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 Ⅳ
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    • pp.2120-2123
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    • 2003
  • This paper presents the moving object detection and tracking algorithm using edge information base on human perceptual system The human visual system recognizes shapes and objects easily and rapidly. It's believed that perceptual organization plays on important role in human perception. It presents edge model(GCS) base on extracted feature by perceptual organization principal and extract edge information by definition of the edge model. Through such human perception system I have introduced the technique in which the computers would recognize the moving object from the edge information just like humans would recognize the moving object precisely.

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현대건축의 표면에 나타난 시각적 촉각의 표현기법에 관한 연구 (A Study on Representation Techniques of Visual Tactility in the Surface of Contemporary Architectutre)

  • 전유창;김성욱
    • 한국실내디자인학회논문집
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    • 제17권3호
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    • pp.139-147
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    • 2008
  • Modern architecture's optical mechanism focused on Ocuularcentrism neglects the tactility of vision and tends to eliminate the optical and tactile dualism of traditional spaces by representing spaces and surfaces that are abstract and cold-hearted. In other words, all sensory experiences, except for visual experiences, are eliminated to make it impossible to create the substantial core of architecture that combines time, image, and surface textures. The fast-changing social trends, the emergence of new materials and technologies, and the corresponding development of various types of media since the Industrial Revolution have changed the paradigm of human perception and representation. With the development of media, other sensory experiences besides visual experience have been stressed and human perception has converted from single perspective to complex perspective. In result, new sensory items, such as visual tactility, have replaced the traditional vision-centered hierarchy. The composition of architectural surfaces has represented the functional and commercial needs of technology, structure, as well as the socio-cultural needs of the community. In contemporary times, it is being changed and developed by the new tactility and the corresponding expression of modern architecture. Based on the visual representation of tactility of architectural surface, this study used a composition of surface that combines various events, meanings, and senses to examine how architecture can mediate and reproduce viewers' visual experiences and discover the existential relationship between architecture and men.

Near-body Interaction Enhancement with Distance Perception Matching in Immersive Virtual Environment

  • Yang, Ungyeon;Kim, Nam-Gyu
    • Journal of Multimedia Information System
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    • 제8권2호
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    • pp.111-120
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    • 2021
  • As recent virtual reality technologies provide a more natural three-dimensional interactive environment, users naturally learn to explore space and interact with synthetic objects. The virtual reality researcher develops a technique that realizes realistic sensory feedback to get appropriate feedback to sense input behavior. Although much recent virtual reality research works extensively consider the human factor, it is not easy to adapt to all new virtual environment contents. Among many human factors, distance perception has been treated as very important in virtual environment interaction accuracy. We study the experiential virtual environment with the feature of the virtual object connected with the real object. We divide the three-dimensional interaction, in which distance perception and behavior have a significant influence, into two types (whole-body movement and direct manipulation) and analyze the real and virtual visual distance perception heterogeneity phenomenon. Also, we propose a statistical correction method that can reduce a near-body movement and manipulation error when changing the interaction location and report the experiment results proving its effectiveness.

Visual Perception of Garment Surface Appearance

  • Fan, Jintu;Liu, Fu
    • 감성과학
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    • 제5권3호
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    • pp.1-10
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    • 2002
  • This paper concerns with the relationship between the visual perception of the degree of pucker or wrinkles of garment surfaces and the geometrical parameters of surfaces. In this study, four potentially relevant parameters of the surface profile are considered, namely, the variance ($\sigma$$^2$), the cutting frequency (F$\_$c/), the effective disparity curvature (D$\_$ce/) (Defined as the average disparity curvature of the wrinkled surface over the eyeball distance of the observer) and the frequency component of the disparity curvature ( D$\_$cf/). Based on the experiments using garment seams having varying degree of pucker (i.e. the wrinkles along a seam line), it was found that, while the logarithm of each of these four parameters has a strong linear relationship with the visually perceived degree of wrinkles, following the Web-Fetchner Law, the effective disparity curvature ( D$\_$ce/) and the frequency component of the disparity curvature (D$\_$cf/) appeared to have stronger relationships with the visual perception. This finding is in agreement with the suggestion by Rogers '||'&'||' Cagenello that human visual system may compute the disparity curvature in discriminating curved surfaces. It also suggested an objective method of measuring the degree of surface wrinkles.

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Novel Measurement Method for Evaluating Moving Picture Quality of Display

  • Kim, Jae-Shin;Chong, Jong-Ho;Kim, Sang-Ho;Kim, Gun-Shik;Bae, Jae-Woo;Lee, Seung-Bae;Oh, Jun-Sik
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2008년도 International Meeting on Information Display
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    • pp.1039-1042
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    • 2008
  • We propose a novel method to measure moving picture quality of display. This method simulates human visual system based on CSF (Contrast Sensitivity Function). And it evaluates moving picture quality of display on the image captured by pursuit camera. The results from this method are correlated with human visual perception test very well.

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An Image Quality Assessment Scheme based on HVS using Gabor Function

  • Eom Minyoung;Choe Yoonsik
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2004년도 ICEIC The International Conference on Electronics Informations and Communications
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    • pp.128-132
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    • 2004
  • In this paper, we propose a new image quality assessment scheme considering the human visual perception characteristics. A subjective quality assessment is obtained by the response of the receptive field in the primary visual cortex and a human's eye can't focus on all of the visual range in a moment. Take advantage of two facts above, we apply Gabor wavelet transform, which is well fit the receptive field in the cortex, to divided constant sized subblocks. Then a local distortion of the subblocks and a global distortion for the entire image are calculated in order. The proposed method has been evaluated using video test sequences provided by the Video Quality Experts Group (VQEG). The experimental results show that good correlation with human perception is obtained using the proposed metric, which is what we called GPSNR.

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생체 기반 시각정보처리 동작인식 모델링 (A Bio-Inspired Modeling of Visual Information Processing for Action Recognition)

  • 김진옥
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제3권8호
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    • pp.299-308
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    • 2014
  • 신체 동작, 얼굴 표정과 같이 아주 복잡한 생체 패턴을 인식하고 분류하는 인간의 능력을 모방한 정보처리 컴퓨팅 관련 연구가 최근 다수 등장하고 있다. 특히 컴퓨터비전 분야에서는 인간의 뛰어난 인지 능력 중 상황정보 없이 시각시퀀스에서 동작을 분류하는 기능을 통해 시공간적 패턴 코딩과 빠른 인식 방법을 이해하고자 한다. 본 연구는 비디오 시퀀스상의 동작인식에 생물학적 시각인지과정의 영향을 받은 생체 기반 컴퓨터비전 모델을 제시하였다. 제안 모델은 이미지 시퀀스에서 동작을 검출하고 시각 패턴을 판별하는 데 생체 시각처리과정의 신경망 구조 단계를 반영하였다. 실험을 통해 생체 기반 동작인식 모델이 인간 시각인지 처리의 여러 가지 속성을 고려했을 뿐 아니라 기존 동작인식시스템에 비해 시간 정합성이 뛰어나며 시간 변화에 강건한 분류 능력을 보임을 알 수 있다. 제안 모델은 지능형 로봇 에이전트와 같은 생체 기반 시각정보처리 시스템 구축에 기여할 수 있다.

INFLUENCE OF PROVIDING BODY SENSORY INFORMATION AND VISUAL INFORMATION TO DRIVER ON STEER CHARACTERISTICS AND AMOUNT OF PERSPIRATION IN DRIFT CORNERING

  • NOZAKI H.
    • International Journal of Automotive Technology
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    • 제7권1호
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    • pp.35-41
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    • 2006
  • Driving simulations were performed to evaluate the effect of providing both visual information and body sensory information on changes in steering characteristics and the amount of perspiration in drift cornering. When the driver is provided with body sensory information and visual information, the amount of perspiration increases and the driver can perform drift control with a moderate level of tension. With visual information only, the driver tends to easily go into a spin because drift control is difficult. In this case, the amount of perspiration increases greatly as compared with the case where body sensory information is also provided, reflecting a very high perception of risk. When body sensory information is provided, the driver can control drift adequately, feeding back the roll angle information in steering. The importance of the driver's perception of the state of the vehicle was thus confirmed, and a desirable future direction for driver assistance systems was determined.

청각 주변 자극의 효과를 고려한 효율적 차량-운전자 상호 연동 모델 구현 방법론 (Implementation of the Perception Process in Human‐Vehicle Interactive Models(HVIMs) Considering the Effects of Auditory Peripheral Cues)

  • 나종관;박민용
    • 대한인간공학회지
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    • 제25권3호
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    • pp.67-75
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    • 2006
  • HVIMs consists of simulated driver models implemented with series of mathematical functions and computerized vehicle dynamic models. To effectively model the perception process, as a part of driver models, psychophysical nonlinearity should be considered not only for the single-modal stimulus but for the stimulus of multiple modalities and interactions among them. A series of human factors experiments were conducted using the primary sensory of visual and auditory modalities to find out the effects of auditory cues in visual velocity estimation tasks. The variations of auditory cues were found to enhance/reduce the perceived intensity of velocity as the level changed. These results indicate that the conventional psychophysical power functions could not applied for the perception process of the HVIMs with multi-modal stimuli. 'Ruled surfaces' in a 3-D coordinate system(with the intensities of both kinds of stimuli and the ratio of enhancement, respectively for each coordinate) were suggested to model the realistic perception process of multi-modal HVIMs.