• 제목/요약/키워드: human psychology

검색결과 603건 처리시간 0.028초

Stochastic Resonance Whole-Body Vibration, Musculoskeletal Symptoms, and Body Balance: A Worksite Training Study

  • Elfering, Achim;Arnold, Sibille;Schade, Volker;Burger, Christian;Radlinger, Lorenz
    • Safety and Health at Work
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    • 제4권3호
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    • pp.149-155
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    • 2013
  • Background: Stochastic resonance whole-body vibration training (SR-WBV) was tested to reduce work-related musculoskeletal complaints. Methods: Participants were 54 white-collar employees of a Swiss organization. The controlled crossover design comprised two groups each given 4 weeks of exercise and no training during a second 4-week period. Outcome was daily musculoskeletal well-being, musculoskeletal pain, and surefootedness. In addition, participants performed a behavioral test on body balance prior to when SR-WBV started and after 4 weeks of SR-WBV. Results: Across the 4-week training period, musculoskeletal well-being and surefootedness were significantly increased (p < 0.05), whereas musculoskeletal pain was significantly reduced only in those who reported low back pain during the last 4 weeks prior to the study (p < 0.05). Body balance was significantly increased by SR-WBV (p < 0.05). Conclusion: SR-WBV seems to be an efficient option in primary prevention of musculoskeletal complaints and falls at work.

Cybercrime as a Discourse of Interpretations: the Semantics of Speech Silence vs Psychological Motivation for Actual Trouble

  • Matveev, Vitaliy;Eduardivna, Nykytchenko Olena;Stefanova, Nataliia;Khrypko, Svitlana;Ishchuk, Alla;PASKO, Katerina
    • International Journal of Computer Science & Network Security
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    • 제21권8호
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    • pp.203-211
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    • 2021
  • The article studies the discourse and a legal uncertainty of the popular and generally understandable concept of cybercrime. The authors reveal the doctrinal approaches to the definition of cybercrime, cyberspace, computer crime. The analysis of international legal acts and legislation of Ukraine in fighting cybercrime is carried out. The conclusion is made about the need to improve national legislation and establish international cooperation to develop the tools for countering cybercrime and minimizing its negative outcomes. The phenomenon of nicknames is studied as a semantic source, which potentially generates a number of threats and troubles - the crisis of traditional anthroponymic culture, identity crisis, hidden sociality, and indefinite institutionalization, incognito style, a range of manifestations of loneliness - from voluntary solitude to traumatic isolation and forced detachment. The core idea is that it is the phenomenon of incognito and hidden name (nickname and other alternatives) that is the motivational stimulus for the fact of information trouble or crime.

Influences of Neck and/or Wrist Pain on Hand Grip Strength of Industrial Quality Proofing Workers

  • Wollesen, Bettina;Graf, Julia;Schumacher, Nils;Meyer, Gianluca;Wanstrath, Matthias;Feldhaus, Christian;Luedtke, Kerstin;Mattes, Klaus
    • Safety and Health at Work
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    • 제11권4호
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    • pp.458-465
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    • 2020
  • Background: The aim of this study was to analyze the interaction between neck and/or wrist pain and hand grip strength (HGS) and to investigate factors (age, sex, neck disorders, and carpal tunnel syndrome) influencing the HGS of industrial quality proofing workers (N = 145). Methods: Standardized questionnaires [Neck Disability Index (NDI), Boston Carpal Tunnel Questionnaire] were used to evaluate existing neck and/or wrist pain. HGS measurements were performed in different wrist positions. Results: Significant differences between participants with and without neck pain were found in different wrist positions, in neutral wrist position right [without neck pain (n = 48) 46.34 (43.39 - 49.30); with neck pain (n = 97) 38.46 (36.20 - 40.72), F(1,144) = 16.82, p < 0.001, ŋp2 = 0.11] and left [without neck pain 44.06 (41.19 - 46.94); with neck pain 37.36 (35.13 - 39.58), F(1,144) = 12.70, p < 0.001, ŋp2 = 0.08]. A significant difference between participants with and without wrist pain was found for neutral wrist position right [without wrist pain (n = 105) 42.53 (40.37 - 44.70); with wrist pain (n = 40) 37.24 (33.56 - 40.91), F(1,144) = 6.41, p = 0.01, ŋp2 = 0.04]. Regression analysis showed significant results especially for steps two (age and weight, NDI) and three (age and weight, NDI, Boston Carpal Tunnel Questionnaire) for neutral position right (R2 = 0.355, R2 = 0.357, respectively). Conclusion: Neck pain has an impact on HGS but should be evaluated in consideration of age and sex.

Health benefits of evidence-based biophilic-designed environments: A review

  • Hung, Shih-Han;Chang, Chun-Yen
    • 인간식물환경학회지
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    • 제24권1호
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    • pp.1-16
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    • 2021
  • Background and objective: People-nature experiences, which suggest that humans seek connections between nature and other forms of life, were presented by biologist E. O. Wilson in 1984. Biophilic design attributes support environments that can improve human connections to nature. A significant amount of literature on environmental psychology provides empirical evidence that nature benefits humans, and that practical landscape and built environments can be designed to link humans and nature (e.g., the 14 biophilic design patterns). To date, however, there has been no well-done research on reviewing the health benefits of biophilic design. Methods: The paper provides a narrative review on biophilic design and human health. The scope of this article is limited to biophilic-design books and peer-review articles related to "biophilic design," "evidence-based," "benefits," "health," rather than an attempt to identify universal issues with biophilia hypothesis. Results: A total of 45 papers were included in our review, which was related to the top five biophilic design patterns and design: the presence of natural images, the presence of plants, visual and non-visual connections to nature, and material connection with nature. These studies were related to physiology and psychology through direct or indirect connections with nature and experiences in space and place. Conclusion: This study presents two important comparisons of the empirical research on biophilic design and human health that can explain the relationship of people-nature experiences to biophilic design and human health and provides insights into related researches and recommendations for future application of our findings.

치유환경을 위한 노인전문병원의 색채계획 사례 분석;NCS 색감(color nuance) 중심으로 (Study for Color Planning Cases of Geriatric Hospitals for Healing Environment)

  • 김준지;이현수
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2006년도 추계학술발표대회 논문집
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    • pp.173-177
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    • 2006
  • Color can stir up the feeling and the thinking of the human inside, and heals human's illness. The color of architecture is a systematic physical space of shape and color. In other words, color is a kind of visual language organizing a structure and interact with human. The color of hospital can be specially effective to heal the elderly. This study intends to help geriatric hospital in future to elevate remedial value and indicate basic data for adapted the elderly environment. NCS is a kind of color system based on the human psychology and nature. This study researched the color of geriatric hospital with NCS and annualized the color nuance of each spaces. As a result the distribution of color nuance show the present of the geriatric hospital's color planning.

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로봇의 인간과 유사한 행동을 위한 2차원 무드 모델 제안 (Proposal of 2D Mood Model for Human-like Behaviors of Robot)

  • 김원화;박정우;김우현;이원형;정명진
    • 로봇학회논문지
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    • 제5권3호
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    • pp.224-230
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    • 2010
  • As robots are no longer just working labors in the industrial fields, but stepping into the human's daily lives, interaction and communication between human and robot is becoming essential. For this social interaction with humans, emotion generation of a robot has become necessary, which is a result of very complicated process. Concept of mood has been considered in psychology society as a factor that effects on emotion generation, which is similar to emotion but not the same. In this paper, mood factors for robot considering not only the conditions of the robot itself but also the circumstances of the robot are listed, chosen and finally considered as elements defining a 2-dimensional mood space. Moreover, architecture that combines the proposed mood model and a emotion generation module is given at the end.

Color Preference and Personality Modeling using Fuzzy Logic

  • Kim, Kwang-Baek;Chae, Gyoo-Yong;Abhijit S. Pandya
    • Journal of information and communication convergence engineering
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    • 제2권1호
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    • pp.32-35
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    • 2004
  • Human ability to perceive colors is a very subjective matter. The task of measuring and analyzing appropriate colors from colored images, which matches human sensitivity for perceiving colors, has been a challenge to the research community. In this paper we propose a novel approach, which involves the use of fuzzy logic and reasoning to analyze the RGB color intensities extracted from sensory inputs to understand human sensitivity for various colors. Based on this approach, an intelligent system has been built to predict the subject's personality. The results of experiments conducted with this system are discussed in the paper.

Ahn Min-young's Jade-like Sijo, Emotion Coding by Orchid

  • Park, Inkwa
    • International Journal of Advanced Culture Technology
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    • 제7권1호
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    • pp.199-208
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    • 2019
  • Today, mankind is falling in serious stress. So there are various way that heal men as human psychology, philosophy, medical science etc. And in recent years, interest in literature therapy has been focused to heal the human sense of spirit. In the future, we will be able to treat our spirit sense with AI Emotion. The treatment process can be induced by the system of emotion coding which AI Emotion deliver Emotion signals to Human body. For this study, we used the Ahn Min-young's Sijo. The reason is that his Sijo is useful this study of the Emotion Coding. As the result, Ahn Min-young's emotion coding created the codes as if amino acid codes. We must continue this research. Then our literature therapy could grow and contribute to human well-being.

A Study on the Relational Analysis of Human Errors in Railway Accidents

  • Byeoung-Soo YUM;Tae-Yoon KIM;Jong-Uk WON;Chi-Nyon KIM;Won-Mo GAL
    • 웰빙융합연구
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    • 제7권1호
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    • pp.35-41
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    • 2024
  • Purpose: This study examines the persistent occurrence of railway accidents despite numerous safety devices, highlighting the multifaceted nature of these incidents. Research design, data and methodology: Utilizing the 4M analysis method, the research investigates a decade's worth of accident reported from the Aviation and Railway Accident Investigation Board to identify risk factors and suggest mitigation measures. Results: The analysis reveals that 57% of railway accidents are attributed to human factors, followed by mechanical (28%), environmental (7%), and management (8%) factors. Conclusions: The study underscores the necessity of prioritizing safety and establishing a unified organizational approach to prevent human error accidents. It calls for an alignment of risk perception between headquarters and field operations, advocating for educational and perceptual changes, as well as systematic improvements to achieve safety goals.

에이전트의 표정과 목소리 정서의 교차양상지각 (Crossmodal Perception of Mismatched Emotional Expressions by Embodied Agents)

  • 조유숙;석지혜;한광희
    • 감성과학
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    • 제12권3호
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    • pp.267-278
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    • 2009
  • 오늘날 가상 세계에서 인간과 인간, 컴퓨터와 인간의 상호작용을 좀 더 효율적으로 도와줄 수 있는 매개체로서 에이전트에 대한 관심이 증대되고 있다. 특히 에이전트의 정서표현도 인간의 정서 표현처럼 해석할 수 있고 그에 대해 인간의 정서표현에 반응하는 것과 마찬가지의 방식으로 반응한다는 연구들이 있어왔다. 그렇다면 에이전트의 정서표현이 표정과 목소리에서 서로 불일치한다면 어떤 쪽에 더 치중해서 에이전트의 정서를 해석할지 또는 어느 한 쪽에 치중하는 것이 아니라 두 정서 모두 조합해서 받아들일지 알아보고자 했다. 또한 만약 표정과 목소리의 두 가지 정서를 조합해서 인지한다면 표정이나 목소리에서는 표현되지 않은 제 3의 정서를 느끼지는 않는 것인지 알아보았다. 실험은 표정(4) $\times$ 목소리(4)로 이루어졌다. 실험 결과 사람들은 에이전트의 한 가지 채널에 지배받아서 정서를 인지하는 것이 아니라 표정(시각)과 목소리(청각) 두 채널 모두를 조합해서 정서를 인지하는 것으로 나타났다. 또한 두 채널의 정서가 불일치할 때에는 혼란에 빠져 무슨 정서인지 모르게 되는 것이 아니라 또 다른 실망, 지루함, 지친, 반가운 등의 제 3의 정서를 느끼는 것으로 나타났다.

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