• Title/Summary/Keyword: human interaction system

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Human emotional elements and external stimulus information-based Artificial Emotion Expression System for HRI (HRI를 위한 사람의 내적 요소 기반의 인공 정서 표현 시스템)

  • Oh, Seung-Won;Hahn, Min-Soo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.7-12
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    • 2008
  • In human and robot interaction, the role of emotion becomes more important Therefore, robots need the emotion expression mechanism similar to human. In this paper, we suggest a new emotion expression system based on the psychological studies and it consists of five affective elements, i.e., the emotion, the mood, the personality, the tendency, and the machine rhythm. Each element has somewhat peculiar influence on the emotion expression pattern change according to their characteristics. As a result, although robots were exposed to the same external stimuli, each robot can show a different emotion expression pattern. The proposed system may contribute to make a rather natural and human-friendly human-robot interaction and to promote more intimate relationships between people and robots.

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A Study on Infra-Technology of RCP Interaction System

  • Kim, Seung-Woo;Choe, Jae-Il
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1121-1125
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    • 2004
  • The RT(Robot Technology) has been developed as the next generation of a future technology. According to the 2002 technical report from Mitsubishi R&D center, IT(Information Technology) and RT(Robotic Technology) fusion system will grow five times larger than the current IT market at the year 2015. Moreover, a recent IEEE report predicts that most people will have a robot in the next ten years. RCP(Robotic Cellular Phone), CP(Cellular Phone) having personal robot services, will be an intermediate hi-tech personal machine between one CP a person and one robot a person generations. RCP infra consists of $RCP^{Mobility}$, $RCP^{Interaction}$, $RCP^{Integration}$ technologies. For $RCP^{Mobility}$, human-friendly motion automation and personal service with walking and arming ability are developed. $RCP^{Interaction}$ ability is achieved by modeling an emotion-generating engine and $RCP^{Integration}$ that recognizes environmental and self conditions is developed. By joining intelligent algorithms and CP communication network with the three base modules, a RCP system is constructed. Especially, the RCP interaction system is really focused in this paper. The $RCP^{interaction}$(Robotic Cellular Phone for Interaction) is to be developed as an emotional model CP as shown in figure 1. $RCP^{interaction}$ refers to the sensitivity expression and the link technology of communication of the CP. It is interface technology between human and CP through various emotional models. The interactive emotion functions are designed through differing patterns of vibrator beat frequencies and a feeling system created by a smell injection switching control. As the music influences a person, one can feel a variety of emotion from the vibrator's beats, by converting musical chord frequencies into vibrator beat frequencies. So, this paper presents the definition, the basic theory and experiment results of the RCP interaction system. We confirm a good performance of the RCP interaction system through the experiment results.

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Design Requirements-Driven Process for Developing Human-System Interfaces (설계 요건 중심의 인간-시스템 인터페이스 개발 프로세스)

  • Ham, Dong-Han
    • Journal of the Korea Safety Management & Science
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    • v.10 no.1
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    • pp.83-90
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    • 2008
  • Development of human-system interfaces (HSI) supporting the interaction between human and automation-based systems, particularly safety-critical sociotechnial systems, entails a wide range of design and evaluation problems. To help HSI designers deal with these problems, many methodologies from traditional human-computer interaction, software engineering, and systems engineering have been applied; however, they have been proved inadequate to develop cognitively well engineered HSI. This paper takes a viewpoint that HSI development is itself a cognitive process consisting of various decision making and problem solving activities and then proposes a design requirements-driven process for developing HSI. High-level design problems and their corresponding design requirements for visual information display are explained to clarify the concept of design requirements. Lastly, conceptual design of software system to support the requirements-driven process and designers' knowledge management is described.

Survey: Tabletop Display Techniques for Multi-Touch Recognition (멀티터치를 위한 테이블-탑 디스플레이 기술 동향)

  • Kim, Song-Gook;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.84-91
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    • 2007
  • Recently, the researches based on vision about user attention and action awareness are being pushed actively for human computer interaction. Among them, various applications of tabletop display system are developed more in accordance with touch sensing technique, co-located and collaborative work. Formerly, although supported only one user, support multi-user at present. Therefore, collaborative work and interaction of four elements (human, computer, displayed objects, physical objects) that is ultimate goal of tabletop display are realizable. Generally, tabletop display system designs according to four key aspects. 1)multi-touch interaction using bare hands. 2)implementation of collaborative work, simultaneous user interaction. 3)direct touch interaction. 4)use of physical objects as an interaction tool. In this paper, we describe a critical analysis of the state-of-the-art in advanced multi-touch sensing techniques for tabletop display system according to the four methods: vision based method, non-vision based method, top-down projection system and rear projection system. And we also discuss some problems and practical applications in the research field.

Stereo-Vision-Based Human-Computer Interaction with Tactile Stimulation

  • Yong, Ho-Joong;Back, Jong-Won;Jang, Tae-Jeong
    • ETRI Journal
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    • v.29 no.3
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    • pp.305-310
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    • 2007
  • If a virtual object in a virtual environment represented by a stereo vision system could be touched by a user with some tactile feeling on his/her fingertip, the sense of reality would be heightened. To create a visual impression as if the user were directly pointing to a desired point on a virtual object with his/her own finger, we need to align virtual space coordinates and physical space coordinates. Also, if there is no tactile feeling when the user touches a virtual object, the virtual object would seem to be a ghost. Therefore, a haptic interface device is required to give some tactile sensation to the user. We have constructed such a human-computer interaction system in the form of a simple virtual reality game using a stereo vision system, a vibro-tactile device module, and two position/orientation sensors.

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Human-Computer Interaction System for the disabled using Recognition of Face Direction (얼굴 주시방향 인식을 이용한 장애자용 의사 전달 시스템)

  • 정상현;문인혁
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.175-178
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    • 2001
  • This paper proposes a novel human-computer interaction system for the disabled using recognition of face direction. Face direction is recognized by comparing positions of center of gravity between face region and facial features such as eyes and eyebrows. The face region is first selected by using color information, and then the facial features are extracted by applying a separation filter to the face region. The process speed for recognition of face direction is 6.57frame/sec with a success rate of 92.9% without any special hardware for image processing. We implement human-computer interaction system using screen menu, and show a validity of the proposed method from experimental results.

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Modeling and Numerical Investigation of the Biomechanical Interaction for Human-Rifle System

  • Chae, Je-Wook;Lee, Young-Shin
    • Journal of Mechanical Science and Technology
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    • v.18 no.12
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    • pp.2069-2079
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    • 2004
  • This paper represents the description of a complex mathematical model of biomechanical interaction for human-rifle system during shooting. The model is developed by finite element method using bar elements. And three typical shooting positions, i.e. standing, kneeling and prone are used. Characteristics of interior/exterior ballistics and behaviors of human-rifle system are evaluated by this model, which takes into account the influence of environment, bullet, powder, barrel geometry parameters and anthropological parameters. The results of this study can be applied to anthropology, biomechanics, medical science, gait analysis, interior ballistics and exterior ballistics.

A Quantitative Model of System-Man Interaction Based on Discrete Function Theory

  • Kim, Man-Cheol;Seong, Poong-Hyun
    • Nuclear Engineering and Technology
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    • v.36 no.5
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    • pp.430-449
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    • 2004
  • A quantitative model for a control system that integrates human operators, systems, and their interactions is developed based on discrete functions. After identifying the major entities and the key factors that are important to each entity in the control system, a quantitative analysis to estimate the recovery failure probability from an abnormal state is performed. A numerical analysis based on assumed values of related variables shows that this model produces reasonable results. The concept of 'relative sensitivity' is introduced to identify the major factors affecting the reliability of the control system. The analysis shows that the hardware factor and the design factor of the instrumentation system have the highest relative sensitivities in this model. T도 probability of human operators performing incorrect actions, along with factors related to human operators, are also found to have high relative sensitivities. This model is applied to an analysis of the TMI-2 nuclear power plant accident and systematically explains how the accident took place.

3D Interaction Technique on Stereo Display System

  • Kwon, Yong-Moo;Ki, Jeong-Seok;Jeon, Kyeong-Won;Kim, Sung-Kyu
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1235-1238
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    • 2007
  • There are several researches on 2D gaze tracking techniques to the 2D screen for the Human-Computer Interaction. However, the researches for the gaze-based interaction to the stereo images or 3D contents are not reported. This paper presents a gaze-based 3D interaction technique on autostereoscopic display system.

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Robot-Human Task Sharing System for Assembly Process (조립 공정을 위한 로봇-사람 간 작업 공유 시스템)

  • Minwoo Na;Tae Hwa Hong;Junwan Yun;Jae-Bok Song
    • The Journal of Korea Robotics Society
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    • v.18 no.4
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    • pp.419-426
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    • 2023
  • Assembly tasks are difficult to fully automate due to uncertain errors occurring in unstructured environments. When assembling parts such as electrical connectors, advances in grasping and assembling technology have made it possible for the robot to assemble the connectors without the aid of humans. However, some parts with tight assembly tolerances should be assembled by humans. Therefore, task sharing with human-robot interaction is emerging as an alternative. The goal of this concept is to achieve shared autonomy, which reduces the efforts of humans when carrying out repetitive tasks. In this study, a task-sharing robotic system for assembly process has been proposed to achieve shared autonomy. This system consists of two parts, one for robotic grasping and assembly, and the other for monitoring the process for robot-human task sharing. Experimental results show that robots and humans share tasks efficiently while performing assembly tasks successfully.