• Title/Summary/Keyword: human eyes

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Cytotoxicity of Clone 1-5C-4 Cell Lines and Effect on Rabbit Cornea by Soft Contact Lens Multi-Purpose Solution (MPS) (소프트 콘택트렌즈용 다목적용액(MPS)의 Clone 1-5C-4 세포주에 대한 세포독성 및 가토 각막에 미치는 영향)

  • Ko, Eun-Gyeong;Na, Myung-Suk;Lee, Jong-Bin
    • Journal of Korean Ophthalmic Optics Society
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    • v.12 no.3
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    • pp.19-25
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    • 2007
  • It was studied how using soft contact lens multi-purpose solution (MPS), often used for medical treatment, effects the inhibition on cell growth, and how using the MPS demages eye cells, on rabbit eye's corneal epithelium and endothelium tissue. $ReNu^{(R)}$ (Baush & Lomb, USA), Opti-free $express^{(R)}$ (Alcon, USA), Free-sol $plus^{(R)}$ (Hanamedicon, Korea) were used as MPS. After culturing Clone 1-5C-4 cell lines (Human conjunctival cell lines), cell growth inhibition rate was measured by MIT assay. By making Hematoxylin and Eosin stain specimen, the morphology was observed by optical microscope. In the In vivo experiment, 9 white rabbit eyes (18 eyes) were classified into 3 groups. The experiment group is left eyes (9 eyes) of rabbit, and MPS were dropped; however the control group, the right eyes (9 eyes), were only used a saline solution without a preservatives. After the dropping within the period, the cornea surface of rabbit endothelium tissue was observed using scanning electron microscopy (SEM).

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Eye Detection Using Texture Filters (질감 필터를 이용한 눈 검출)

  • Park, Chan-Woo;Kim, Yong-Min;Park, Ki-Tae;Moon, Young-Shik
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.6
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    • pp.70-78
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    • 2009
  • In this paper, we propose a novel method for eye detection using two texture filters considering textural and structural characteristics of eye regions. The human eyes have two characteristics: 1) the eyes are horizontally long and 2) the pupas are of circular shapes. By considering these two characteristics of human eyes, two texture filters are utilized for the eye detection. One is Gabor filter for detecting eye shapes in horizontal direction. The other is ART descriptor for detecting pupils of circular shape. In order to effectively detect eye regions, the proposed method consists of four steps. The first step is to extract facial regions using AdaBoost method. The second step is to normalize the illumination by considering local information. The third step is to estimate candidate regions for eyes, by merging the results from two texture filters. The final step is to locate exact eye regions by using geometric information of the face. As experimental results, the performance of the proposed method has been improved by 2.9~4.4%, compared to the existing methods.

Research of video based Vibraimage technology stimulation examination KOCOSA (영상기반의 바이브라이미지 기술을 이용한 자극 검사에 대한 연구)

  • Lee, Jai-Suk;Lee, Il-ho;Lee, Tae-hyun;Choi, Jin-kwan;Chung, Suk-hwa;Han, Ji-soo
    • Convergence Security Journal
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    • v.15 no.3_1
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    • pp.41-51
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    • 2015
  • Human have more complicate and skilled ability for lying even cheat ourself. It is not easy to cheat unconscious things like sweat, eyes, or voice, but if some one cheat own self, he can cheat every of that. Lie is one of the way to spread our gene and our instinct make a lie. Every living organism even bacteria or virus use similar trick to survive. In human body, there are more complicate and profound mechanism for lying like breathe, sweat, eyes, face or voice. We can control some of that and make a fake, but it can't be perfect. Human also called 'Homo Fallax' cause we have a language and skill to lie with it. In present, we can detect lie with polygraph, but it has few weakness. So we try to use Vibraimage technology for resolve it. In this paper, we describe how to use Vibraimage for lie detection and the research history.

Stereoscopic Camera with a CCD and Two Zoom Lenses (단일 CCD와 두개의 줌렌즈로 구성한 입체 카메라)

  • Lee, Sang-Eun;Jo, Jae-Heung;Jung, Eui-Min;Lee, Kag-Hyeon
    • Korean Journal of Optics and Photonics
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    • v.17 no.1
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    • pp.38-46
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    • 2006
  • The stereoscopic camera based on the image formation principle on human eyes and the brain is designed and fabricated by using a CCD and two zoom lenses. As two zoom lenses are separated as 65 mm of the human ocular distance with the wide angle of view of $50^{\circ}$ and the variable convergence angle from $0^{\circ}$ to $16^{\circ}$, the camera can be operated by the similar binocular parallax as human eyes. In order to take the dynamic stereoscopic picture, a shutter blade for the selection of the left and right images in turns, an X-cube image combiner fur the composition of these two images through the blade, and a CCD with 60 frames per second are used.

A Study on the Relationship of Space and Time in Visual Tactility (시각과 시촉각에 의한 운동 측면에서 본 공간과 시간의 관계성 연구 - 연경당 외부공간을 중심으로 -)

  • Yook, Ok-Soo
    • Journal of architectural history
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    • v.20 no.1
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    • pp.77-93
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    • 2011
  • Across the culture of Western Europe, dichotomy based on the visual sense has evolved. They believed eyes and ears requiring a distance related in recognition, are more developed than any other human senses in human body. Dominant position, as a condition to using a perspective, the eye has been just concentrated in the development of optical sight. But developed a variety of modern media, highlighting the importance of the other perception, it makes dichotomy to the expansion of perception over the single function of visuality. Recently, Guille Deleuze and Merleau-Ponty try to recover the sense of tactility segregated in skin from body keeping eyes for distance. By the result, the activity can be happened by being connected to the body rather than to eye in the space between the subject and object. From the phase of recognition where the human body tries to identify the object in the space considering a time, it will be changed for the subject to the phase of structure vice versa. Visual tactility is to eliminate the distance between subject and object. If the visual tactility is to erase the distance different from the visual in dichotomy, it will be occurred to having a tension and makes new relationship to work trying to move the subjective point of view in object. Like this evidence in analysis of architecture, it can be easy to find the Korean architecture rather than western architecture in terms of emphasizing the time and space. The fact, architecture of Lee Dynasty had been preserved and consisted basic form and style over the centuries makes us assume that visual tactility was considered as well as the visual sense. This study will be intensive in terms of visual and tactile inherent in the subject and how it is being connected to the movement in the space and time.

Alternatives to In Vivo Draize Rabbit Eye and Skin Irritation Tests with a Focus on 3D Reconstructed Human Cornea-Like Epithelium and Epidermis Models

  • Lee, Miri;Hwang, Jee-Hyun;Lim, Kyung-Min
    • Toxicological Research
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    • v.33 no.3
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    • pp.191-203
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    • 2017
  • Human eyes and skin are frequently exposed to chemicals accidentally or on purpose due to their external location. Therefore, chemicals are required to undergo the evaluation of the ocular and dermal irritancy for their safe handling and use before release into the market. Draize rabbit eye and skin irritation test developed in 1944, has been a gold standard test which was enlisted as OECD TG 404 and OECD TG 405 but it has been criticized with respect to animal welfare due to invasive and cruel procedure. To replace it, diverse alternatives have been developed: (i) For Draize eye irritation test, organotypic assay, in vitro cytotoxicity-based method, in chemico tests, in silico prediction model, and 3D reconstructed human cornealike epithelium (RhCE); (ii) For Draize skin irritation test, in vitro cytotoxicity-based cell model, and 3D reconstructed human epidermis models (RhE). Of these, RhCE and RhE models are getting spotlight as a promising alternative with a wide applicability domain covering cosmetics and personal care products. In this review, we overviewed the current alternatives to Draize test with a focus on 3D human epithelium models to provide an insight into advancing and widening their utility.

Human-Computer Interaction System for the disabled using Recognition of Face Direction (얼굴 주시방향 인식을 이용한 장애자용 의사 전달 시스템)

  • 정상현;문인혁
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.175-178
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    • 2001
  • This paper proposes a novel human-computer interaction system for the disabled using recognition of face direction. Face direction is recognized by comparing positions of center of gravity between face region and facial features such as eyes and eyebrows. The face region is first selected by using color information, and then the facial features are extracted by applying a separation filter to the face region. The process speed for recognition of face direction is 6.57frame/sec with a success rate of 92.9% without any special hardware for image processing. We implement human-computer interaction system using screen menu, and show a validity of the proposed method from experimental results.

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Features Detection in Face eased on The Model (모델 기반 얼굴에서 특징점 추출)

  • 석경휴;김용수;김동국;배철수;나상동
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.05a
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    • pp.134-138
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    • 2002
  • The human faces do not have distinct features unlike other general objects. In general the features of eyes, nose and mouth which are first recognized when human being see the face are defined. These features have different characteristics depending on different human face. In this paper, We propose a face recognition algorithm using the hidden Markov model(HMM). In the preprocessing stage, we find edges of a face using the locally adaptive threshold scheme and extract features based on generic knowledge of a face, then construct a database with extracted features. In training stage, we generate HMM parameters for each person by using the forward-backward algorithm. In the recognition stage, we apply probability values calculated by the HMM to input data. Then the input face is recognized by the euclidean distance of face feature vector and the cross-correlation between the input image and the database image. Computer simulation shows that the proposed HMM algorithm gives higher recognition rate compared with conventional face recognition algorithms.

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Funology Body : Classified Application System Based on Funology and Philosophy of the Human Body (Funology Body : Funology와 '몸의 철학' 이론을 바탕으로 한 어플리케이션 분류 검색 체계 연구)

  • Kihl, Tae-Suk;Jang, Ju-No;Ju, Hyun-Sun;Kwon, Ji-Eun
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.635-646
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    • 2010
  • This article focuses on Funology and a new classified application system based on concept of language and thought which are formed by body experience. It is defined by Funology Body as that. Funology Body is classifying and searching system which are consisted of a body, world (environment), and device tool. The body is sectioned by Brain, Eyes, Ears, Nose, Mouth, Hand, Torso, Feet, and Heart according as parts of the human body. This allows intuiting and experience searching as making classified system connected to the application relationship with concept of an each part of body. The Brain of the body is sub-classified by Book, Account, Business, Memory, Education, Search, and Aphorism to imply the application with thought. The Eyes take Video, Photography, and Broadcast for visibility. The Ears is categorized as Music, Instrument, Audio, and Radio for hearing. The Nose gets Perfume, Smell for olfactory sense. The Mouth is sectioned by Food, SNS, Chatting, Email, and Blog for eating and communication. The Hand sorts into Games, Kits, and Editing to handle, create, and play. The Torso is grouped by Health, Medical, Dance, Sport, Fashion, and Testyuorself related by protecting internal and meaning of the body core. The Feet is classified by Travel, Transportation, Map, and Outdoor for moving and concept of expanding the terrain. The Heart is consisted of Fear, Anger, Joy, Sadness, Acceptance, Disgust, Expectation, and Surprise for a human feeling. Beyond that, the World takes News, Time, Weather, Map, Fortune, and Shop, and Device tool gets Interface, Utilities. The Funology Body has a unique characteristic of giving intuitive and sensuous pleasure and reflection of users' attitude and taste for changing application flexibly.

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Recent Technology of 3D Content for Digital Holography (디지털 홀로그래피 콘텐츠 기술)

  • Yoon, M.S.
    • Electronics and Telecommunications Trends
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    • v.32 no.5
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    • pp.49-64
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    • 2017
  • Digital holography is a computational operation and photo-electronic technology that enables calculating, encoding, and reconstructing a 3D scene based on the interference of a coherent light-wave field. The spatial light modulator in a holographic 3D display decodes a computer-generated hologram to optically regenerate a 3D scene in various depths, thus facilitating to match convergence and accommodation of the human eyes. This paper introduces recent technologies related with the content for digital holography called an ultimate 3D display.