• Title/Summary/Keyword: holographic video

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A Suggestion for the Convergent Type of the Cultural Content Production System Using Holography and Augmented Reality (홀로그래피와 증강현실을 활용한 융합형 문화콘텐츠 제작시스템 제안)

  • Oh, Moon Seok;Won, Jong Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.4
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    • pp.177-184
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    • 2012
  • A hologram projects a 3 dimensional video as same as a real subject and it is made by principles of holography. Many researches about holographic technology have been developed. Studies for visualization of 3D videos, holographic storages, and optical media have proceeded mostly in engineering. It is hard to find any researches about the convergent system from the viewpoint of interactive elements and motion graphic design such as this paper's concept. Most studies of augmented reality have been developed in the domain of technology and education but the field of content production. AR has been convergent with various fields and media, so it is time to make an active progress in the study of convergent content development. The goal of this study is to develop cultural contents and create new values through the convergence of holography and AR. The purpose of this paper is to propose the way of developing the convergent type of cultural contents and construct the production system by the new approach to users using the convergence technology of holography and augmented reality.

Development of 3D Holographic Multi-vision applying Wi-Fi Interlocking Technology

  • Park, Myeong-Chul;Kim, Soon-Hee;Hur, Hwa-La
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.6
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    • pp.47-53
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    • 2021
  • In this paper, we propose a multi-vision based hologram display to improve the limited viewing angle problem of a single fan hologram display. Existing single fan type displays have a narrow viewing angle. And when the length of the fan becomes longer, there is a problem of low resolution. Also, it is difficult to change data due to the use of the SD card. So, we want to implement a dedicated app to transmit data via Wi-Fi. In this paper, we designed and implemented a display consisting of 3 REG LED fans. As a result of video transmission using the app, it was confirmed that it can be used for commercial purposes such as advertisements and demonstrations. The results of this study are thought to be of great help in the popularization of multi-vision holograms.

A System Architecture for Digital Holographic Video Service (디지털 홀로그래픽 비디오 서비스 시스템의 구조)

  • Seo, Young-Ho;Bae, Yoon-Jin;Choi, Hyun-Jun;Yoo, Ji-Sang;Kim, Dong-Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.21-22
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    • 2010
  • 본 논문에서는 디지털 홀로그래피 방식의 비디오 서비스를 위한 서비스 시스템의 구조를 제안하고자 한다. 실사 영상의 디지털 홀로그래피 서비스를 위해서 레이저를 이용한 광학적인 홀로그램 획득이 아닌 실사 기반의 홀로그램 획득 방법을 이용한다. 실사 기반의 홀로그램 획득 방법에는 스테레오 및 다시점 카메라, 그리고 깊이 카메라를 이용하는 것들이 포함된다. 각 카메라 시스템으로 획득된 정보는 깊이와 RGB 정보로 만들어진 후에 컴퓨터 생성 홀로그램(computer-generated hologram, CGH) 과정을 거치면서 홀로그램이 된다. 생성된 홀로그램은 SLM(spatical light modulator)를 통해서 복원되어 영상 서비스를 제공한다. 또한 디지털 홀로그램 기반의 비디오 서비스를 위한 신호처리 기법들을 종합적으로 논의하고, 마지막으로 스테레오 및 깊이 카메라 기반의 홀로그램 생성 결과들을 보인다.

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Fast Computer-Generated Hologram Technique for Digital Holographic Video (홀로그래픽 비디오를 위한 고속 컴퓨터-생성 홀로그램 기술)

  • Choi, Hyun-Jun;Lee, Yoon-Hyuk;Seo, Young-Ho;Kim, Dong-Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.322-324
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    • 2011
  • 컴퓨터-생성 홀로그램(computer-generated hologram, CGH) 기법은 실사객체 혹은 가상의 객체로부터 계산에 의해 디지털 홀로그램을 생성해 낼 수 있다. 하지만 HD급 해상도의 디지털 홀로그램 한 프레임을 일반적인 PC를 이용해 계산하기 위해서는 약 10분 정도가 소요된다. 이는 실시간 홀로그래픽 비디오 서비스를 어렵게 하는 문제점 중에 하나이다. 본 논문에서는 CGH 기법의 과도한 연산량을 줄이기 위해 깊이정보(depth-map) 비디오 프레임간의 공간적인 중복성을 이용하는 방법을 제안한다. 이 방법은 인접한 깊이정보 프레임간의 차이를 구해 동일한 깊이값을 갖는 좌표들의 CGH 계산을 생략하는 것이다. 제안한 방법을 적용한 결과 연산속도가 52%정도 향상되는 것을 확인할 수 있었다.

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High-Performance Computer-Generated Hologram by Optimized Implementation of Parallel GPGPUs

  • Lee, Yoon-Hyuk;Seo, Young-Ho;Yoo, Ji-Sang;Kim, Dong-Wook
    • Journal of the Optical Society of Korea
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    • v.18 no.6
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    • pp.698-705
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    • 2014
  • We propose a new development for calculating a computer-generated hologram (CGH) through the use of multiple general-purpose graphics processing units (GPGPUs). For optimization of the implementation, CGH parallelization, object point tiling, memory selection for object point, hologram tiling, CGMA (compute to global memory access) ratio by block size, and memory mapping were considered. The proposed CGH was equipped with a digital holographic video system consisting of a camera system for capturing images (object points) and CPU/GPGPU software (S/W) for various image processing activities. The proposed system can generate about 37 full HD holograms per second using about 6K object points.

3-D Display;Electro-holography Based

  • Son, Jung-Young;Kim, Dae-Sik;Cha, Kyung-Hun
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.1553-1560
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    • 2006
  • The idea of displaying hologram electronically has been existed since mid $1960^{th}$. But it is still in the beginning stage due to the lacks of proper means of displaying and recording, which will bear the large amount of data contained in the hologram though holographic video and digital holography have demonstrated the possibility of displaying and photographing hologram electronically. It is expected that holography based 3 dimensional imaging system will be introduced much later than that on multiview 3 dimensional imaging methods which are being developed to generate more realistic and natural image than high definition plane images.

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A Study On Vibration Characteristics Of Plate with Crack by ESPI Method (ESPI를 이용한 결함이 있는 평판의 진동특성에 관한 연구)

  • 박찬주;김경석;홍진후;장호섭
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.239-242
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    • 2001
  • Electronic Speckle Pattern Interferometry(ESPI) was proposed in the 1970's as a method of producing the interferogram without using traditional holographic technique. ESPI is more faster than Holography method, because the interferometric image is recorded and updated by the video camera every 1/30 second and whold-field inspection possibly. In this study using a non-contact optical technique that is suited for in-plane and out-of-plane deformation measurement. Thin plate with crack was analyzed by ESPI to determine the characteristics of vibration mode shape and natural frequency. Also, results of the experiment were compared with Finite Element Method(FEM).

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Implementation of Digital Holographic Video Service System (디지털 홀로그래픽 비디오 서비스를 위한 시스템의 구현)

  • Seo, Young-Ho;Lee, Yun-Hyuk;Bae, Yun-Jin;Kim, Seung-Chol;Goo, Ja-Myung;Choi, Hyun-Jun;Kim, Dong-Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.238-239
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    • 2011
  • 본 논문에서는 디지털 홀로그래픽 비디오 서비스를 위한 시스템의 구조를 제안하고 이를 구현하였다. 홀로그래픽 비디오 서비스의 형태는 다양할 수 있는데 이 중에서 깊이카메라를 기반으로 하여 위상방식의 컴퓨터생성홀로그램(computer generated hologram, CGH)을 이용하는 것을 타겟으로 하였다. CGH는 고속 생성을 위하여 GPGPU(general purpose graphic processing unit)을 이용하였고, 편의상 복원은 프레넬 변환(Fresnel transform)을 이용한 소프트웨어 방식을 이용하였다.

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Block-based Learned Image Compression for Phase Holograms (신경망 기반 블록 단위 위상 홀로그램 이미지 압축)

  • Seung Mi Choi;Su yong Bahk;Hyun Min Ban;Jun Yeong Cha;Hui Yong Kim
    • Journal of Broadcast Engineering
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    • v.28 no.1
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    • pp.42-54
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    • 2023
  • It is an important issue to compress huge holographic data in a digital format. In particular, research on the compression of phase-only holograms for commercialization is noteworthy. Conventional video coding standards optimized for natural images are not suitable for compressing phase signals, and neural network-based compression model that can be optimized for phase signals can achieve high performance, but has a memory issue in learning high-resolution holographic data. In this paper, we show that by applying a block-based learned image compression model that can solve memory problems to phase-only holograms, the proposed method can demonstrate significant performance improvement over standard codecs even under the same conditions as block-based. Block-based learned compression model can provide compatibility with conventional standard codecs, solve memory problems, and can perform significantly better against phase-only hologram compression.

High-Speed Generation Technique of Digital holographic Contents based on GPGPU (GPGPU기반의 디지털 홀로그램 콘텐츠의 고속 생성 기법)

  • Lee, Yoon Hyuk;Kim, Dong Wook;Seo, Young Ho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.1
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    • pp.151-163
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    • 2013
  • Recently the attention on digital hologram that is regarded as to be the final goal of the 3-dimensional video technology has been increased. Digital hologram is calculated by modeling the interference phenomenon between an object wave and a reference wave. The modeling for digital holograms is called by computer generated hologram (CGH) Generally, CGH requires a very large amount of calculation. So if holograms are generated in real time, high-speed method should be needed. In this paper, we analyzed CGH equation, optimized it for mapping general purpose graphic processing unit (GPGPU), and proposed a optimized CGH calculation technique for GPGPU by resource allocation and various experiments which include block size changing, memory selection, and hologram tiling. The implemented results showed that a digital hologram that has $1,024{\times}1,024$ resolution can be generated during approximately 24ms, using 1K point clouds. In the experiment, we used two GTX 580 GPGPU of nVidia Inc.