• 제목/요약/키워드: hologram

검색결과 680건 처리시간 0.026초

탈축 수평 시차 홀로그램 변환과 스펙클 잡음 없는 디지털 홀로그램 (Speckle-Free Digital Hologram with Conversion to Off-Axis Horizontal-Parallax-Only Hologram)

  • 김유석;김태근
    • 한국광학회지
    • /
    • 제25권2호
    • /
    • pp.85-89
    • /
    • 2014
  • 본 논문에서는 광 스캐닝 홀로그래피 기술을 이용하여 실제 반사형 물체의 복소 홀로그램을 스펙클 잡음 없이 촬영하고 데이터양을 줄이면서 동시에 일반적인 진폭 유일 공간 광 변조기를 이용해 광학적인 방법으로 복원할 수 있도록 탈축 수평 시차 홀로그램으로 변환하였다. 변환된 탈축 수평 시차 홀로그램이 공간상에 복원되어 디스플레이가 될 수 있음을 보이기 위하여 수치적인 방법을 이용하여 홀로그램을 복원하였다.

A Study on the Angular Characteristics of Photopolymer-based Hologram Recording and Reproducing Light

  • Kwang-pyo, Hong;Jiwoon, Lee;Lee-hwan, Hwang;Soon-chul, Kwon;Seunghyun, Lee
    • International Journal of Advanced Culture Technology
    • /
    • 제10권4호
    • /
    • pp.460-469
    • /
    • 2022
  • Increasing interest in the metaverse world these days, interest in realistic content such as 3D displays is growing. In particular, hologram images seen in movies provide viewers with an immersive display that cannot be seen in conventional 2D images. Since the first discovery of holography by Dennis Gabor in 1948, this technology has developed rapidly. Spatially, this beginning of technology like Optical hologram called analog hologram and Digital hologram such as computer-generated hologram (CGH). In analog and digital holograms, a recording angle and a recording wavelength are having important role when reproducing and display hologram. In the hologram, diffraction of light causes by unexpected formed by the synthesis from interference with object and reference light. When recording, the incident light information and mismatched reproduction light reconstruct the hologram in an undesirable direction. Reproduction light that is out of sync with incident light information with initial condition of recording will cause reconstructed image in an undesirable direction. Therefore, we analyze the holographic interference pattern generated by hologram recording in volume holograms using photopolymer and analyze the characteristics that vary depending on the angle of the reproduced light. This is expected to be used as a basic research on various holographic application that may cause as holograms are applied to industries in the future.

Fresnel 변환영역에서 디지털 홀로그램의 주파수 특성분석 (A Frequency Characteristic Analysis of Digital Hologram in Fresnel Transform Domain)

  • 최현준;서영호;김동욱
    • 한국정보통신학회논문지
    • /
    • 제16권7호
    • /
    • pp.1505-1511
    • /
    • 2012
  • 컴퓨터 생성 홀로그램을 통해 생성된 디지털 홀로그램은 그 데이터량이 방대하기 때문에 저장, 전송 및 처리를 위해서는 데이터량을 줄일 필요성이 있다. 하나의 객체를 나타내기 위한 디지털 홀로그램의 데이터량을 줄이는 가장 효율적인 방법은 부호화를 수행하는 것이다. 본 논문에서는 효율적인 부호화를 위해 디지털 홀로그램을 Fresnel 변환을 도입하여 주파수 영역에서 분석하였다. 이 분석결과는 추후 디지털 홀로그램을 위한 부호화 기술의 개발 시 중요한 데이터가 될 것이다.

깊이정보의 변환 및 합성 기법을 이용한 디지털 홀로그래픽 콘텐츠 저작 (Digital Holographic Contents Manipulation using Convert and synthesize of Depth-map)

  • 최현준;서영호;김동욱
    • 한국정보통신학회논문지
    • /
    • 제17권4호
    • /
    • pp.1010-1019
    • /
    • 2013
  • 최근 완전한 3차원 입체시를 구현하는 홀로그램에 대한 연구가 활발해지고 있으나, 홀로그램은 생성 비용이 많이 들어 콘텐츠의 확보가 어려운 단점을 갖고 있다. 이에 본 논문에서는 생성된 디지털 홀로그램 콘텐츠를 저작하여 새로운 디지털 홀로그램 콘텐츠를 확보하는 방법을 제시한다. 이 방법은 깊이정보를 조작하거나 합성하여 새로운 디지털 홀로그램 콘텐츠를 저작하는 방법이다. 제안한 방법을 검증하기 위해 여러 종류의 깊이정보를 조작하여 위치와 거리를 변경하고, 이를 컴퓨터-생성 홀로그램으로 만든 후 복원한 결과 조작한 위치와 거리에 정확히 물체상이 복원되는 것을 확인하였다.

Fast Generation Methods for Computer-Generated Hologram Using a Modified Recursive Addition Algorithm

  • Choi, Hyun-Jun
    • Journal of information and communication convergence engineering
    • /
    • 제11권4호
    • /
    • pp.282-287
    • /
    • 2013
  • A real-time digital holographic display is the core technology for the next-generation 3DTV. Holographic display requires a considerably large amount of calculation. If generating a large number of digital holograms is intended, the amount of calculation and the time required increase exponentially. This is a significant obstacle in a real-time hologram service. This paper proposes an algorithm that increases the speed of generating a Fresnel hologram by using a recursive addition operation covering the entire coordinate array of a digital hologram. The 3D object designed to calculate the digital hologram uses a depth-map image produced by computer graphics. The proposed algorithm is a technique that performs the computer-generated holography (CGH) operation with only recursive addition of all of the hologram's coordinates by analyzing the regularity between the 3D object and the digital hologram coordinates. The experimental results show that the proposed algorithm increases the operation speed by 70% over the technique using the conventional CGH equation and by more than 30% over the previously proposed recursive technique.

Design and Implementation of Digital Hologram Content Using Modified Depth Information

  • Park, Scott;Choi, Hyun-Jun;Kim, Moon-Seok;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of information and communication convergence engineering
    • /
    • 제12권2호
    • /
    • pp.122-127
    • /
    • 2014
  • This paper proposes a method to manipulate digital hologram contents by manipulating and/or synthesizing the depth information. To synthesize digital holograms themselves in order to create new digital hologram contents. This paper uses both the depth information obtained by converting the disparity information by using a stereo matching method and that obtained by taking pictures with a depth camera. In addition, assuming that digital holograms are created using the computer-generated holography method, we propose a technique for authoring and compositing hologram contents by using either the changes in the three-dimensional positions of objects in the hologram or by combining the objects with other contents by means of changes in the depth information. Further, more than one digital hologram was synthesized to form a hologram. The reconstructed result from the synthesized hologram also contained all the objects in each digital hologram before synthesis at the same positions and distances.

패션 비즈니스에서 홀로그램 기술을 이용한 마케팅 활용 방안 (The Application Methods of Hologram Technology in Fashion Business)

  • 정화연
    • 패션비즈니스
    • /
    • 제20권2호
    • /
    • pp.16-31
    • /
    • 2016
  • This study analyzed cases that applied hologram technology in the fashion industry in order to provide basic information for research on fashion marketing using hologram technology. The results of this study are as follows. A hologram was applied to fashion businesses in various ways including fashion shows, outdoor signboards, hologram windows or screens in stores, and launching shows or exhibitions. Most of these cases were foreign fashion brands, which utilized hologram technology actively for formulating a new brand image or for advertising products. Among Korean brands, however, there are not many cases of hologram application. Today, as-being the age of smart devices, the mobile advertisement market is growing rapidly among smart phone users. DKNY and Puma are providing information on styling through smart phone applications, and the Adidas stores in Germany also allow the customers to buy goods by entering a simple code through the smart phone. Recently, new devices are being introduced one by one, which display 2D digital contents in 3D holograms by combining mobile and hologram technologies. The marketing of fashion products is not just for supplying products but is required to satisfy the consumers' five senses. Therefore, the development of experiential contents based on the combination of mobile and hologram technologies will open new potential for profitable business models.

Three-Dimensional Phase-Only Holographic Correlation

  • Kim, Tae-Geun
    • Journal of the Optical Society of Korea
    • /
    • 제5권3호
    • /
    • pp.99-109
    • /
    • 2001
  • This paper presents a phase-only modulation scheme for a three-dimensional (3-D) image matching system to improve optical efficiency of the system. The 3-D image matching system is based on the two mask heterodyne scanning. A hologram of the 3-D reference object is first created and then the phase of the hologram is extracted. The phase of the hologram is represented as one mask with the other mask being a plane wave. The superposition of each beam modulated by the two masks generated a scanning beam pattern. This beam pattern scans the 3-D target object to be recognized. The output of the scanning system gives out the correlation of the phase-only hologram of the reference object and the complex hologram of the target object. Since a hologram contains 3-D information of an object as a form of fringe pattern, the correlation of holograms matches whole 3-D aspect of the objects. Computer simulations are performed with additive gaussian noise and without noise for the complex hologram modulation scheme and the phase-only hologram modulation scheme. The computer simulation results show that the phase-only hologram modulation scheme improves the optical efficiency. Thus the system with the phase-only hologram modulation scheme is more robust than the system with the complex hologram modulation scheme.

A Feasibility Study on the Lifelong Education Program of Holography Using Simple Hologram Making Tools

  • Park, Mi-Soo;Choi, Yoon-Hee;Ha, Sung-Jae;Gentet, Philippe;Lee, Jae-Hyun;Hwang, Lee-Hwan;Kwon, Soon-Chul;Lee, Seung-Hyun
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제12권4호
    • /
    • pp.128-136
    • /
    • 2020
  • In this paper, we presented a simple hologram recording set for learners to broaden their program choices and experience holographic techniques with lifelong education programs. In order to obtain quality 3D images, the quality of light sources and recording mediums, which are the main elements of hologram recording, must be good. In addition, due to the characteristics of the hologram, the ambient vibrations shall be minimized for accurate interference pattern recording. The simple hologram recording set presented in this paper has not significantly restricted in space and location, and anyone can easily experience it at a reasonable price compared to the existing hologram production method. Also, it can make two different type of hologram (transmission and reflection) for providing easy access to recording and reconstruction of the hologram. Experiments have shown that holographic manufacturing practices are a very useful way to educate the public on optics and photonics technologies.

탈 축 홀로그램 합성을 이용한 쌍 영상 잡음 제거와 3차원 홀로그램 디스플레이 (Three-dimensional Holographic Display with Twin Image Noise Rejection Using Off-axis Hologram Converting)

  • 김유석;김태근;김진태
    • 한국광학회지
    • /
    • 제20권6호
    • /
    • pp.328-333
    • /
    • 2009
  • 본 논문에서는 복소수 홀로그램을 탈 축 홀로그램으로 변환해 쌍 영상 잡음 없이 3차원 홀로그램 디스플레이를 구현하는 방법 을 제안하고 실연하였다. 이러한 기술을 구현하기 위해, 서로 다른 깊이에 위치하는 슬라이드 패턴으로 구성된 3차원 물체의 복소수 홀로그램을 광 스캐닝 홀로그램 시스템을 이용해 추출한 후, 추출된 복소수 홀로그램에 공간 캐리어를 수치적인 방법으로 인가하고 실수 부분만을 추출해 복소수 홀로그램을 탈 축 홀로그램으로 변환한다. 변환된 탈 축 홀로그램을 진폭만을 변조하는 공간 광 변조기에 인가하고, 시준된 레이저 빔을 공간 광 변조기에 투사하여 탈 축 홀로그램을 복원하는 방식으로 3차원 디스플레이를 구현한다.