• 제목/요약/키워드: high-class culture

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21세기 현대 패션에 나타난 타영역과의 상호텍스트성에 관한 연구 - 애니메이션, 음악, 무대예술, 테크놀로지를 중심으로 - (A Study on Intertextuality with Other Domains in the 21C Contemporary Fashion - Focused on Animation, Music, Performing Arts and Technology -)

  • 김혜정
    • 복식
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    • 제54권2호
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    • pp.105-119
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    • 2004
  • Cultural hybridization and global cross-fertilization, begun since the 1990s, mean the hybrid mixture of the low-class popular arts and the high-class fine arts and have found expression in intertextuality by means of the thinking system of de-constructuralist post-modernism. This study was intended to investigate the artistic intertextuality between fashion and art frontiere, especially between such fields as 'animation', 'music', and 'performing arts' and 'fashion', which shows the greatest characteristic of the phenomenon that the non-mainstream culture flows into the mainstream culture. It also aimed to investigate the intertextuality between 'technology' and 'fashion' as the delivery room of the youth culture and copycat culture due to the benefit of technologies since the 20th-century digital revolution. Animation as the neo-pop art with the popular code coming to the forefront in the 21th century integrated high-class fashion and low-class fashion into one through the combination of fashion and humor, and the musical element referring to the social difference of the cultural field and the social strata is becoming the 21th-century fashion icon through its fusion with the pictorial tendency along with the leisure-time life of the non-mainstream strata. In terms of intertextuality in performing arts, fashion style performs an important role in the presentation of performing arts and since the de-construction of the fin-de-ciecle form and its fusion with media have taken place, fashion works become and element of the origin that has an influence on a series of film, dance, dramatic elements and the like. The paradigm of technology made it socially and culturally possible to achieve the architecture of clothing system necessary for fashionable technical clothing by allowing the possibility of imitation, the function of technology to form popular culture. The intertextual tendency in the 21th-century fashion began from the de-constructive phenomenon of existing norms and now takes the multicultural character of surpassing a certain domain or concept. And it positions itself as the total art of spearheading the low-class culture and the non-mainstream culture as the hybrid domain of mainstream and non-mainstream cultures or high-class and low-class cultures.

영어 학습 능력 향상을 위한 문화지도 (Teaching American Culture to Improve English Skills)

  • 강용구;김종선
    • 영어어문교육
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    • 제9권2호
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    • pp.71-90
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    • 2003
  • The purpose of this study was to analyze the improvement of students' interest and general proficiency of English through cultural understanding. To achieve this purpose, two classes of the 2nd grade in the informational high school were divided into the experimental class and the control class. The Grammar-Translation Method was used for the control class and a cultural learning - compare and contrast Korean culture and American culture - was taken for the experimental. After various cultural differences were studied, surveys of students' attitude and reading and listening test were taken. The results from this study were as follows: Firstly, students' interest in English was improved through learning the American culture that was related to the content of each lesson. Secondly, English reading and communicative skills were improved by learning about cultural aspects. Therefore, it can be said that teaching culture stimulates students' interest and motivation for learning English and helps students retain such affective attitudes. And English communicative skills were improved as well.

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현대 니트패션에 나타난 상.하위문화의 혼합특성 (Phenomena of Mixture in High.Low Class Culture in Contemporary Knit Fashion)

  • 박문희;이연희
    • 복식
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    • 제61권4호
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    • pp.38-51
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    • 2011
  • The purpose of this study is to offer data that designers can utilize substantially, by developing creative materials in knit fashion through the analysis relevant to expression characteristics on the mixture in high low class culture, which were shown in knit fashion of contemporary women, as one of methods of pursuing a plan for being able to be appeared creative and unique knit wear. As for a method of this research, studied concept and characteristics on the mixture in high low class culture by preceding researches. And women's knit fashion was selected that is seen to be 3~18 gauge among the world's 4 collections from 2000~2008. The analysis was made with the analytical frame in mixture pattern, and the analytical frame in design element, and item. The results are as follows. The mixture of kidult element and high fashion was shown with characteristic of expressing humor and fun with graffiti, expression like character and cartoon, and fairy-tale fantasy through the exaggerated trifling article. The mixture of grungy element and high fashion was shown with the expression characteristic in the mixture of heterogenous pattern, and in tear, slit without the end treatment due to fraying the end strand in the knit fashion with basic stitch, patch work, fringing and tone-down gray, use of khaki and blue color, and match in opposite color. The mixture of underwear and high fashion was shown the expression characteristic with the emphasis on underwear line like volume up, or with the mixture of details such as pants in diverse lengths, mini skirt, underwear lace, and ribbon.

대학생 외국인 학습자를 위한 주제 중심의 교양 영어 수업방안 (Topic-oriented Liberal English Class Plan for Foreign Learners at University)

  • 김혜정
    • 문화기술의 융합
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    • 제9권5호
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    • pp.111-117
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    • 2023
  • 본 연구는 외국인 유학생을 대상으로 한 교양 영어 수업의 실질적인 수업 방안을 제시하는 것이다. 외국인 학습자가 대학 학업 수준의 한국어 능력을 갖추지 못했을 경우 한국어 교수자가 진행하는 교양 영어 수업 내용을 이해하는데 어려움을 겪을 수 있다. 이를 위해 본 연구에서는 각종 미디어를 활용한 주제 중심의 참여 수업 활동을 제시하였다. 이에 대한 학습자들의 태도와 인식을 분석하기 위해 설문 조사를 실시하였다. 설문 조사 결과 주제 기반 수업에 대한 학습자들의 만족도는 높게 나타났으며(75%) 그 이유로는 배려하는 교수자의 태도, 편안한 수업 분위기, 수업에 대한 재미로 나타났다. 다양한 참여 수업 활동에 대한 학습자들의 만족도 또한 매우 높게 나타났으며 (81.9%) 그 이유로는 학습에 유익, 흥미와 동기 유발, 참여 수업의 효율성인 것으로 나타났다. 국제화 시대 외국인 유학생의 증가 추세에 발맞추어 그들에게 맞는 현실적인 수업 방안과 다양한 수업 활동의 개발이 필요하다.

플립러닝을 적용한 대학의 가정생활문화 수업 사례와 효과 (A case study of flipped learning applied to a college-level course on the culture of family living and its effect)

  • 백민경
    • 한국가정과교육학회지
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    • 제31권1호
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    • pp.77-88
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    • 2019
  • 본 연구에서는 사범대 가정교육과 학생들을 대상으로 가정생활문화 수업에서 학습자중심의 교수학습방법인 플립러닝(flipped learning)을 적용한 역진행 수업(Inverted Class)을 진행하고 그 효과를 살펴보았다. 플립러닝 수업은 3단계(Pre class/In class/After class)로 설계하였으며, 수업 효과를 알아보기 위해 가정교육과 40명의 대학생을 대상으로 플립러닝 수업 만족도 설문조사를 실시하였고, 매주 수업 종료 후 학생들이 작성한 WorkSheet와 성찰일지를 살펴보았다. 학생들은 일방적 강의에서 탈피하여 질문과 토론 등 어울림 수업을 할 수 있어서 좋았으며, 선행학습 또는 개별적으로 학습할 때 병행학습이 가능하여 학습효과가 높아 플립러닝 수업에 대한 만족도가 높은 것으로 나타났다. 특히, Visual Thinking을 활용한 수업은 흥미로웠으며, 학습내용을 이해하고 정리(요약)하는데 유용하여 다른 전공분야 학습에 적용시킬 의지도 높게 나타났다. 이와 같이 플립러닝을 적용한 수업을 가정생활문화 수업에 활용해 보는 것은 학습자 중심의 교수학습 방법으로 긍정적인 학습 효과를 가진 것으로 나타나, 4차 산업혁명 시대의 미래인재양성을 위한 효과적인 학습자 중심의 교수학습 방법으로 앞으로의 중등교육에도 활용될 것으로 기대한다.

고등학교 가정과 식생활 문화 단원에 적용한 게임 기반의 교수·학습 과정안 개발 및 평가 (Development and Evaluation of a Game-Based Lesson Plan Applied to the 'Food Culture' Unit of the High School Home Economics Class)

  • 최성연;채정현
    • Human Ecology Research
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    • 제54권3호
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    • pp.333-349
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    • 2016
  • This study develops and evaluates a game-based lesson plan applied to the 'Food Culture' unit of a high school Home Economics class. We developed, implemented, and evaluated lesson plans for seven periods that contained 'the Korean food table setting card,' 'the world's food culture card,' and the procedure for cards games according to the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. 'The Korean food table setting card' consisted of 'the Korean food table setting order card' to easily understand 10 types of Korean traditional daily meals based on pictures and 'the Korean food table setting food card' to easily understand Korean traditional food based on 104 kinds of food picture and quick response (QR) code. 'The world's food culture card' consisted of 'the world's food culture quiz card' to help learners easily understand influential food culture formation factors, features of food culture, typical foods from 16 countries, and 'the world's traditional food card' to help learners easily understand typical foods from 16 countries through 63 kinds of pictures. Respective 'game guides' were also developed. High school students who studied the game-based Home Economics classes and who participated in the 'Food Culture' unit, could easily and enjoyably learn the food culture of Korea (and other countries), actively participate in learning activities, and understood the content of food culture. In addition, they evaluated that the game-based instruction was easy to remember with minimal memorizing.

부모의 양육태도와 청소년의 주관적 계층감이 게임중독에 미치는 영향에 관한 연구 (Effects of Parenting Attitude and Youth's Subjective Class Identification on Game Addiction)

  • 장예빛;이혜림;김민철;유승호;정의준
    • 한국게임학회 논문지
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    • 제13권6호
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    • pp.53-64
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    • 2013
  • 본 논문에서는 부모의 자녀 양육태도와 청소년이 가진 주관적 계층감의 차이에 따라 청소년의 중독적 게임이용이 어떠한 차이를 나타내는지를 살펴보았다. 16세에서 24세 사이의 총 177명의 게임이용연령층을 대상으로 한 온라인 서베이 분석 결과, 전체 집단의 경우 부모의 양육태도 중 과잉기대요인과 청소년 개인이 가진 높은 자기통제 수준이 게임중독이 낮은 것으로 나타났다. 주관적 계층감에 따라 전체 집단을 나누어 다시 살펴본 결과, 주관적 계층감이 낮은 집단(주관적 빈곤감이 높은 그룹)에서는 부모의 양육태도 중 과잉기대 요인이 높고, 자기통제 수준이 높을수록 게임중독이 낮아지는 것으로 밝혀졌다. 반면, 주관적 계층감이 높은 집단(주관적 빈곤감이 낮은 그룹)에서는 부모의 양육태도 중 간섭 요인만이 게임중독을 낮추는 유일한 요인으로 드러났다. 이는 부모의 양육태도 중 특정 요인과 청소년이 가진 주관적 계층감이 게임을 비롯한 다양한 미디어의 중독적 사용과 중요한 관련을 가지고 있음을 시사하는 결과라 할 수 있다.

영화 '아메리칸 사이코'에 나타난 1980년대의 사회상과 복식에 관한 연구 (The Social Aspects and Costumes of the 1980's Expressed in the Movie 'American Psycho')

  • 김혜정;박지훈
    • 대한가정학회지
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    • 제44권12호
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    • pp.117-126
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    • 2006
  • A movie's fashion style delivers the overall atmosphere of the scene including the characters's class, personality, spiritual world and inner thinking and even their conflicts in the story. The movie 'American Psycho' directed by Mary Harron and based on from Bret Easton Ellis's original novel ridicules the American yuppie culture of the 1980's through the behavior of the hero Patrick Bateman. The life style of the yuppie sees itself as the high-class embodiment of a particular culture, but the various subcultures such as Glam and Punk show that it is merely a two-faced culture suffering from hypocrisy and mammonism. An analysis of the costumes found in the movie indicated an exhibition of the 1980's Haute Couture fashion, which was mainly occupied by the mainstream social class and of the social phenomenon of post-modernism. The anti-fashion presented in the movie as the resistance culture formed by the subculture was in extreme contrast with the expression of self-actualization.

The effect of changes in the difficulty level of concepts by semester and changes in class types on academic achievement by level

  • Min Ju Koo;Dong-Seon Shin;Jong Keun Park
    • International Journal of Advanced Culture Technology
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    • 제11권3호
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    • pp.211-224
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    • 2023
  • This study surveyed 2nd graders of B high school and 1st graders of A university in Gyeongnam on factors such as behavior control and interaction in non-face-to-face classes, easy or difficult concepts presented in chemistry I and general chemistry textbooks. Based on the results of the survey, the effect of changes in the difficulty level of concepts presented in chemistry I and general chemistry and changes in class types (face-to-face and non-face-to-face) on students' academic achievement by level was compared and analyzed. In the face-to-face class, the average score between the first and second semesters was similar according to the change in the difficulty of the concepts presented in chemistry I and general chemistry. In the non-face-to-face class, the average score of chemistry I in the second semester was quite low, and the average score of general chemistry was rather high. In non-face-to-face classes, the average score of chemistry I in the second semester of low-level students was significantly lowered due to changes in the difficulty of the concept and changes in class types on academic achievement by level. In the case of 10% of students at the lower level, the academic achievement of chemistry I decreased in both the second semester regardless of the changes in the difficulty level of concepts and the changes in class types.

韓國 傳統服色에 대한 考察 (An Investigation on Traditional Costume Colors in Ancient Korea)

  • 이순자
    • 복식문화연구
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    • 제7권1호
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    • pp.82-99
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    • 1999
  • The purpose of this study was to investigate the traditional costume colors in ancient Korea. The results of this study can be summarized follows : The traditional costume colors in ancient Korea was affected on Chineses goverment official\`s costume colors, specially in Tongil Silla Dynasty. Goverment official\`s costume colors were purple(紫), red(赤), yeoolw(黃), blue(靑). The traditional Korean colors for clothes were devided in the white costume for low class and the colored costume of high class. The traditional Korean colors for colthes became fixed in the later Chosun dynasty, According to developing of dyeing technic, the prohibition of red costume for low class made for wear red undercloth. And on account of costume color in sumptuary law occured the transition of costume color. As transition of costume color, yellow(黃) changed in light in light yellow(松花色), purple(紫) did in dark green purple(茶割) Also it was found that the traditional Korean color for clothes was many kinds of soft, deep, natural colors out of red(紫)·yellow(黃)·white(白)·black(黑)·blue(靑).

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