• Title/Summary/Keyword: hierarchy of design, trend of design research

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A Study on the Trend of Design Research Through the Journal of Korean Society of Design Studies (″ 디자인학 연구″를 통해 살펴본 디자인 논문의 경향에 대한 연구)

  • 이수연;이건표
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.05a
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    • pp.38-39
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    • 1999
  • 학문으로서의 역사가 길지 않은 디자인 분야에서 디자인 학자들은 많은 연구를 통해서 디자인이 학문적인 체계를 갖출 수 있도록 하기 위해 노력하였다. 이 과정의 산물이 디자인 연구 논문이며, 이러한 디자인 연구 논문에서 주로 다루어져온 연구 주제들의 변화를 살펴봄으로 하여 디자인을 구성하고 있는 학문적 요소를 파악하여 디자인의 학문적 구조를 살펴 볼 수 있다. (중략)

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Display System Design Based On The Abstraction Hierarchy

  • Sohn, Kwang-Young;Shin, Hyun-Kook
    • Nuclear Engineering and Technology
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    • v.28 no.3
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    • pp.339-348
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    • 1996
  • Plant monitoring algorithm developments seem to be saturated which means that display system to show the results from the algorithm should be the well-defined and interactive tools for operator's diagnosing, controlling, restoring the abnormal plant situations. On the other hand, very little generalized display design concepts and evaluations are available. Events that are unfamiliar to operators and that has not been anticipated by designers may cause great threats to the nuclear power plant system safety operation. The abstraction hierarchy, considered most popular display design methodology but not generalized for nuclear power plant design space, has ken proposed as a representation frame work that can be adopted to design interfaces and supports operators in diagnosing overlooked events that should have been considered to operate plant safely. However most practical plant display systems do not fully stick to this design concept but partially rely on their philosophy from design experiences. Abstraction hierarchy display design concept will be do scribed and the trend of Advanced Control Room(ACR) CRT design will also be presented with the conventional display for the several type of plants. Consequently this complementary material should be of interest to designer and regulators concerned with nuclear power plant.

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A study on the semi-public space and spatial hierarchy understood from the viewpoint of new paradigm (뉴 패러다임 관점에서 해석한 공간의 위계구조와 준공적 공간에 관한 연구)

  • 신문영
    • Archives of design research
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    • no.16
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    • pp.27-38
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    • 1996
  • Environmental design is the process of creating and suggesting a new culture retlectmg the spirits and scientific know ledges of an age, so il is important for a designer, who deals environment, to perceive the present trend of science, The goal of this study is to suggest a way to recover the vanishing image in current urban environment from the viewpoint of changing world-view, The process of this study is as follows. 1. According to spatial hierarchy, the role of each space and the importance of each space in correlation with human are considered. 2. The method to undersk, nd the space from the viewpoint of new paradigm and the direction of environmental design's access are suggested. 3. The notion that introduction of semi public space In urban environment is consistent with new paradigm is demonstrated and the semi public space's role of stimulation of urban activity is emphasized. The result of this study shows a possibility that semi public space, introduced by understanding of a space on the basis of new paradigm, expands the territory of life and overcomes tile negative environmental problem like disorder, increase of entropy.

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A Study on the Function and Design Factors of Mobile Phones for Children (어린이용 휴대폰 기능 및 설계 요소에 관한 연구)

  • Song, Mi-Jin;Sim, Joung-Hoon;Yoon, Hoon-Yong
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.51-59
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    • 2009
  • These days mobile phone which were used mainly by grown-up persons are now widely used among children as well due to new social demands. Despite this trend, existing mobile phones are still being designed and produced according to the taste of people in their 20s and 30s, even the elderly, not satisfying physical, emotional and cognitive characteristics raised by children. This study aimed to extract the design factors of mobile phones for children by reflecting functional factors requested by children and parents in QFD's customer demands. First, functional and design factors requested in mobile phones for children were extracted from existing products and documentary records and some functional factors were selected through a process of integration and omission. The survey research was conducted on children and parents, based on the selected functional factors. Based on the survey research, functional factors were analyzed using AHP, and key functional factors considered by children and parents in mobile phones for children were investigated. Finally, in order to reflect the results in QFD, the correlation between functional factors and design factors was constructed as HOQ through experts' evaluation. The results showed that both children and parents recognized the basic functions such as telephoning, text messaging and phone directory as high priority functional factors, even though the relative importance was different between children and parents. Therefore, it is likely to satisfy the desires of both children and parents by designing mobile phones for children in consideration of design factors such as menu depth, button independence and button arrangement. It is expected that this study will promote experiments on design factors and propose basic data for and guidelines to mobile phone design for children.

The Study on the Establishment of Management System for Traditional Korean Medicine Terms (한의학 용어 관리 시스템 구축 연구)

  • Lee, Byung-Wook;Eom, Dong-Myung
    • Journal of Society of Preventive Korean Medicine
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    • v.13 no.2
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    • pp.115-128
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    • 2009
  • Background : Currently, ontology research has led the trend of technical development in medical informatics area. For Korean medicine, the reference terminology should be developed to facilitate the ontology research. Objective : This research aimed to design the management system for traditional Korean medical terms. Method :We built the internet-based system in which multi-users work simultaneously by using the relational database system(SQL Server2005) and visual studio 2005. Result : By this system, researchers can collect, refine, and inspect Korean medicine terms efficiently, and the terms can be transcribed into synonym, Korean, Chinese, and simplified Chinese. It enables the terms be input into the system accurately and managed by its classification. Conclusion : We developed the concept groups and its hierarchy system for Korean medicine terms which provides the basis for ontology system.

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A Comparison Study on the Importance and Problems of Assessment Items of the G-SEED System (G-SEED 평가항목별 중요도 및 문제점 비교연구)

  • Jang, Hyun-Sook;Lee, Sang-Ho
    • KIEAE Journal
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    • v.14 no.1
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    • pp.113-120
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    • 2014
  • The Green growth has been demanded in all industrial sectors due to environmental destruction and exhaustion of natural resources. Buildings have consumed 1/3 of the total energy and 40% of natural resources and have accounted for 50% of $CO_2$ emissions and 30-50% of waste materials. In 1991, BREEAM(Building Research Establishment Environmental Assessment Method) of the British BRE(Building Research Establishment) had begun reduction of $CO_2$ emissions and energy saving movements, in which all the countries around the world have participated. The Republic of Korea has taken part in this trend by declaring a "National Vision in the Green Growth" in 2008 and implementing regulations on "Low Carbon, Green Growth" in 2010. G-SEED(Green Standard for Energy and Environmental Design) based on GBCS(Green Building Certification System) has been actively promoted for its application. This study has limited its scope to G-SEED office buildings. It has conducted surveys of problems and assessment items of the G-SEED identified in the preceding study by the AHP(Analytic hierarchy process) method. The purpose of this study is to conduct a comparison analysis of problems and ranking of evaluation items recognized in the survey and to be presented as reference materials for G-SEED system improvements at its next amendments.

An Outlook for Interaction Experience in Next-generation Television

  • Kim, Sung-Woo
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.557-565
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    • 2012
  • Objective: This paper focuses on the new trend of applying NUI(natural user interface) such as gesture interaction into television and investigates on the design improvement needed in application. The intention is to find better design direction of NUI on television context, which will contribute to making new features and behavioral changes occurring in next-generation television more practically usable and meaningful use experience elements. Background: Traditional television is rapidly evolving into next-generation television thanks to the influence of "smartness" from mobile domain. A number of new features and behavioral changes occurred from such evolution are on their way to be characterized as the new experience elements of next-generation television. Method: A series of expert review by television UX professionals based on AHP (Analytic Hierarchy Process) was conducted to check on the "relative appropriateness" of applying gesture interaction to a number of selected television user experience scenarios. Conclusion: It is critical not to indiscriminately apply new interaction techniques like gesture into television. It may be effective in demonstrating new technology but generally results in poor user experience. It is imperative to conduct consistent validation of its practical appropriateness in real context. Application: The research will be helpful in applying gesture interaction in next-generation television to bring optimal user experience in.

Japanese Postmodernity and Flat Architecture

  • Kim, Lawrence B.
    • Architectural research
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    • v.21 no.4
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    • pp.99-109
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    • 2019
  • 'Superflat' is a hugely influential contemporary art movement founded by Takashi Murakami. The concept of Superflat art is based on the notion that there exists in contemporary Japanese culture an inherent inclination for two-dimensionality devoid of perspective and hierarchy with all elements existing equally and simultaneously. The theory is defined in broad terms and asserts that this inclination for flat aesthetic has its roots in the traditional Japanese art and the development of post-war Japanese subculture. As such, Superflat as a theory possesses a capacity to engage and explain wide-ranging conditions in contemporary Japan. Taro Igarashi has made such a point and argues that the generations of leading Japanese architects practicing today possess Superflat 'tendency' for flat aesthetics and are inclined to focus on the expressive possibilities of the building's skin. While such sensibility could simply be interpreted as a stylistic trend that has emerged over the years, when examined against the characteristics of the art movement, there exist unmistakable similarities in terms of the design sensibility and techniques applied. Furthermore, the theory has become a force in how Japanese architecture is defined and understood internationally in the past decade.

Usability Evaluation Criteria of Software GUI on Weapon System (무기체계 소프트웨어 GUI에 대한 사용성 평가 요소 도출)

  • Kim, Du-Jeong;Lee, Hye-Won;Jung, Joo-Hyun;Yong, Hwa-young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.12
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    • pp.8691-8699
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    • 2015
  • With the technology of our time growing sophisticated everyday, softwares advance rapidly in accordance. Reflecting this trend, researches on Usability of S/W GUI(Graphical User Interface) is actively taking place. However, despite the active researches on such topic, Usability study of S/W GUI for weapon system remains insufficient. For such reason, this paper intends to focus on drawing evaluation factors as well as priority of design factors for Usability of S/W GUI for weapon system. For an accurate and reliable result, Usability evaluation attributes & design factors were assessed by professionals. Moreover, by incorporating AHP(Analytical Hierarchy Process) and Matrix analysis, each evaluation attributes' level of importance and relation between design factors & usability attributes were assessed to draw final design priority. As a result, the importance of Informativity, Accessibility, and Visibility were derived as 0.127, 0.121, 0.108, and selected to be the foremost priority for evaluating. This research could be utilized as foundation for usability evaluation of S/W GUI on weapon system.

Prioritization Analysis for Contents Sensibility Evaluation of the Future Mobility (차세대 이동공간 대상의 콘텐츠 감성 평가를 위한 우선순위 도출)

  • Lee, Jung Min;Ju, Da Young
    • Science of Emotion and Sensibility
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    • v.21 no.1
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    • pp.3-16
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    • 2018
  • The emergence of the fourth industrial revolution is rapidly changing the conventional society and the industry, eroding the boundaries among the technology, culture, and finance. In the mobility industry, as the engineering-based industry converges with the information technology, the mobile space is changing from mobility or safety-centric space into space where the passengers can consume infotainment or contents services. The contents evaluation of the future mobility is conducted in terms of usability or technology acceptance aspect, but according to the trend analysis, the mobility industries, such as vehicle OEMs, it is necessary to evaluate the emotional or sensibility factors for the development of their future mobile space design. Herein, this research study evaluates which sensibility factor should be evaluated in priority to develop the contents interaction in the future mobile space. Thus, using Patrick Jordan's Four Pleasure Model, the priority evaluation has been conducted among 116 Korean drivers. As a result of the statistical analysis and AHP (Analytic Hierarchy Process), it has been found that first, it is necessary to evaluate psychological, ideological, social and physical sensibility in the respective order, and second, it is necessary to evaluate based on the contents user type.