• Title/Summary/Keyword: heuristic evaluation

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A hybrid evaluation of information entropy meta-heuristic model and unascertained measurement theory for tennis motion tracking

  • Zhong, Yongfeng;Liang, Xiaojun
    • Advances in nano research
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    • v.12 no.3
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    • pp.263-279
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    • 2022
  • In this research, the physical education training quality was investigated using the entropy model to compute variance associated with a random value (a strong tool). The entropy and undefined estimation principles are used to extract the greatest entropy of information dependent on the index system. In the study of tennis motion tracking from a dynamic viewpoint, such stages are utilized to improve the perception of the players' achievement (Lv et al. 2020). Six female tennis players served on the right side (50 cm from the T point). The initial flat serve from T point was the movement under consideration, and the entropy was utilized to weigh all indications. As a result, a multi-index measurement vector is stabilized, followed by the confidence level to determine the structural plane establishment range. As a result, the use of the unascertained measuring technique of information entropy showed an excellent approach to assessing athlete performance more accurately than traditional ways, enabling coaches and athletes to enhance their movements successfully.

Implementation of Image Enhancement Filter System Using Genetic Algorithm (유전자 알고리즘을 이용한 영상개선 필터 시스템 구현)

  • Gu, Ji-Hun;Dong, Seong-Su;Lee, Jong-Ho
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.51 no.8
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    • pp.360-367
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    • 2002
  • In this paper, genetic algorithm based adaptive image enhancement filtering scheme is proposed and Implemented on FPGA board. Conventional filtering methods require a priori noise information for image enhancement. In general, if a priori information of noise is not available, heuristic intuition or time consuming recursive calculations are required for image enhancement. Contrary to the conventional filtering methods, the proposed filter system can find optimal combination of filters as well as their sequent order and parameter values adaptively to unknown noise types using structured genetic algorithms. The proposed image enhancement filter system is mainly composed of two blocks. The first block consists of genetic algorithm part and fitness evaluation part. And the second block consists of four types of filters. The first block (genetic algorithms and fitness evaluation blocks) is implemented on host computer using C code, and the second block is implemented on re-configurabe FPGA board. For gray scale control, smoothing and deblurring, four types of filters(median filter, histogram equalization filter, local enhancement filter, and 2D FIR filter) are implemented on FPGA. For evaluation, three types of noises are used and experimental results show that the Proposed scheme can generate optimal set of filters adaptively without a pioi noise information.

Reviews of Bus Transit Route Network Design Problem (버스 노선망 설계 문제(BTRNDP)의 고찰)

  • Han, Jong-Hak;Lee, Seung-Jae;Lim, Seong-Su;Kim, Jong-Hyung
    • Journal of Korean Society of Transportation
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    • v.23 no.3 s.81
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    • pp.35-47
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    • 2005
  • This paper is to review a literature concerning Bus Transit Route Network Design(BTRNDP), to describe a future study direction for a systematic application for the BTRNDP. Since a bus transit uses a fixed route, schedule, stop, therefore an approach methodology is different from that of auto network design problem. An approach methodology for BTRNDP is classified by 8 categories: manual & guideline, market analysis, system analytic model. heuristic model. hybrid model. experienced-based model. simulation-based model. mathematical optimization model. In most previous BTRNDP, objective function is to minimize user and operator costs, and constraints on the total operator cost, fleet size and service frequency are common to several previous approach. Transit trip assignment mostly use multi-path trip assignment. Since the search for optimal solution from a large search space of BTRNDP made up by all possible solutions, the mixed combinatorial problem are usually NP-hard. Therefore, previous researches for the BTRNDP use a sequential design process, which is composed of several design steps as follows: the generation of a candidate route set, the route analysis and evaluation process, the selection process of a optimal route set Future study will focus on a development of detailed OD trip table based on bus stop, systematic transit route network evaluation model. updated transit trip assignment technique and advanced solution search algorithm for BTRNDP.

Expert Design Evaluation System for injection Molding

  • Kim, Sang-Gook;Huh, Yong-Jeong
    • International Journal of Precision Engineering and Manufacturing
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    • v.2 no.1
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    • pp.62-75
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    • 2001
  • The design and manufacture of injection molded polymeric parts with desired properties is a costly process dominated by empiricism including repeated modification of actual tooling. This paper presents and expert design evaluation system which can predict the mechanical performance of a molded product and diagnose the design before the actual mold is machined. The knowledge-based system synergistically combines a rule-based expert system with CAE programs. An iterative boundary pressure reflection method(IBPR) is developed to automate the cavity filling simulation program and to predict thermo-mechanical properties of a molded part precisely. Mathematical models of weldline and frozen-in molecular orientation are established to determine the spatial variation of microstructural anisotropies of a molded part from the result of cavity filling simulation. The strength ellipse is devised as and index which represents th spatial distribution of the microstructural anisotropies of a molded part, Heuristic knowledge of injection molding, flow simulation, and mechanical performance prediction is formalized as rules of an expert consultation system. The expert system interprets the analytical results of the process simulation, predicts the performance, evaluates the design and generates recommendations for optimal design alternative.

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Usability Improvement Method of Shopping Mall based on Smartphone (스마트폰 기반 쇼핑몰의 사용성 향상 기법)

  • Kim, Hee-Sun
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.77-84
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    • 2011
  • Following the increase in the supply of smartphones and the increase in the use of wireless Internet, the online shopping environment is also changing into mobile shopping. However, the domestic mobile shopping services fall short of people's expectations compared to desktop Internet shopping malls. These are mainly due to the restricted screen size and inconvenient data entry of mobile devices, the slow Internet speed, and other restrictive conditions. Accordingly, in this paper, the usability of three main domestic mobile shopping malls was evaluated using a heuristic evaluation method. The factors that must be considered when producing a mobile website, the consideration for the mobile users, and the main functions of a shopping mall, were considered to define an evaluation form. The results of the evaluation were then analyzed to propose the problems of mobile shopping malls and the directions for their improvement.

Learning Material Bookmarking Service based on Collective Intelligence (집단지성 기반 학습자료 북마킹 서비스 시스템)

  • Jang, Jincheul;Jung, Sukhwan;Lee, Seulki;Jung, Chihoon;Yoon, Wan Chul;Yi, Mun Yong
    • Journal of Intelligence and Information Systems
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    • v.20 no.2
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    • pp.179-192
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    • 2014
  • Keeping in line with the recent changes in the information technology environment, the online learning environment that supports multiple users' participation such as MOOC (Massive Open Online Courses) has become important. One of the largest professional associations in Information Technology, IEEE Computer Society, announced that "Supporting New Learning Styles" is a crucial trend in 2014. Popular MOOC services, CourseRa and edX, have continued to build active learning environment with a large number of lectures accessible anywhere using smart devices, and have been used by an increasing number of users. In addition, collaborative web services (e.g., blogs and Wikipedia) also support the creation of various user-uploaded learning materials, resulting in a vast amount of new lectures and learning materials being created every day in the online space. However, it is difficult for an online educational system to keep a learner' motivation as learning occurs remotely, with limited capability to share knowledge among the learners. Thus, it is essential to understand which materials are needed for each learner and how to motivate learners to actively participate in online learning system. To overcome these issues, leveraging the constructivism theory and collective intelligence, we have developed a social bookmarking system called WeStudy, which supports learning material sharing among the users and provides personalized learning material recommendations. Constructivism theory argues that knowledge is being constructed while learners interact with the world. Collective intelligence can be separated into two types: (1) collaborative collective intelligence, which can be built on the basis of direct collaboration among the participants (e.g., Wikipedia), and (2) integrative collective intelligence, which produces new forms of knowledge by combining independent and distributed information through highly advanced technologies and algorithms (e.g., Google PageRank, Recommender systems). Recommender system, one of the examples of integrative collective intelligence, is to utilize online activities of the users and recommend what users may be interested in. Our system included both collaborative collective intelligence functions and integrative collective intelligence functions. We analyzed well-known Web services based on collective intelligence such as Wikipedia, Slideshare, and Videolectures to identify main design factors that support collective intelligence. Based on this analysis, in addition to sharing online resources through social bookmarking, we selected three essential functions for our system: 1) multimodal visualization of learning materials through two forms (e.g., list and graph), 2) personalized recommendation of learning materials, and 3) explicit designation of learners of their interest. After developing web-based WeStudy system, we conducted usability testing through the heuristic evaluation method that included seven heuristic indices: features and functionality, cognitive page, navigation, search and filtering, control and feedback, forms, context and text. We recruited 10 experts who majored in Human Computer Interaction and worked in the same field, and requested both quantitative and qualitative evaluation of the system. The evaluation results show that, relative to the other functions evaluated, the list/graph page produced higher scores on all indices except for contexts & text. In case of contexts & text, learning material page produced the best score, compared with the other functions. In general, the explicit designation of learners of their interests, one of the distinctive functions, received lower scores on all usability indices because of its unfamiliar functionality to the users. In summary, the evaluation results show that our system has achieved high usability with good performance with some minor issues, which need to be fully addressed before the public release of the system to large-scale users. The study findings provide practical guidelines for the design and development of various systems that utilize collective intelligence.

Quality Evaluation for the Usability of Multimedia Web Sites (멀티미디어 웹 사이트 사용성 품질 평가)

  • Min, Jang-Geun;Lee, Keum-Suk
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.5 s.43
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    • pp.139-148
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    • 2006
  • This study is intended to propose quality criteria and Web metrics for usability quality evaluation of multimedia Web sites. Recently, applications of the Web sites are not limited to the area of industry and operating as it integrates the new technology. Also as information super highway becomes common with development or network technology, multimedia Web site is on the rise due to various use of multimedia attributes. Therefore this study expands to apply HTML based Web site quality evaluation studied in Software engineering, HCI, Hypermedia to multimedia Web site, and suggests new metrics by integrating flash usability which is expanding its portion in multimedia Web site lately. The Web metrics proposed in this study are verified by heuristic evaluation from a group of expert. It analyses the results of quantitative and qualitative qualify evaluation on Web Award Korea by comparing the award-winning, high-quality Web site with non-winning Web sites. This study can be used to establish guideline for high-quality multimedia Web site development in the future.

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A Heuristic Load Balancing Algorithm by using Iterative Load Transfer (반복적인 부하 이동에 의한 휴리스틱 부하 평형 알고리즘)

  • Song Eui-Seok;Oh Ha-Ryung;Seong Yeong-Rak
    • The KIPS Transactions:PartA
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    • v.11A no.7 s.91
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    • pp.499-510
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    • 2004
  • This paper proposes a heuristic load balancing algorithm for multiprocessor systems. The algorithm minimizes the number of idle links to distribute load traffic and reduces its communication cost. Each processor iteratively tries to transfer unit load to/from every neighbor processors. However, real load transfer is collectively done after complete load traffic calculation to minimize useless traffic. The proposed algorithm can be employed in various interconnection topologies with slight modifications. In this paper, it is applied to both hypercube and mesh environments. For performance evaluation, simulation studies are performed. The performance of proposed algorithm is compared to those of two well-known algorithms. The results show that the proposed algorithm always balances the loads perfectly. Furthermore, it reduces the communication costs by $70{\%}{\~}90{\%}$ in the hypercube ; and it reduces the cost by $\75{\%}$ in the mesh, compared to existing algorithms.

A Topology Independent Heuristic Load Balancing Algorithm for Multiprocessor Environment (다중 프로세서 환경에서 연결구조에 무관한 휴리스틱 부하평형 알고리즘)

  • Song Eui-Seok;Sung Yeong-Rak;Oh Ha-Ryoung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.1
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    • pp.35-44
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    • 2005
  • This paper proposes an efficient heuristic load balancing algorithm for multiprocessor systems. The algorithm minimizes the number of idle links to distribute load traffic and reduces its communication cost. Each processor iteratively tries to transfer unit load to/from all neighbor processors. However, real load transfer is collectively done after all load traffic is calculated. This prevents useless traffic and thus reduces the overall load traffic. The proposed algorithm can be employed in various interconnection topologies with slight modifications. In this paper, it is applied to hypercube, mesh, k-ary n-cube and general graph environments. For performance evaluation, simulation studies are performed. The proposed algorithm and the well-known existing algorithms are implemented and compared. The results show that the proposed algorithm always balances the loads perfectly. furthermore, in comparison with the existing algorithms, it reduces the communication costs by 77%, 74% and 73% in the hypercube, the mesh, and k-ary n-cube, respectively.

Participatory Web Users’ Information Activities and Credibility Assessment

  • Rieh, Soo-Young
    • Journal of the Korean Society for Library and Information Science
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    • v.44 no.4
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    • pp.155-178
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    • 2010
  • Assessment of information credibility is a ubiquitous human activity given that people constantly make decisions and selections based on the value of information in a variety of information seeking and use contexts. Today, people are increasingly engaging in diverse online activities beyond searching for and reading information, including activities such as creating, tagging and rating content, shopping, and listening to and watching multimedia content. The Web 2.0 environment presents new challenges for people because the burden of information evaluation is shifted from professional gatekeepers to individual information consumers. At the same time, however, it also provides unprecedented opportunities for people to use tools and features that help them to make informed credibility judgments by relying on other people's ratings and recommendations. This paper introduces fundamental notions and dimensions of credibility, and contends that credibility assessment can be best understood with respect to human information behavior because it encompasses both the level of effort people exert as well as the heuristics they employ to evaluate information. The paper reports on a survey study investigating people's credibility judgments with respect to online information, focusing on the constructs, heuristics, and interactions involved in people's credibility assessment processes within the context of their everyday life information activities. Using an online activity diary method, empirical data about people's online activities and their associated credibility assessments were collected at multiple points throughout the day for three days. The results indicate that distinct credibility assessment heuristics are emerging as people engage in diverse online activities involving more user-generated and multimedia content. A heuristic approach suggests that people apply mental shortcuts or rules of thumb in order to minimize the amount of cognitive effort and time required to make credibility judgments. The paper discusses why a heuristic approach is key to reaching a more comprehensive understanding of people's credibility assessments within the information-abundant online environment.