• Title/Summary/Keyword: health care system

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A Study on Smart health-care System based on Mobile Gateway (스마트 헬스케어 서비스의 의료정보시스템 표준에 대한 연구)

  • Jeon, Jae-Hwan;Kang, Sung-in;Kim, Gwan-hyung;Choi, Sung-wook;Oh, Am-Suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.915-917
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    • 2012
  • 본 논문은 기존의 헬스케어 서비스의 한계를 극복하기 위해 최근 대두되고 있는 스마트 헬스케어 서비스(smart healthcare service)에 관한 연구이다. 스마트 헬스케어는 스마트폰의 기능에 맞추어 기초체력 운동 지수, 섭취 칼로리, 심박 체크 등의 다양한 서비스를 제공할 수 있지만, 최근에는 보건의료서비스에 특화시켜 환자와 의사가 직 간접적으로 진료를 할 수 있게끔 하는 스마트폰 환경에서의 원격진료 서비스가 부각되고 있다. 그러나 스마트 헬스케어 시스템에 기존의 병원정보시스템과 연동되기 위해서는 의료정보전송 표준인 HL7을 지원해야 한다. 이에 본 논문에서는 스마트 헬스케어 시스템의 게이트웨이에서 동작하는 HL7 표준 변환 모듈을 설계 구현하였다.

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Biological Aspects of Fatigue (피로의 생물학적 측면)

  • Lee, Moon-Soo;Joe, Sook-Haeng
    • Korean Journal of Psychosomatic Medicine
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    • v.15 no.2
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    • pp.65-72
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    • 2007
  • Fatigue is a significant problem in health care. The relationship between chronic fatigue and psychiatric disorders has generated significant interest in recent years. Increased rates of psychiatric disorder among individuals with chronic fatigue have been reported. Fatigue may be defined as physical and/or mental weariness resulting from exertion. The cause of fatigue is complex, influenced by events occurring in both the periphery and the central nervous system. Because fatigue may result from a number of causes, it should be treated comprehensively. The treatment is largely symptomatic and rehabilitative.

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University Virtual Environment for Attention Enhancement

  • Kang, Dong-Ju;Kim, Sun-I.
    • Journal of Biomedical Engineering Research
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    • v.23 no.2
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    • pp.155-163
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    • 2002
  • Attention Deficit Hyperactivity Disorder(ADHD) is a childhood syndrome characterized by short attention span. impulsiveness, and hyperactivity, which often leadㄴ to learning disabilities and various behavioral problems. For the treatment of ADHD, medication and cognitive-behavior therapy is applied in recent yearn Although psycho-stimulant medication has been widely used for many rears. current findings suggest that, as the sole treatment for ADHD, it is an inadequate form of intervention in that parents don't want their child to use drug and the effects are limited to the period in which the drugs are physiologically active. On the other hand, EEG biofeedback treatment studies for ADHD have reported promising results not only in significant reductions in hyperactive, inattentive, and disruptive behaviors, but also improvements in academic performance and IQ scores. However it is too boring for children to finish the whole treatment. The recent increase in computer usage in medicine and rehabilitation has changed the way health care is delivered. Virtual Reality technology provides specific stimuli that can be used in removing distractions and providing environments that get the subjects'attention and increasing their ability to concentrate. VR technology can hold a patient's attention for a longer period of time than other methods can, because VR is immersive, interactive and imaginal. Based on these aspects, we developed Attention Enhancement System (AES) using VR technology, EEG biofeedback, and cognitive training method for enhancing attention and made a clinical trial to people who have attention difficulty and behavioral problems.

A Serological Study on Toxoplasma gondii Infection Among People in South of Tehran, Iran

  • Salahi-Moghaddam, Abdoreza;Hafizi, Abbas
    • Parasites, Hosts and Diseases
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    • v.47 no.1
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    • pp.61-63
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    • 2009
  • Although Toxoplasma gondii infection generally shows subclinical courses in adults, it may have severe pathologic effects on the fetus. For a survey of toxoplasmosis in Shahr-e-Rey area, south of Tehran, Iran, we conducted a serological study on 1,187 general populations using indirect fluorescent antibody (IFA) test. In this cross sectional study, cases were selected randomly by a local primary health care (PHC) system. Blood samples were collected in microcapillary tubes and sera were examined by IFA after centrifugation. It has been shown that 68.3% of cases in all age groups had IFA titer of 1:10 and higher, which we consider as positive cases, and the rate for 1:400 or over was 30.2%. There was meaningful correlation between anti-Toxoplasma antibody titers and age, sex, and occupation of subjected people (P < 0.05%). The incidence was higher in females and highest in the children age group (10-14 years old). The present study demonstrates high prevalence of Toxoplasma infection among the people in south of Tehran, Iran.

Machine-to-Machine (M2M) Communications in Vehicular Networks

  • Booysen, M.J.;Gilmore, J.S.;Zeadally, S.;Rooyen, G.J. Van
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.2
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    • pp.529-546
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    • 2012
  • To address the need for autonomous control of remote and distributed mobile systems, Machine-to-Machine (M2M) communications are rapidly gaining attention from both academia and industry. M2M communications have recently been deployed in smart grid, home networking, health care, and vehicular networking environments. This paper focuses on M2M communications in the vehicular networking context and investigates areas where M2M principles can improve vehicular networking. Since connected vehicles are essentially a network of machines that are communicating, preferably autonomously, vehicular networks can benefit a lot from M2M communications support. The M2M paradigm enhances vehicular networking by supporting large-scale deployment of devices, cross-platform networking, autonomous monitoring and control, visualization of the system and measurements, and security. We also present some of the challenges that still need to be addressed to fully enable M2M support in the vehicular networking environment. Of these, component standardization and data security management are considered to be the most significant challenges.

Machine-to-Machine Communications: Architectures, Standards and Applications

  • Chen, Min;Wan, Jiafu;Li, Fang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.2
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    • pp.480-497
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    • 2012
  • As a new business concept, machine-to-machine (M2M) communications are born from original telemetry technology with the intrinsic features of automatic data transmissions and measurement from remote sources typically by cable or radio. M2M includes a number of technologies that need to be combined in a compatible manner to enable its deployment over a broad market of consumer electronics. In order to provide better understanding for this emerging concept, the correlations among M2M, wireless sensor networks, cyber-physical systems (CPS), and internet of things are first analyzed in this paper. Then, the basic M2M architecture is introduced and the key elements of the architecture are presented. Furthermore, the progress of global M2M standardization is reviewed, and some representative applications (i.e., smart home, smart grid and health care) are given to show that the M2M technologies are gradually utilized to benefit people's life. Finally, a novel M2M system integrating intelligent road with unmanned vehicle is proposed in the form of CPS, and an example of cyber-transportation systems for improving road safety and efficiency are introduced.

The Effect of Sitting Postures on Spinal Pelvic Curvature and Trunk Muscle Activation in Low Back Pain (요통 환자에서 앉은 자세가 척추 만곡과 체간 근 활성화에 미치는 영향)

  • Choi, Moon-Seok;Chung, Yi-Jung;Jeon, Hye-Won
    • Physical Therapy Korea
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    • v.16 no.2
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    • pp.31-39
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    • 2009
  • This study is performed to investigate the difference of the spinal stability system with and without low back pain. There were 9 participants with low back pain and 9 asymptomatic subjects to be recruited, they were measured thoracic and lumbar curvature, trunk muscle activation in upright sitting postures and slump sitting, back muscle endurance, and lumbar proprioception. Spinal curvature and surface electromyography of 4 trunk muscles were measured in an upright sitting postures and slump sitting in 18 subjects. The result of the study was that there were significant differences between the groups in spinal curvature (p<.05), significantly higher external oblique activity and less internal oblique in the low back pain group than the healthy subjects (p<.05), and significantly less proprioception in the low back pain group (p<.05). But there was not a significant difference between the trunk muscle endurance groups. According to the result, the low back pain group had greater thoracic extension and higher global muscle activity in the upright sitting posture and less proprioception. This study was useful to suggest postural training for normal muscle activation, selective muscle strengthening to prevent chronic deterioration, and helpful in making a treatment plan to indicate a synthetic care method that includes increasing proprioception.

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An Action Research Study on Flexible Shift of Nurses (간호사의 탄력적 근무형태 적용에 관한 연구)

  • Kim, Young-Hae;Cho, Gyoo-Yeong;Yang, Young-Ok
    • Journal of Korean Academy of Nursing Administration
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    • v.11 no.3
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    • pp.275-288
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    • 2005
  • Purpose: The Purpose of this study was to identify reasons behind the high turnover rate of nurses, and to delineate measures for inactive nurses to participate in professional nursing activities so as to upgrade the quality of the health care delivery system in Korea. Thus, tried this study to drive market entry of these idleness manpower. Methods: This study used the action research, to collect idea from hospital/nurse administrators, nurses on the job, part-time nurses. Results: This study basic data about flexible shift form through scientific paper, Internet, individual contact source collection do, and compare each situation by direct conversation with a nurse, director of a hospital, nursing administrators about flexible shift form, and analyze example of hospital which utilize flexible shift form actually or utilized and deduced advantage, shortcoming, cause of failure, cause of success, other application plan. Conclusions: 1. Emphasize that database about idleness manpower should be put priority certainly. 2. In case of idleness manpower wants a re-employment hospital and institution which can connect to administer demonstration premise . 3. Emphasize that need organ to enforce education program and this that idleness manpower can apply in nursing spot. 4. Premise nurse's great people image and research about method that convert productivity of nursing to money.

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A Grounded Theory Approach to the Adjustment Process of the Institutionalized Elderly : The Control of Reluctance (시설노인의 적응과정에 대한 근거이론적 접근 : 거부감 다스리기)

  • 이가언
    • Journal of Korean Academy of Nursing
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    • v.32 no.5
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    • pp.624-632
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    • 2002
  • The number of residents in elderly institution has been increasing due to the change of the family support system. This study was focused on understanding the process of adjustment of the institutionalized elderly using the Grounded Theory approach. Method: There were seven participants, 4 men and 3 women living in 3 different elderly facilities. The data was collected through in-depth interviews and participant observation from June 20, 1999 to January 10, 2000 and analyzed by the Strauss and Corbin's analysis method. Result: 125 concepts were found and grouped into 30 sub-categories and then grouped into 13 categories. These categories are , , , , , , , , , , , and , which were synthesized into the process of adjustment. being the core category. The adjustment process of the facility elderly consisted of : 1. expressive phase of 'reluctance' 2. control phase of 'reluctance' 3. latent phase of 'reluctance' Conclusion: This study offers better understandings on the adjustment process of the institutionalized elderly and provides more appropriate nursing care to the New Comers of these facilities.

Brain Stimulation of Elderly with Dementia Using Virtual Reality Home

  • Park, Sung-jun
    • Journal of Information Technology Applications and Management
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    • v.26 no.4
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    • pp.1-18
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    • 2019
  • The virtual reality (VR) is an immerging technology used in the serious games industry to treat psychological disorders like dementia. We created a system named as Virtual Reality Home (VRH) for the elderly who lived with Alzheimer's disease (or other form of dementia) and cognitive impairment using virtual reality technology. The purpose of our study is to measure the long-time immersion and retention of VRH on the moods and apathy, enhancement in physical and brain stimulation as well as a decision making with peoples of dementia and explore the experience of aged care home staff's member. The VRH shows a positive impact on the elderly participants and staff members. During the VRH experience, excitement and a great level of alertness were observed among the participants but few of them were feeling anxiety. Furthermore, we observed the improvement in physical, memory and brain stimulation, but the participants have a low focus on decision making because they wanted to explore all interactable objects in the VRH. This study suggests that the VR may have the potential to improve the quality of life, and these results can assist to expand the future development in the enhancement of efficiency of people with dementia.